This is for Van_Halen, LiWang, TheRedEye, Zidanax, and everyone else who has been hoping I will finally get around to dumping my Super Mario World proto. So I finally have a computer with a setup that allows true DOS to use the program TSF3 to connect this machine to my parallel port to dump the game.
As some may remember in this thread,
http://www.digitpress.com/forum/view...79207&start=25
Zidanax gave me some pointers on how to make this work. I tried for hours last night and it was no use. So, I need some help.
First, some questions.
1). Do I have to dump the game to disk first before I dump it to the internal memory?
2). Do I have to dump it to the disk OR the internal memory at all before I can run it through the parallel port? In other words, can the parallel port and program just grab it from the cart?
Every time I try to dump the game to the internal memory it asks for a disk, even if it's got one in it, and then promptly gives me a disk error. It's driving me crazy because I just want to dump the game to the internal memory, so why does it ask for a disk? Argh. I ordered a new floppy drive anyway, so we'll know soon.
Then I thought, maybe I'm messing up the command line structure. When I get to the DOS prompt, I go to the path the program is in, which is c:/windows/desktop/gdsf7/. The way Zidanax explained the command once you get to the path was sounded something like
TGS3 1/filename
But, I looked in the instructions, and it was more like
TGS3 1/filepath
In other words
TGS3 1/c:\windows\desktop\gdsf7\sf4269
So, more questions:
3) Do I need a space after the 1 for my port number?
4) What about after the slash after the 1?
5) Is the file name I put in that path supposed to be the one on the TV screen in the SF7 menu?
Either way, it always says file not found.
6) Is this because I didn't dump the game to disk or memory as in question 1 and 2? Cuz it sure won't let me.
Hell, if I could get the damn thing on disk, I wouldn't need the TSF3 program!
Hope you can help!
-Rob