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pseudonym
11-09-2009, 06:38 AM
I bought the Airball repro from Retrozone and I never received it. Around four emails went unanswered and I gave up after awhile. So much for customer service.

However, I bought a NES Powerpak and I love it. I'm going to order this when I have some cash.

MachineGex
11-09-2009, 10:26 AM
Digitalpress

I am having the same issues
bunnyboy is having me send mine back

Anyone else having this problem? I wonder how many of them are going out this way?

Anyone else get one and is it working?

c0ldb33r
11-09-2009, 12:16 PM
I've got a small question about the speed. On the NES Powerpak, NTSC-games were much slower on a PAL console, otherwise PAL-games are much faster on a NTSC console. And I'm wondering if it's the same on the snes.
Probably, unless you either patched the rom or found a game genie code to change the Hz.

akgameboy
11-09-2009, 07:54 PM
Anyone else having this problem? I wonder how many of them are going out this way?

Anyone else get one and is it working?

I bought mine on November 5. I'm just waiting for it to come in the mail. Hopefully it works and doesn't have any problems that digitalpress and jeffg had.

jeffg
11-09-2009, 08:12 PM
there are a couple guys on NA who got it and works fine, sounds like a couple got out with a bad lockout chip and bad CF card

skaar
11-09-2009, 09:32 PM
Mine was placed on the 5th and is still "processing"

Blame Canada!

c0ldb33r
11-09-2009, 09:38 PM
Mine was placed on the 5th and is still "processing"

Blame Canada!
Hmmm... mine too.

Damn Canadians. :mad:

edit: oh, I just got this email


SNES PowerPak orders are currently being held for a few days to investigate some compatibility problems. I expect this to last 2-5 business days but should result in a better product. If you do not want to wait please let me know and I can fully refund your order. If a few days extra isn't a problem, no response needed!

A few extra days isn't a problem for me.

Icarus Moonsight
11-10-2009, 03:49 AM
I'm glad to see this, but damn... Looks like I'm going to have to expedite the annual sale this year, since I'll be aiming to nab both in one go. Maybe some USB sets too while I'm at it.

smugle
11-10-2009, 07:18 PM
Retrozone have one of the best records in the community of any shopping site. In addition to great products that carry a warranty! Perhaps you had issues because it was an international order, but that's between you and them.

I wish i could say the same thing, i have my reserve with retrozone :puke: Will i ever buy from them again? Must likely NOT.

skaar
11-11-2009, 12:54 AM
I wish i could say the same thing, i have my reserve with retrozone :puke: Will i ever buy from them again? Must likely NOT.

I've had good luck with them in the past - I bought my powerpak and some repros off them last year, and am waiting for my SNES one.

I got an email saying they're delaying my shipment a few days to check on compatibility and offering a refund if I didn't want to wait. I have zero worries about these guys not coming through.

schnuth
11-11-2009, 04:47 AM
I've been considering a Tototek flash cart, but this looks tons better. So tempting...

Greg2600
11-11-2009, 09:15 PM
I've been considering a Tototek flash cart, but this looks tons better. So tempting...
The largest capacity they have is 64 MB, whereas Retrozone can have 1 GB CF and more.

c0ldb33r
11-11-2009, 09:19 PM
The largest capacity they have is 64 MB, whereas Retrozone can have 1 GB CF and more.
Yeah I've got a 4GB CF card in my NES version and it works fine. Actually, maybe it's an 8GB card. I got it on sale and can't remember. I ordered a 1 GB CF card with the SNES version. I'm gonna trade and stick the big CF card in the SNES version and the small one in the NES version. Is 1 GB big enough for a full SNES romset if someone wanted to go that way?

There really should be much necessity for choice, the retrozone stuff is simply fantastic.

Blitzwing256
11-11-2009, 09:58 PM
Yeah I've got a 4GB CF card in my NES version and it works fine. Actually, maybe it's an 8GB card. I got it on sale and can't remember. I ordered a 1 GB CF card with the SNES version. I'm gonna trade and stick the big CF card in the SNES version and the small one in the NES version. Is 1 GB big enough for a full SNES romset if someone wanted to go that way?

There really should be much necessity for choice, the retrozone stuff is simply fantastic.

I had some problems getting my 2gig to work with my nes one awile back, was never sure if it was just the brand or the size, what brand are you using with yours? (i just noticed at target we're selling cf cards again but 4 and 8 gig respectively)

c0ldb33r
11-11-2009, 10:00 PM
what brand are you using with yours?
My wife and I are moving and the NES is at the new house, but I'll check next time we're there and let you know.

Greg2600
11-11-2009, 10:41 PM
Is 1 GB big enough for a full SNES romset if someone wanted to go that way? I think so.

badinsults
11-11-2009, 11:38 PM
I think so.

If you want every single US game, it is 1.1 GB. If you pare it down (ie, get rid of revision copies, bad games, etc), 1 GB is likely lots for most people.

Greg2600
11-12-2009, 09:42 AM
There's a detailed article in Nintendo Age's latest e-zine. You need to join to read it free.

http://www.nintendoage.com/index.cfm?FuseAction=eZine.Download&issue=11-2009

digitalpress
11-12-2009, 12:56 PM
there are a couple guys on NA who got it and works fine, sounds like a couple got out with a bad lockout chip and bad CF card

I've confirmed that my issues with the SNES PowerPak were with the compact flash cart I was sent along with the PowerPak, but not the PowerPak itself. I just spent about 15 minutes playing Mario Kart on the PowerPak, works great - exactly as the NES version does for those familiar with that product.

schnuth
11-12-2009, 01:35 PM
I've confirmed that my issues with the SNES PowerPak were with the compact flash cart I was sent along with the PowerPak, but not the PowerPak itself. I just spent about 15 minutes playing Mario Kart on the PowerPak, works great - exactly as the NES version does for those familiar with that product.

Awesome, glad to hear you got it working. I broke down and ordered myself one too. I can't wait!

Blitzwing256
11-12-2009, 09:12 PM
does it have the same "save file" system as the nes one? ie pressing reset for a few seconds then choosing a file, or is it a bit more easy to use (and less easy to mess up ;-) )

badinsults
11-13-2009, 02:10 AM
Ha, I was looking through some things, and I actually found a multicart (used in this hotel system called the Super Famicom Box) which had Super Mario Collection, Super Mario Kart and StarFox on it:

http://www.snescentral.com/0/0/9/0099/PICT0926.JPG

Still not saying it is feasible for a flash cart (note that the cart for the Super Famicom Box is Neo Geo esce). But it is interesting, nonetheless.

schnuth
11-13-2009, 02:48 PM
Looks like sales of the SNES Powerpak have been put on a temporary hold:

"Orders are currently being held a few days to investigate system compatibility. This does not affect the games list. If this is a problem send an email!"

Hopefully this gets resolved soon as I'm really excited to get my hands on one of these.

MatthewCallis
11-14-2009, 06:46 PM
I tested mine on 3 systems:

SNES v1 (CPU v2, PPU1 v1, PPU2 v3): Word Great! :)
SNES v2 (CPU v2, PPU1 v1, PPU2 v3): Boots, Claims SDRAM Error, DSP1 Not Installed (but it is) :(
SFC v1 (CPU v1, PPU1 v1, PPU1 v1): Black Screen :(

c0ldb33r
11-14-2009, 06:50 PM
what brand are you using with yours? (i just noticed at target we're selling cf cards again but 4 and 8 gig respectively)
I remembered to check my NES powerpak today. I'm using a 4 GB Sandisk Ultra II. It works great.

Kiddo
11-15-2009, 02:59 AM
Ha, I was looking through some things, and I actually found a multicart (used in this hotel system called the Super Famicom Box) which had Super Mario Collection, Super Mario Kart and StarFox on it:

I recall reading about that a bit ago. I got the impression that the game ROMs were separated from the Box BIOs, which would mean it's not really that functional as a multicart at all....

This vid was upped to Youtube, if that helps.

http://www.youtube.com/watch?v=KPj6lG9vsV4

Shou
11-19-2009, 03:52 AM
Have yet to receive mine yet but very disappointing that he didn't test the product on the various official hardware variations (ie SNES1/2 NTSC and PAL, SFC/SFCjr) before selling it.

Icarus Moonsight
11-19-2009, 10:48 AM
Well, mappers were (still are a bit) the hurdle for the NES PowerPak... Looks like the SNES hurdle is going to be the myriad versions of PPUs.

skaar
11-19-2009, 10:51 AM
Mine's shipped. And apparently might not work with a Model 2 SNES. No biggie for me.

klausien
11-19-2009, 05:19 PM
Mine too is on it's way (!), but I only had an S-Video modded SNES 2. I parted with my original SNES about a decade ago. Argh. Had to pick up an original this week (thanks Joe!).

The one crappy thing is that I can't play with it until Sunday. I'm going away for the weekend tomorrow night, and I bet it'll be waiting for me tomorrow afternoon. Oh well.

Cauterize
11-19-2009, 06:56 PM
A note arrived through the door today saying I need to go down to the sorting office and pay a customs charge (I swear customs hate me). BUt it can only mean one thing, this weekend is SNES PowerPak time!!! Wooohooo :)

akgameboy
11-20-2009, 08:57 PM
Mine arrived today and it works great! I've been having lots of fun playing hacks and translations.
There is just one thing: I can't figure out this whole save game thing. I put a folder on the Compact card full of empty save files that I downloaded from the SNES Powerpak page. So when I select a game, like Super Metroid, on the actual console, I go to the Load Battery Ram and go to the folder of save files. But there is nothing there... I tried playing Super Metroid all the way up to a save point. After the save point, I held in reset for 5 secs and it goes to the Save ram to CF Card screen. I select yes, but it won't allow me to save it anywhere. I can't figure it out.

What's even more annoying is that if I play Super Mario World and turn the system off and go back to Super Mario World, my game is saved without me having to do anything. I'm lost. Help anyone?

klausien
11-20-2009, 09:11 PM
Mine arrived today and it works great! I've been having lots of fun playing hacks and translations.
There is just one thing: I can't figure out this whole save game thing. I put a folder on the Compact card full of empty save files that I downloaded from the SNES Powerpak page. So when I select a game, like Super Metroid, on the actual console, I go to the Load Battery Ram and go to the folder of save files. But there is nothing there... I tried playing Super Metroid all the way up to a save point. After the save point, I held in reset for 5 secs and it goes to the Save ram to CF Card screen. I select yes, but it won't allow me to save it anywhere. I can't figure it out.

What's even more annoying is that if I play Super Mario World and turn the system off and go back to Super Mario World, my game is saved without me having to do anything. I'm lost. Help anyone?

I believe you need to change the name of the file extension to .srm instead of .sav.

Oh, and mine totally came today as expected. It's a great piece of kit. The fact that I can play 90% of the games I would want to import, like say, Jaki Crush, on real hardware is completely ace. Can't wait to put some serious time in when I get home on Sunday.

akgameboy
11-20-2009, 09:18 PM
I can't believe I didn't think of that. Man I fail at computers.

eastbayarb
11-21-2009, 01:18 AM
I got mine, and for some reason, it gives me an error when I try to use my 8gb (Format error) and asks me to format either with FAT16 or FAT32 (I chose FAT32). My card is an ADATA (which worked fine in my Z64).

Also, can this card use .SAV files from emulators, or how about save files from copiers like the Super Wildcard DX2?

Cauterize
11-21-2009, 05:22 AM
EDIT: FIXED! Found another CF Card which it works fine with.
Avoid the Lexar Media 256MB CF Card unless you want problems.
Funny thing is though, thats the card ive used in my NES PowerPak all along with no problems!

Just about to email RetroZone, but can anyone explain why Im getting errors like this?
I have a standard PAL SNES which it says its compatible with...

http://img.photobucket.com/albums/v366/cauterize4/powerpak1.jpg
http://img.photobucket.com/albums/v366/cauterize4/powerpak2.jpg

Im yet to actually play a game too. Every single game ive tried has either give errors like this, awful fuzzy sound or a black screen.
Im going to test it on another SNES and another CF card.

Mitch
11-21-2009, 10:52 PM
I got my SNES PowerPak yesterday and am loving it. Played a bunch of games with no problem. Today my brother comes over and is playing with it for a while and one of the games he tried was Jeopardy. Unfortunately, a lot of the in game graphics are messed up. Jeopardy Deluxe and Jeopardy Sports both play fine though. Anyone else have this issue or do I have a bad dump?

Mitch

badinsults
11-21-2009, 11:50 PM
I got my SNES PowerPak yesterday and am loving it. Played a bunch of games with no problem. Today my brother comes over and is playing with it for a while and one of the games he tried was Jeopardy. Unfortunately, a lot of the in game graphics are messed up. Jeopardy Deluxe and Jeopardy Sports both play fine though. Anyone else have this issue or do I have a bad dump?

Mitch

Perhaps you are playing a PAL version? Playing PAL games in an NTSC SNES can lead to glitches.

Troglodyte
11-21-2009, 11:53 PM
I sent him a PM about a recommendation on where to acquire a known good copy.
I don't have a SNES PowerPak yet though (darn unemployment) :/
Maybe an expensive Christmas present? lol

Mitch
11-22-2009, 12:24 AM
Perhaps you are playing a PAL version? Playing PAL games in an NTSC SNES can lead to glitches.

Well the title is "Jeopardy! (U).smc" so presumably it's the US version.

Mitch

badinsults
11-22-2009, 01:14 AM
Could be a bad ROM. Have you checked it with NSRT?

Troglodyte
11-22-2009, 01:34 AM
I already checked it and all my ROMS a few years back with some ROM collection utility I don't recall the name of, but I decided to check it with NSRT and it checked out fine as you can see. Definitly yet another compatibility issue with the SNES PowerPak.


---------------------Internal ROM Info----------------------
File: Jeopardy! (U).smc
Name: JEOPARDY
Company: Take 2/GameTek
Header: SWC
Bank: LoROM
Interleaved: None
SRAM: 0 Kb
Type: Normal
ROM: 4 Mb
Country: USA
Video: NTSC
ROM Speed: 200ns (SlowROM)
Revision: 1.0
Checksum: Good 0x06D8
Game Code:
---------------------------Hashes---------------------------
CRC32: 65BF3A7E
MD5: AF5AAF6FEC949AEAB8E2CA1A7DE96721
--------------------------Database--------------------------
Name: Jeopardy!
Country: USA
Revision: 1.0
Port 1: Gamepad
Port 2: Gamepad
Genre 1: Game Show
Genre 2: None

Mitch
11-22-2009, 05:15 PM
I already checked it and all my ROMS a few years back with some ROM collection utility I don't recall the name of, but I decided to check it with NSRT and it checked out fine as you can see. Definitly yet another compatibility issue with the SNES PowerPak.


---------------------Internal ROM Info----------------------
File: Jeopardy! (U).smc
Name: JEOPARDY
Company: Take 2/GameTek
Header: SWC
Bank: LoROM
Interleaved: None
SRAM: 0 Kb
Type: Normal
ROM: 4 Mb
Country: USA
Video: NTSC
ROM Speed: 200ns (SlowROM)
Revision: 1.0
Checksum: Good 0x06D8
Game Code:
---------------------------Hashes---------------------------
CRC32: 65BF3A7E
MD5: AF5AAF6FEC949AEAB8E2CA1A7DE96721
--------------------------Database--------------------------
Name: Jeopardy!
Country: USA
Revision: 1.0
Port 1: Gamepad
Port 2: Gamepad
Genre 1: Game Show
Genre 2: None


Yeah, that's the same CRC32 checksum that mine has.

Mitch

schnuth
11-23-2009, 04:18 PM
I just got a e-mail saying that my SNES Powerpak has shipped. I can't wait to play with this over the long weekend! :rocker:

klausien
11-23-2009, 04:50 PM
I can't believe I didn't think of that. Man I fail at computers.

Yeah, they really should change that download to an 8k .srm file instead of .sav (which is what's used for the NES Powerpak). It's not super clear in the manual either. There are definite pluses and minuses to the save system, but the backup ability and unlimited nature of the save files is a huge win.

I am thoroughly enjoying both Powerpaks and hope the next step is a move over to Sega and the Genesis for RetroUSB. A Master System Powerpak would also be much welcomed, as it could allow for easier playing of the Ys & Phantasy Star English language FM hacks on real hardware. The other flashcarts out there, outside of the excellent Cuttle Cart 3 & AtariMax ones, seem to have serious drawbacks.

Leo_A
11-23-2009, 05:22 PM
The other flashcarts out there, outside of the excellent Cuttle Cart 3 & AtariMax ones, seem to have serious drawbacks.

Don't forget the Cuttle Cart II, that's the most amazing one of them all in my opinion. The entire Atari 2600 and Atari 7800 library with POKEY sound for the 7800 releases that utilize it, 7800 high score save support, 2600 Supercharger support, etc. Basically, everything except Pitfall II works on it.

Adding new games to it is a pain though, wish all that was more simpler like some of these more recent ones.

Troglodyte
11-23-2009, 05:54 PM
Come to think of it, I have a feeling that the reason Jeopardy!, for the SNES, has graphic display problems, when played on the PowerPak, is because it uses the special Hi-Res mode of the Super Nintendo to achieve partially digitized graphics. This was basically a trick that, to my knowledge, only a few SNES games ever used, for various reasons (I would assume mainly frame rate and the inability to do certain graphic effects simultaneously). But in comparison to many other SNES games, Jeopardy! uses very simplistic graphics, sound, and game play. So I can see why this would have been an almost perfect opportunity for the developers to take advantage of this trick.

I would be interested to see how other games, that have confirmed user of digitized graphics / Hi-Res mod, perform when played on the SNES PowerPak.

I assume, but have no way of confirming, that the Hi-Res mode trick, changes the way the memory addressing / speed of accessing the RAM is achieved.

badinsults
11-23-2009, 08:24 PM
Come to think of it, I have a feeling that the reason Jeopardy!, for the SNES, has graphic display problems, when played on the PowerPak, is because it uses the special Hi-Res mode of the Super Nintendo to achieve partially digitized graphics. This was basically a trick that, to my knowledge, only a few SNES games ever used, for various reasons (I would assume mainly frame rate and the inability to do certain graphic effects simultaneously). But in comparison to many other SNES games, Jeopardy! uses very simplistic graphics, sound, and game play. So I can see why this would have been an almost perfect opportunity for the developers to take advantage of this trick.

I would be interested to see how other games, that have confirmed user of digitized graphics / Hi-Res mod, perform when played on the SNES PowerPak.

I assume, but have no way of confirming, that the Hi-Res mode trick, changes the way the memory addressing / speed of accessing the RAM is achieved.

I'm sure that isn't the problem. In all likelihood, this is a hardware issue. Perhaps it requires a certain version of the lockout chip. I don't have a picture of the PCB, so I can only guess.

badinsults
11-23-2009, 09:21 PM
I discussed this issue with a SNES software expert, and if you want Jeopardy to work, you must pad the rom using this command:

nsrt -pad

Mitch
11-23-2009, 11:58 PM
I discussed this issue with a SNES software expert, and if you want Jeopardy to work, you must pad the rom using this command:

nsrt -pad

OK, I just tried that and it didn't do anything to the file.

Mitch

badinsults
11-24-2009, 01:44 AM
OK, I just tried that and it didn't do anything to the file.

Mitch

So? Try it out and see if it fixes the glitches!

Mitch
11-24-2009, 02:36 PM
So? Try it out and see if it fixes the glitches!

It didn't fix it.

Mitch

badinsults
11-24-2009, 03:27 PM
It didn't fix it.

Mitch

I discussed this with the author of NSRT, and though he states that the ROM image needs to be padded, the latest version of NSRT does not have the capability to fix the game to be playable on the SNES without glitches. I guess the only option is to play the actual cart!

skaar
11-24-2009, 04:06 PM
Oh noes!

... still waiting on mine.

MachineGex
11-24-2009, 04:32 PM
I ordered one of these a few days ago. Anyone have some good suggestions as to what games I should load? Anything you guys discovered since you started trying yours?
Just looking for names of the gamesNot roms). S. Famicom games to try? Anything?

Greg2600
11-24-2009, 07:16 PM
I certainly wouldn't cry over Jeopardy!, I think I have that cart myself, and it's nothing great. That said, the NES powerpak didn't work on several games, but over the years updates have gotten them to work. If it's a software glitch, I think it will get fixed eventually.

jeffg
11-24-2009, 07:31 PM
I started playing the decompressed version of Star Ocean last night and it works great. Along with Secret of Mana 2 translated, along with all 3 Fire Emblem translations, Treasure Hunter G translated, Bahamut Lagoon, and Rendering Ranger.

Those are some good games to play that you would normally not get to play here in the US.

eastbayarb
11-24-2009, 07:32 PM
Terranigma is another one that is great that wasn't released in the USA.

jeffg
11-24-2009, 07:51 PM
yeah but terranigma you need a system that can play PAL games though even with this thing.
I have a 50/60hz modded system so I can play it but only when i change to 50 HZ mode

badinsults
11-24-2009, 08:38 PM
yeah but terranigma you need a system that can play PAL games though even with this thing.
I have a 50/60hz modded system so I can play it but only when i change to 50 HZ mode

Not if you use this patch:

http://www.romhacking.net/hacks/541/

Mitch
11-24-2009, 09:25 PM
I discussed this with the author of NSRT, and though he states that the ROM image needs to be padded, the latest version of NSRT does not have the capability to fix the game to be playable on the SNES without glitches. I guess the only option is to play the actual cart!

OK, so what you are saying then is that it is a bad dump.

While Jeopardy isn't a terribly exiciting game I am more interested in whether there was a bug in the SNES PowerPak or not. If it was a bug then it should be reported as it might affect other games. Since it seems to be a bad dump, it's not a big deal.
Though I'll have to keep an eye out at flea markets for Jeopardy now and see if I can redump it. :angel:

Mitch

badinsults
11-24-2009, 10:12 PM
OK, so what you are saying then is that it is a bad dump.

While Jeopardy isn't a terribly exiciting game I am more interested in whether there was a bug in the SNES PowerPak or not. If it was a bug then it should be reported as it might affect other games. Since it seems to be a bad dump, it's not a big deal.
Though I'll have to keep an eye out at flea markets for Jeopardy now and see if I can redump it. :angel:

Mitch

The ROM image is not bad, it is just that the flash cart doesn't have support for mirroring, which Jeopardy appears to require.

Mitch
11-25-2009, 12:03 AM
The ROM image is not bad, it is just that the flash cart doesn't have support for mirroring, which Jeopardy appears to require.

OK, so why are we talking about patching the ROM if it's a bug in the PowerPak?

Mitch

badinsults
11-25-2009, 12:46 AM
OK, so why are we talking about patching the ROM if it's a bug in the PowerPak?

Mitch

Because padding the ROM is essentially the same as mirroring.

Either way, things won't get fixed unless one of those two things happen.

renejr902
11-25-2009, 12:59 AM
i just bought this snes powerpak too the 20th november. always in processing. Cant wait to play star ocean and seiken 3 (secret of mana 2)

so all games in pal format (E) dont work on a US/Canada snes powerpak ?

Icarus Moonsight
11-25-2009, 01:32 AM
i just bought this snes powerpak too the 20th november. always in processing. Cant wait to play star ocean and seiken 3 (secret of mana 2)

so all games in pal format (E) dont work on a US/Canada snes powerpak ?

No. They won't work properly on a US/JPN NTSC 60hz system, unless the roms are patched. Evan posted a link 5-6 posts up you should look at...

jeffg posted that has a modded system with a 50/60hz switch and it has been working for him.

badinsults
11-25-2009, 01:45 AM
It isn't so much that the PAL games won't work, it is just that they will play about 20% faster than they should, and there is a strong possibility that there will be graphical glitches. Some games also have copy protection that might prevent them from working with the NTSC lockout chip.

Troglodyte
11-25-2009, 09:26 AM
Perhaps it requires a certain version of the lockout chip.
That doesn't seem to make much sense to me, in Jeopardy!'s case, as the game boots up and runs?
Wouldn't it just check for the lockout chip once, at boot time, and then
refuse to run at all? Rather than just run, but with graphical problems.


Because padding the ROM is essentially the same as mirroring.

I think I understand now; you must be referring to memory bank mirroring or something along those lines. I speculated earlier that the Jeopardy! game used a different method of reading and writing to the memory here:


I assume, but have no way of confirming, that the Hi-Res mode trick, changes the way the memory addressing / speed of accessing the RAM is achieved.

However, what I still would like to understand, is how you know that this game does in fact use mirroring, and why it does it. In other words, what advantages do it give to an SNES game developer?

I'm not attacking your knowledge at all, I am just a person that has always been interested in low level hardware / software tricks. I guess it is because I come from a Computer science background, and have always been interested in electronics and programing since a very young age.

Greg2600
11-25-2009, 10:31 AM
One thing I never understood about RetroZone is their lack of a message board, where users can share these issues, and they or perhaps the programmers can find solutions.

badinsults
11-25-2009, 12:06 PM
That doesn't seem to make much sense to me, in Jeopardy!'s case, as the game boots up and runs?
Wouldn't it just check for the lockout chip once, at boot time, and then
refuse to run at all? Rather than just run, but with graphical problems.



I think I understand now; you must be referring to memory bank mirroring or something along those lines. I speculated earlier that the Jeopardy! game used a different method of reading and writing to the memory here:



However, what I still would like to understand, is how you know that this game does in fact use mirroring, and why it does it. In other words, what advantages do it give to an SNES game developer?

I'm not attacking your knowledge at all, I am just a person that has always been interested in low level hardware / software tricks. I guess it is because I come from a Computer science background, and have always been interested in electronics and programing since a very young age.

Really, my knowledge of of SNES hardware is very limited. I was asking Nach, who created NSRT and is one of the developers of ZSNES. I suggest asking him yourself if you have any technical questions. He has an IRC channel on Freenode at #nsrt.

Leo_A
11-25-2009, 12:55 PM
One thing I never understood about RetroZone is their lack of a message board, where users can share these issues, and they or perhaps the programmers can find solutions.

The NESDev forum seems to be their unofficial forum where such discussion and interaction takes place.

http://nesdev.parodius.com/bbs/index.php

akgameboy
11-25-2009, 07:01 PM
So I've found some games that I think have incompatibility issues.

Can anyone confirm that these won't work (they don't work on my Powerpak):

1.Jeoparady! (Doesn't work me either. But I have the cartridge.)
2.Family Feud (Made by the same makers of Jeoparady, so I'll have to get the cartridge.)
3.WWF Raw
4. Sanrio World Smash Ball

I've found some more that do not work, but I do not remember what they were.

Greg2600
11-25-2009, 07:56 PM
The NESDev forum seems to be their unofficial forum where such discussion and interaction takes place.

http://nesdev.parodius.com/bbs/index.php
Oh, didn't know that. Thanks.

PS: The price went up to $135.

Mitch
11-25-2009, 08:47 PM
So I've found some games that I think have incompatibility issues.

Can anyone confirm that these won't work (they don't work on my Powerpak):

1.Jeoparady! (Doesn't work me either. But I have the cartridge.)
2.Family Feud (Made by the same makers of Jeoparady, so I'll have to get the cartridge.)
3.WWF Raw
4. Sanrio World Smash Ball

I've found some more that do not work, but I do not remember what they were.

When you say they don't work do you mean they crash have graphic glitches or what?

For me Jeopardy had moderate graphic issues but was still fully playable.
I'll test the others on your list and see how they work for me.

Mitch

akgameboy
11-25-2009, 09:15 PM
Jeoparady freezes right after the "GameTek Presents" screen. The others won't load at all. I hit Start Game on the Powerpak and it just goes to a black screen. I've used multiple roms too, so I don't think an unclean rom is the problem.