It's not frictiony. It's quite smooth in fact. The thumbstick on the PSP is pretty weak, and it breaks too.
I agree, but if you're going to play an FPS on a handheld, iOS offers a better experience than PSP or DS.I also think most people don't want an FPS on a 5" screen and that is why they aren't the big focus of handhelds.
It depends entirely. Some games the touch screen interface is perfect, others it absolutely sucks. Depends a bit more on the developer than the hardware though, as there are some pretty shitty implementations for FPS games and some very good ones, and the same goes for accelerometer use in racing games. I actually just stumbled on another genre it does very well - tower defense games. Pixel Junk Monsters is certainly very cool, but with a touch interface (or keyboard & mouse), it's a lot easier to make a good one.Next, iPhone is best for VR Sims because of the touch interface being more realistic than a controller, right?
I've played a small fraction of the games, and I have looked at all the titles coming out by major developers.Neither have you. Flid.
Your problem. You're unwilling to look at the games that are selling well or reviewed highly and are sticking to your opinion based on the few older games you played.I've played enough games to know that if there is a ton more like what I DID play, then it isn't worth two fucks of my time.
You're just being stupid now. FF Tactics War of the Lions. Wait and see. PSP is losing devs and iOS is gaining them. Pretty soon you'll be seeing the odd 3rd party game for PSP and otherwise it's just exclusive PS devs and Sony making games.I will believe it when I see it for Crisis Core competitors. It's not a subjective claim. It's plain as day. I want to see a graphic intensive handheld action RPG with voice overs/cutscenes, and at least 20 hours of solid gameplay. Where is it. The stuff Square put on the iCrap is not very epic. Just because Square made it doesn't mean it can compete with it. Next you will tell me that the FF1 and FF2 ports are great and compete with Crisis Core right?
You don't have the slightest clue what you're talking about.iOS has 50 shooters. of the 50, 48 of them suck more man shaft than a back alley hooker on a saturday in July.
Only if you're too stupid to know how to use google.Citation needed.
Clearly that's not you.Leave the statistical analysis to someone who isn't operating at <50% mental capacity.
Possibly because there wasn't much else to talk about for the N64? I remember during 2007 some pretty shitty PS3 games were getting a lot of press simply because that's all there was out there. People were willing to play Super Rub A Dub because there wasn't anything new coming out. The moment a good game, like Warhawk, got released it got a ton of press.
The GameGear had Sonic. 5 years is nothing compared to the PS1's 10 years. The majority of games that are widely known for the N64 are existing IPs from before it. SSB and Perfect Dark are the only newly created IPs that still get press on the N64.Again, the sales numbers may not have matched the PS1, but it hung on to the market for at least 5 years and the games are still widely known and cherished. I once heard someone compare it the Game Gear, which i think is way off the mark. The Game Gear never had a killer app like the N64.
While that's certainly a pity, the quirky games still aren't much of a case for the N64's success.