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Thread: Impossible Mission for Nintendo DS!!

  1. #21
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    Quote Originally Posted by Lady Jaye View Post
    That's the one indeed! Thanks Mat!

    It works!

    I was afraid I was dealing with another impossible Impossible Mission! :P

    I love that game but the manual is a little obscure; they don't explain this part and the whole "how to assemble puzzles" bit could be better explained.
    That was always the problem I had with the C64 original way back when. I never had any instructions so I never knew how to assemble the puzzles lol

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    So this is finally out,I'll have to track this down and give my DS some lovin'. I remember this being my favorite game for the C64, one of the reason being that it talked in the beginning and that was something that really impressed me at the age of 5.

    Breaking Bad 3x02 - Caballo Sin Nombre

  3. #23
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    Quote Originally Posted by Lady Jaye View Post
    I love that game but the manual is a little obscure; they don't explain this part and the whole "how to assemble puzzles" bit could be better explained.
    Most of it is based on the original C64 manual; this "step" movement is not mentioned at all, consider it an in-game trick you have to discover for yourself. Similar to the trick of luring the black ball into a robot to make it disappear (though that's "corrected" for the modern versions and doesn't work now iirc). As for putting the puzzles together, yeah I agree to a point, practice makes perfect and once you've had a play with the tools, it's becomes second nature how things work.

  4. #24
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    It's definitely a game with a rather high learning curve, but one that gets quite easier as you get the hang of things.

    The "lure the black ball into a robot to get rid of it" trick does work in the classic mode of the DS version.

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    Ah okay, so they did keep that in the code (although it's just a C64 reskin rather than proper emulation), my memory was just failing a little. There are some changes to the defined "standard" as it were though, some of which I detailed in my review...

    http://www.eurogamer.net/articles/r_...iblemission_ds

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    Quote Originally Posted by Mayhem View Post
    the checkerboard rooms only hand out snoozes and never lift resets
    That's not true. I never quite worked out how the checkerboard rooms worked; on some playthroughs they would seem to only hand out lift resets and not snoozes. The C64 version might have very well worked the same way; since there was no HUD, it was hard to tell.

    Also, I never saw a robot change behavior mid-screen.
    "There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)

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    Interesting... every single game I only got snoozes from the checkerboard rooms. In the C64 version it alternates between the two types for each sequence "win".

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    I think how it works in the DS version is that there are 2 checkerboard rooms in the game. One hands out lift resets, the other hands out robot snoozes. I think.

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    Quote Originally Posted by Graham Mitchell View Post
    I think how it works in the DS version is that there are 2 checkerboard rooms in the game. One hands out lift resets, the other hands out robot snoozes. I think.
    I've had playthroughs where I've ended up getting totally stuck because I had run out of snoozes and the checkerboard rooms wouldn't give me any.
    "There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)

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