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Nirvana
03-08-2009, 03:36 AM
*long post*

Well, there's nothing I can really say to change your mind about the game. Did you buy a fightpad? I'd be willing to buy them off of you if you did.

G-Boobie
03-08-2009, 03:52 AM
OK... I'm going there.


Zangief can suck the fattest part of my ass.

Also, I'm getting sick of fighting Ken and Akuma. It's such a pleasure when I get to fight someone else, even if I get my ass handed to me. Except Zangief. He should be removed. And killed.

Try playing in player matches. BP are worthless anyway, and you'll actually play against non-shoto characters.


Plus, why do I have to always be the first to elect my character? Whenever I play online, the other person won't select their character until I select mine. Screw off with that already!

Come on. If they're only playing Ken, Ryu, or Akuma, what does it matter?

Man up.


And why can't I see someone's BP when I go into a match? If I play a ranked match why on earth is there such a huge difference between the BPs of me and my opponent? I'm always fighting someone with like 1000 less or 1000 more. Those battles aren't really much fun for anyone.

Go to 'edit status', and change your arcade request preference to 'same skill'. Not only will it improve your experience with actually getting into matches, but you can mess around in arcade mode while you wait. Problem solved.


Finally, there needs to be an option for when creating your own matches, you should be able to fine tune lots of options. Namely, I should be able to restrict which characters can be used, which moves, no supers, no ultras, no throws, etc.. etc..

Fuck it. I'm linking it (http://shoryuken.com/wiki/index.php/PonderCheapness).

Here's the thing: characters are balanced with all their moves, supers, ultras, and, God help us, THROWS in mind. By limiting what can and can't be used, you're effectively screwing with the game balance.

That's fine for offline play against friends and so on, but online? To hell with that.

What you really mean is, "I want to be able to turn off the things that I can't defend against", which basically translates into "I keep losing and it's pissing me off!". Well, we all lose sometimes. Hows about you learn to play better from it instead of dreaming up ways in which you could win?


edit: Well, I played some more online after this post and am giving up of SF4. No one plays anything but Ken/Ryu/Akuma/etc... They all use annoying throws and those unblockable hits just as you're getting up from being knocked down. They probably think that's quite witty? I don't know. I personally don't think it is as everyone else does it too.

Well, yeah. Because you can't seem to deal with it, so they WIN. which is why they're PLAYING ONLINE.


That's actually the problem. I know someone will say "you can just do X or Y" and ... yeah, maybe you're right, but I don't feel that I should have to. The people playing this game online are for the most part pricks and they're not worth wasting time on.

What the Hell are you talking about, dude? This is a COMPETITIVE FIGHTING GAME. What DO you think you should be able to do? Just mash a random button?

Are they 'pricks' because they keep tick throwing or crossing you up? Are they pricks because you're losing? What's the deal here?


How is HD Remix online? Are the same pricks playing that too?

See above response. Good luck.

c0ldb33r
03-08-2009, 10:30 AM
Come on guys, cool down a bit. It shouldn't matter to you whether I play SF4 or not. People can say and do whatever they want to defend the game, but as long as I'm not having fun playing it, I'm not going to play it. If you want to keep playing it, go nuts. I don't care either way.

I guess the only way my comments should piss people off is if someone that actually works at Capcom and made SF4 is a regular at this board and I was insulting his/her work. Otherwise, calm down.


Well, there's nothing I can really say to change your mind about the game. Did you buy a fightpad? I'd be willing to buy them off of you if you did.
And no, sorry - I never bought one. I would still like to buy one though, just to use with the Sega Genesis Collection.

DreamTR
03-08-2009, 05:34 PM
Come on guys, cool down a bit. It shouldn't matter to you whether I play SF4 or not. People can say and do whatever they want to defend the game, but as long as I'm not having fun playing it, I'm not going to play it. If you want to keep playing it, go nuts. I don't care either way.

I guess the only way my comments should piss people off is if someone that actually works at Capcom and made SF4 is a regular at this board and I was insulting his/her work. Otherwise, calm down.


And no, sorry - I never bought one. I would still like to buy one though, just to use with the Sega Genesis Collection.

I hate to say it, but it's typical inexperience talk that makes everyone say "Zangief is too good" "This game sucks", etc. You realize you need to find ways to keep him out like in every other SF game, right? Jumping straight up and down with a move that hits the high and low lariat keeps him from trying to grab you, and stops the lariat cold. Heck, you can even go into combos from that, and characters for the most part all have anti-air moves to stop it.

Since most of the nation is on a SF4 craze now, I hate to be the one to bring everyone down to reality, but 25,000 or so people played in the GameStop tournament (which is now down to 576 or so) and I can assure you only about 300 of those actually know how to play SF at a decent level where they aren't Ken/Ryu/Sagat spamming Fballs and uppercuts and doing wake up moves all day. That's the majority of SF players now, and they all think they know how to play the game. Easiest part is waiting for someone to make mistakes. That's how you win. You control the game vs Zangief no matter who you are. He HAS to come to you.


And seriously, what is this scrub talk you said here:

Any unblockable hits are lame. I don't care if I can avoid it, I should be able to block it. It doesn't even make sense from any perspective. Why are most of Ryu's punches blockable, but watch out if you press MK+MP, somehow THAT makes a punch unblockable?!? wtf?

Also, throws are just as lame now as they were on SF2 SO FUCK OFF WITH THROWS THEY ARE SO LAME.

Done!

Unblockable hits can be stopped if you use Armor Break moves. Read the manual. Learn what moves stop those moves. Heck, THROW THEM OUT OF IT.

And you think throws are lame? You sound like one of those random arcade people from 1991. You know you can tech out of the throws, right? Throws add a whole new dimension of the game. By virtue of your logic, you should just be able to "turtle" and sit there blocking everything. How would someone even get hit? That's the worst design I have ever heard, and just complaints from the typical random person who whines when he loses.

c0ldb33r
03-08-2009, 07:42 PM
...
Look, like I said, don't worry about it. If you like SF4, keep playing it - I don't care. It's just not for me. I don't know what else I can say.

Geddon_jt
03-08-2009, 07:50 PM
Look, like I said, don't worry about it. If you like SF4, keep playing it - I don't care. It's just not for me. I don't know what else I can say.

I think we all know how it can be frustrating as hell to not be able to enjoy a game because you have difficulty becoming good at it - especially fighting games. Fighting games take a lot of time and dedication if you really want to learn to play them well. In the meantime, they are completely unforgiving in that you just keep losing, which of course discourages you from playing. So I know where you are coming from, even though I don't agree with the logic of many of your criticisms. :)

I felt that way when WCW v. NWO came out on Nintendo 64. I *could not* win at that game.

jedimind7
03-09-2009, 06:16 AM
I love this game and im someone who never plays fighters because im terrible at them. Im not great or anything at this game... decent I would say and I havent even learned how to do the focus cancel or whatever its called along with all the other ''advanced'' moves.

I could care less that you dont like the game. Thats your opinion and you can choose not to like it for whatever reasons. But its just my opinion that some of the things you complained about were a bit silly.

blissfulnoise
03-09-2009, 05:56 PM
I should note that I got my first negative feedback on XBL because of Street Fighter IV. 13% of players have reported me for being "Unsportsmanlike". Likely due to the fact that I beat their Kens and Akumas by playing as Dan making sure to taunt and super taunt at every possible opportunity.

There are a lot of scrubs on XBL. The ones who hesitate on picking their character before going right over to Ken make me laugh the most.

I'm a big fan of Abel. His down+fierce into Falling Sky is a thing of beauty.

Are there any regular DP XBL nights for some SFIV action? I'd like to throw up against some of the locals :)

Famidrive-16
03-09-2009, 10:52 PM
I should note that I got my first negative feedback on XBL because of Street Fighter IV. 13% of players have reported me for being "Unsportsmanlike". Likely due to the fact that I beat their Kens and Akumas by playing as Dan making sure to taunt and super taunt at every possible opportunity.


I got soooo much negative rep on SFIIHD. If you beat someone's Sagat with Zangief in Ranked they'll hate you for life. Thankfully I've had an overall great experience on IV and the positive's are bouncing up.

Nirvana
03-10-2009, 12:37 AM
Hahaha. Yeah, I'm not gonna lie. I'm a total asshole when I get someone dizzy. I taunt, then do my Super to finish them off.

I get -feedback.

.Singe
03-10-2009, 09:10 PM
Ah SFIV.

My older brother brought this home for the first time, and we turned off the PS3 after 45 minutes after losing repeatedly to Seth.

The next day? We had unlocked all the characters. The mechanics take time to get used to, and when you do it all becomes clear.

I hate playing Zangief, but how else do you learn?

The idea of unblockable attacks came from SFIII's parry system, there's risk instead of miscalculating a few frames while you continue blocking.

Throws? They're part of the game, best learn to deal with them. If you're getting up off the ground, here's a hint - jump backwards or just grab as you're getting up, you'll tech the throw.

As for the Ken/Akuma/Ryu players - play as Gouken, you'll make them cry.

whoisKeel
03-10-2009, 09:55 PM
Try playing player matches. I see way more Ryu/Ken/Akuma/Sagat on ranked matches. People experiment more on player matches (I prefer them).

Also, I love throws. I use them constantly. The only thing better than throws is Blanka's neck bite grab. :)

I have seen a few people getting better at El Fuerte the last week or so. It seems like whenever I play as him, people leave after the match, as if I'm just not taking things seriously :) Strangely, I have yet to see anybody all that great as Gouken. He seems slow and easy to predict, but I still think the potential is there.


Still waiting on a double K.O. online...

Nirvana
03-11-2009, 02:33 AM
Player Matches are pretty sweet. I personally think that it shouldn't count toward your Win/Loss Ratio, or at least have a seperate record. I didn't notice it affected my record until it was too late. I was too busy experimenting with different characters.

I have a 75% winning percentage when it honestly could be about 80%.

And about the fight pads. I'm gonna copy and paste my opinion on them from another forum.

Madcatz/Capcom/Whoever is really intent on making these guys "limited edition," but it isn't fair for people who don't have access to an overall better gamepad. I have a Ryu and Ken gamepad, so I'm all set. However, I do feel sympathy towards people who are turned off by the game because they don't like the X-Box 360 gamepad, since it is pretty shitty when compared to the fightpads.

I personally think that they should keep the distribution of the current fightpads as they are, but then release newer fightpads, except with different characters. With the newer fightpads, they should distribute a much larger quantity all over and make them much more common to find. That way, the gamepads out now will keep their limited edition-ness, but everybody will be able to have access to the Genesis style of buttons and floating D-Pad.

I'd love to see a Cammy, Guile, E. Honda, Abel, etc. That'd be sweet.

Mayhem
03-11-2009, 06:39 AM
As for the Ken/Akuma/Ryu players - play as Gouken, you'll make them cry.

I've played one Gouken, and I think he got picked to deal with the fireball spam. Except I know that's why he got picked, and hence I choose my timing with fireballs carefully and won out 2-0 in the match.

GnawRadar
03-11-2009, 08:28 AM
I've played one Gouken, and I think he got picked to deal with the fireball spam. Except I know that's why he got picked, and hence I choose my timing with fireballs carefully and won out 2-0 in the match.

Word. Gouken has great defense, but there's nothing like using his "teleport" type attack that goes through fireballs to get in close then hitting them with a Back-Throw, which throws the opponent straight in the air, and hitting them with the Ultra Shin-Shoryuken on the way down for the win.

kupomogli
03-11-2009, 03:01 PM
Haven't played the game in about two weeks. I went over to my friends and lost the first match against Jordan. That first match was more of a warm up and Jordan did get better. After one more loss I didn't lose another match afterwards.

We ended up switching out after every loss, meaning I kept the controller the entire time, beating Jordan, Steve, and Matt.

It wasn't until I was around 50 wins that Matt got pissed off as hell. He mainly got pissed off because I'd time my jumps to kick him then combo him from behind. If he used Zangief, he'd hit me with one attack if he was lucky, and the only other characters he chose were Sagat, Cammy, or Guile. Because he couldn't turtle me with Guile as I'd low kick him, jump over him, resulting in pushing myself into the corner with a kick, then combo him from behind, he got extremely pissed off and say the game was one of the most unbalanced fighters he's ever played. I'd beg to differ as Street Fighter 4 is probably the most balanced, period.

After that we didn't play Street Fighter 4 anymore. He got up after his turn and punched his 360(resulting in it resetting.) I was like O_O.

Wolfrider
03-11-2009, 05:32 PM
Ok, I'm going to have to step to colb33r's defense here guys. One thing I really dislike in the fighting game community is the tendency to reject valid critique by throwing the word "scrub" around.

Myth: Fighting games are perfectly balanced and if you disagree you don't know how to play them. Wrong. All fighting games are balanced to various degrees. Tier lists develop, infinite combos are found, exploits in the system are discovered. Street Fighter is not perfectly balanced either. Sorry, that's just the way it is. Often people deal with it by adjusting their play styles around the imbalances or just accepting the game as it is. Unbalanced does not equal unplayable or un-win-able.

In the case of SFIV, and I've made my opinion on this clear, I happen to agree with coldb33r's general sentiments. I'm a bit of a fighting game aficionado - though Street Fighter surprisingly was never my "thing". I respect most of the games though, just knew that I wasn't that into them. SFIV, however, is different. I don't dislike it due to personal tastes, I dislike it because I think there are some serious design issues in the games overall architecture.

Throws: I like throws, throws are fine and needed in any fighting game as a blunt against turtling. Why are so many "scrubs" complaining about the throw system in SFIV? Because, to put it in academic terms, SFIV's throw system is RETARDED. There's no real logic to the timing of throws. Characters can, in one frame, go from being hit and staggering to immediately grabbing their opponent. Throws should be a defensive counter usually, offensive move in rare cases, but never should they be usable when getting hit. It destroys the flow of the game. If you're open to throws defensively AND offensively the entire game becomes schizophrenic and haphazard - which is what many SFIV fights amount to - panicked fireball throwing and bouncing around the arena. If you enjoy that - fine. But people who don't do have valid reasoning for it.

Take a much speedier fighting game like Guilty Gear. That never happens. There are checks and balances to everything your opponent throws at you and although the game moves fast, careful concentrated and elaborate strategies can be executed effectively due to all characters having the ability to deal with all moves appropriately.

This doesn't happen in SFIV. Yes, if you're an excellent Street Fighter, then you can probably use any character effectively to get around the games humps - but that's not balance. The system in SFIV is character oriented - meaning all the little nuances are about pure memorization. "I'm playing Fei Long and against Sagat so I'm going to have to do this move to jump over his fireballs etc..." of course that strategy no longer works if it's against another character. That's not good. Take a fabulously balanced fighter like Virtua Fighter: it doesn't matter who I'm fighting against or who I'm using, I can deal with oncoming attacks by sidestepping, rolling back, forwards, left right, doing a rising attack, and quick rise etc etc. For Guilty Gear I can dash back and forth, use that little defensive projectile .... thing, etc.

In SFIV? It's all about memorizing combinations and specific situations. You might like that, but to me that's lousy fighting game design.

All of this might be forgivable if SFIV (apparently designed with casual gamers in mind) did anything to properly train the player. The manual is less than adequate, the training mode is a joke (VF4: Evolution anyone?), and it in no way attempts to explain the techniques needed for successful play. I'm not talking advanced techniques, I'm talking about the bare basics of how the game operates.

An anecdote: Last night I popped in SFIV again to give it another try. I got my ass handed to me multiple times while playing Sakura. Now, Sakura I know basically how to use. I know her moves some combos etc. Not enough to play deeply with her though, so I assumed the reason I was getting beat down was because I was just playing poorly.

Then, by accident, I picked Abel. Damn. Well I wasn't going to drop out - but I wasn't looking forward to my next match - I never used him before.

5 match win streak. Including two perfects. With a character I had no idea how to use. No button combos, nothing. The character was just built better than Sakura. Could I get good at using Sakura? Of course I could. Should there be that big a discrepancy between two characters? In a balanced, well designed fighting game - never.

kupomogli
03-11-2009, 05:56 PM
Street Fighter is anything but memorization. You play one round with one character in any SF game and right there is all the memorization you need. How many attacks and such do you think Street Fighter has in it? It's not like Tekken and it's 15 button press combos. Now Tekken is nothing more than memorization.

That said. Abel isn't hard to play as is why you did so well(though maybe his fighting style was better for you, or you may have played against worse opponents.) The character is probably the easiest character to start as due to his attacks are "press direction and button." But just because he's easy to play as doesn't mean he's overpowered, you have to learn the best way to play with him. So saying SF4 isn't a well balanced fighter just because Abel is a far easier character to actually be good with is just bs.

However, I for one do agree with the grab thing you mentioned. While Zangief isn't overpowered in the least, the fact that you can be doing low punches on him and he comes in with a grab even while being staggered. To me, that's just plain stupid.

Wolfrider31
03-11-2009, 06:01 PM
Street Fighter is anything but memorization. You play one round with one character in any SF game and right there is all the memorization you need. How many attacks and such do you think Street Fighter has in it? It's not like Tekken and it's 15 button press combos. Now Tekken is nothing more than memorization.

That said. Abel isn't hard to play as is why you did so well(though maybe his fighting style was better for you, or you may have played against worse opponents.) The character is probably the easiest character to start as due to his attacks are "press direction and button." But just because he's easy to play as doesn't mean he's overpowered, you have to learn the best way to play with him.

However, I for one do agree with the grab thing you mentioned. While Zangief isn't overpowered in the least, the fact that you can be doing low punches on him and he comes in with a grab even while being staggered. To me, that's just plain stupid.

I'm not arguing that anyone is over-powered. I don't think anyone is (maybe Seth but whatever). I'm arguing that being able to perform so much better with one character that I've never used before, and another that I know relatively well is a bit silly. It could indeed have been because I was fighting against weaker opponents - but it was all random so that seems unlikely.

kupomogli
03-11-2009, 07:03 PM
Balrog is the hardest character to learn to play as well. What's the difference? One character being easier to use for a beginner doesn't mean the game isn't as balanced.

It's true that no fighter is perfectly balanced, but that doesn't change the fact that Street Fighter is the closest any series has came. If you ask me, the only fighter that could be considered as balanced as the Street Fighter series is Garou Mark of the Wolves(my opinion only though.)

Your mention of Guilty Gear, though? You must not know about the infinite combos that those games carry? Other than with Dhalsim, Street Fighter has no infinites. Let's not forget the amount of so called "combos" in Guilty Gear that consist of doing the exact same attacks over and over once you hit them with the first of that specific attack.

If you're a Street Fighter fan, you've most likely seen this. If not, you need to. http://www.youtube.com/watch?v=v7cW2nMf1gk It's a video of Daigo Umehara, who's probably the best Street Fighter player ever.

Wolfrider31
03-11-2009, 07:25 PM
Balrog is the hardest character to learn to play as well. What's the difference? One character being easier to use for a beginner doesn't mean the game isn't as balanced.

It's true that no fighter is perfectly balanced, but that doesn't change the fact that Street Fighter is the closest any series has came. If you ask me, the only fighter that could be considered as balanced as the Street Fighter series is Garou Mark of the Wolves(my opinion only though.)

Your mention of Guilty Gear, though? You must not know about the infinite combos that those games carry? Other than with Dhalsim, Street Fighter has no infinites. Let's not forget the amount of so called "combos" in Guilty Gear that consist of doing the exact same attacks over and over once you hit them with the first of that specific attack.

If you're a Street Fighter fan, you've most likely seen this. If not, you need to. http://www.youtube.com/watch?v=v7cW2nMf1gk

I've seen that. And as I indicated, I respect the other games (earlier in the post I even said that SFIII was brilliant). My criticisms lie with SFIV only.

And haven't infinite combos just recently been discovered in SFIV? But as far as SFIV being the most balanced fighter ever... well... I can only balk at that. Especially considering you believed Garou is its only runner up. I think Virtua Fighter easily wins that round - and I don't even think there's a lot of debate on that point in the fighting game community.

Regardless of whether you like SFIV or not, my point in posting was to say that people who dislike SFIV dislike it for legitimate reasons and not because they are "scrubs".

norkusa
03-11-2009, 07:37 PM
I just got SFIV in a trade Monday and it's the best Street Fighter game yet IMO. The canceling challenges are driving me insane though. Must have tried at least 100 times with Dhalsim and Ken and I can't pull a single cancel move off. I'm using a stick and doing the moves as fast as I can, but they still aren't canceling for some reason. Any tips?

Wolfrider31
03-11-2009, 07:42 PM
I just got SFIV in a trade Monday and it's the best Street Fighter game yet IMO. The canceling challenges are driving me insane though. Must have tried at least 100 times with Dhalsim and Ken and I can't pull a single cancel move off. I'm using a stick and doing the moves as fast as I can, but they still aren't canceling for some reason. Any tips?

Pre-order BlazBlue and KOF.

*Runs* :)

norkusa
03-11-2009, 08:09 PM
Seriously, any tips on how to do the cancels? Is it basically supposed to be 2 moves in a row in one fast, single motion? Or can I take my time with them?

For Ken, the first one you're supposed to do is a heavy kick canceling into a hadooken. I can do a heavy kick and I can do a hadoken, but I can't put them together for a cancel. I'm thinking it has to do with the timing but I dunno.

G-Boobie
03-11-2009, 11:54 PM
Seriously, any tips on how to do the cancels? Is it basically supposed to be 2 moves in a row in one fast, single motion? Or can I take my time with them?

For Ken, the first one you're supposed to do is a heavy kick canceling into a hadooken. I can do a heavy kick and I can do a hadoken, but I can't put them together for a cancel. I'm thinking it has to do with the timing but I dunno.

The timing for canceling in SF IV is pretty strict: usually in the 1 frame area. That's 1/60th of a second. So yeah, it's your timing.

All the general tricks for canceling into combos from previous Street Fighter games apply here. A brief overview:

Basically, a cancel is cutting the animation for any move short, usually(but not always) in order to cut out the part of the animation that takes place after a move hits your opponent(known as 'recovery time', or 'recovery frames'). That allows you to continue to hit an opponent for free while they're stuck in hit or block stun.

The easiest way to figure out when you're supposed to input the command for the next move is to input the commands for a combo chain in sequence in one smooth fluid motion. If that doesn't work right off the bat(which it probably won't), some experimentation with input timing is probably required. YouTube videos can help you figure it out with some of the later trials.

A few general, non specific tips for getting combos to work properly:

1) When you start your chain, be as close to your opponent as you can. Every hit in a combo will push you farther away from the dude you're stomping on. This is especially important to remember for combos that start with 'jumping in': Jump in as close as you can without jumping over your opponent. Same with standing combos: get to the point where you're almost pushing the guy away before you start hitting him.

2) For some inputs, you can begin a special move stick input while your character is in the middle of a normal attack. Just by way of example, you can begin a charge for Blanka's roll while either jumping in, or doing the face bite grab, or even in the middle of an FA or normal move that has a long recovery time.

The important thing to take away from that is that attack animations will not be interrupted by movement inputs. Once you get that firmly in mind, picturing how a combo is structured becomes easier: for the kick into hadoken you're having trouble with, try inputing the HCF P motion as soon as the animation for the kick begins. Adjust from there.

3) Practice makes perfect ;)

Do you play on 360 or PSN?

G-Boobie
03-12-2009, 12:11 AM
And haven't infinite combos just recently been discovered in SFIV? But as far as SFIV being the most balanced fighter ever... well... I can only balk at that. Especially considering you believed Garou is its only runner up. I think Virtua Fighter easily wins that round - and I don't even think there's a lot of debate on that point in the fighting game community.

The idea that Street Fighter IV is the most balanced fighter ever is ridiculous, and stretches even hyperbole to the breaking point. I sure as Hell never said that. I'm with you on that one.

And Garou? really? Huh. I'm with you there, too.


Regardless of whether you like SFIV or not, my point in posting was to say that people who dislike SFIV dislike it for legitimate reasons and not because they are "scrubs".

If the argument had been presented in a calm, rational, collected manner, I wouldn't have responded in the way I did. It wasn't. The argument was five hundred words that could be summarized as "I'm getting beaten online because I didn't learn the system and therefore I hate it".

If Coldb33r, whom I like quite a bit by the way, had provided some valid technical reasons for his dislike of Street Fighter IV, such as priority of certain character's moves or the weird, floaty feel that jumps have in comparison to prior games, or even how badly they nerfed Vega, I'd have left well enough alone. He didn't though, and here we are.

Oh, and Kupo? You really don't know what you're talking about. Street Fighter is quite a bit about memorization. All fighting games are, at least at mid to high level. Guilty Gear has a damage scaling system in place that reduces damage for every hit you take in a combo: eventually, every hit will do a pixel of damage, so even infinites have extremely limited uses. There's green blocking, and there's your handy dandy burst gauge. Infinites, assuming they exist(and I haven't seen any), are pretty much worthless in Guilty Gear.

Street Fighter III has at LEAST one infinite (Oro), and two seriously broken characters (Chun Li and Yun). The only Street Fighter game with balance even close to Guilty Gear is Super Turbo, and I call happy accident on that one.

We're not even going to talk about Garou. All I have to say is 'Kevin', and that's the end of that.

norkusa
03-12-2009, 12:16 AM
Thanks a lot for that explanation, g-boobie. Makes more sense to me now. Especially the part about being close to your opponent when you do the cancels.

I guess I gotta keep practicing although I think I'd do better with one of those new SFIV pads instead of this DOA4 stick. Stick feels real loose and it's hard to tell if I'm hitting the motions properly. Or I can just wait until March when the TE sticks are supposed to be back in stock.

I'm playing on 360 (as Norkusa). Add me if you want but I just got the game Monday, so I'm still trying to get the hang of all the new moves.

c0ldb33r
03-12-2009, 12:20 AM
If Coldb33r, whom I like quite a bit by the way, had provided some valid technical reasons for his dislike of Street Fighter IV, such as priority of certain character's moves or the weird, floaty feel that jumps have in comparison to prior games, or even how badly they nerfed Vega, I'd have left well enough alone. He didn't though, and here we are.
Hey guys, I'm just popping back into this thread cause my name's been mentioned a few times. From my perspective, I don't really need to explain or justify to anyone why I don't like the game. And to be honest, I don't expect that anyone would really care what I had to say on the topic. I doubt that I could convince someone else to dislike the game anymore than someone else could convince me to like it. And that's okay - if other people like the game, then I wish them the best!

Now, if they release nude Cammy or C. Viper DLC... I'm there! ;)

ubersaurus
03-12-2009, 01:18 AM
Street Fighter III has at LEAST one infinite (Oro), and two seriously broken characters (Chun Li and Yun). The only Street Fighter game with balance even close to Guilty Gear is Super Turbo, and I call happy accident on that one.



Heh, ST was pretty fucked up too. Akuma was way better than everyone else, with O.Sagat, Vega, Balrog, and Dhalsim pretty much rocking everyone below him. There's matchups, to be fair, so it's not a total wash, but I'd never call ST a balanced fighter. Now Hyper Fighting, on the other hand...Ryu was a beast, but he was not a particularly insurmountable beast.

I'd also give props to KOF 98 Ultimate Match, as SNK succeeded in making a game where all but one of the (non console exclusive) characters are viable in a competitive environment. Krauser is good and probably slightly better than everyone else, but has his own weak points. It's really what HD Remix set out to be with ST but for KOF, and I'd argue that SNK did a better job on the rebalance.

Nirvana
03-12-2009, 04:00 AM
Dammit. I'm hitting a wall at 3800 BP. Better work on my Cammy more. This sucks.

(On a better note, I finally got the achievement for beating the game on Hardest then beating Gouken.)

G-Boobie
03-12-2009, 04:01 AM
Heh, ST was pretty fucked up too. Akuma was way better than everyone else, with O.Sagat, Vega, Balrog, and Dhalsim pretty much rocking everyone below him. There's matchups, to be fair, so it's not a total wash, but I'd never call ST a balanced fighter. Now Hyper Fighting, on the other hand...Ryu was a beast, but he was not a particularly insurmountable beast.

You know, I always forget about ST Akuma. I hate that guy.


I'd also give props to KOF 98 Ultimate Match, as SNK succeeded in making a game where all but one of the (non console exclusive) characters are viable in a competitive environment. Krauser is good and probably slightly better than everyone else, but has his own weak points. It's really what HD Remix set out to be with ST but for KOF, and I'd argue that SNK did a better job on the rebalance.

I've never really gotten into KoF. Is 98 Ultimate Match a good place to start, Ubersaurus? I'm interested in learning the 'KoF way' in preparation for KoF XII.

EDIT: Norkusa: I have SF IV for PS3, so we'll have to play HD Remix on XBL... Which is cool with me if it's cool with you.

ubersaurus
03-12-2009, 01:20 PM
Ultimate Match is a damn good spot to try the series out, as it's probably the highest point its had. Lots of characters, lots of variety. KOF XI is pretty fun, and different - easier to combo stuff and do moves, tag team based, etc. - but I think I like UM more.

norkusa
03-12-2009, 02:42 PM
EDIT: Norkusa: I have SF IV for PS3, so we'll have to play HD Remix on XBL... Which is cool with me if it's cool with you.

Yeah, sure thing. I'm better in HD Remix anyway.

Trumpman
03-12-2009, 04:50 PM
Is it me, or are the higher levels of the Challenge mode stages impossible with a 360 controller. Man I really want me one of those fight sticks. Is it worth it to splurge for the stick over the FightPad?

G-Boobie
03-12-2009, 11:24 PM
Is it me, or are the higher levels of the Challenge mode stages impossible with a 360 controller. Man I really want me one of those fight sticks. Is it worth it to splurge for the stick over the FightPad?

In a word, yes.

I'd wait a few weeks though. It's bad out there in 'trying to buy a stick land'. Even the regular edition sticks are going for over a hundred bucks, and the custom stick/parts guys at Arcade In A Box, Lizard Lick, and Norris are months behind.

DreamTR
03-13-2009, 12:20 PM
Balrog is the hardest character to learn to play as well. What's the difference? One character being easier to use for a beginner doesn't mean the game isn't as balanced.

It's true that no fighter is perfectly balanced, but that doesn't change the fact that Street Fighter is the closest any series has came. If you ask me, the only fighter that could be considered as balanced as the Street Fighter series is Garou Mark of the Wolves(my opinion only though.)

Your mention of Guilty Gear, though? You must not know about the infinite combos that those games carry? Other than with Dhalsim, Street Fighter has no infinites. Let's not forget the amount of so called "combos" in Guilty Gear that consist of doing the exact same attacks over and over once you hit them with the first of that specific attack.

If you're a Street Fighter fan, you've most likely seen this. If not, you need to. http://www.youtube.com/watch?v=v7cW2nMf1gk It's a video of Daigo Umehara, who's probably the best Street Fighter player ever.


????????????????????

I've seen some rubbish on this forum, but you're kidding me about all this, right?

Balrog hard to use in SF4? Dhalsim infinites? What are we even discussing?

SF4 has a system where you will get dizzy after doing successive moves with EX stock charges, which prevents infinites really from happening. Low forward fireball Focus Cancel Dash repeat will dizzy you with all stocks, but I'm not sure where any of this stuff came from.

In Guilty Gear you have damage scaling, and can pop out of most attacks...it's not like X-Men vs SF which is infinite off anything...

Nirvana
03-15-2009, 02:18 AM
I'm at about 4300 BP right now. Go me :)

Also, I got all of the Personal Actions and Colors. I honestly think I have a decent shot at getting all of the achievements in this game. I'm getting a lot better at the precise timing needed for combos.

Mayhem
03-15-2009, 10:27 AM
That's pretty good going... I'm sitting on about 1,300 currently having just managed to get the 10 ranked wins in a row achievement somehow. For the most part, I was just playing ranked to get that acheivement. I know I don't have the time or skill to get through the hard trials at all, and I won't be unlocked everything, not in a long shot. But I figure I can probably attempt the arcade ones...

kupomogli
03-15-2009, 06:47 PM
I'm at 2300 bp.

What pisses me off playing online is the fucking turtles. They pick Gouken, Akuma, Guile, Blanka, or C. Viper and make you try that much harder to kill them because they'll stay far enough away and then just turtle until you make any sortof move.

The reason I hate it is because I have to either turtle myself or resort to doing nothing but grabs and the unblockable. They now allow for characters to block the attack that goes behind them when you jump over them, which is already easily nullified but an uppercut type of attack.

It just sucks ass that every fucking person online turtles because they suck dick at the game, making my matches that much longer because everyone playing is a fucking pussy who can't do shit.

If any of you are turtles, then fuck you too. Everytime I play and win against a turtle I message them and cuss them out. I don't if I lose only because it'd look like I'm a poor sport. I hate playing them whether I win or lose though.

Do something else if you want to do nothing but hold down/back and wait for any attack to come through.

Damaramu
03-15-2009, 07:06 PM
FINALLY got a piece of the online action. Played against 2 different players; I used Zangief both times.

The first match was against Rufus, who kept pecking away at me with weak kicks or punches followed up by that spinning move that gets spammed all the time by the computer. I squashed him both rounds.

Second match was against, SURPRISE, Ryu. This player was alright, but he did the whole run quickly to the far side of the screen and spam fireballs. Though I get the feeling he doesn't fight against the Red Cyclone very often. He seemed a little...conservative for a Shoto-Spammer. I got him the first round, by a sliver. 2nd and 3rd rounds, he won also by a sliver.

Online play was pretty smooth and I was impressed with that. It's unfortunate that it wouldn't work with me outside of the Arcade mode. I REALLY hope Capcom gets a patch for that.

kupomogli
03-15-2009, 08:35 PM
Street Fighter 4 is just bullshit now.

The game is a pure turtle game. I just fought eight matches with the last two beating me because they did nothing but fucking turtle. The other six players turtled and I won, but it's fucking bullshit. When the best fucking tactic is just hold down and back where NOTHING can damage except specific attacks like "Grab/Guard Break/one regular attack certain characters."

I honestly liked it on Street Fighter Alpha 3 and literally other Street Fighter beforehand that actually allowed you to get around pussies that held down and back. On SF4, jumping over their head and attacking no longer nullifies their block unless they actually let go. The first hit will be blocked and when you duck and do quick attacks all they have to do is hold the other direction.

Sure it's possibly the most balanced game, but due to people who do nothing but turtle and you have to do a perfect fucking match in order to win against the decent/good players that turtle, the game is just fucked. It's also not fun when 90% of all the players turtle because you have to win by fucking grabs. It's now official in my opinion. Even though I have many more wins than losses, Street Fighter 4 is a piece of shit fighter because it's purely designed for pussy ass bitches.

c0ldb33r
03-15-2009, 08:43 PM
Everytime I play and win against a turtle I message them and cuss them out. I don't if I lose only because it'd look like I'm a poor sport. I hate playing them whether I win or lose though.
Wow, I may agree with you that SF IV online is bullshit, but man... that's a real prick thing to do.

DreamTR
03-15-2009, 09:46 PM
Street Fighter 4 is just bullshit now.

The game is a pure turtle game. I just fought eight matches with the last two beating me because they did nothing but fucking turtle. The other six players turtled and I won, but it's fucking bullshit. When the best fucking tactic is just hold down and back where NOTHING can damage except specific attacks like "Grab/Guard Break/one regular attack certain characters."

I honestly liked it on Street Fighter Alpha 3 and literally other Street Fighter beforehand that actually allowed you to get around pussies that held down and back. On SF4, jumping over their head and attacking no longer nullifies their block unless they actually let go. The first hit will be blocked and when you duck and do quick attacks all they have to do is hold the other direction.

Sure it's possibly the most balanced game, but due to people who do nothing but turtle and you have to do a perfect fucking match in order to win against the decent/good players that turtle, the game is just fucked. It's also not fun when 90% of all the players turtle because you have to win by fucking grabs. It's now official in my opinion. Even though I have many more wins than losses, Street Fighter 4 is a piece of shit fighter because it's purely designed for pussy ass bitches.


It's not the most balanced game, and you whine like a baby. Don't play the game if you can't take it.

G-Boobie
03-15-2009, 10:04 PM
Street Fighter 4 is just bullshit now.

The game is a pure turtle game. I just fought eight matches with the last two beating me because they did nothing but fucking turtle. The other six players turtled and I won, but it's fucking bullshit. When the best fucking tactic is just hold down and back where NOTHING can damage except specific attacks like "Grab/Guard Break/one regular attack certain characters."

I honestly liked it on Street Fighter Alpha 3 and literally other Street Fighter beforehand that actually allowed you to get around pussies that held down and back. On SF4, jumping over their head and attacking no longer nullifies their block unless they actually let go. The first hit will be blocked and when you duck and do quick attacks all they have to do is hold the other direction.

Sure it's possibly the most balanced game, but due to people who do nothing but turtle and you have to do a perfect fucking match in order to win against the decent/good players that turtle, the game is just fucked. It's also not fun when 90% of all the players turtle because you have to win by fucking grabs. It's now official in my opinion. Even though I have many more wins than losses, Street Fighter 4 is a piece of shit fighter because it's purely designed for pussy ass bitches.

Every time I read a post of yours, my blood pressure rises just a bit.

Jesus.

kupomogli
03-15-2009, 11:43 PM
It's not the most balanced game, and you whine like a baby. Don't play the game if you can't take it.

If I can't take it? I "usually" win four to five matches to a single loss(if not more.) It's not "not being able to take it," it's the fact that everyone and their grandmother hides like a bitch in the corner and, if wait until you make your move first and doing nothing but guarding until you make a move. Truthfully it's not very fun taking off atleast half health every match with grabs or a charged attack because they only block and counter.

It's like if you were playing an FPS where the only stage was a flat area with a very small bit of cover but also one high spot that has cover and they'd do nothing but snipe until you killed them from a far more disadvantageous position. Let's also say said match only results in one kill for the winner and for the second match you'd start back where you were and they'd start where they were.

So yeah. Seeing as I don't like to turtle, puts me in a more disadvantageous position since I actually like to play a fighting game like they're supposed to be played. You know, actually moving around and attacking rather than attempt to get an easy win because you're a pussy.


Wow, I may agree with you that SF IV online is bullshit, but man... that's a real prick thing to do.

Well. I decided I'd stop doing that. I did to around 20 people, but then thought about possibly getting IP banned from the PSN or something like that.

G-Boobie
03-15-2009, 11:50 PM
If I can't take it? I "usually" win four to five matches to a single loss(if not more.) [...]

So yeah. Seeing as I don't like to turtle, puts me in a more disadvantageous position since I actually like to play a fighting game like they're supposed to be played. You know, actually moving around and attacking rather than attempt to get an easy win because you're a pussy.

I'd like to play you. Send me a friend request on PSN. geoffvdl is the gamer tag.

Nirvana
03-16-2009, 12:53 AM
Turtling is a part of the game.

I'll admit; I hate it when people turtle against me. I have a 75% winning percentage (I didn't know Player matches counted toward it o_O so I could be much higher) and most of my losses come from a Balrog and/or a Guile who turtle. However, that's just how it is. Sometimes it's more of a matchup kind of thing. For example, I use Cammy. Everyone knows Cammy doesn't have a move that directly attacks a crouching blocking opponent, so they are forced to sit there and wait. I don't mind it, because I do a lot of things to mess around with them. Also, they know that Cammy is insanely great up close fighting, so they try and wait for me to do something stupid.

That's how it is when I face Zangief. I'm not going to keep Spiral Arrowing him or Hooligan Combinationing him just so he can catch me with a throw or lariat me. So I have to stay away from him and let him chase me. Sounds lame, but hell, I'm not going to go all out on offense just because I hate turtling. Sometimes you just have to do what it takes to win.

ubersaurus
03-16-2009, 03:27 AM
If I can't take it? I "usually" win four to five matches to a single loss(if not more.) It's not "not being able to take it," it's the fact that everyone and their grandmother hides like a bitch in the corner and, if wait until you make your move first and doing nothing but guarding until you make a move. Truthfully it's not very fun taking off atleast half health every match with grabs or a charged attack because they only block and counter.

It's like if you were playing an FPS where the only stage was a flat area with a very small bit of cover but also one high spot that has cover and they'd do nothing but snipe until you killed them from a far more disadvantageous position. Let's also say said match only results in one kill for the winner and for the second match you'd start back where you were and they'd start where they were.

So yeah. Seeing as I don't like to turtle, puts me in a more disadvantageous position since I actually like to play a fighting game like they're supposed to be played. You know, actually moving around and attacking rather than attempt to get an easy win because you're a pussy.


Fighting games are meant to be played with two people going all out to win, whatever it takes. Your house rules are just that; turtling has been around since day 1 of fighters. That's what grabs are for. Of course, the way you're talking, you probably have a house rule against those, too.

News flash: If I'm fighting someone in SF I'm not going to rush blindly at them, I'm going to pick my spots and attack, or try to draw them into doing something stupid. I also love how you throw up a video of 3rd Strike, arguably the most turtle-friendly SF game ever made.

Guess what? Crossups do still work in SF4, though not as well as other games. Grabs and throws still work wonders. If all someone is doing is hiding in the corner and blocking, you have options. Hell, pick a character with an overhead attack and mix it up. Or just give up and play house rules against your buddies, whatever.

Also your FPS example makes no goddamn sense in this context, because you have the same possibility to sit and turtle as they do. You just apparently aren't as patient.

carlcarlson
03-16-2009, 08:56 AM
You just apparently aren't as patient.

Bingo.

So they aren't playing how you want to play. Maybe you should try messaging them before the match next time and let them know exactly what you would like them to do.

DreamTR
03-16-2009, 09:11 AM
If I can't take it? I "usually" win four to five matches to a single loss(if not more.) It's not "not being able to take it," it's the fact that everyone and their grandmother hides like a bitch in the corner and, if wait until you make your move first and doing nothing but guarding until you make a move. Truthfully it's not very fun taking off atleast half health every match with grabs or a charged attack because they only block and counter.

It's like if you were playing an FPS where the only stage was a flat area with a very small bit of cover but also one high spot that has cover and they'd do nothing but snipe until you killed them from a far more disadvantageous position. Let's also say said match only results in one kill for the winner and for the second match you'd start back where you were and they'd start where they were.

So yeah. Seeing as I don't like to turtle, puts me in a more disadvantageous position since I actually like to play a fighting game like they're supposed to be played. You know, actually moving around and attacking rather than attempt to get an easy win because you're a pussy.



Well. I decided I'd stop doing that. I did to around 20 people, but then thought about possibly getting IP banned from the PSN or something like that.

There's a huge problem with Street Fighter IV right now. The fact is, you are complaining about this, but winning 80% of your matches. You are complaining and you say you are winning. That's the first issue.

Second problem, and no offense to anyone here, but EVERYONE I know says they win online almost ALL the freaking time. I mean, there was this problem at the GameStop tournaments I went to, most of the people there say they win 95% of the time online, and it shocks me because hardly anyone really knows how to play this game because they are playing just "random" people online, giving them a false sense of who is good and all. Most of these guys come to the GameStop tournaments EXPECTING to win, and it's another reason why 250+ people went to Final Round this year in Atlanta. So many people THINK they are high level at the game because of the false sense that online play is giving.

You need to play the right people in Street Fighter for one.

Second, competitive play is going to be very boring or hurt real bad in fighting games, so yes, you need to man up and not complain about it.

What is "turtling" to you, may not be the same to others. You even said if someone does the SAME MOVE to you over and over, it's annoying, but hey, they are attacking you, and you need to find a way around it.

If people run to the corner, that's exactly where I want them to be. Best place to take advantage of people.

kupomogli
03-16-2009, 06:11 PM
You need to play the right people in Street Fighter for one.

I never said I was pro or good. I'm better than average, so that means I atleast don't suck at the game, which was what I was getting at.

I played against G-Boobie last night and he said I was good with Ryu and Ken, but obviously not very good with Guile who I also used to try and get better with. Even after playing I told him I'm not really good.

I'm not complaining because I suck or I'm good and etc. I'm just complaining that when everyone turtles it just pisses me off.

Anyways. Anyways, since G-Boobie did say that Ubersaurus and DreamTR are pro in a message last night, so why not play a game? I'd like to see how good you guys are. If you are then I doubt I'd win, just like to see how good I would do.


You just apparently aren't as patient.

Actually, that's true. I'm pretty impatient in gaming. That's why I suck at and dislike the Metal Gear series(aside from storyline.)


So they aren't playing how you want to play. Maybe you should try messaging them before the match next time and let them know exactly what you would like them to do.

Good idea. I'll tell everyone to stand still. That'd be less fun than fighting a turtle though. I'd prefer someone to more attack oriented like I am over forcing me to play the waiting game to get a hit in. I can beat Hardest difficulty without dying because the computer plays that way, though Hardest isn't as difficult as it was on the earlier games.

Nirvana
03-16-2009, 06:47 PM
I'm definitely going to have to agree with that. Hardest difficulty in this game is nothing compared to Super Street Fighter II on 8 stars. Hell, I had no problem getting that Acheivement where you have to beat Gouken on the hardest difficulty setting.

kupomogli
03-16-2009, 08:36 PM
Anyways. There's one thing I did notice as a problem.

First time I beat the game with Ken it was on normal. So I was going for the high score and on Hardest you get more points(this was the other day.) So I chose Hardest and chose 7 rounds each match. Anyways. Only two of rounds I lost so I ended up losing the bonus you get after each of those(but I think I made up for it with the additional points I made each of those extra matches.) One against Abel and unfortunately two against Seth, but still no losses.

I then went to ranking just now and it still showed my 800,000 ranking that I originally got. The thing is. The Hardest mode score I ended up getting was in the 1,600,000 range so that should have put me in place 200-300. But no, I was still in the same place I was in with 800,000 points.

Now another thing I'm thinking is that the first time I played, it was where people could join in. Is it possible that because I was playing it that way that's the only way it posts rank?

*edit*

Just turned it on again and my second Medium score is there. Does seven rounds not allow your score to go in? But now I'm thinking. Why didn't my other match with Ryu on Hardest go in? That was only two rounds.

ProgrammingAce
03-16-2009, 10:43 PM
I'm not sure if it's the case in SF IV, but many games only log the leaderboards if you leave all of the settings to default.

boogiecat
03-16-2009, 10:45 PM
So far my friend bought a brand new Xbox 360 just for this game..

kupomogli
03-16-2009, 10:53 PM
I'm not sure if it's the case in SF IV, but many games only log the leaderboards if you leave all of the settings to default.

It says play Medium or harder for your score to be placed in the rankings or something similar.

G-Boobie
03-16-2009, 11:09 PM
I never said I was pro or good. I'm better than average, so that means I atleast don't suck at the game, which was what I was getting at.

I played against G-Boobie last night and he said I was good with Ryu and Ken, but obviously not very good with Guile who I also used to try and get better with. Even after playing I told him I'm not really good.

I'm not complaining because I suck or I'm good and etc. I'm just complaining that when everyone turtles it just pisses me off.

Anyways. Anyways, since G-Boobie did say that Ubersaurus and DreamTR are pro in a message last night, so why not play a game? I'd like to see how good you guys are. If you are then I doubt I'd win, just like to see how good I would do.



Actually, that's true. I'm pretty impatient in gaming. That's why I suck at and dislike the Metal Gear series(aside from storyline.)



Good idea. I'll tell everyone to stand still. That'd be less fun than fighting a turtle though. I'd prefer someone to more attack oriented like I am over forcing me to play the waiting game to get a hit in. I can beat Hardest difficulty without dying because the computer plays that way, though Hardest isn't as difficult as it was on the earlier games.

You have a good sense of how to do a proper shoto rush down, you're fairly handy with your mix up game and footsies, you're good with blocking cross up attempts, and you avoid the urge to SRK at all times... Unless I'm using Vega. Then, you SRK a bit too much. :) Yodelayheehoo and all that.

The reason, Kupo, that you've been treated so dismissively in this thread has to do with your attitude: something I'm sure you're already aware of considering that your quoted post is rational and sane. There are broken elements in many fighting games, but unless you're actively cheating, like using a lag switch or dropping like a cheap bitch, a win is a win. Period.

I'm not especially great(though I'll fuck you up in Brutal Paws of Fury), but I'm hip to how the game is thought of and treated at high levels. That is to say, 'throws are not cheap', 'turtling is not cheap', and most importantly, if you want to get better, you'd better learn to eat some humble pie every now and again. Or in my case, pretty often. When you're in a private room with a gentleman who's gamertag is ShinAkuma, you know you're probably going to get beat on. There's nothing wrong with that as long as you learn from it and accept that you can always improve.

Nirvana
03-17-2009, 12:42 AM
4900 points. Characters I'm seeing at this range:

Sagat
Balrog
Dhalsim
E. Honda
Blanka
Ryu
Abel
Rufus

I faced a Gen in this point range, but I beat him to a pulp. It's amazing to see all the Kens disappear.

G-Boobie
03-17-2009, 08:04 AM
4900 points. Characters I'm seeing at this range:

Sagat
Balrog
Dhalsim
E. Honda
Blanka
Ryu
Abel
Rufus

I faced a Gen in this point range, but I beat him to a pulp. It's amazing to see all the Kens disappear.

I'm amazed you're still in ranked. After my third drop in one night, I went player and never looked back.

I still get the occasional hate mail, but I collect them like Pokemon now. I figure getting pissed off that someone else is pissed off is pretty dumb.

DreamTR
03-17-2009, 11:59 AM
Nirvana: You should add me and play some games. Dream Theater is my gamertag.

c0ldb33r
03-17-2009, 05:56 PM
I still get the occasional hate mail, but I collect them like Pokemon now.
Hate mail for what?

kupomogli
03-17-2009, 06:33 PM
Probably the opposite of what I used to do. When I beat a turtle I talked a whole bunch of crap.

I now only send messages like "fuck you" to people who drop out of a game I'm clearly winning with no lag.

Also. Nirvana. Is there any way to get matches against people around your rank all the time. I'm only at 2600 because every match I get is either 1000 points below me or lower. I tried going to the one thing to play people ranked higher than me, but the range is only 1000-1500. It also forces me to keep hitting down after that, and a few of those I accidently went to player match and won a match instead because you have to go into ranking, then hit down. If you go to play arcade do you usually get decently ranked people(2000 or higher.)

*edit*

This is bullshit. I keep fighting turtles and I win around four matches each one, only to lose against a low ranking turtle and minus 200+ points. I swear I've only fought three people today since 5PM who weren't turtles(two hour period) and they had 2000+ points, the other 2000+ point person I fought turtled with Sagat(that bitch.) I was close to winning but every time I got up to him and attacked he'd end up countering with a high tiger knee which sent him behind me so I'd have to follow him to that side.

Fucking turtles piss me off. I've decided. I'm going to do nothing but use Sagat on online matches. If they decide they want to turtle then I'll go ahead and do it better. I'd use Akuma but he's too cheap.

*edit again*

Fuck it. I'm not even going to play Street Fighter 4 anymore. I'll get 100% and then quit. Even when I win I hate playing the piece of shit game as SF4 is made for fucking turtles. Atleast 90% of the players turtle and use no more than three attacks(specials included) when you make a mistake. Grabbing isn't even as effective because a grab won't work right off against a blocking ducking character as sometimes it grabs over their head, you have to grab a second time to enact the grab(even when they're ducking,) which some of the time I end up getting hit when they notice I miss the grab. The majority of them will knock you out of the unblockable with two weak hits. I mean they may be suck ass pussies but they're not stupid. Also, grabbing is much more effective as a turtle than it is for someone who is being aggressive.

The reason I'm ranting is because the first person I just played once using Sagat was a fucking turtle. I won. Someone around rank. I won. Wow, 60 points. And people 400 points lower getting 100+ points and lower than that you're fucked. I mean it's just pure bullshit playing online because everyone is a fucking bitch. The only reason I lose against most of them is because like Ubersaurus said, I do get impatient because turtling is the most bullshit thing in a fighting game and it's so much fucking harder getting them when they do so. If I was more patient I'd probably lose less. Hell. I played safely against those turtle bitches just so I could get 10 ranked wins in a row for the trophy(and ended up getting 16 in a row.)

So back where I was. SF4 sucks ass just because everyone turtles hard. Go ahead DreamTR or Ubersaurus. Bitch about OMG YOU'RE TALKING ABOUT TEH STREET FIGHTER 4. But yeah. I'm bitching about it even when I'm winning. Deal with it.

Nirvana
03-17-2009, 10:41 PM
I usually just set the Custom Match search priority to "More Skilled" and I usually get guys around my rank.

Who did you use prior to Sagat?

kupomogli
03-17-2009, 10:57 PM
I usually just set the Custom Match search priority to "More Skilled" and I usually get guys around my rank.

Who did you use prior to Sagat?

I was also set at "More Skilled." If more skilled is people that have 100-500 points then I guess that's correct. Also Ryu or Ken. I'm good with all three characters. I mostly use Ken but I think I'm better with Ryu.

Anyways. Got myself up to 2900 points(that one last rant.) Currently working my way down to 0BP. I'm at 1200 right now. I'm actually fighting the first round, winning, and then just playing a PSP game for the next two rounds. This way I won't bother coming back to the piece of shit due to the fact that I'll have to actually work my way up again. It's not even that it'll be hard to work my way up. I got to 2000 my first day playing actually. It's just the fact that it'll take a little bit to get there so won't bother me on doing it. Oh yeah. And lowering my score to 0, so far I've gotten nothing but people 2000+ a couple 3000+ and only playing on quick match.

*edit*

Just got someone that's 4000. If I actually ended up getting people ranked that high, I might have actually kept playing, whatever now. If I want to play a Street Fighter I'll just play SFA3 on the hardest difficulty. That way it'll actually be a difficult match and... they won't turtle like bitches. Like 99% of the people who play SF4. That way it'll actually be a match and I won't be bored as shit fighting 99% turtles. :O Even if they did turtle on SFA3, the game actually allows you to counter turtling far better than SF4 does, so it's not as bad.

Nirvana
03-17-2009, 11:13 PM
Ah.

I'm at 5400 points right now. The only player I see that turtle are Balrog at this point. I use Cammy, and I'm pretty much full on attack. I guess you can consider the Sagats I am seeing as turtles, as they sit there, shoot low fireball, wait for me to jump so they can hit me with his -> FK. I'd say that Sagats that play like that and Ryu in general gives me a tough time. I seem to always get hit by Ryu's LP Shoryuken -> Ultra. o_O

DreamTR: Oops, forgot to send you a FR today. I'll send you one tomorrow.

G-Boobie
03-17-2009, 11:29 PM
Hate mail for what?

For winning. If I use throws, focus attacks as a parry/counter, command grabs, or Blanka in any random match, I will sometimes get some smack talk from the guy I just played. It's more common than I'd hoped it was: HD Remix was a bit more civilized(though I collected a few there too).

It's the usual internet retard stuff. "You probably don't have a life", "You're a cheap bitch", etc. etc.

I don't know what they think it accomplishes. I just hit 'block' and carry on.

kupomogli
03-17-2009, 11:32 PM
As Balrog, one of the 3000 rank people I fought did nothing but duck/raise and do the one head rush. He was actually the only one I didn't win the first match against, everyone else was a joke.

I think it's because all of the playing I've gotten alot better than I was originally, but it's still not fun playing against turtles. I hate it.

Nirvana
03-18-2009, 12:13 AM
For winning. If I use throws, focus attacks as a parry/counter, command grabs, or Blanka in any random match, I will sometimes get some smack talk from the guy I just played. It's more common than I'd hoped it was: HD Remix was a bit more civilized(though I collected a few there too).

It's the usual internet retard stuff. "You probably don't have a life", "You're a cheap bitch", etc. etc.

I don't know what they think it accomplishes. I just hit 'block' and carry on.

Same here. I'll be straight up; if I KNOW I can throw you 3 times in a row, I'll do it. There's a million counters to it, and it's overall a poor offensive strategy. When they let me do it to them, it's on them. One guy messaged me when he disconnected after I went Chris Benoit on his Dhalsim with the german suplexes and he was like "you fucking throw more than gief." i faced him again and minimized my throws, and still beat him. he actually said "i don't mind losing when I don't get thrown 7 or 8 times...gg" and I still thought it was lame because throwing is a part of the game.

G-Boobie
03-18-2009, 02:03 AM
Same here. I'll be straight up; if I KNOW I can throw you 3 times in a row, I'll do it. There's a million counters to it, and it's overall a poor offensive strategy. When they let me do it to them, it's on them. One guy messaged me when he disconnected after I went Chris Benoit on his Dhalsim with the german suplexes and he was like "you fucking throw more than gief." i faced him again and minimized my throws, and still beat him. he actually said "i don't mind losing when I don't get thrown 7 or 8 times...gg" and I still thought it was lame because throwing is a part of the game.

Yup. I'll never understand why people get pissed off when you use something specifically built into the game to win... Which is sort of the point of playing people on line.

My favorite message was from a guy who played a pretty scrubby Akuma. I've been maining Blanka and Vega, and throwing in some Honda too. I beat him with Blanka in the first match because all he did was throw air fireballs. All I had to do was jab roll to where he was landing and slide for the knock down, cross up jump mk --> cr. mk xx roll, over and over.

The next match I played Vega and just scarlet terrored him to death because he did the same thing he was doing in the previous match. He finally wised up for round two, but by then I had a full meter and just EX wall dived him for the win. He kicked me from the room and sent me the following:

"Fuck you, you fucking pussy. If they hadn't nerfed Gouki I'd kick your fucking ass every time"(corrected for spelling).

:roll:

I've also gotten some shitty replies to friendly messages. I sent one guy who beat my Balrog with a very good Rufus a 'good game' and got a 'fuck you you suck scrub' in reply.

Bunch of savages.

duo_r
03-18-2009, 02:18 AM
I don't get mad about throws, but really if you are doing it 7 or 8 time a match that is just retarded. Where is the skill in that? I don't get mad, I get combo even!

Mayhem
03-18-2009, 06:47 AM
I play Sagat and Sakura mostly. I try not to turtle, but if the other player is not offering a huge amount of offence, then it does change the way you approach the matchup. Fireballs, pokes, watching for them to make a mistake. Very little in combo opportunities. Not surprisingly this happens more when they are playing a charge character because a lot of them haven't learned how to attack and charge at the same time, unlike some of us old school SF2 players who knew Guile's 4 move redizzy combo for example and can apply the same principles here. So they sit with a charge and you can't go too close to them without getting a flash kick, headbutt or spinning roll coming your way.

Famidrive-16
03-18-2009, 10:02 AM
The only mail I ever got in SF4 was when I beat an Akuma with Zangief, and the guy said "Damn Zangief is a beast now".

kupomogli
03-18-2009, 12:38 PM
Zangief is nothing compared to his SFA3 version. It seems you have more HP in SFA3 but Zangief takes as much damage with grabs as he does on SF4. I actually don't think a Zangief has beaten me other than that one while I was working my way down to 0bp.

Nirvana
03-18-2009, 02:33 PM
I don't get mad about throws, but really if you are doing it 7 or 8 time a match that is just retarded. Where is the skill in that? I don't get mad, I get combo even!

Where's the skill in not being able to counter consecutive throws in a game?

It balances out. If you suck, then I'll make you look stupid. If I can tell you're good, then of course I'm not going to try and throw you 1000 times.

Icarus Moonsight
03-18-2009, 06:08 PM
Can't help it...

http://www.funnycatpix.com/_pics/aggressive_defensive.jpg

Aggro-Cat has failed to set-up a cross with poor spacing. Def-Cat is about to unleash hell. :D