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Thread: Super Mario World proto-SF7 dumping problems

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    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    Default Super Mario World proto-SF7 dumping problems

    This is for Van_Halen, LiWang, TheRedEye, Zidanax, and everyone else who has been hoping I will finally get around to dumping my Super Mario World proto. So I finally have a computer with a setup that allows true DOS to use the program TSF3 to connect this machine to my parallel port to dump the game.

    As some may remember in this thread,

    http://www.digitpress.com/forum/view...79207&start=25

    Zidanax gave me some pointers on how to make this work. I tried for hours last night and it was no use. So, I need some help.

    First, some questions.

    1). Do I have to dump the game to disk first before I dump it to the internal memory?

    2). Do I have to dump it to the disk OR the internal memory at all before I can run it through the parallel port? In other words, can the parallel port and program just grab it from the cart?

    Every time I try to dump the game to the internal memory it asks for a disk, even if it's got one in it, and then promptly gives me a disk error. It's driving me crazy because I just want to dump the game to the internal memory, so why does it ask for a disk? Argh. I ordered a new floppy drive anyway, so we'll know soon.

    Then I thought, maybe I'm messing up the command line structure. When I get to the DOS prompt, I go to the path the program is in, which is c:/windows/desktop/gdsf7/. The way Zidanax explained the command once you get to the path was sounded something like

    TGS3 1/filename

    But, I looked in the instructions, and it was more like

    TGS3 1/filepath

    In other words

    TGS3 1/c:\windows\desktop\gdsf7\sf4269

    So, more questions:

    3) Do I need a space after the 1 for my port number?
    4) What about after the slash after the 1?
    5) Is the file name I put in that path supposed to be the one on the TV screen in the SF7 menu?

    Either way, it always says file not found.

    6) Is this because I didn't dump the game to disk or memory as in question 1 and 2? Cuz it sure won't let me.

    Hell, if I could get the damn thing on disk, I wouldn't need the TSF3 program!

    Hope you can help!

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

  2. #2
    Strawberry (Level 2)
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    Default Re: Super Mario World proto-SF7 dumping problems

    Here's how you go about dumping the game to memory without a disk. Your drive error may be causing the problem though.

    Hold the R Button when booting up the system. Then go to Utility. Click on Back Up Card. It'll tell you the game size and say "Reading." Then it will say "Insert Disk Please." Press Select. The game should be in your internal memory.

    I'm not sure about using the TSF3 program since it doesn't like my parallel port. SF7s are picky with parallel ports. You can always try the TSF2 program as well.

    I think it goes like this:
    TSF3 1/c:\windows\desktop\sfXX001
    with the XX being the size of the gamefile. It should be in multiples of 8, so 08, 16, 24, 32, 40, etc. based on how many slots it takes up. If it fills slots A and B, it would be 16.

    Where do you live? I assume you don't want to send the proto to anyone, but you might live by someone who could dump the game for you with you there.
    ____________________________________

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    Peach (Level 3) NEOFREAK9189's Avatar
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    Default

    any pic of game

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    Peach (Level 3) NEOFREAK9189's Avatar
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    you have this proto




  5. #5
    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    Default

    Quote Originally Posted by NEOFREAK9189
    you have this proto



    No I don't. I can't say I've seen that one before. Mine appears to be the released version of the SFC game when you play it, but it is on eeproms. For all I know the code is identical. I got it from a former Nintendo employee.

    Is that one you showed pics of dumped anywhere?

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    Strawberry (Level 2)
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    You can use ucon64 to dump the game. It doesn't need a true dos environment and works fine in Windows XP. However, you still may want to try the floppy method. It's less work to get setup and ucon4 can join the pieces back together.

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    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    Well, it's only a 4mb (4MB?) game, so I don't think it will be split or anything. But yeah, if it turns out that TSF3 is just plain not going to work with my computer, I'll give ucon a shot...I dunno why, but I forgot about that.

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    Strawberry (Level 2)
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    mb = megabit (mbit)
    MB = megabyte

    Most likely its 4mbit rather than 4MB.

  9. #9
    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    mb = megabit (mbit)
    MB = megabyte

    Most likely its 4mbit rather than 4MB.
    Right, I knew the difference, it's just that people so frequently misuse them I wasn't sure which it meant (I just assume most folks, even most techies will misuse it).

    So, SMW is basically 512KB. It amazes me how much developers were able to squeeze into what is so small by today's standards.

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    Peach (Level 3) 50TBRD's Avatar
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    A lot of times it may just be the fact that people don't want to use the shift button to capitalize the MB. It happens all the time with other proper names and just about everyone does it at one time or another.

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    Strawberry (Level 2)
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    Thats true but the capitalization in this respect changes the intended meaning. Lack of capitalizaion in proper names does not change the meaning as dramatically as in this example.

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    Crono (Level 14)
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    Not going to threadjack, but while were at this topic i got a question. I tried to dump a SNES proto with my Super Wildcard, i belive its 24mbit (not the 64mbit version). When i insert the proto and boot the SNES i dont get any picture on the screen, ergo i cant dump anything. Anyone knows why?

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    Strawberry (Level 2)
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    Is the proto bigger than the internal memory of your SWC? Can you play the game using the SWC as a passthrough device? (playing the game through the cartridge without dumping it)

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    Crono (Level 14)
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    No, when i boot the SNES i dont get anything on the screen. When i put a retail game in i get up the menu where i can choose to copy the game or just play it. I dont know how big the proto is in size, but im pretty sure i've gotten bigger retail games to work on the SWC.

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    Strawberry (Level 2)
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    SF7 units have very finicky parallell ports. I've never gotten the parallell on my unit to work. I've replaced the floppy drive a couple times, though -- it's really quite easy. Might want to make sure the drive cable it fully seated, as I recently had my unit stop reading disks properly until I reseated the cable. A regular PC floppy drive should work fine, though, and replacements can be found for under ten bucks.

    Quote Originally Posted by jajaja
    No, when i boot the SNES i dont get anything on the screen.
    All I can think of is if the game has additional hardware (DSP, SuperFX, SA1, etc...) in it.

    But then, even Capcom C4 games will still come up to the SF7 menu -- I know this as I've done it -- though you can't dump those because the C4 handles the ROM banking.

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    Peach (Level 3) dairugger's Avatar
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    Quote Originally Posted by NEOFREAK9189
    you have this proto



    has this proto ever been found? id be most interested to see this!

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    Quote Originally Posted by dairugger
    Quote Originally Posted by NEOFREAK9189
    you have this proto



    has this proto ever been found? id be most interested to see this!
    Ditto, I'd love to give that proto a shot.

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    Quote Originally Posted by Dimitri
    SF7 units have very finicky parallell ports. I've never gotten the parallell on my unit to work.
    It can't be that finicky since I just loaded and dumped a game onto the sf7 for the first time using ucon64. The only thing you need to do in terms of setup is copy io.dll to the same folder as ".ucon64rc". I must say, it sure beats loading ToP with 6 floppies.

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    Strawberry (Level 2)
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    Quote Originally Posted by Kuros
    Quote Originally Posted by dairugger
    Quote Originally Posted by NEOFREAK9189
    you have this proto



    has this proto ever been found? id be most interested to see this!
    Ditto, I'd love to give that proto a shot.
    Raises hand! Where did those come from?
    eBay Feedback / eBay Auctions

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    Peach (Level 3) NEOFREAK9189's Avatar
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    Quote Originally Posted by NEOFREAK9189
    you have this proto



    other

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