Originally Posted by
klausien
I do however disagree with your "Metroidvania" statement. The 2 Sorrow games were quality, with Soma providing a much needed plot booster in Aria and the soul stealing mechanic adding some variety. Portrait of Ruin is the best CV since Symphony. Aside from the anime character artwork, underused dual character system, and afternoon cartoon dialogue, the game is a masterpiece. Returning to the neglected characters of Bloodlines was a great move, and it has the best Dracula battle since Castlevania 3. Somehow Iga and his team have been able to keep the formula from getting too stale, and POR proves that. I personally have issues sticking with long, drawn out games because I lose interest, but I have played through and thoroughly enjoyed all of the post Symphony CV games. I was beginning to worry, but POR changed all of that.