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Thread: Best Version of A Multi-Platform Game

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    Default Best Version of A Multi-Platform Game

    I hope there's not another thread like this but here it goes. So I've been checking out some of the lists for the top Xbox, Gamecube, and PS2 games in the Classic Discussion section. On those lists there are several games that are multi-platform. Since I own several systems anyway I was wondering which versions are the best so I'll know which one to pick up. Maybe this thread can become a companion to those lists or something. Anyway, I was wondering about Resident Evil 4, Metal Gear Solid 2, Silent Hill 2, etc. You see all of these games that were released on another platform. Later on a special edition comes out on another system. Sometimes it has more features and sometimes there are drawbacks as well like the game not working as well as the original version because of lack of experience programming for the system or the system may not be as powerful. I've heard a lot of complaints like that about MGS2 on Xbox.

    BTW, we can go all the way back to old systems too. Doesn't have to be about modern games.

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    Key (Level 9) fishsandwich's Avatar
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    The N64 version of Resident Evil 2 has features not found in any other port. Its main shortcoming is the quality of the video... it's grainy.
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    Resident Evil 4 = PS2 there is more to do in the game
    Silent Hill 2= Either the game is not very good no matter what system it is on
    Metal Gear Solid 2 = PS2 its just my opinion but I think it was meant for this system only, but I am sure the Xbox version is not bad either.
    Looking to buy any Criterion movies that I don't already have.

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    I would disagree about Resident Evil 4. I usually try to find what system the game was originally developed for. As Resident Evil 4 was designed for the cube, the textures are of a higher quality--and Leon is slighter larger. The PS2 has some extra features (most notably true widescreen support) but does not support progressive scan. Dosen't make much sense. Also, I am a strong believer that the GCN controller is better for it. Rez Evil is a great great game...you honestly can't go wrong with owning both copies.

    Metal Gear is a title you always buy on the Playstation. MGS2 has some terrible slowdown on the tanker scene on the XB. You're better off hunting down a copy of MGS2: Substance for PS2. No slowdown and extra features.

    I own Silent Hill 2 on the XB after owning it for the PS2 previously. The games are almost identical. Its really a toss up here depending on your controller preference.

    I'm not a huge fan of IGN, but their head-to-head features are usually great for making this type of decision. Hope that helps.
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    My vote for re4 also goes to the cube....
    ~TisLord~


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    Cherry (Level 1) lordnikon's Avatar
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    GC - Sonic Heroes - 3D Sonic games look much more vibrant and colorful on GameCube hardware
    GC - Beyond Good & Evil - Once again, the benefits from the cubes vibrant color output. PS2 version has jaggies, and xbox version is a tad washed out when compared to the cube version.
    PC - Sega Rally 2 - runs at full framerate
    DC - Shenmue 2 - No crappy english voice acting like the xbox version, PAL DC version has english subtitles

    PS2 - Project Snowblind - yea I know, weird, but the PC and Xbox versions of this game have graphical inconsistancies. The PS2 version has better graphical effects. Here is a quote from GameSpot as well:

    "Surprisingly, the Xbox version carries no visual advantage over the PlayStation 2 version. In fact, we noticed a less-stable frame rate on the Xbox..."
    www.onlineconsoles.com - network gaming for the Dreamcast, GameCube and Playstation 2

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    The N64 version of RE2 has more features than the DC version? I always thought that was the complete one... hmm. Never mind.

    IMO all the crap Sonic games (Heroes- Riders) are best off on the Cube, though the two adventure games really do belong on the Dreamcast.

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    Quote Originally Posted by agbulls View Post
    I would disagree about Resident Evil 4. I usually try to find what system the game was originally developed for. As Resident Evil 4 was designed for the cube, the textures are of a higher quality--and Leon is slighter larger. The PS2 has some extra features (most notably true widescreen support) but does not support progressive scan. Dosen't make much sense. Also, I am a strong believer that the GCN controller is better for it. Rez Evil is a great great game...you honestly can't go wrong with owning both copies.

    Metal Gear is a title you always buy on the Playstation. MGS2 has some terrible slowdown on the tanker scene on the XB. You're better off hunting down a copy of MGS2: Substance for PS2. No slowdown and extra features.

    I own Silent Hill 2 on the XB after owning it for the PS2 previously. The games are almost identical. Its really a toss up here depending on your controller preference.

    I'm not a huge fan of IGN, but their head-to-head features are usually great for making this type of decision. Hope that helps.

    I guess you got a point with Resident Evil and I agree you can't go wrong with owning both, because the game is just that good.
    Looking to buy any Criterion movies that I don't already have.

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    Resident Evil 4 is better on the GameCube, the graphics are better and the controller suits it better as well. There is far less detail in the PS2 version, environments look bland, and blurry.

    Metal Gear Solid 2 is better on the Xbox. It's a lot easier controlling Snake with the Xbox controller than fighting with the PS2's horribly placed, inaccurate control sticks. Any time you play a game on the PS2, the enemies are only half the battle - the other half is fighting with the controller. The loading times are also a little faster I believe, and there's a slight increase in visual quality.

    Any Sonic game is better on the GameCube. Even the Dreamcast ports, the Sonic Adventures. They have added features, there's a slight visual increase, and the GameCube controller is just a lot more comfortable than the Dreamcast controller. It's just nostalgia talking when anyone says the Dreamcast versions are better; there's simply nothing the Dreamcast versions have that the GameCube versions don't, in fact, they lack things.

    Resident Evil 2 is better on the GameCube.

    Psychonauts is probably the best on the PC with an Xbox 360 controller, but if you don't have one that can run it, the Xbox version is the best.

    The Prince of Persia series and Beyond Good & Evil are best on the GameCube.

    The Grand Theft Auto series is the best on the PC - better graphics, and modifications! But if you don't have a good gaming PC, then the best console version are the Xbox versions - faster loading times, GTA3 and Vice City have upped graphics, and all of them have custom soundtracks. Then there's the fact that the controller just suits them better than the DualShock.

    If you don't want online, the Tony Hawk series is easily the best on the GameCube. The controller suits it very well. If you cannot live without online, you can fight with the DualShock I suppose.

    ALL Tom Clancy games are better on the Xbox or PC than any of the other systems. Period.

    Shenmue 2 is better on the Xbox. You'd seriously have to be on something to think some import Dreamcast version is better. The Xbox version also comes with a second disc. Xbox version also comes with Shenmue The Movie.

    Any first person shooter is going to be the best on the Xbox because the controller better suits it.

    So the formula to follow is, when it comes to multiplatform games, they're almost always better on the Xbox, with a few exceptions in which they're better on the GameCube. I don't think I know of any multiplatform games that are better on the PS2.
    Last edited by Xizer; 12-20-2006 at 12:40 PM.

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    Quote Originally Posted by theshizzle3000 View Post
    Resident Evil 4 = PS2 there is more to do in the game
    Silent Hill 2= Either the game is not very good no matter what system it is on
    Remind me to never trust your opinion on anything, ever.

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    soul calibur 2 for xbox honestly this game still looks awesome compared to some newer namco fighters especially in hd on 360.
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    Chaos Field-Gamecube is better than the dreamcast one-remix mode, and saves high scores.

    Soukyugerentai-I'm gonna give this one to Playstation. Saturn one was very good and all, but the extra stuff added to the Playstation version puts it over the top for me.

    Street Fighter Alpha 3-Saturn one. Even after all these years, Capcom has never put out a really good port of the game...but the saturn is as close as they got.

    Street Fighter 3: 3rd Strike-Xbox. Arcade perfect AND online play. PS2 has no online play, and Dreamcast had neither.

    Capcom vs SNK 2-Dreamcast has the arcade perfect going for it, but Xbox has online play. I guess it's a toss up depending on the number of players you have in the area?

    Marvel vs Capcom 2-Dreamcast. Hands DOWN.

    Earthworm Jim-Sega CD beats genesis and SNES.

    Earthworm Jim 2-Saturn, in turn, beats SNES and Genesis.

    Beamrider-My experience with this game says that Colecovision was the best version. It had all the enemies, and good controls. Although 5200 had better visuals, the issues with the controller are well documented.

    Robotron 2084-Atari 7800 had dual sticks and all the speed of the arcade. However, I think the Xbox 360 version oneups it with the online play.

    Splinter Cell: Double Agent-I've heard the 360 one has a radically different, gameplaywise, single player mode, since there's a lot less shadow-running in that one. However my love of co-op play makes me say that the XBox version was better, since it has a much more robust one and is better than the other versions.

    Tempest 2000-Most people say that the Jaguar one was better than the Saturn one in terms of gameplay, and had cooler visuals. Didn't have the fancy CD soundtrack, but it's hard to argue with that.
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    Quote Originally Posted by Xizer View Post

    Metal Gear Solid 2 is better on the Xbox. It's a lot easier controlling Snake with the Xbox controller than fighting with the PS2's horribly placed, inaccurate control sticks. Any time you play a game on the PS2, the enemies are only half the battle - the other half is fighting with the controller. The loading times are also a little faster I believe, and there's a slight increase in visual quality.
    I don't want to start an argument--but lets PLEASE let control preference stay totally out of these types of discussions. I mentioned a similar comment earlier, and will reiterate it here. I think this post needs to stick to FACTS when possible "horribly place, inaccurate sticks" is fine--but your opinion. And, in regards to visuals---I will again mention the slowdown.

    Directly from IGN's MGS2 XB review: "Still looking as great as it ever has. The slowdown hurts the score a little, but other than that, there is little to complain about."
    Last edited by agbulls; 12-20-2006 at 03:54 PM.
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    There's a copy of RE2 for N64 at a video store around the corner, selling for 5 bucks. I already have the Cube version..... for what reasons would I want the N64 version, if any?

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    Quote Originally Posted by BocoDragon View Post
    There's a copy of RE2 for N64 at a video store around the corner, selling for 5 bucks. I already have the Cube version..... for what reasons would I want the N64 version, if any?
    Because it's only 5 bucks?

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    Quote Originally Posted by BocoDragon View Post
    There's a copy of RE2 for N64 at a video store around the corner, selling for 5 bucks. I already have the Cube version..... for what reasons would I want the N64 version, if any?
    The cart version loads faster I guess.

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    Silent Hill 2- is GREAT on both systems but the PS2 version seems to run a bit smoother although the Xbox ver has some lighter and "shiny" graphical stuff but yea the PS2 version overall.

    Metal Gear Solid 2 - was made FOR the Playstation 2s architecture in mind therefore the Xbox port is clunky at times especially in the tankers episode outside environment=rain.

    Black - PS2 runs smoother than the Xbox ver although the Xbox ver looks SLIGHTLY better.

    Splinter Cell games- all look far better on the Xbox 1 but Chaos Theory on PS2 looks far better than the first two games that were on the PS2.
    I played both the original and Pandora Tomorrow on Gamecube and the original was OK but Pandora on GC had soooo many glitches and framerate stutters.

    Resident Evil 4 is great on BOTH systems but of course looks better on the Gamecube although I prefer all the extras of the PS2 version.

    unfortunately the Gamecube got the shaft with most third party cross-platform games this last gen.
    the fact is that most 3rd party multiplatform games SHOULD have looked better on the Gamecube than what they did but most seem rushed unpolished (splinter cell series/Maddens) and overall underdeveloped when compared to the efforts put into both the PS2 and Xbox 1 versions of the same games.

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    The classic one of course being Alladin on the Genny. Way better than the SNES version and one of the best of the 16 bit era.

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    Quote Originally Posted by crazyjackcsa View Post
    The classic one of course being Alladin on the Genny. Way better than the SNES version and one of the best of the 16 bit era.
    So true

    Wasnt the SNES version censored and they changed the sword to something else? forgot what it was.

    Also the Genesis version of Terminator vs. Robocop was GREAT and the SNES version was censored and toned down so much that it actually impacted the gameplay and overall enjoyment of the game.

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    I'll list some random classic games that were available for several systems and the version that I feel was the best.

    Frogger: Colecovision
    Wizard of Wor: Bally Astrocade (as The Incredible Wizard)
    Burgertime: Intellivision
    River Raid: Atari 5200/8-bit
    Montezuma's Revenge: Atari 5200/8-bit
    Gorf: Commodore 64
    Gyruss: Commodore 64
    Joust: Atari 7800
    Klax: Atari Lynx

    I might add more if I think of them.
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    Quote Originally Posted by sabre2922 View Post
    Wasnt the SNES version censored and they changed the sword to something else? forgot what it was.
    It wasn't censored so much as it was a totally different game from a totally different development team and a different publisher. Capcom's Aladdin on SNES was an overly easy kid's game (pretty much anyone over the age of 6 will beat it in one sitting without needing to continue) whereas Virgin's Aladdin on Genesis was a pretty damn impressive and well balanced platformer.

    The same debacle happened with Spiderman 2. While the console versions from Treyarch were widely considered excellent games, the PC version from Fizz Factor was totally different and substantially worse.

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    Resident Evil 4 = Gamecube
    Metal Gear Solid 2 = PS2 although the Xbox version supports 480p, which is nice

    Pretty simple really. Usually the best platform for a game is the one it was first developed for. There are exceptions of course. Like Shenmue 2. Unless you're really set on having the Japanese voices, I can't see how anyone would prefer the DC release over the Xbox (I own and have played both). The Xbox version runs at a steady framerate while the DC version chugs. The Xbox version's load times are much better than the DC. Those two differences alone are enough for me to prefer the Xbox version. I don't really care too much about the voice acting; while the Xbox version's isn't the best, the Japanese voice acting isn't that special either. The Xbox version also has some visual filters and snapshot mode, but neither of those are a big deal. The lighting may also be slightly better, I'm not sure of that one though since I haven't played them side-by-side.

    The N64 version of Resident Evil 2 is cool if only for the fact that they managed to squeeze a game like RE2 into a cart. The cart is also noticeably heavier than other N64 carts too! It has some extras over the PSX original, but there's some drawbacks like grainier backgrounds/FMV and tinny sounding audio.

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    RE4, Cube.
    Silent Hill 2, PS2
    Silent Hill 4, Xbox (noticed the PS2 took a bit of a drop in framerate)
    Resident Evil 2? N64
    MGS2 Substance? PS2 no doubt
    CastleVania Curse of Darkness? I'd say Xbox
    Marvel Vs. Capcom 2? Dreamcast no doubt
    SF3 3rd Strike. Xbox edition I'd say
    CVS2, Dreamcast by far
    Soul Calibur 2? I'd say the Cube, but the Xbox has better look to it, so more so a tie.
    The Hobbit. Honestly, I've played the PS2, Xbox, and Cube version. Imho, the Xbox version looks and feels solid, Cube would be 2nd place, and PS2 3rd
    These cartridges are dirty as hell and I'm not going to take it anymore!

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    Quote Originally Posted by 6502 View Post
    Pretty simple really. Usually the best platform for a game is the one it was first developed for. There are exceptions of course.

    Quite often I've noticed that when there's a substantial lapse between release dates, the latter ports often had problems addressed and/or extra content added. Not always, but often enough that I always read the review for the last port before any others to note any possible improvements.

    Here are some of the differences I've read about in various ports of games on the GameCube, PlayStation 2 and Xbox. It's not meant to imply that one version is better than others. But if the variation tickles anyone's interest, I've provided the (source) where the difference can be placed into context of the full review.


    4x4 EVO 2 - GC/Xbox
    "Released as an Xbox launch title nearly a year ago, the port of 4x4 EVO 2 is making its appearance on the GameCube. This version features five new vehicles and four exclusive tracks that weren’t in the Xbox version."(Gamezone)

    BlowOut - GC/PS2/Xbox
    "Though the introductory cutscene in the Xbox version is different from, though less visually impressive than, the one featured in the PS2 version of BlowOut, there's really no difference between the two versions' graphics, to the point where they literally look identical when compared side by side. The Xbox version does support 480p displays, but it really doesn't look all that much better when using it." (Gamespot)

    Dark Summit - GC/PS2/Xbox
    "The new GameCube version of Dark Summit is essentially similar to the Xbox and PlayStation 2 versions that came before it. The GameCube version doesn't have quite as much slowdown as the others, though it still has its share of problems." (Gamespot)

    Dead to Rights - GC/PS2/Xbox
    "Dead to Rights was originally released earlier this summer exclusively for the Xbox, where its intense difficulty level polarized the game's audience, as some loved the relentless challenge, while others couldn't handle it. The big difference between that version and the new PlayStation 2 and GameCube versions is that, for better or worse, the designers must have taken all the criticism of the Xbox version's difficulty to heart. Now the default difficulty of has been greatly toned down, making Dead to Rights a whole lot more accessible and slightly less nerve-wracking, though no less action-packed."(Gamespot)

    Delta Force: Black Hawk Down - PS2/Xbox
    "The differences between the Xbox and PS2 versions are mostly superficial, with some variation in button layout on the controller, as well as on the heads-up display. The PS2 version, for example, doesn't use the D pad to let you crouch or go prone like on the Xbox version. The command is unintuitively mapped to one of the face buttons. However, the PS2 version does allow for quick grenades, while the Xbox version's weapon-switching is much clunkier. The HUD on the Xbox version is also less informative than that on the PS2 version, which actually sports a health bar. Finally, when you're playing the campaign on the PS2 edition, an RPG-like element is available that lets you upgrade your character's stats and unlock new weapons as you beat missions." (Gamespot)

    ESPN Major League Baseball - PS2/Xbox
    "It's worth mentioning from the outset that the PS2 version of ESPN Major League Baseball came out a month after the Xbox version did. Visual Concepts, the game's developer, used that time to iron out some of the bugs that were evident in the Xbox release. These bugs included such things as errors being ruled on slow throws to first, runs being awarded when runners crossed the plate during a two-out force play, and balls hitting fielders on the back and then bouncing into their gloves. These glitches don't occur in the PS2 game. The situation mode has been fixed as well. Now, when you set up a scenario in late innings, the CPU won't give out intentional walks by the handful or suddenly switch fielders on you while you're fielding the ball. Bottom line: If you have the choice, pick up the PS2 version." (Gamespot)

    FIFA 2004 - GC/PS2/Xbox
    "Despite being less visually impressive than the Xbox and GameCube versions of FIFA 2004 (which, incidentally, are the only two that offer progressive scan support), the PS2 version of the game is undoubtedly the pick of the bunch. Not only is it the only console version to offer online play, but the official PS2 controller is by far the best-suited one for the game's occasionally demanding controls." (Gamespot)

    Lego Star Wars - GC/PS2/Xbox
    "...there are few appreciable differences between the three versions of Lego Star Wars, though we did manage to find a few Xbox-exclusive bugs--nothing show-stopping, but enough that, given the preference, you should probably go with the PlayStation 2 version." (Gamespot)

    Max Payne - PS2/Xbox
    "Exclusively in the PS2 version of Max Payne, there's also an optional motion-blur effect, which makes the whole game look like a cutscene from Metal Gear Solid." (Gamespot)

    MVP Baseball 2003 - PS2/Xbox
    "Surprisingly, the PlayStation 2 version of the game looks a little better than the version that's available for the Xbox. The Xbox game uses the same textures that are used in the PS2 game, and they just don't look as crisp or vibrant when blown up to a higher resolution and blurred by antialiasing." (Gamespot)

    NCAA Football 2005 - GC/PS2/Xbox
    "The Xbox version in particular is also plagued by some noticeable technical problems."
    "The GameCube version of the game also seems to have a bit of the same slowdown problem, but it only occurs during the close-up views in between plays. The PlayStation 2 version of the game seems to have dodged these issues, because we noticed no noticeable slowdown while in-game." (Gamespot)

    Need for Speed Hot Pursuit 2 - GC/PS2/Xbox
    "You'd expect that the console versions of this game to be identical, but strangely enough, they're not. While the Xbox and GameCube iterations of Hot Pursuit II are in fact exact ports of one another, they're markedly different from their PlayStation 2 cousin, and in this case, "different" doesn't mean "better." In short, the Xbox and GameCube versions of Hot Pursuit II have slightly detuned graphics, mushier controls, and inexplicably, a variety of minute but tangible ommissions from the PlayStation 2 game."
    "There are a little over 30 cars that you can unlock in the game--about a dozen less than the PS2 game."
    (Gamespot)

    Prince Persia Warior Within - GC/PS2/Xbox
    "Some technical flaws in the Xbox and PlayStation 2 versions of the game also mar the experience somewhat. The Xbox version is prone to audio glitches. Certain sound effects get stuck, and, at other times, scenes that should have voice in them are cut off completely. This is a shame, because the sound effects in the game, aside from some ham-handed voice acting from the prince, are excellent and impactful. Meanwhile, the PlayStation 2 version's flaws are graphical. As a result, the game has a slightly choppier frame rate than the other versions. While it's not enough to hinder gameplay or combat, it does detract a bit from an otherwise beautiful-looking game. We didn't notice any sound or frame rate issues with the GameCube version of Warrior Within, however." (Gamespot)

    Shadow the Hedgehog - GC/PS2/Xbox
    "The three different versions of the game all look about the same, but the PlayStation 2 version suffers from some serious--and frequent--slowdown."
    "If you're playing the PlayStation 2 version of the game, you can opt to turn on the Japanese voices, which sound much more interesting than the English ones. Oddly, the Xbox version of the game lets you listen to the Japanese voices only if you adjust your system settings, but if you do that, the subtitles will be in Japanese as well. Even stranger is the GameCube version of the game, which forces you to listen to English voices, but gives you the option of changing the language of the subtitles in case you're a real purist and prefer to read your games in Japanese." (Gamespot)

    Starsky & Hutch - GC/PS2/Xbox
    "Though there's no competitive multiplayer in Starsky & Hutch, two players can go through the game cooperatively, with one player driving and the other shooting. There's support for a steering wheel, and in the PS2 and Xbox versions, there's light gun support as well, further augmenting the arcade feel of the game. This option is less enjoyable on the Xbox because you're forced to use the shoddy Mad Catz Blaster--the only Xbox light gun currently on the market. Either way, though, the co-op play in Starsky & Hutch feels tacked on, and, ultimately, isn't as fully conceived or enjoyable as the single-player game." (Gamespot)

    Rainbow Six: Lockdown - GC/PS2/Xbox
    "Lockdown's campaign will take you through 14 missions (16 on the PS2 and GC) spread out all over the world."
    "The Xbox version of Lockdown includes a heartbeat sensor gadget (the PS2 & GC version has a similar motion sensor device) that lets you see the position of live enemies (or hostages) behind walls.
    There are some subtle differences between the two versions in the single-player campaign. The PS2 & GC interface makes the game even easier, as enemies and other items of interest are prominently called out to you with bright square reticles in the earlier levels. You won't find these in the Xbox version, so you'll need to rely more on tracer fire to track down enemies. You'll also find that certain portions of the levels in the PS2/GC version have been simplified, with fewer pieces of furniture in rooms or certain doors and areas taken out entirely. The effects of these changes end up being a lot more minor than they might sound on paper. The interface between the two is mostly the same--the viewpoint offers a slight curvature, as if you're peering through tactical goggles. Raindrops will bead up and slide down your view, and as you take damage, your view will crack bullet holes and go blurry, if you're playing the Xbox version, or you'll see a static distortion effect (like Metroid Prime) if you're playing the PS2 version. These are pretty neat effects, if rather nonsensical.
    The PS2 version offers fewer competitive modes, including team deathmatch, the objective-based rivalry mode, and the CTF-like retrieval mode. The Xbox version of the game gives you two team deathmatch modes, retrieval mode, and conquest mode (in lieu of rivalry mode)." (Gamespot)

    Silent Hill 2
    "The Xbox SH2 doesn't stray very far from the version that appeared on the PlayStation 2, but the Restless Dreams bonus mission and graphical upgrades make it the ultimate Silent Hill experience to date." (IGN)
    "With the added sub-title of Restless Dreams, the Xbox rendition of Silent Hill 2 is just an upgraded version of the PS2 game. Thankfully, it's better in virtually every way-technically at least. The graphics are sharper and more detailed, the sound is slightly better, and Konami has included a sub adventure concerning a central female character in the game." (Gamespy)

    Splinter Cell - GC/PS2/Xbox
    "There are enough little changes that hard-core Splinter Cell fans would do well to give the PS2 version a shot, if only to see the new power plant level, which is spliced into the middle of the game."
    "Additionally, this version of Splinter Cell replaces the Xbox version's unimpressive in-engine cutscenes with better-looking prerendered cutscenes, and the completely redone intro does a better job of setting the stage."
    "It's also worth noting that the simultaneously released GameCube version has most of the same qualities as the PS2 version but doesn't get the power plant level, yet it does have slightly sharper graphics, faster loading times, and some clever if gimmicky connectivity features with the Game Boy Advance. At any rate, if all you wanted to know was how the PS2 version of Splinter Cell stacks up to the others, now you're all set." (Gamespot)

    Splinter Cell Chaos Theory - GC/PS2/Xbox
    "The GameCube version of the game is sadly missing the innovative four-player competitive mode featured in Chaos Theory (and its predecessor) for the PC, Xbox, and PlayStation 2. And while that's the biggest omission, unfortunately it's just one of the numerous corners that have been cut to make Chaos Theory for the GameCube a mockery of its PC and Xbox counterparts. It's mostly similar to the half-baked PS2 version, but with no versus mode, clunkier controls, a useless Game Boy Advance connectivity feature, and a bunch of GameCube-exclusive glitches." (Gamespot)

    Triple Play 2002 - PS2/Xbox
    "Fielding and pitching are also very involving tasks because Triple Play 2002 takes full advantage of the PlayStation 2's analog buttons. The amount of strength a pitcher or fielder puts into throwing the ball is tied directly to the amount of pressure you apply to the button. Also, tapping the X button makes your fielder run faster so you can get to the ball more quickly. These pressure-sensitive actions make you play the game as it should be played and occasionally penalize you for not doing so. For instance, if the batter hits a grounder back to the pitcher, who picks up the ball, in this situation you'd want to casually press the button to make an easy throw for the easy out. However, if you press as hard as you can and send the ball rocketing off, there is a greater chance that the throw may be off or the first baseman may miss the catch." (Gamespot)

    True Crime: New York City - GC/PS2/Xbox
    "The graphics look about the same in each of the three console versions of the game. That is, they all look real bad. It isn't a matter of dull textures or blocky character models (which this game has plenty of); it's a matter of a frame rate that constantly hitches and snags. When we say constantly, we mean that the game will seize up for a fraction of a second every three or four seconds, especially while driving."
    "Those types of odd glitches are everywhere in this game, along with some seriously crippling bugs. There are bugs that will make you randomly fall through the ground into a bunch of nothingness where you'll eventually die, bugs that make textures change when you get in and out of a car, bugs that cause you to inadvertently break a scripted sequence, thus making it impossible to complete a mission, and one huge bug in a later mission in the Xbox version of the game that makes it impossible to beat the game." (Gamespot)

    The Urbz: Sims in the City - GC/PS2/Xbox
    "... PS2 owners will also be able to use their EyeToy peripheral to take real-life photos of themselves to put on in-game posters when their urb becomes popular." (Gamespot)

    Van Helsing - PS2/Xbox
    "Van Helsing the game doesn't look particularly impressive, but it doesn't look bad. That's true of both the PlayStation 2 and Xbox versions of the game, which look and play roughly identically, though the PS2 version of the game actually features slightly richer colors and higher contrast." (Gamespot)

    Winning Eleven 8 - PS2/Xbox
    "When you're not playing Winning Eleven 8 with friends (up to seven can simultaneously play on the PlayStation 2, while three can play on the Xbox)"
    "Despite the fact that most of the differences between the two games favor the Xbox version, we'd definitely choose to play the PS2 version for its controls. It's not that the PS2 controller is inherently better than its Xbox counterpart, it's just that Winning Eleven 8 puts all four shoulder buttons to good use when you want to sidestep other players or when you want to alter your team's playing style on the fly. Accomplishing either of those things on the Xbox means using the poorly positioned (regardless of which official controller model you're using) black and white buttons." (Gamespot)

    Wreckless: The Yakuza Missions - GC/PS2/Xbox
    "Outside of the primary story mode, Wreckless: The Yakuza Missions has a two-player mode not found in the Xbox version. There are seven different two-player gameplay variants to be played in four different areas of the city, though all of them involve one player chasing another, just with slightly different scoring conditions"
    "Also, for reasons unknown, the vehicles in Wreckless on the PS2/GameCube come equipped with a missile launcher. In an apparent attempt to counterbalance the cataclysmic effect of the missile launcher, Yakuza cars tend to be more resilient, and civilian vehicles are a lot tougher too, no longer blinking out of existence when you tip them over." (Gamespot)

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    Great Puma (Level 12) bangtango's Avatar
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    Quote Originally Posted by BocoDragon View Post
    There's a copy of RE2 for N64 at a video store around the corner, selling for 5 bucks. I already have the Cube version..... for what reasons would I want the N64 version, if any?
    It plays great. I may be in the minority but I like it better than the Dreamcast or PS1 versions. It has a few extras you won't find on the Playstation version. Besides, it is one of the titles you can throw out there when critics claim the only good N64 games were made by Nintendo or Rare. I just wish Capcom had ported the first Resident Evil, even if was several years late, since they were able to do such a good job with the second one which was a bigger game. Nonetheless, I always considered RE2 to be the best game of the first 3 so it was a good decision to put it on N64.

    As for the Dreamcast version, I'm not putting it down but I assume most people around here who own it only have it for collecting purposes. As much as it can get on Ebay, why would anyway play that on DC when they can safely play a more common (and less expensive) version on another system? Personally, it is cool to have a version of Resident Evil 2 in cart format, as opposed to two whole discs like the Playstation one was. If you were to buy it on N64 from that video store for $5, you don't run the risk of getting a game that is scratched up and won't load
    Last edited by bangtango; 01-02-2007 at 08:39 PM.

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