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Damaramu
07-24-2010, 05:29 PM
*New Captivate 2011 News!*

Capcom has released a slew of pics and two new vids (one cinematic, one gameplay) for Street Fighter X Tekken!

http://www.damaramu.com/wp-content/uploads/2011/04/sfxtekken-211x300.jpg


http://img.photobucket.com/albums/v163/Damaramu/b79ca313d7474695a8adfda2a553ca92.jpg

http://img.photobucket.com/albums/v163/Damaramu/3f33d00b8370061a61e93b20bdff4417.jpg

http://img.photobucket.com/albums/v163/Damaramu/f1096b473acb9137a62d1ea3e2f76ce8.jpg

News (http://www.damaramu.com/new-street-fighter-x-tekken-info-from-captivate-2011.html)


*Update*

New pics of "Tekken-ized" Ryu have surfaced!

http://img217.imageshack.us/img217/5240/500xtekkenxstreetfighte.jpg

http://img443.imageshack.us/img443/6498/500xtekkenxryu.jpg

http://img842.imageshack.us/img842/5379/500xtekkenxryu2.jpg




Each company will be making their own version of the game, with Capcom's running off the SFIV engine and Namco's will play Tekken style.

Watch the trailer here: http://www.youtube.com/watch?v=i9EpHRdlI3M&hd=1
"Gameplay" footage here: http://www.youtube.com/watch?v=N6U7jZ-qMfI

kupomogli
07-24-2010, 06:14 PM
I don't really think Street Fighter and Tekken sound good together. Virtua Fighter x Tekken would be better

Tekken is supposedly more of a realistic fighter where as Street Fighter is unrealstic, throwing fireballs, etc. Obviously Tekken has unrealstic character designs, but a realistic fighting engine. As for why pairing it with Virtua Fighter. Why not pair it up with the best fighting engine?

SegaAges
07-24-2010, 06:17 PM
I don't really think Street Fighter and Tekken sound good together. Virtua Fighter x Tekken would be better

Tekken is supposedly more of a realistic fighter where as Street Fighter is unrealstic, throwing fireballs, etc. Obviously Tekken has unrealstic character designs, but a realistic fighting engine. As for why pairing it with Virtua Fighter. Why not pair it up with the best fighting engine?

You spoke the truth there. I love the VF series (strange how that works), and as far as I have known, VF's biggest rival has always been Tekken. Sure, Soul Calibur would put on some fine competition as well, but me growing up, I always had the latest VF game, while the Playstation guys would always have the newest Tekken game.

Tekken vs Virtua Fighter would be awesome

EDIT: This is easier than making a new thread. Sega and Namco have teamed up once before, so teaming up again, but this time with their game characters would be even better:
Triforce Arcade (http://www.system16.com/hardware.php?id=545)

Damaramu
07-24-2010, 06:32 PM
I agree also. I always longed for a new Fighters Megamix game. Picture a collaborative between SEGA and Namco properties. Hell, if you could finagle it, throw in DOA characters!

Anyway, it's a strange match up, but I think it'll be fun.

Dangerboy
07-24-2010, 06:40 PM
"Obviously Tekken has unrealstic character designs, but a realistic fighting engine...

Fuck. No.

Any game engine where you can juggle a human being with your single fist or leg 5 times in the air is. not. realistic.

Bushido Blade is about the only realistic fighter there is.

If there's any disparity, it's street fighter in it's current form is more comical / light hearted, and Tekken is more serious in the story elements. I think the Tekken characters melded in quite nicely to the SSF4 engine. Can't wait to see them in action.

Maybe one of them can finally kill Zangief.

HappehLemons
07-24-2010, 07:01 PM
this is simply amazing

Cloud121
07-24-2010, 08:35 PM
Street Fighter IV is the first/only Street Fighter game I've ever had a huge distaste for, and I loathe Tekken... Yeah.... Terrible idea.

Capcom vs SNK 3 please. Running off NAOMI/Atomiswave of course.

A Virtua Fighter/Dead or Alive would be the best crossover to go with, due to the similarities in the fighting engine.

Jorpho
07-24-2010, 08:42 PM
This is getting just a little bit out of hand. The death knell for originality rings yet again, etc.

But then, having never actually seen much of SFIV in action, I can't really comment.

kupomogli
07-24-2010, 08:43 PM
A Virtua Fighter/Dead or Alive would be the best crossover to go with, due to the similarities in the fighting engine.

Or this. I'd buy both Virtua Fighter x DoA and DoA x Virtua Fighter.

heybtbm
07-24-2010, 08:43 PM
So this was the "big secret". I'd say it qualifies.

The 1 2 P
07-25-2010, 02:10 AM
I'm definitely interested in this one. Hopefully they make this a tag team fighter like Capcom's other pairings.

Tron 2.0
07-25-2010, 03:57 AM
Afther watching the trailer for it i don't know.It doesn't look bad so far...but i see it as a odd line up.Though i was hoping for a new (darkstalkers) finally and capcom has left the serise in limbo for to long now...

Though the most i'm excited for is SFIII Third Strike being released again with online play.

SamuraiSmurfette
07-25-2010, 04:36 PM
Meh. I'm sure I'll buy both versions. Sounds fun enough :)

c0ldb33r
07-25-2010, 08:21 PM
Capcom vs SNK vs DOA

That's what we need.

I love Capcom vs SNK 2.
I love boobs.
It'd sell millions.

Tsukinikawatte
07-25-2010, 11:30 PM
Namco and Capcom have a history together, not sure if there is something more recent then NamcoXCapcom, though.

betamax001
07-26-2010, 01:04 AM
Screw realism, I love Street Fighter and Tekken alot so these should be fun. Sure I will suck at them but I have will have a fun time getting my ass handed to me.

Peonpiate
07-26-2010, 04:40 PM
What did they do to Chun-Li in those pics ? They couldnt make her Fuglier if they tried. And as far as the games go, Im leaning towards the Capcom rendition myself. Tekken is great, but I never was a fan of its fighting engine.

Policenaut
07-27-2010, 12:06 AM
Though the most i'm excited for is SFIII Third Strike being released again with online play.

I am really exited for 3S as well, the game is truly a masterpiece.

staxx
07-27-2010, 01:32 AM
Game sure looks fun though we will have to wait a while.

Crazy Ideas:
Samurai Shodown 3D X Soul Calibur
Tobal X Virtual fighter
Tobal X Tekken
Rival Schools X Street Fighter
Dream Fighters TV X Super Smash Brothers
BlazeBlu X Samurai Shodown
Guilty Gears X Street Fighter
Super Smash Brothers X Street Fighter or Tekken ^_^
Ikkitousen X Dead or Alive Beach Volley Ball
Ikkitousen X Rumble Rose

G-Boobie
07-27-2010, 04:32 AM
What did they do to Chun-Li in those pics ? They couldnt make her Fuglier if they tried. And as far as the games go, Im leaning towards the Capcom rendition myself. Tekken is great, but I never was a fan of its fighting engine.

That's just SF4 Chun. Not her finest outing, I suppose.

If you watch the gameplay trailer, you start to see hints of where the game MIGHT be heading. Ryu does what appears to be a CvS2 style roll on wake up. Dual "ultras", vs. game style, though no tagging a partner in occurs. The movement isn't as manic and weird as the vs. games, and has a faster more aggressive approach to play than the SFIV series. This is all assuming that what we saw is actually indicative of the final game, which according to Capcom, won't even be out until 2012. So basically, who knows.

While we're on the subject, Namco says that their version will ship "sometime" after Capcom's version. We've got a while to wait, which is wonderful: SSFIV, MvC3, Blazblue CS and Arcana Hearts 3 is enough to deal with for a year or two.

Damaramu
07-27-2010, 06:07 AM
Here's a better video of the game in action: http://www.youtube.com/watch?v=N6U7jZ-qMfI

kupomogli
07-27-2010, 07:14 AM
Good thing it's Street Fighter style rather than Marvel vs Capcom style. Atleast we know the game isn't going to be absolute garbage.

Also. If I was Namco Bandai, then I'd release it before Marvel vs Capcom 3 and Street Fighter vs Tekken. What happens when Namco decides to release it after and all the fighting game hype dies down because the market has been flooded with Capcom milking their Street Fighter franchise to extreme levels as of late? I'd say they should release it first to capitalize on the Street Fighter x Tekken name before Capcom gets a chance to with both MvC3 and Street Fighter x Tekken.

Nirvana
08-10-2010, 01:26 AM
Street Fighter x Tekken, I'm totally hyped up for. Honestly, the gameplay footage looked pretty sweet. Tekken characters going into the SF universe can be done easily, as adding/subtracting moves from Tekken characters shouldn't be too hard. Also, since practically none of them have projectiles, it wouldn't be too hard to give them one either. I can't wait to bust out the Cammy/Nina Williams team XD

Tekken x Street Fighter, on the other hand...seems kinda weird. Tekken characters to SFIV engine is not as complicated as SF characters to the Tekken engine. I can't see how characters like Dhalsim or C Viper can translate into the Tekken universe, so I can see characters like them getting omitted. I'll be interested in this game though, since my real life friends don't have interest for 2D fighters, so they stick with Tekken.

SegaAges
08-10-2010, 01:57 AM
Here's a better video of the game in action: http://www.youtube.com/watch?v=N6U7jZ-qMfI

That actually looks awesome. I am hoping it turns out well and not just a rehash with more characters done to milk the SF franchise

Damaramu
08-19-2010, 11:36 AM
*Update*

New pics of "Tekken-ized" Ryu have surfaced!

http://img217.imageshack.us/img217/5240/500xtekkenxstreetfighte.jpg

http://img443.imageshack.us/img443/6498/500xtekkenxryu.jpg

http://img842.imageshack.us/img842/5379/500xtekkenxryu2.jpg

Mimi Nakamura
08-19-2010, 01:17 PM
The Tekken series has no interesting characters though!

hbkprm
08-19-2010, 02:16 PM
i think the 2 games are smart moves

kedawa
08-19-2010, 09:52 PM
I wasn't too excited at first, but the gameplay footage is very promising.
Given that these are the two dominant fighting game franchises right now, it makes sense to do a crossover.
The fact that the two games are so different really is what makes both crossover titles worthwhile. Even though no gameplay has been shown for Tekken X Street Fighter, it's safe to assume that Namco won't just make a second rate copy of Capcom's effort the way SNKP did with SVC Chaos.

HappehLemons
08-19-2010, 10:14 PM
Source (on the ryu model for tekken :p)? Looks awesome!

Damaramu
08-20-2010, 02:14 PM
Kotaku article with Yoshinori Ono (SF producer):


One is a fighting game of joystick precision, the other of rhythmic button tapping: Finding a way to meld those two styles is perhaps Capcom's greatest challenge with Street Fighter X Tekken.

"Ultimately what we are heading for is a Street Fighter game, so everyone will have Street Fighter-esque moves," said Capcom producer Yoshinori Ono. "The Tekken characters will be entering the Street Fighter world, so they will play like Street Fighter characters but their moves will be Tekken style."

But accomplishing that isn't as simple as creating a new set of moves for players controlling the Tekken characters. Like Street Fighter, the Tekken fighting franchise has a very distinct style of control.


I pointed that out to Ono. How will Capcom bring over the rhythmic button tapping moves of a character like Law, who can deliver blistering kicks by tapping through a series of buttons, without losing that sense of flow and timing, I asked?


Ono says he was worried about that too initially. He plays Nina, another character who relies on tapping a variety of buttons in rhythm to deliver a flurry of attacks.


"When I was going through all of these moves for Nina I thought 'I've seen this somewhere before," he said. "It boiled down to Darkstalkers. In Darkstalkers we have chain combos: Light, light, medium, medium, hard, hard. That is a Capcom version of that rhythmic input command."

Once Ono made that connection, he said, he saw the potential.


"We see great possibilities in these two mixing up," he said. "In that same sense, like how chain combos are used to play Tekken, we'll bring back Nina and Law's (If law is in the game) into Street Fighter X Tekken, incorporating that chain combo style."


While Ono is excited about the project, there's one other project he'd rather be working on: A revist of fighter Darkstalker.


I asked Ono why, since he's been talking about making a new Darkstalker for so long, did he decide to pitch a Street Fighter, Tekken game.


Ono said he didn't expect the higher-ups at Capcom and Namco to approve the game so quickly.


Tekken director Katsuhiro "Harada and I are good friends," he said. "We know each other fairly well, have meals together, eat yakitori, and talk about doing a game together. We used to have this conversation all of the time."


Ono said that once Street Fighter IV launched, and brought with it a resurgence of interest in the fighting genre, he and Harada started talking about making a game together again.


"We decided to bring it up to our management but we thought the discussion was going to go on forever," he said. "We were expecting them to have a long discussion over years and years, but as soon as they had a one high management meeting together, they just stood up and shook hands two seconds after the meeting. That was the moment the decision to make this game was made. I was a bit shocked."


Ono said he had very mixed emotions about how quickly the game was approved by both companies because he still hasn't gotten approval for his pet project: A Darkstalkers remake.


"We have a weekly meeting with (Capcom's Keiji) Inafune," he said. "I bring Darkstalkers up every week and Inafune has still yet to approve it... but I'm going to continue doing it.


Ono says he's so interested in making games like Street Fighter X Tekken and Darkstalkers not just because he's a fan of the games, but because he's a fan of the fighting game genre.


"Street Fighter X Tekken," he said, "is part of a grand scheme of making fighting games the biggest genre of all time."
Source (http://kotaku.com/5617635/the-art-of-blending-tekken-with-street-fighter)

HappehLemons
08-20-2010, 11:08 PM
Kotaku article with Yoshinori Ono (SF producer):

Source (http://kotaku.com/5617635/the-art-of-blending-tekken-with-street-fighter)



Sorry, I was talking about the Ryu model developed for the Tekken engine not the game itself.

Damaramu
08-21-2010, 07:52 AM
That was an update, not a response to your previous request, sorry.

Those pics were released on Kotaku as well.

Damaramu
04-12-2011, 12:08 PM
*New Captivate 2011 News!*

Capcom has released a slew of pics and two new vids (one cinematic, one gameplay) for Street Fighter X Tekken!

http://www.damaramu.com/wp-content/uploads/2011/04/sfxtekken-211x300.jpg

http://img.photobucket.com/albums/v163/Damaramu/b79ca313d7474695a8adfda2a553ca92.jpg

http://img.photobucket.com/albums/v163/Damaramu/3f33d00b8370061a61e93b20bdff4417.jpg

http://img.photobucket.com/albums/v163/Damaramu/f1096b473acb9137a62d1ea3e2f76ce8.jpg
News (http://www.damaramu.com/new-street-fighter-x-tekken-info-from-captivate-2011.html)

The 1 2 P
04-12-2011, 07:11 PM
I had forgotten all about this game. I'm honestly much more excited about Tekken Tag Tournament 2 but I'll keep this one in my sights as well.

Nirvana
04-13-2011, 01:10 AM
After seeing the footage today, I'm pretty damn excited for it. My initial thoughts were that this game didn't give you the ability to select individual characters; instead you picked already made teams, like Ryu/Ken and Kazuya/Nina Williams. Hopefully that's not the case.

The added characters are pretty excellent, I'm happy to see Guile in there. To be honest though, I just really want them to add Cammy or Crimson Viper from the Street Fighter side and Hwoarang from the Tekken side.

G-Boobie
04-13-2011, 04:06 AM
It looks like they're adding elements of Tekken into the 2D Street Fighter style play: the combos are VERY VERY deliberate, and you have the Tekken ground juggle/OTG thing. Looks like fun!

I'm hoping against hope that there isn't some comeback mechanic shenanigans built in. I'm getting tired of those.

Damaramu
04-13-2011, 03:57 PM
Yeah, I'm hoping for more characters. I was surprised that Rufus wasn't present. I'm looking forward to Rufus vs. Bob battles!

WanganRunner
04-13-2011, 04:14 PM
Tekken without "-> -> X" isn't Tekken, IMO.

I don't want to play Tekken with SF controls.

Damaramu
04-13-2011, 05:10 PM
A write-up I read from a guy who was at Captivate 2011 and played SFxT said Tekken characters control like their usual selves. I'll see if I can find that write-up.

kupomogli
04-13-2011, 05:22 PM
A write-up I read from a guy who was at Captivate 2011 and played SFxT said Tekken characters control like their usual selves. I'll see if I can find that write-up.

So Tekken characters have about 20 times the attacks that Street Fighter characters have?

Damaramu
04-13-2011, 05:26 PM
This isn't from the exact article I read, but it's close to it. In regards to the control scheme, Yoshinori Ono stated:

The classic Capcom and Namco fighting games share a few similar features, but they differ in one fundamental way: Street Fighter's combat is built around a six-button attack system whereas Tekken's moves and combos are based on just four buttons. Instead of simply building a new set of controls for the Tekken fighters -- though that's been done as well -- Ono and the development team simply included the option for players of using Tekken characters with only the four attack buttons they've become used to. It seems there will be more as well, but again-- there's nothing revealed just yet.

"When it comes to lowering the barrier of entry... into the game for Tekken players, it all starts with the controls," Ono explained. "I touched on the idea of using the four-button combos that traditional Tekken players are used to [during the demo earlier]. That's a big part of it, but there are other elements too that that I'd like to save until the next phase of our discussion [of the game]."Source (http://www.g4tv.com/games/xbox-360/64359/street-fighter-x-tekken/articles/74205/street-fighter-x-tekken-first-look-preview/)

Also, regarding the character roster:

"I think that 10 that we revealed today give you a pretty good idea of the direction we're headed, the kind of flavor we're after. I will also give you this hint: we showed this many characters, [but] the grand total is going to be significantly larger. We really are just scratching the surface here. So if your favorite hasn't been announced yet, do not despair."

Nirvana
09-14-2011, 12:15 AM
Hopefully I'm not the only one who's been following what Capcom has been updating us with for Street Fighter x Tekken!

At Tokyo Gameshow, they revealed several trailers, but this one condenses a lot of vital information:

http://www.youtube.com/watch?v=PPaM55ayBvA&feature=player_embedded

I'm really happy that there's an online training mode. My friend and I have been waiting for something like this since HD Remix, and we're gonna be in it 24/7 upon the game's release. Scramble mode looks hilarious. I think I'll have fun with that too, although I won't take it too seriously.

There's so many teams I want to make...Cammy is the mainstay though. I'm gonna find out who works with her the best, although I'm so tempted to just team her with my Tekken main, Nina. I had a lot of success with Poison at the build they had at Evo, although I'm sure a lot has changed since then.

What do you guys think so far?

The 1 2 P
09-14-2011, 12:40 AM
What do you guys think so far?

I have watched about six different trailers on Xbox Live over the last two weeks and it looks very impressive. However, I'm really going to have to step my game up if I want to compete with those Capcom characters. They have an advantage with their projectile attacks unless something gets added to the Tekken side.

I'm still alittle more pumped for Tekken Tag Tournament 2 but this game is coming out first so I might as well get my Tekken fix in where ever I can.

G-Boobie
09-14-2011, 01:49 AM
Don't worry about fireballs: plenty of Street Fighter characters have no projectile and do just fine.

So far it looks good. I'm waiting for the inevitable comeback mechanic reveal though.

Nirvana
09-16-2011, 12:28 AM
They introduced Pandora mode, but apparently it's in its own "mode," hopefully meaning it isn't in a standard versus match. It didn't really look that powerful anyway.

Damaramu
09-16-2011, 07:58 AM
I love that they're still revealing characters. This game will have a monster roster list!

Kitsune Sniper
01-26-2012, 09:27 PM
We have Mega Man!

... Sorta!


http://www.youtube.com/watch?v=_MFkGo-hsCY

AMERICAN Mega Man! I hope there's a Guts Man color scheme. And Pac-Man is using a Mojikun mech!

The 1 2 P
01-26-2012, 09:42 PM
We have Mega Man!

... Sorta!


http://www.youtube.com/watch?v=_MFkGo-hsCY

AMERICAN Mega Man! I hope there's a Guts Man color scheme. And Pac-Man is using a Mojikun mech!

Thats not Mega Man, it's a fat white guy in a blue and yellow suitLOL Also, why is Pacman exclusive to the PS3/Vita?

kupomogli
01-26-2012, 09:56 PM
If Bryan Fury ends up making the list, he hasn't yet, but it would then have my favorite characters from both games. Mega Man looks pretty cool. Reminds me of those Mario and Luigi pictures. Pac Man reminds me of the Kool Aid man.

Kitsune Sniper
01-26-2012, 09:56 PM
Thats not Mega Man, it's a fat white guy in a blue and yellow suitLOL Also, why is Pacman exclusive to the PS3/Vita?http://upload.wikimedia.org/wikipedia/en/d/dd/Mega_Man_1_box_artwork.jpg

Maybe they're going to add exclusive characters on the 360 side, who knows.

The 1 2 P
01-26-2012, 10:06 PM
http://upload.wikimedia.org/wikipedia/en/d/dd/Mega_Man_1_box_artwork.jpg

That guy isn't even fat. But I knew what you meant before because you clearly stated "American" Mega Man.


Maybe they're going to add exclusive characters on the 360 side, who knows

That would be cool if they went the Soul Calibur route and gave each platform exclusive characters but I have a feeling they are favoring Sony on this one.

G-Boobie
01-27-2012, 09:15 AM
Welp, looks like Rolento and Juri for this guy.

With a side of fat Mega Man.

Mr Mort
01-27-2012, 09:16 PM
Ugh, I'm not at all happy about this gem nonsense, I want nothing to do with it. Having to learn/remember each character's moves & properties is enough, don't throw these stupid gems and their requirements/effects into it too.
You can also throw game balance right out the window. Never mind if one gem/character combination will be found to be dominant, some of the gems can only be obtained through retailer pre-orders, and others will be dlc. Unless all players have access to all the same gems at the same time, there is no way in hell the game will be balanced. It would be akin to one player in CvS2 having more grooves than the other, or one player in SFA3 having more ISM's than the other.
They must put in an option to disable the gems in all modes of play (online and offline), or I will seriously reconsider buying this game. Don't force me to play with those stupid gems or tolerate other players using them on me, please.

Nirvana
01-28-2012, 12:56 AM
Initially, the whole gem ordeal sounded like balance can be an issue, especially since each distributor seems to be getting different gems. I'm still willing to give it a chance, though. Recently, Mike Ross and Aris said that when they were playing it, it seemed like the gems didn't play a big role. However, I'm thinking that this is possibly because they didn't know how to take full advantage of the game, since...well, the game isn't even complete yet! I just hope it isn't gamebreaking.

When I saw Mega Man, I couldn't help but laugh. I'm a huge Megaman fan, and I find it hilarious. Ono said that he spoke with Inafune last year about putting "Horrible Box Art" Megaman in the game, and they both liked the idea; it's not like it was a spit in the face towards Inafune. I just wish he wasn't PS3 exclusive.

I'm really excited for this game because I have a ton of team ideas. Hopefully Capcom doesn't mess this one up.

G-Boobie
01-28-2012, 02:04 AM
Initially, the whole gem ordeal sounded like balance can be an issue, especially since each distributor seems to be getting different gems. I'm still willing to give it a chance, though. Recently, Mike Ross and Aris said that when they were playing it, it seemed like the gems didn't play a big role. However, I'm thinking that this is possibly because they didn't know how to take full advantage of the game, since...well, the game isn't even complete yet! I just hope it isn't gamebreaking.

When I saw Mega Man, I couldn't help but laugh. I'm a huge Megaman fan, and I find it hilarious. Ono said that he spoke with Inafune last year about putting "Horrible Box Art" Megaman in the game, and they both liked the idea; it's not like it was a spit in the face towards Inafune. I just wish he wasn't PS3 exclusive.

I'm really excited for this game because I have a ton of team ideas. Hopefully Capcom doesn't mess this one up.

Yeah, I'm not worried (yet) about the gems: people played CvS2 competitively for years, and there were some weird issues with ratios and stuff. We'll see.

Plus, Ono said there's going to be a downloadable "tournament mode" without gems soon after launch, so if the gems make things too crazy, there's always that option.

Frankie_Says_Relax
01-28-2012, 11:00 AM
US Cover Art Mega Man is fucking fantastic. I'm sold.

I've gotta say, I absolutely love the fluidity of the animations in this one considering the speed that the matches seem to run at ... makes MvsC3 seem choppy in comparison.

Nirvana
01-28-2012, 01:41 PM
Yeah, I'm not worried (yet) about the gems: people played CvS2 competitively for years, and there were some weird issues with ratios and stuff. We'll see.

Plus, Ono said there's going to be a downloadable "tournament mode" without gems soon after launch, so if the gems make things too crazy, there's always that option.

Nice! I actually didn't even hear about that tournament mode. I'm watching Cross Counter now, and Mike Ross is strengthening the point he made about the gem system being pretty well balanced. For example, he said that the auto block gem not only makes you lose meter, but you get a 10% damage reduction when it gets activated. That's pretty fair, imo.

(Edit: Ugh, the further I get into the episode, the more that the gems seem goofy! Some boost gems can last up to 20 seconds...that's a pretty long time O_O But like we said, it's all speculation at this point...)

As far as other features go, I hope the netcode is good. They haven't gone over too many details about it, but they said it's a brand new netcode that they haven't used in previous fighting games.

What characters are you guys looking to use?

Mr Mort
01-28-2012, 02:13 PM
What characters are you guys looking to use?

For me, it's Rolento, Guile, and Hwoarang,
Rolento is who I'm most excited to play. I was really hoping he would be in SSFV.

G-Boobie
01-28-2012, 02:18 PM
For me, it's Rolento, Guile, and Hwoarang,
Rolento is who I'm most excited to play. I was really hoping he would be in SSFV.

WORD. I love Rolento: he's SO annoying. I play Blanka in SFIV because there is no Rolento. If they put Blanka in there, I'd be pretty much guaranteed to ruin everyone's day.

Second most annoying character in SFIV is Juri, and I'm hoping she's not worthless in this game, so I'm going with her. Rolento Juri, "Team You'd Better Guess Right".

SpaceHarrier
01-30-2012, 02:10 AM
I'll take obese, middle-aged american box-art Mega Man over that Volnutt abortion from Tatsunoko vs. Capcom any day. Still, I can't help but think Capcom is straight trolling us (classic) Mega fans.

kupomogli
01-30-2012, 02:20 AM
Plus, Ono said there's going to be a downloadable "tournament mode" without gems soon after launch, so if the gems make things too crazy, there's always that option.

Why after launch? So they can guarantee a release of Super Street Fighter x Tekken that has the additional tournament mode included on disc? It's not like this is anything knew and we all know something like this would happen, but this bit of info has just changed my mind on picking the game up until a next revision is released. Not like I was going to pick this up for more than $30 anyways, but I was still interested.

G-Boobie
01-30-2012, 02:35 AM
Why after launch? So they can guarantee a release of Super Street Fighter x Tekken that has the additional tournament mode included on disc? It's not like this is anything knew and we all know something like this would happen, but this bit of info has just changed my mind on picking the game up until a next revision is released. Not like I was going to pick this up for more than $30 anyways, but I was still interested.

Why after launch? Because the tournament players lost their shit over the gem nonsense. I run tournaments, and having to make sure that every gem is on every system just in case someone uses it is going to be a nightmare. Capcom first said that there'd be no way to play without them, and they pay way too much attention to what gets said on Unity and SRK. Thus, tournament mode. Basically, its backpedaling to avoid internet screaming.

As for a super street fighter x tekken... You're probably right. Oh well.

Ryudo
01-30-2012, 02:46 AM
Capcom trolls us Mega Man fans again. Capcom every dayou give me a reason to hate you. Shame used to be my fave developers since Bionic Commando

G-Boobie
01-30-2012, 03:20 AM
Capcom trolls us Mega Man fans again. Capcom every dayou give me a reason to hate you. Shame used to be my fave developers since Bionic Commando

Oh come on. You're sensitive like the skin of a burn victim. Lighten the fuck up. That reads like some kind of whining GameFAQs retard nonsense. Capcom isn't trolling you: they don't know you exist.

But whatevs! I can pretend that employees at a company that doesn't care if I live or die hates me enough to maliciously not include a character I like in a game, too! Or even worse: make it a shitty version of a character, just to make me mad! Well, if DP is becoming GameFAQs, and we're going to play internet fanboy semantics here, then the game is called Street Fighter X Tekken: I don't remember Mega Man rolling with either cast before... Unless it's the Vs. Series, which this isn't. This is the proverbial "new shit." If you don't like it, don't buy it. Also, Mega Man sucks in the Vs. Games. Waste of a slot.

I, for one, as a functional human adult with both a sense of perspective and a sense of humor, thought box art Mega Man was funny and clever. They were going for a nostalgic laugh, and they got it from me and mine. I'm also aware of for really real big boy problems that actually warrant HATRED. Corrupt elected officials, genocide, religious violence against women, the shrinking of the American middle class: not a Fucking video game company that doesn't cater to your insane needs. Get over it.

Ryudo
01-30-2012, 06:02 AM
Oh come on. You're sensitive like the skin of a burn victim. Lighten the fuck up. That reads like some kind of whining GameFAQs retard nonsense. Capcom isn't trolling you: they don't know you exist.

But whatevs! I can pretend that employees at a company that doesn't care if I live or die care enough to maliciously not include a character I like in a game, too! Or even worse: make it a shitty version of a character, just to make me mad! Well, if DP is becoming GameFAQs, and we're going to play internet fanboy semantics here, then the game is called Street Fighter X Tekken: I don't remember Mega Man rolling with either cast before... Unless it's the Vs. Series, which this isn't. This is the proverbial "new shit." If you don't like it, don't buy it.

I, for one, as a functional human adult with both a sense of perspective and a sense of humor, thought box art Mega Man was funny and clever. They were going for a nostalgic laugh, and they got it from me and mine. Get over it.


Thanks for being childish and making personal attacks like your buddies..reported.No class no etiquette. Ever heard treat others how you want top be treated? It appears not. That or internet Anonymity let's you hide behind a screen to bully as you please. . Also you're right they don't know Mega Man fans exist otherwise they would not be this stupid.
http://www.screwattack.com/news/community-showcase-elmos-rants-megaman-vs-capcom-3-fate-two-games

Remember ScrewAttack's Top 10 (well, 5 each) video of Best and Worst things at E For All? (Hell, remember 'E For All'?) If not, you can find it on Gametrailers, and even though the topics are all a few years old, it's still an entertaining watch. One of the 'Top 5' worst things was a booth that was rather hard to understand. The Jazz Booth. It was a bunch of people playing jazz instruments.

That was all we and the ScrewAttack crew could understand.

Silly? Yes. I mean, remember the massive hate and online rants about it? No? Well that's because nobody cared. I mean, who made the jazz booth? What was it promoting? Nobody knows, much less cares. There obviously wasn't a large company behind it, and whatever idea they were promoting is probably given up on. Little companies making little mistakes is little news.

But it's different for big companies. Remember Wii Music?

See what I'm getting at? Little companies, little mistakes. Maybe you were caught reviewing your own game on Amazon, or you thought hiring someone named 'Paul Christoforo' to handle communication with customers was a good idea. But when a big company makes a mistake, people remember it. They get over it, they forgive you, they may even look back on it and laugh, but they remember it.

And Capcom... what the hell are you doing?

First off, just to clarify, do you have any idea what you must have done to make me rant about you even though I don't even own an Xbox 360, PS3, or any games made for consoles newer than the PS2 and GameCube? Admittedly, Marvel VS Capcom 3 is one of the games you have to be aware of as a gamer. You don't have to own it, you don't have to like it, you don't even have to dislike it, you just have to know it exists. Plus, it's a game where you can beat up Wesker as Spider-Man. How can you not love that?

Secondly, right now I must be coming off as someone on the side of the Capcom complainers, and I'm probably not. I'm like 'The Watcher' from the Marvel Universe, except nosy and opinionated. I mean, none of this Capcom shtick affects me in the slightest, aside from blog topics, and I can't say any of the aftermath will involve me either. So I'm just looking on as an outsider, who appreciates the games, but can understand the complaints.

And that leads me onto the final reason I'm bothering to write about something that won't affect me for at least another decade. Do I think Capcom hates Megaman?

Nope.

But do I understand why someone might say 'Yes'? Absolutely! Which means I think it's understandable for a Megaman fan to say 'Capcom hates Megaman'. Which means that something is wrong, considering that Megaman was the Master Chief of the early 90s. In fact, that's a large compliment to Master Chief. Megaman was easily as popular as Mario and Link back in the day, and the positive response from Megaman 9 and 10, as well as financial success, show that there's definitely still an audience for the blue bomber.

So now, let's get onto why it's easy to see why some people could think Capcom is trying to bury the guy.

Step 1) No Show in Marvel VS Capcom 3

As stated before, Marvel VS Capcom 3 is a game people just can't ignore. Some of the most famous names in fiction coming together in one giant brawl. On the Marvel side, you have the Avengers, X-Men, Spider-Man, The Hulk(s), Deadpool, Doctor Doom, and more. On the Capcom side, representatives of Resident Evil, Devil May Cry, Darkstalkers, Ghosts 'n' Goblins, Street Fighter, Bionic Commando, Okami, and more are present. Including characters from the Megaman series! From the very first time the character list was announced, people thought 'That's odd. Tron Bonne and Zero but no Megaman?"

They have reasons to think that's odd. To have side-characters from the francise without having the main character is a little peculiar. Would you have War Machine without Iron Man? Imagine Brawl with no Mario, but Luigi. Would that get people complaining? And all in all, when you think of someone who should represent the MEGAMAN franchise... you think of Megaman, right? The whole series is named after him for crying out loud.

Then again, Capcom were making a few mistakes. Speaking of people they left out of the game, Seth Killian said in an interview, "When you look at characters like Ghost Rider, and Iron Fist, and Black Panther, those are great characters but it's the backstory that makes them. From a gameplay point of view they're all just punchy dudes. We didn't want you to be able to say, 'this guy is just another one of this guy but a little faster or with a different fireball'. So that was the final pass that Capcom took off the Marvel list."

Seth had a valid point - I'd love to see Daredevil in the game, since he's my favourite Marvel character, but I can't imagine what his moveset would be like. Ditto with Moon Knight, The Punisher, Elektra, and many others. However, this made Capcom look a little hypocritical when Iron Fist and Ghost Rider made it into the Ultimate version. For another thing... Ghost Rider? Punchy dude? GHOST RIDER?

Penance punch! Look into my fist!

How can you look at him and think 'Wow, I bet his moveset is just punch punch punch.'? Then again, Capcom's other hesitations came from the problems they imagined incorporating his bike into gameplay. Apparently it took them some time to realise that Ghost Rider has legs. It's understandable with someone like the Silver Surfer, who is barely ever seen without his board, but for Ghost Rider, it makes them look like they're never heard of him before.

Which wouldn't be a problem if they were working on something other than MARVEL VS Capcom 3.

Obviously, there was some confusion. Maybe they were just taking some time to prepare Megaman? I mean, a lot of people wanted to play as him, and some even see him as Capcom's mascot. Plus, he was in Marvel VS Capcom 2, so it's not as if a moveset would be hard to put together, even if it wasn't perfect. DLC came, and still, no Megaman. They managed to redo Jill Valentine's moveset, but insisted that Megaman's would be too difficult. It's seen as a weak excuse for even those who don't care about Megaman's appearance in the game.

To the surprise of few, an updated re-release was on the way, immediately pissing off the people who had bothered to buy the first game. Capcom claimed that the re-release hadn't been intended, and around half of the new features should've been released as DLC for the first game, but the earthquake and tsunami off the coast of Tōhoku had caused various problems for the staff and development. Some thought this was an honest statement and valid reason, others thought it was an excuse for not releasing more DLC, in very poor taste. I would say that Capcom were telling were truth. I might disagree with the way they talk about the character roster, but, sheesh, I don't think they'd do something like that.

But Megaman was in trouble, and Ultimate Marvel VS Capcom 3 was about to cause more.

2) Ultimate Marvel VS Capcom 3: Now with added Trolling!

As the character list was released for the updated version, people were wondering what Ultimate Marvel VS Capcom 3 would bring, and to their credit, Capcom shined. Phoenix Wright, Frank West, and Strider were three of the most-requested characters for the game, and Ghost Rider had a hearty following too. Vergil was popular too, and Nemesis and Firebrand had both been suggested, along with Iron Fist, Doctor Strange and Hawkeye. Nobody had really said anything about Nova or Rocket Raccoon before, but nobody had any complaints once they were announced.

Except about the lack of Megaman.

Megaman had consistently finished near the top, if not at number one, of every fan poll on the internet asking which character you'd like to see in the game. Often more than one version of him was voted for. One poll on GameFAQS had three versions of Megaman in the Top 4 (Megaman X, Classic Megaman, and MEGAMAN.EXE). Clearly, the fans wanted him, and for all their announcements, Capcom had not given any valid reasons for keeping him out of the game.

Then people began to notice things.

Earlier, Megaman was featured in a cameo, during Tron Bonne's character ending. Now, he was also in Iron Fist's. And Thor's. And on a poster in the background of the 'Days of Future Past' stage, which showed various characters who wouldn't be returning in the game on a poster, with 'Slain' or 'Apprehended' written across them. All except Megaman. Nothing was written across him.

When asked about it in an interview with Deadly Bison Entertainment, Seth Killian said, "That poster was just a bit of fun. I know everyone's going nuts over it. We knew they would, to be honest, but you know we were just having a little bit of fun. Don't read too much into it." The problem here being that while I care enough about this whole Megaman thing to write a blog about it, there are more, erm... 'devoted' fans who would kill to see him in the game. Literally. And Capcom specifically put it in knowing that 'everyone's going nuts over it'.

Then again, the poster and the new characters were shown before the game was released, and this is where a problem comes if I want to keep this blog's timeline straight. See, I have more to say on Ultimate Marvel VS Capcom 3, and I'll be coming back to it, but while it was still in development, there was some more rather bad news for Megaman fans, the worst news yet.

3) 'We still care about Megaman!' *Cancel New Megaman Game*

Worst timing ever.

After Megaman's non-appearance in the aforementioned games, it was getting to a point where questions regarding Capcom's feelings toward their unofficial mascot were no longer just the subject of bored people on forums. A few statements were released here and there, but Capcom reassured their fans that even though Megaman wouldn't be appearing in their popular crossover fighter, the character was long from dead.

And then his upcoming game, the long-awaited sequel from Megaman Legends 2, released over a decade ago, was cancelled.

Actually, it's not bad timing at all, it's quite good. If your goal is to persuade people that you are, in fact, trying to destroy the hopes of Megaman fans everywhere. It didn't help that it was cancelled 8 months after Keiji Inafune, creator of Megaman and producer of dozens of respected and beloved Capcom games, had left the company. Truly one of gaming's legendary figures, Inafune let a couple of secrets slip about his time at Capcom, such as when Lost Planet and Dead Rising were rejected during a time when the company wanted to focus on 'at least 70-80%' sequels to games. Inafune got around this by overspending on the demo versions of the games so much so (400%) that it would be a waste to Capcom if they didn't go ahead and complete them, so you can thank him for Frank West.

So Megaman had been left out of a fighting game, left out of DLC, left out of the re-release, and now his only upcoming game had been cancelled. It was tough for Capcom to keep claiming, "Oh no, we really wouldn't want to give you the impression that we don't care about Megaman!" while all of this was going on. Then, another problem came along for Ultimate Marvel VS Capcom 3 - alternate costumes.

As seen far above, both Megaman and Frank West have Megaman costumes. Frank's is a throwback to a costume he could get in Dead Rising, but Zero's has received a little more criticism due to, well, how similarly he now looks to Megaman X, and although that's kind of the point, it also gives off quite a negative message. Want to play as Megaman? Well, play as Zero, give us more money for costumes, and then just pretend.

The obvious problem there is that you're not playing as Megaman. You're playing as Zero dressed as Megaman. This advice is not unlike telling someone, 'Want to have a girlfriend? Well, get your dog, I'll lend you a dress to put them in, and then just pretend.'

It sucks that you're grounded big bro...

Maybe I could be your girlfriend tonight?

That is not the kind of picture you want to be searching for when someone passes by your laptop. Especially when your only defense is 'It's for a blog I'm writing! A blog about Megaman!'

But anyway, if anything, this alternate costume means that the chances of Megaman making an appearance as DLC are pretty much Zero (... see what I did there?) since you can't have a match between Megaman and Megaman-costume Zero. It would look weird. Admittedly, there are people who have thought this since day 1 and are surprised that others still think there's a chance for Megaman to make an appearance, and then there are others who are willing to bet their lives that Megaman will still turn up as DLC. I'm leaning towards the inclination that he will not be appearing in the game.

Still, all Marvel VS Capcom business aside, there has recently been one more occurrence which, depending on who you ask, is either a humourous iteration of the blue bomber, or the final nail in the Megaman coffin.

4) Bad Boxart Megaman in Street Fighter X Tekken

Wow. I mean, wow. You have to applaud Capcom, partly sarcastically, for taking their main mascot, leaving him out of their biggest crossover fighting game twice, cancelling his next game, and then putting him into their next crossover to make up for it. As a portly middle-aged fat man in a costume.

The strangest thing about this is the spectacularly bad timing of what could have been a lot more humourous, not to say that it's not quite funny. A negative portrayal of Megaman is a bit of a laugh, but for it to come after everything the Blue Bomber's been through, or more accurately, hasn't been through and won't be going through in the foreseeable future, to have this... unique addition to an upcoming game is either the best or worst thing Capcom could've done. Heck, if his game hadn't been cancelled and he'd been brought into UMvC3 as DLC or anything like that, then this would be seen the way it was (hopefully) intended, as a joke. Instead, it genuinely looks like Capcom are laughing at Megaman fans, spitting on their own character, and then laughing at the fans some more.

But hey, personally I'm more annoyed at their other inclusion.

Two childhood icons defiled for the price of 1!

Oh lawd. Pac-Man. Why? I know it's not easy to bring old arcade characters to newer games, as most people who played 'Frogger Beyond' will say. But it's not like Pac-Man World 2 and 3 were franchise killers, and I did just finish the surprisingly excellent 'Pitfall: The Lost Expedition', which means that they can be brought back right. But Pac-Man fighting Ryu? What?

But anyway, even though this Megaman cameo was approved by Inafune himself, it still makes Capcom look like they really, really don't want people to like Megaman. It's a series of unfortunate events that culminates in Megaman being left out of a game a lot of people thought he should be in, put into a game a lot of people think he shouldn't be, and in the meantime, his own game has been cancelled.

To summarise, again, do I think Capcom are trying to kill Megaman? Absolutely not! But I think they could use a look through their fan's eyes. True, some of the people complaining about Megaman are the kinds of fans who will immediately find something else to complain about if all their demands are met, and some have such unreasonable expectations that it would be impossible to meet their demands in the first place.

But when Capcom's Senior Vice-President of strategic planning and business development has to directly address the Megaman fans, something's gone wrong. Christian Svensson had this to say to them.

"So to understand you correctly, we can't use Mega Man in any form or make any references (other than as a playable character) without pissing some folks off? I think you need thicker skin. I'd also think as a fan, you should like to see any/all exposure for Mega Man to raise awareness for the brand in any form, even if you personally aren't satisfied by the execution."

While the guy's been hassled by Megaman fans for a long time, the idea that you should be happy to see any exposure for your character to be good is a bunch of crap. I love Tales of Symphonia. If ScrewAttack had a weekly show called 'Destroying copies of Tales of Symphonia', I would not be thinking, 'Wow, I bet this is raising awareness about the game!' And unfortunately for Christian Svensson, whilst some of the fans are unpleasable idiots, there are others who just want to see a character they love placed in a game, and they've had to put up with:

Megaman not being in Marvel VS Capcom 3, or it's updated rerelease, or as DLC, despite various teases.

Megaman's upcoming title being cancelled after reassurances that the character was important to Capcom

And now Megaman's appearance, 'Bad Boxart Megaman' in Street Fighter X Tekken that nobody requested, complete with portrayal as rather odd chubby man.

Capcom are not trying to kill Megaman. But they need to make a little effort to stop looking like they are.

Thanks for reading!

-Elmo 3000

G-Boobie
01-30-2012, 08:13 AM
Thanks for being childish and making personal attacks like your buddies..reported.No class no etiquette. Ever heard treat others how you want top be treated? It appears not. That or internet Anonymity let's you hide behind a screen to bully as you please. . Also you're right they don't know Mega Man fans exist otherwise they would not be this stupid.
http://www.screwattack.com/news/community-showcase-elmos-rants-megaman-vs-capcom-3-fate-two-games

See, this is what I'm talking about! Burn victim sensitive!

I'm going to fix my mistake and get this thread back on track, but before we do: Hi! Welcome to Digital Press! I'm the resident "no tolerance" guy, G-Boobie, and here's why you're wrong!

See, when it comes to community, it's all about context. I can type something like, "Man, I hate it when they cancel Mega Man games!", and the people here who know me understand that, "Hey, G-Boobie is a (surprisingly!) centered and well-reasoned guy! He's speaking with intentional comedic hyperbole, and he doesn't REALLY "hate" anything, here. And if he DOES, then he hates the market conditions that mean that it makes financial sense for a publicly traded company like Capcom to cancel Mega Man games, because even though a hundred thousand people will happily click on an internet petition, that doesn't mean they'll actually buy the stupid game when Capcom releases it."

See, the difference between you and the bulk of the fine folks at Digital Press is that you lack perspective. You WANT a new Mega Man game, and people on the internet say they would buy one, and therefore when Capcom doesn't produce it, you assume that it's some kind of personal affront, like Capcom is intentionally playing with your emotions. This is dumb. Now, if you had said something along the lines of, "I wish Capcom hadn't driven the Mega Man brand so far into the ground that it's appeal was limited to a relative few psychotic internet fanboys", then we'd have ourselves a conversation. But you did not. You provided no context for your "hatred" of Capcom, other than you WANT a new Mega Man game, and, through context, that the (clever and funny!) addition of shitty box art Mega Man to this new fighting game you weren't going to play anyway has somehow offended you. So what. Most of your other posts have this same tinge, this "GameFAQs whiner" taste, and it drives me nuts, because there's no room for joking in it, there's no room for friendly kidding, there's no room for argument, there's no room for anything other than "NUH UH I REPORTED YOU BECAUSE UR MEAN AND ANYWAY CAPCOM IS STUPID EVEN THOUGH I'M CLEARLY NOT QUALIFIED TO MAKE THAT ASSESSMENT." You're no fun, and as the NGF thread clearly demonstrated, you have no clear idea when you're actually being messed with and when someone is just having a bit of fun and you should play along.

(Pro tip: this is the messing with you one.)

You rolled in here and dropped the forum post equivalent of a turd in a punch bowl. Let's look at the quote that sent me off on one of my barely tolerated rants again:


Capcom trolls us Mega Man fans again. Capcom every dayou give me a reason to hate you. Shame used to be my fave developers since Bionic Commando

See there? You added nothing at all to the discussion. Nothing. You showed that you completely missed the point of shitty box art Mega Man: light hearted in-joke humor from a developer that actually tries pretty hard most of the time. You then added (poorly), that every day you hate Capcom more and more, which is not only emotionally unhealthy, but also wildly inappropriate given the stated reason: that is, Capcom giving us a little 'wink' as a bonus in the PS3 version of the game. They are not kidney punching you, or chewing you out like I am right now: they're trying to get you to laugh affectionately. Well: not you, per se. You're clearly unfocused. You didn't even mention the game that the thread is about. You just sort of, "PUKE", and there's a turd in my punch bowl. And it's shaped like a GameFAQs poster.

Anyway, Street Fighter X Tekken will probably be great and man I like shitty box art Mega Man.

Nirvana
01-30-2012, 10:26 PM
I absolutely love Megaman. Seriously, I grew up playing the Nintendo games. When I was 7 years old, my brother bought Mega Man X for pretty cheap, since it had already been out for a few years. I was so fascinated by that game. It's still my favorite game of all time. It used to be tradition for me in high school to beat the game before finals every semester XD I really do have a sentimental connection to the character, so I can't lie; I was a little hurt when Capcom didn't put him in UMvC3. This all sounds silly, but I'm serious! I still like the blue bomber.

That being said, I think the box art Megaman is really funny. Being such a big fan of the character, I appreciate having the silly design in the game. It's a nod to one of the worst box arts in the history of video games. And let's be honest...it's a Street Fighter x Tekken game. Any type of Megaman wasn't expected. Like I said before though; unfortunately it's PS3 exclusive :( I would totally have used him competitively.

I do understand that Capcom hasn't done much with Megaman as of late. And it does suck. But I know for a fact I'll beat Megaman X at least 200 more times in my life time, just because i love that game so much. I can hold onto the past because I can accept the fact that his best days are probably behind him. I'm grateful that Capcom has given me that game.

Az
01-31-2012, 01:42 AM
While I agree the Mega Man inclusion is kinda off putting, you've got to admit the graphical style goes right along with the more "realistic" approach that Tekken has mostly had. He kinda fits right in with the fatass from SFIV and the other fat guy in the Tekken side. I can see classic Mega Man blending in well with all the unrealistic characters in UMvC3, but not SFxT.

I think a more classic Mega Man just wouldn't have went well being that most of the other characters are mostly grounded in reality fighters trying to look realistic as possible. Of course, that with the exception of P-Jack, all the devil characters, and the wooden guy driven my Pac-Man (which really deserves a WTF?)

Realistic option, AFAIK the 360 version doesn't have these jokey characters (nor the InFamous guy) so... vote with your wallet?

The 1 2 P
01-31-2012, 02:16 AM
Realistic option, AFAIK the 360 version doesn't have these jokey characters (nor the InFamous guy) so... vote with your wallet?

I did alittle digging and found out that apparently Capcom tried (http://news.cheatcc.com/Article.aspx?PostID=379875) to get exclusive 360 characters in the game but Microsoft reps couldn't coordinate it in time. And while that explains the exclusive 360 character exclusion it still doesn't explain why Mega Man and Pac-Man are exclusive to Sony's systems. But like you said, vote with your wallet.

kupomogli
01-31-2012, 03:02 AM
Let's vote with our wallet by saying fuck you to all developers who add more content. That'll show them for giving us more for our money.

G-Boobie
01-31-2012, 04:54 AM
Let's vote with our wallet by saying fuck you to all developers who add more content. That'll show them for giving us more for our money.

YEAH!!!!

... Wait...

Seriously though, this comes down to money hats. Sony's been doing this for a while now: a Steam copy of Portal 2 with the PS3 version, Saints Row 2 with the Third, Kratos in MK9, an HD port of Extraction with Dead Space 2, etc. Trying to make up the gap between them and the 360 with exclusive content.

I was just going to pick this up for 360 since that's where most of the local action is, and the PS3 characters will be banned at tourneys anyway, but just to spite the whining internet jerks, I'm switching to the PS3. It affects them not at all, but for some reason its delicious to me anyway.

DylanOZ
01-31-2012, 07:03 AM
I have'nt really played much of the Megaman series, so american NES boxart Megaman doesn't bother me. I like how they've thrown Pacman in aswell :evil:

kupomogli
01-31-2012, 01:14 PM
I was just going to pick this up for 360 since that's where most of the local action is, and the PS3 characters will be banned at tourneys anyway, but just to spite the whining internet jerks, I'm switching to the PS3. It affects them not at all, but for some reason its delicious to me anyway.

Not sure whether the characters are balanced or not, but if they are, then why would they be banned from tournaments? I understand they're on one console but not another, but if someone becomes good with Mega Man, why should he/she be penalized because the other doesn't have access to that content? It's like when certain fighting games were exclusive to arcades only. You wouldn't penalize someone who was able to practice more because they spent more money on the machines practicing. Or another example. Mr. Karate and NESTS Kyo probably aren't banned from KOF13 despite both being DLC. Not everyone wants to pay for DLC the same as not everyone owns and wants to pay for a PS3 and SFxT to play the exclusive characters, but if they're dedicated to being tournament ready, they will.

moggles
01-31-2012, 01:47 PM
Not sure whether the characters are balanced or not, but if they are, then why would they be banned from tournaments? I understand they're on one console but not another, but if someone becomes good with Mega Man, why should he/she be penalized because the other doesn't have access to that content? It's like when certain fighting games were exclusive to arcades only. You wouldn't penalize someone who was able to practice more because they spent more money on the machines practicing. Or another example. Mr. Karate and NESTS Kyo probably aren't banned from KOF13 despite both being DLC. Not everyone wants to pay for DLC the same as not everyone owns and wants to pay for a PS3 and SFxT to play the exclusive characters, but if they're dedicated to being tournament ready, they will.

Because these crossover games are always button-bashers aimed at casual gamers. No depth. They haven't been designed for tournament play, hence why they rarely make it to the arcades.

kupomogli
01-31-2012, 08:22 PM
Buy Now Newegg has Street Fighter X Tekken pre-order (Xbox 360 or PS3) for $45 when you enter coupon code EMCYTZT1116 at checkout. Shipping is free.

Not sure if this is still active, was listed on Slickdeals on 01/29.