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Thread: 2015: Any PSX programmers still out there?

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    Default 2015: Any PSX programmers still out there?

    updated 12-29-2015

    ------------------------------------------------
    OK, Here's the latest update





    -Added YELLOW DEVILETTE
    DownloadGame: http://forum.rockmanpm.com/index.php?topic=6560.0

    Youtube - Glitches http://www.youtube.com/watch?v=Bg0xstPVPGw

    Any feedback would be nice.
    ------------------------------------------------

    Are there any forum members out there, besides me, that know how to, or have in the past, or are currently, or even occasionally programming for the PSX (PS1/PSONE). This would include any former Yaroze Users out there. And when I say "programming" i mean making a game. NOT PSF coders (SEQ/VAB) or even Translators (i.e. Tales of Phantasia) but origianl content Programmers, one's that program Games from scratch.

    Also, are there any console programmer FORUM MEMBERS for other systems? SNES/GEN/DC/GBA/-ANYTHING-
    If so, have you ever released your work.
    Last edited by isufje; 12-30-2015 at 10:12 AM.

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    Bell (Level 8) 98PaceCar's Avatar
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    Send a PM to ProgrammingAce.
    Check out www.videogameconsolelibrary.com for all of your console review needs!

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    Gotta be. People program for the Atari 2600 with 40 million sold back in 1977-1986. Surely the PS1, 120 million sold from 1995-2004, has an even larger base of programmers. And it has the Net Yaroze.
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    Quote Originally Posted by WelcomeToTheNextLevel View Post
    Surely the PS1, 120 million sold from 1995-2004, has an even larger base of programmers.
    You would think..., Oh well. Do you think it'd be alright if I post a link HERE to a Alpha/Beta DEMO Release once I get there?, you know, just to show the GAME MECHANICS. Maybe get a few FORUM MEMBERS to beta test it and give me some feed back.

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    Quote Originally Posted by isufje View Post
    You would think..., Oh well. Do you think it'd be alright if I post a link HERE to a Alpha/Beta DEMO Release once I get there?, you know, just to show the GAME MECHANICS. Maybe get a few FORUM MEMBERS to beta test it and give me some feed back.
    I think it'd be better than alright.

    I think that the community would be more than happy to play-test a homebrew PS1 game and give you constructive criticism.
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


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    Cool. Then I think I'll post a beta soon. Thanks.

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    Quote Originally Posted by isufje View Post
    Cool. Then I think I'll post a beta soon. Thanks.
    Neat.

    What type of game?
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


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    2D Action Platformer using 3D Models instead of Sprites.

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    OK, Here's a proof of concept (ALPHA).

    http://199.91.154.91/9mc2gub0hcig/40...5x/output2.iso

    Any feedback would be nice.

    To Whom ever tests this:
    Make sure you turn off Alpha Multipass in ePSXe otherwise transparencies won't work.

    3-2-2012
    (update, FIXED)
    FIXED transparencies. Don't need to turn on Alpha Multipass anymore in ePSXe. (Not for this build though...)
    Last edited by isufje; 04-17-2012 at 06:06 PM.

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    Interesting, like the Polygonal platform 2D choice. Wasn't much of that by the late 90's anymore . Polygon/Texture work is nice (though I am accelerating in ePSXe). Sound was good too. Frankly I didn't know people were writing new stuff for PSX. Honestly, though I don't really seek the stuff out, I think you're kind of blazing your own trail though. Very little substantive programming happening for systems 16-bit or newer. Granted there's a lot of cool stuff on the net that look like that era, 16 or 32 bit, but the games were developed for PC, not the original consoles.
    Last edited by Greg2600; 08-16-2011 at 11:26 PM.
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    Yeah, Cave Story and La-Mulana come to mind. But your right, they're made for PC or Next-Gen systems... I really hope I'm not the only one programming for the PSX.

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    Like I said, there aren't many people programming for anything beyond the old Coleco/Atari systems. NES is really still kind of in an infant stage. Programming on PSX I would think would be a pretty time consuming prospect.

    Assembler Games is a popular development forum, though it tends to be hardware mostly.

    Here's an odd question, as I'm assuming you know much about the PS1 by now. How similar is it to say the old Windows 95/98 environment? It always seemed like games were ported on both quite frequently, so I always wondered if there were a lot of similarities beyond the CD-ROM.
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    DirectX SDK != PSY-Q SDK (I'm guess'en), but both are the reason why games were ported so frequently (I'm SURE)... they were programmed in C.

    Here's a quote from a C book...

    "...the C compilers and runtime support on these four machines (IBM/Honeywell/Interdata/UNIX) are much more compatible than the supposedly ANSI standard versions of Fortran."

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    Is it me or I really suck at this game... and it's only an Alpha build...

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    Quote Originally Posted by weirdguy View Post
    Is it me or I really suck at this game
    mmm..., I don't know. I'll have to see some gameplay footage to make that assessment.


    Quote Originally Posted by Greg2600
    Programming on PSX I would think would be a pretty time consuming prospect.
    It wouldn't be if only I could clone myself. Damn human rights activists... (sorry for the bad jokes and my lack of class, but I got nothing else to do )

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    Will this ISO work if burned to a CDR and run in a chipped PSX?

    I assume yes.
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


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    It's suppose to, but since I kinda just shoved it out, I didn't check all the file sizes. They have to be a multiple of 4bytes. If just one file is not divisible by 4, i believe it freezes.

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    Quote Originally Posted by isufje View Post
    It's suppose to, but since I kinda just shoved it out, I didn't check all the file sizes. They have to be a multiple of 4bytes. If just one file is not divisible by 4, i believe it freezes.
    Ah. I see.

    When you make a build that's formatted to run on a PSX proper let us know, I'd like to try it on actual hardware.
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


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    You can burn one, test it, and let me know if it loads, cause it should. It saves me 5 minutes and 15 cents (USD) if it doesn't ().

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    Quote Originally Posted by isufje View Post
    You can burn one, test it, and let me know if it loads, cause it should. It saves me 5 minutes and 15 cents (USD) if it doesn't ().
    I'll be out of town till Monday, I'll give it a try then.
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


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