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Thread: Super Mario Land 1 & 2 (GB)

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    Default Super Mario Land 1 & 2 (GB)

    Yesterday - just before hitting the hay and calling it a day - I had a sudden craving to bust out Super Mario Land on the GameBoy, and reaquaint myself with this platforming classic. And I couldn't believe how great this game still is after all these years, and how - oddly enough - it doesn't much feel like a Mario title at all!

    I breezed through the game in under twenty minutes, much to my surprise (and dismay, I suppose). I didn't remember Super Mario Land to be so short and easy. But the game was still a heap of fun to play - and that is the main thing.

    Has anyone else played this recently? If so... how do you feel it holds up today, considering it was released almost seventeen years ago?

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    Insert Coin (Level 0) MuppetMaster's Avatar
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    heh heh I been playing it for the last few days, your right about it not feeling like a Mario game. I think thats because it has a little darker feel to it; its seems to be missing that light hearted cartoon vibe.

    Still a great game though
    Gotta have it all!!!


    My Game Collection:

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    drowning in medals Ed Oscuro's Avatar
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    Quote Originally Posted by MuppetMaster
    heh heh I been playing it for the last few days, your right about it not feeling like a Mario game. I think thats because it has a little darker feel to it;
    Fault of the GB screen? Heck, you're launched out of a UFO, and later bounce across a bed of spikes on giant beach balls!

    Fun game certainly, I like how it mixes the standard Mario formula up a bit.

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    Crono (Level 14)
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    I played it alittle some days ago actually. My sister had some techno remix of the main tune and i pulled out the game hehe I like the music in this game.

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    I might be completely wrong here, but I remember hearing something hinting at Super Mario Land not being made by Miyamoto? Could there be any truth to this? It certainly would explain why the game feels so different...

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    Quote Originally Posted by p_b
    I might be completely wrong here, but I remember hearing something hinting at Super Mario Land not being made by Miyamoto? Could there be any truth to this? It certainly would explain why the game feels so different...
    I was about to ask the same question.

    Taken from wikipedia:

    Unlike all previous "Mario" games, Super Mario Land was not created by Shigeru Miyamoto, but rather by Gunpei Yokoi. As a result, very few elements from this game reappeared in subsequent entries in the Mario series.
    That explains why it feels so different

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    I believe that the game is "short and easy" because you are supposed to keep playing it. Once you beat it, you start a new game and it will be harder the second time.

    I got this game right when it came out and I really liked it. I still love it, and it is the standard ROM I use to test out GB emulators. When I first got a GBA, it was one of the first carts that I went out and re-bought.

    Chris

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    Yeah, SML is fun.

    I think it had held up well, except it's glitchier then I remember (It will crash without warning at times, and I cleaned the connectors on both the cart. and the system!). Otherwise, it's still a blast, though I can beat it in 30 minutes.

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    i agree, i love this game~ very cool.
    "That's the way game chasing go~"

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    Crono (Level 14) Pantechnicon's Avatar
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    This was my 1st Mario game period. Original Game Boy was only the 2nd system I ever owned and after getting curious what else there was for it besides Tetris I decided to break down and try a Mario game. As an old Atari player this was really my 1st step onto the alien shore of Nintendo and I resisted it for a long time. Well, I loved it, and realized that maybe Nintendo might not be so bad after all.

    Probably still a great game but I haven't played it in ages.

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    Cherry (Level 1) B - Mark's Avatar
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    I like Super Mario Land.

    His graphics ressembles a Game & Watch game.
    But itīs a fun game.

    A friend played this game ask me a question?

    Super Mario Land had a reference to Alex Kidd in Miracle World for Master System?

    Because for the elements:
    - Use of veichles.
    Alex Kidd uses a motorcycle, a helicopter and a speed boat.
    Mario in SML uses a submarine ( 2nd stage ) and a airplane ( 4th stage ).

    - In the second stage had a horseas and octopus as stageīs enemies.
    And the boss of 2nd stage is a giant horsea.
    In Alex Kidd in Miracle World had a horseas and octopus in aquatic stages.

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    Insert Coin (Level 0) intelli78's Avatar
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    Super Mario Land was the first Gameboy game I ever got. When the GB dropped to $49.99 and became available in the Play-it-Loud series, I bought a red GB and Super Mario Land at Sears.

    By all standards, it's a horrible game, but there is something fun about it. I have always liked the music - Maybe that's it. :P

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    It's fun, but certainly no Super Mario Land 2.
    Mostly just play Nintendo 64. If you've got games PM me! Cart only.

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    I prefer Mario Land 1 to the second game, i think its the massive scale of the first game i like better. Mario is tiny and the levels are huge. In the second game mario takes up half the screen and the levels are much more claustrophobic.

    I agree to an extent with the alex kidd in miracle world link, but in that game you had the option of either using a vehicle to get through the level, or you could run/swim your way instead.

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    Quote Originally Posted by Jibbajaba
    I believe that the game is "short and easy" because you are supposed to keep playing it. Once you beat it, you start a new game and it will be harder the second time.
    Correct. Also that Super Mario Land was designed by Gunpei Yokoi, as was Super Mario Land 2: Six Golden Coins which is my second favorite of all Super Mario titles. Looks like someone did a better job with the franchise than Shigeru Miyamoto. ..I know I'm going to get killed by the Miyamoto fanboys over that one. Then again, remember that Gunpei Yokoi's engineering genius was the reason that Donkey Kong was able to be designed to begin with. A game designer is but a sketch artist without a good engineer.

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    Super Mario Land... I thoroughly enjoyed it. I liked the sequel better, it was longer and had more stuff in it... but the original was a lot of fun.

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    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    I'll never forget playing and beating this game when it came out. It was so cool to play such a good game on a portable! The music was done by H. Tanaka of Metroid fame. Love that second level's music!

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    I love this game, has a VERY good soundtrack! Just picked up a MIB original copy from our very own grandamchandler!

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    Apple (Level 5) MrRoboto19XX's Avatar
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    What I always liked about this game (and it seems Im not alone) was the music.

    For that matter, all the classic gb games had great music, especially when you used those nice included headphones.

    Nothing like that stereo can-can!
    Welcome to Macintosh.


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    Super Mario Land...phew I still remember that summer of 1990 when I got my first gameboy...amazing how that game still holds up after all these years...

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