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Satoshi_Matrix
05-21-2014, 09:26 PM
I'm looking forward to seeing what happens with unlicensed games, pirates, multicarts, homebrew and flash carts. To me that's far more exciting than the commercial releases because we known from tons of other emulators how those will work.

Stevemede
05-21-2014, 09:42 PM
@Satoshi_Matrix did you ever get right with the people that had problems with you on nintendo age and the racketboy forums? Seems lilke too much of a coincidence that people across multiple board have reported you for scamming them. As i said, i actually know a user on Racketboy who had a transaction with you and said you ripped him off:

http://www.racketboy.com/forum/viewtopic.php?p=584004#p584004

i'll have to contact him to see what came of it. but i wanted to know if you're the same guy that went around cheating people.

And about the retron 5, im also hoping it works with all the homebrews and troublemaker games. i want to try to genesis games too which i never really gave a chance in the past. theres a large library of shmups im anxious to try.

Drclaw411
05-21-2014, 11:43 PM
http://www.ign.com/articles/2014/05/22/retro-console-retron-5-releasing-this-week

7480

JSoup
05-21-2014, 11:52 PM
My response was to some NintendoAge member creating an account for the sole purpose of bashing another user.

You are correct sir and I apologize.

Satoshi_Matrix
05-22-2014, 01:04 AM
Guys, let's please agree to stay on topic here. Ignore the NA troll and move on.

According to IGN, the Retron5 will start shipping tomorrow?

What the hell? I haven't heard this from my Hyperkin contact, and if this is true, why haven't I been notified by the place I placed my preorder? That info seems wrong. Has anyone else who placed preorders anywhere heard anything?

Stoneagegamer?

Atarileaf
05-22-2014, 05:41 AM
I was wondering this too. Hopefully SAG will shed some light. Looking forward to some in depth reviews to help me decide on this thing. Would be nice if the local game store gets some in and has one out as a demo unit to try.

Tanooki
05-22-2014, 09:30 AM
That IGN video is only semi-telling, and it leaves questions. I saw it last night. For the games they ran, the video, audio and control didn't fail to impress. The problem is that they didn't hit upon various other chipped games and weird oddballs on various platforms. Will this thing play the added Famicom channel or the screwy unique Famicom mappers like the Konami VRC2 4 and 6 and any other on cart added audio channels. How about the power base/sms that supposedly works or some of those JP and PAL release games. The filters for the audio and video are nice and it clearly has a good save state that even gives an image where the game was parked. It's hard to say if it dumps the game and leaves it be, or if it makes sure it's in there with checks as it will run about a second after a cart is pulled (consoles will do this with audio on some or still the image for cart systems.)

It blows you have to HOLD the power for like 10 sec just so it turns on, like what kind of dumb call was that? Is this thing entirely stable in how it runs as we all know it's an emulator. Will the beefiest of games like the FX titles(DOOM is most taxing as is Starfox 2) and the SVP chip(Virtua Racing) hold a solid framerate and show and sound no problems in play? What about the SA1, the CX4, SDD1 and exotic SNES/SFC chips?

We know that homebrew is hit and miss. Reprod...bootlegs are too depending if they have a legit checksum or not. That's no loss to any normal gamer, only that niche 1% type of players who would buy this will get butthurt over that because they want to play period games, not new stuff and don't know of it.

I can't wait until someone really hammers this thing.

Satoshi_Matrix
05-22-2014, 11:14 AM
I plan to hammer mine pretty damn hard to answer all those questions are more.

but their video did reveal some things I found interesting at the very least -

-You have to hold the power button for an extended period to turn the thing on? What the hell? What's wrong with simply pressing the button and then letting the thing boot on its own? Is this an Android tablet thing? Someone tell me.

-Battery life confirmed to be 4-5 hours. What the hell Hyperkin?! How is it PS3, Xbox 360, and even Ouya manage to have controllers with a battery life of 40-60 hours and your can't even break double digits?

-Pokemon Red ran on the RetroN5 in Super GameBoy Mode! The IGN guys erroneously said it was GBC mode. That means the emulation isn't simply for GBA and thus backwards compatible. It also incorporates the Super GameBoy. The question remains how it will react to non SGB enhanced GB games and also GBC games that have GBA bonuses like Shantae. That's an exciting question I hope to be the first to answer.

-Notice how long it took to load Minish Cap? That's a 128 megabit game, so taking up to a minute to even play the thing confirms the earlier reveal that the RetroN5 works by dumping the cartridge to ROM and then just running that rather than actually working from the cart.

nusilver
05-22-2014, 11:25 AM
@Satoshi_Matrix did you ever get right with the people that had problems with you on nintendo age and the racketboy forums? Seems lilke too much of a coincidence that people across multiple board have reported you for scamming them. As i said, i actually know a user on Racketboy who had a transaction with you and said you ripped him off:

http://www.racketboy.com/forum/viewtopic.php?p=584004#p584004

i'll have to contact him to see what came of it. but i wanted to know if you're the same guy that went around cheating people.

And about the retron 5, im also hoping it works with all the homebrews and troublemaker games. i want to try to genesis games too which i never really gave a chance in the past. theres a large library of shmups im anxious to try.

HIGHLY, HIGHLY inappropriate.

Satoshi_Matrix
05-22-2014, 04:38 PM
So, Hyperkin posted this on their facebook.

https://scontent-a-ord.xx.fbcdn.net/hphotos-ash3/t1.0-9/p180x540/10360244_684687631566336_6127971635305687517_n.png

So...two weeks.

unless hyperkin means June 6 2015. Also possible.

Atarileaf
05-22-2014, 04:44 PM
You are correct sir and I apologize.

No need to apologize, it's all good :)

stardust4ever
05-22-2014, 04:49 PM
So Minish Cap is 128 Mbits? I have a copy of Shrek 2 on GBA Video. Whopping 88 minute long movie compressed to 32Mbytes @240x160p, unless there's some hidden bankswitch scheme I don't know about. Probably look roachy on the big screen but I don't care. I picked up the cart at my local Game-X-Change with the intention of using it to stress test the Retron5. If it throws a "This game cart is not designed for Game Boy Player" error message, I'll be pissed.

Also glad to see the Retron5 supports SGB mode. Can't wait to play some Donkey Kong, and Kirby Pinball, Lulz...

Atarileaf
05-22-2014, 04:50 PM
-Notice how long it took to load Minish Cap? That's a 128 megabit game, so taking up to a minute to even play the thing confirms the earlier reveal that the RetroN5 works by dumping the cartridge to ROM and then just running that rather than actually working from the cart.

Which again, to me, realistically makes this no different than the Ouya. Just a less convenient Ouya.

Satoshi_Matrix
05-22-2014, 05:49 PM
GBA Videos should play, but they'll look astonishingly bad. I'm not even going to bother with my stress test because I don't own any of those to begin with and I won't buy one just for the purpose of testing.

Atarileaf, you're totally right. That's an apt way of describing the thing. Retron5 - Like Ouya, but less convenient with fewer features and a higher price.

The "load times" (really, extraction of the rom times) concerns me when it comes to GBA games.

It seemed to take upward of a minute to load a 16MB game, which is a very common size for GBA games. The GBA did have a handful of 32MB games like Mother 3. So double that, and you get around 2 minutes to load your GBA cart on the RetroN5. How is this at all advantageous to using the Ouya and the direct rom file? I dunno, non existent load times are a reason I play cart based games. Here you're introducing loading BECAUSE its a cart based game.

Leo_A
05-22-2014, 05:59 PM
Minish Cap is more like 35 seconds in that video. Not great, but far better than a minute for loading.

Kingdom Hearts's cutscenes would provide a good idea of what GBA videos look like while still being a game.

stardust4ever
05-22-2014, 06:13 PM
Minish Cap is more like 35 seconds in that video. Not great, but far better than a minute for loading.

Kingdom Hearts's cutscenes would provide a good idea of what GBA videos look like while still being a game.Mario vs Donkey Kong also had some nice FMV cutscenes, although they are more 2D flash type and less 3D. It says "video codec by _____" when you boot the game, so I know it's FMV. BTW, what's the framerate on GBA video? It would not surprize me if they cut the movie from 24fps to 12fps in order to reduce bandwidth. Maybe I should try dumping Shrek 2 with my Retrode. As far as videos go however, I think PSP got it right, even if it was assinine to buy movies in a proprietary format. It's like the equivalent paying retail for UV codes when the DVD/Bluray is better quality.

Satoshi_Matrix
05-22-2014, 06:17 PM
I'll go to my grave saying that the PSP is the best handheld system of all time, but even I have to admit that UMD Movies were a terrible idea. Even when they were first introduced, I thought it was a terrible idea unless Sony released a cheap UMD movie player for the tv for $20. Doing that might have gave the format a chance, but just like Beta Max, the more common format would have crashed it no matter what. I just think that Sony should have attempted something to save the UMD movie format.

Leo_A
05-22-2014, 06:21 PM
A cheap dedicated UMD player would've been a horrible idea going up against the DVD juggernaut.

They should've just had tv/out capabilities from day 1 with none of the limitations that later PSP's with the feature suffered through (Mixed compatibility depending on cables and tv type, the screwed up windowed aspect ratio of games, etc.).

Cheap video out cables would've provided that capability just fine. Anyone that wanted a dedicated modern optical disc player would've just gone with a DVD player. The value of tv viewing for UMD's was as a secondary feature for the handheld owner for when they're in front of their tv. So video out capabilities would've satisfied that need just fine as it eventually did for UMD videos.

Satoshi_Matrix
05-22-2014, 07:18 PM
Once again this is off topic, so I'll make this my final post on the matter.

The root of the problem was that UMD movies were a flawed idea right from the get go, and nothing could have saved the format when DVDs were cheaper, more feature packed and could be played on any player. I just think that if Sony engineered a small UMD movie player that only did UMD playback and had simple TV output and sold it for $20, that could have given the format an extra boost for a little while anyway.

Left as it was, the format died because people didn't want to watch movies on their PSP, and therefore the UMD movies served no purpose at all. Having tv video output on the original model PSP would have been a smart move, but a UMD player would have appealed as an entry level device for people who weren't convinced to spend the $250 to buy a PSP. It could've been a success, at least, for a short while just as HD DVD was a success for a short while.

Leo_A
05-22-2014, 07:43 PM
Can't say that I agree, but I suppose that's off topic and best reserved for a different time and place.

Looking forward to hearing early reports of the Retron 5 as people start putting it through its paces. Also hoping that hackers crack it open. I'd love to see something like rom loading, the ability to sideload Ouya emulators to expand the lineup of systems that are emulated, etc.

Having the best of the Ouya along with built in original controller ports and cartridge slots would suit me just fine since where classic gaming is concerned, there are aspects of both products that appeal to me. Not really expecting too much in the way of modding activity with a Hyperkin product, but I'd love to see it happen just the same.

stardust4ever
05-22-2014, 08:06 PM
Dumb thing about UMD movies was the movies were outselling the games at one point during the height of popularity.:roll:

Little Miss Gloom
05-22-2014, 08:14 PM
So good to hear about the release date, finally. Not sure how many of you are subbed to Hyperkin's Facebook page, but shit was getting rowdy with the demands and call-outs for any relevant information.

Despite the fact that it is essentially just an emulation box, I'm still quite excited over the various features the machine offers. Ability to use a SNES controller to play GBA games? Yes, please. The D-pad on the Gamecube pad just does not cut it (and for such a minor thing, it's makes a world of difference).

EDIT - Seeing as the SD slot in the back proffers cheats and state functionality, it'd be great if it was possible to load hacks, as well. Localization patches, re-programmed code patches, etc. Most likely not -- but ahh, a girl can dream.

Leo_A
05-22-2014, 08:26 PM
At the risk of being off-topic, let me suggest using a model 1 Game Boy Advance as your controller.

It offers a decent d-pad, a general layout similar to a gamepad (Unlike the SP), long battery life, and no button mapping issues (Which you'd get with something like a SNES Retroport, the GCN layout on the nice Hori digital controller, and some other solutions which may or may not annoy you).

And if you happen to own Four Swords Adventures, you should already have the cable to connect everything. You possibly might already have everything you need but never thought to give it a try as a controller since it was an easily overlooked feature.

Little Miss Gloom
05-22-2014, 08:31 PM
I have actually tried that method. I just feel having a GBA plugged into the console (as well as AC adapter in the GBA) really kind of silly.

Leo_A
05-22-2014, 08:36 PM
If a wireless solution is necessary for you, hopefully you'll like the Retron 5's bundled in gamepad.

If not, you're going to still be stuck with a controller cable just like the GCN/GBA link cable (No need for the AC adapter if you have charged up batteries).

Little Miss Gloom
05-22-2014, 08:38 PM
Well -- that's my point. If the GBA is going to be hooked into the system, the system may as well be charging it. If I'm using the GBA, I may as well be playing the game on its native screen.

leatherrebel5150
05-22-2014, 10:18 PM
I have I questioned that has not been addressed, or at least I have not seen it. I see that the Retron 5 can move a save file to and from the cart so you can save your game. But many games from back in the day had specific save points, such as using the phone in Earthbound in order to save. If I use a savestate will it load that file to the game so that in theory I could take the cart to my SNES and start my Earthbound file in the middle of a cave rather than at the phone booth?

Satoshi_Matrix
05-23-2014, 12:12 AM
I have I questioned that has not been addressed, or at least I have not seen it. I see that the Retron 5 can move a save file to and from the cart so you can save your game. But many games from back in the day had specific save points, such as using the phone in Earthbound in order to save. If I use a savestate will it load that file to the game so that in theory I could take the cart to my SNES and start my Earthbound file in the middle of a cave rather than at the phone booth?

You're asking several questions in one. I don't know any definitive answers for all of them, but I can sort out some of them.

First, you're confusing savestates with sram.

Savestates are instantaneous snapshots that can be created at any point the user desires. Savestates will resume you exactly where you made the save, and can be made at any point of any game. The timer will be where it was when you made the save, hell, even the exact note of the background music will be the same when you resume. Savestates are something emulators and special devices offer. They're not normally a feature in any game, especially not retro ones.

On the other hand, SRAM saves are your traditional saves that were made to save files on the cartridge itself. This is the kind of thing that occurs when you find a specific save file, like a phone in EarthBound.

Hyperkin has said the RetroN5 will automatically pluck the SRAM save if there is one from the cartridge when you play, but its still unclear if the Retron5 permanently stores SRAM data or if this is erased along with the ROM itself once the cartridge is removed.

Because the user can use savestates to get around the game, this means the old battery backed SRAM is largely unnecessary, and Hyperkin has even touted this as a "feature" where people who have cartridges with dead batteries can still save their progress.

From the IGN video, it appears the RetroN5 automatically creates an temporary savestate of where you were playing last when you remove the game. The Ouya's emulators do the same thing, and so does the Wii Virtual Console.

It is currently unknown if the RetroN5 will allow users to upload SRAM saves back to the cartridge, if this happens automatically, or if it doesn't happen at all. Could be any one of those answers.

The long and short of it is that on a device such as this, SRAM is made largely obsolete by savestates. They're far more useful to the point some gamers consider the use of them cheating. About to face the final boss with 0 lives left? Just savestate. Even if you lose, just hit load state and then try again. That's the idea behind them.

Leo_A
05-23-2014, 12:36 PM
Most of the Wii Virtual Console has this suspend state feature (A more apt term for it), but it wasn't universal. Neo Geo and Nintendo 64 downloads lacked that capability.

Also can't swear to it for the entire arcade range due to the use of different emulators although I think my Super Hang-On download has that capability. Also don't remember if Pitstop II, my sole C64 download, has it implemented but I imagine it does. No clue about Japan's MSX offerings.


It is currently unknown if the RetroN5 will allow users to upload SRAM saves back to the cartridge, if this happens automatically, or if it doesn't happen at all. Could be any one of those answers.

It was confirmed months ago and has been reiterated several times since that saves could be uploaded back onto the original cartridge.


http://www.youtube.com/watch?v=fRvUBLDdEQE

There really isn't much with the official feature set for this device that remains a mystery. The only things that remain to be seen for ourselves essentially is how well implemented the entire deal is. They've shown off the options and menus for this device plenty along with discussing the features.

Satoshi_Matrix
05-23-2014, 02:54 PM
Oh, my mistake. Then, that opens up a whole can of worms:

Is that something that's manually controlled or happens automatically? If it's manually controlled, then does that mean that sram can be saved to an SD card and then shared remotely with other people just as save files for systems like the PSP can be shared?

Also, I wonder if you can have multiple sram saves of the same game at a time. For example, say you're playing Super Mario World on the Retron5 and it backs up your sram. What would happen if you put a buddy's copy of Super Mario World in and he's at a different place in progression? Does it override your earlier sram saves? Can you transfer sram from one cart to another?

There's still so many questions about the RetorN5 that I think when I make my review, I'm going to have to dedicate an entire video just to FAQs.

Leo_A
05-23-2014, 03:30 PM
The option they've demonstrated is manually controlled. I suppose there could be a setting buried somewhere though that you could select to enable it to do it automatically each time the save data on the SD card is updated, but they haven't shown such a thing yet if it exists and we've had plenty of looks at the Retron 5's menus. And that it's a manual option also confirms that the Retron 5 retains this data afterwards since there would no purpose for such manual options if it didn't.

And logically, that means that saves should also be able to be copied and distributed. I don't see any reason why Hyperkin would take any steps to prevent such a thing like tagging each save dump with a unique identifier that ties it to that Retron 5. And unless they wrap this save information up with something proprietary, it should also allow commonality with saves from other emulators as well.

As for multiple saves for a single title on the same Retron 5, that's something I haven't seen mentioned so that remains to be seen. And as that video shows, no chance of accidentally overwriting anything. You must manually select to dump the save as well as manually select to upload it back. Unless you get carts mixed up, there's no worries there when using a cartridge in someone else's Retron 5 or vice versa. Just don't dump the onboard save to SD card (Unless you can have multiple saves for the same title) or select to overwrite the onboard save with your own.

And the Retron 5 has no way to tell two identical carts apart. If both copies are of the same revision, you'll undoubtedly be able to copy a save between two cartridges.

sonicfan
05-23-2014, 07:51 PM
I guess we can safely assume now nothing bad will happen is you have all cartridges plugged all at once at star up ( see around 9:30)


https://www.youtube.com/watch?v=i4FkuI9CcP0

Satoshi_Matrix
05-23-2014, 10:54 PM
It's good to see that, and I've been saying this for many months now. There's no way that inserting multiple carts will "damage" the Retron5. All that will happen is you'll get an error message. Called it, and I was right. Because you just know that people will try to do that even if they are warned not to.

Also, I don't intended to come across as racist, but wow is that guy black in the way he speaks. It's almost B movie parody level.

PizzaKat
05-23-2014, 11:57 PM
Lol. This guy made it entertaining.

Zap!
05-24-2014, 12:32 AM
It's good to see that, and I've been saying this for many months now. There's no way that inserting multiple carts will "damage" the Retron5. All that will happen is you'll get an error message. Called it, and I was right. Because you just know that people will try to do that even if they are warned not to.

Also, I don't intended to come across as racist, but wow is that guy black in the way he speaks. It's almost B movie parody level.

I wouldn't say he speaks "black", but it's just that he talks extremely ghetto. The reason I don't generalize it is because here in NYC, many white kids talk the same way.

Satoshi_Matrix
05-24-2014, 06:42 AM
My apologizes. "Ghetto" then. I just didn't want to offend anyone.

But c'mon, that's gotta be a character voice. Nobody REALLY talks that way on a day to day basis, right....?

stardust4ever
05-24-2014, 09:00 AM
My apologizes. "Ghetto" then. I just didn't want to offend anyone.

But c'mon, that's gotta be a character voice. Nobody REALLY talks that way on a day to day basis, right....?I've known a lot of people of color. Noone I've ever known personally fit the hollywood stereotype quite like that Retron5 reviewer, although during high school, I knew a couple white guys with that same flamboyant personality. Just like over the years, I've known some dumb brunettes and smart blondes in real life. Ditto for mild-tempered redheads.

FTR, it's easier for a person to change their hair color to match their personality type. Skin color and gender, you're stuck with, sans permanent bodily alterations. RIP Michael Jackson, born a black man; died a white woman. *Drops Mic*

stardust4ever
05-24-2014, 12:12 PM
GameSpot just released their review video...

http://www.youtube.com/watch?v=53Ccj8yQ3l8
A bit more detailed than previous vids but doesn't go into details about what works and what doesn't. We now know that you can load unrecognised games for some systems. NES/Famicom is yet unconfirmed, but 16-bit homebrew/repros appears to be a possibility. Sonic and Knuckles appeared to have trouble dumping in lock on mode with Sonic 2 & 3. Hopefully they fix this in firmware updates. Also be forewarned, it appears rewriting saves to SA-1 games may not work. Retron5 failed to write back the SMRPG save to the cart. So for now I wouldn't advise using it as a backup for chipped RPG games if you have cherished save file on it. Sadly, Retrode won't work with SA-1 games either so your best option is still to replace the battery before you start a new save.

Leo_A
05-24-2014, 12:31 PM
Wish they'd of mentioned if that now useless save slot for Link to the Past on their Retron 5 still was functional on real hardware.

The video pretty much confirms what everyone suspected all along about that gamepad (Not that I put much stock in GameSpot, they can't even keep basic facts straight like the nonsense about past clones also being emulation based).

Hope nobody gets their hopes up for firmware updates on this. Just because it's theoretically possible doesn't mean it's going to happen. I just can't picture Hyperkin releasing software updates, but perhaps this feature will create a way for a skilled hacker to gain access so the community can drive updates itself.

Hadn't really thought about it until watching this review, but it would be neat someday down the line as hardware improves to see multiplayer for Game Boy games. I doubt this has enough horsepower to run multiple instances of the same emulator simultaneously (Particular GBA games), but maybe someday we'd be able to enjoy at least two player multiplayer. That would be a real selling point and a feature addition that would be legitimately useful for many (Where as it's difficult to see how much of what folks like ourselves discuss in threads such as this one actually being a legitimately useful addition for the bulk of their audience).

I've said it all along, but I hope this is the launching pad for a revolution in clone systems.

stardust4ever
05-24-2014, 01:29 PM
In order to run multiplayer gameboy, you'll need at minimum either two video outputs or a port for a link cable. Remember, emulators don't have cycle accurate timings (the emu runs all the necessary calculations for the entire frame as quickly as possible, then records the result to a frame buffer, which all computations needs to be finished in less than 1/60 sec) nor does it access the cart bus once it's done dumping the software, so it would be difficult to interface an emulator with real hardware. The Game Boy Player did so because it had the GBA chipset embedded in it, which sent I/O to the Game Cube, along with special interrupts to suspend the hardware when Z-Trigger is pressed. Another issue is that some GBA games use download play with one cart, which I believe requires a BIOS in order to work. The Game Boy flash screen is a result of the BIOS loading. Retron5 and GBA-on-a-chip clones bypass this BIOS so I'm not sure download games would be possible without it. And let's face it, how many gamers keep spare copies of their games just for a rare chance at multiplayer???

Leo_A
05-24-2014, 04:44 PM
No, you wouldn't.

There's absolutely no reason why an emulation based system that dumps the contents of a cartridge couldn't run multiple instances of the same emulator simultaneously and split the screen multiple ways all with a single copy of a game. You essentially just need enough horsepower to handle running more than one program at once.

The average living room HDTV that this was developed for in mind is more than big enough where even splitting the screen four ways and maintaining the proper aspect ratio for each, we'd still have a screen area far larger than most any of us ever had back in the late 1990's on a system like the Nintendo 64 with games like Mario Kart 64 when playing multiplayer. For instance, four GBA screens sharing the 16:9 area on the tv would have a 13.5:9 combined aspect ratio. More of the screen would be used than a 4:3/12:9 console game on this would even use.

At the very least, two person multiplayer seems reachable and reasonable in a later revision. I wouldn't be surprised if the workload of their Game Boy and Game Boy Color emulator was using well under 50% of the system resources right now.

Hopefully it's something someone aims for someday down the road.

stardust4ever
05-24-2014, 08:11 PM
No, you wouldn't.

There's absolutely no reason why an emulation based system that dumps the contents of a cartridge couldn't run multiple instances of the same emulator simultaneously and split the screen multiple ways all with a single copy of a game. You essentially just need enough horsepower to handle running more than one program at once.

The average living room HDTV that this was developed for in mind is more than big enough where even splitting the screen four ways and maintaining the proper aspect ratio for each, we'd still have a screen area far larger than most any of us ever had back in the late 1990's on a system like the Nintendo 64 with games like Mario Kart 64 when playing multiplayer. For instance, four GBA screens sharing the 16:9 area on the tv would have a 13.5:9 combined aspect ratio. More of the screen would be used than a 4:3/12:9 console game on this would even use.

At the very least, two person multiplayer seems reachable and reasonable in a later revision. I wouldn't be surprised if the workload of their Game Boy and Game Boy Color emulator was using well under 50% of the system resources right now.

Hopefully it's something someone aims for someday down the road.Do current emulators support this? Didn't think so. As far as I'm aware, you need two PCs and a laggy network.

Tanooki
05-24-2014, 10:17 PM
Some years ago there was a Windows based Gameboy emulator that would run multiple iterations of the same game in parallel windows which was a real turn on to pokemon fanboys because they could pull all sorts of crap with battles and trading. And I remember some fighting games that were 2P worked out alright too.

JSoup
05-24-2014, 10:39 PM
Do current emulators support this? Didn't think so.

The reason for this isn't due to hardware, it's due to demand. More people were interested in playing online than local, so most emulators are geared for that. ZSNES used to use a version of battle.net to connect to other players.

Leo_A
05-25-2014, 10:53 AM
Do current emulators support this? Didn't think so. As far as I'm aware, you need two PCs and a laggy network.

Sorry, but not only do I doubt that it's something daunting to accomplish, I'm confident it would be a useful feature.

Hopefully the day when someone like Hyperkin realizes that their GBA emulator is utilizing only a fraction of the horsepower of their hardware, their programmers will implement such a feature. Even just two person multiplayer would be such a welcome feature and breath new life into games like Mario Kart Super Circuit.

But that's getting ahead of things a bit here, I suppose.

Satoshi_Matrix
05-25-2014, 01:44 PM
cant wait to get mine and post my review. GameSpot's again didn't reveal anything new of any significance. It's likely most if not all of their problems occurred due to dirty carts. They didn't state if they thoroughly and properly cleaned games before use.

Also it's important to keep in mind that all game incompatibility is what the system ships with, not what will remain for all time. I'm sure soon enough Hyperkin will start releasing firmware updates to fix various games, and hackers will figure out how the system works and bypass Hyperkin's OS limitations too.

Zap!
05-25-2014, 03:22 PM
Do you guys think the Amazon pro-orders will ship with the rest or arrive later?

Satoshi_Matrix
05-25-2014, 06:57 PM
I was at an anime convention in Toronto yesterday and spoke to a number of vendors abut the Retron5 including videogames NewYork, who has ties with Hyperkin directly.

According to them, Hyperkin has an inadequate distribution network for a consolidated launch even just nationally within the US, as their preorder demand for the system has far exceeded the production numbers of any of their other products. This is why they haven't come out and given a definitive final release date. If they did, it would only be true for certain parts of the US (namely California and neighboring southern states), and says nothing about Canada, or the rest of the world.

Based on what I was told by Videogames New York, they will be shipping pre-order units to vendors over the next two weeks, and then plus the added time it will take for those vendors to ship out their pre order stocks to customers. Canadians who preordered the thing probably not see it until the middle of June.

And keep in mind, this is all JUST preorders. It won't hit retail for at least another month.

So yeah. Can't say I'm surprised, but once again Hyperkin manages to fuck things up.

stardust4ever
05-25-2014, 08:08 PM
I was at an anime convention in Toronto yesterday and spoke to a number of vendors abut the Retron5 including videogames NewYork, who has ties with Hyperkin directly.

According to them, Hyperkin has an inadequate distribution network for a consolidated launch even just nationally within the US, as their preorder demand for the system has far exceeded the production numbers of any of their other products. This is why they haven't come out and given a definitive final release date. If they did, it would only be true for certain parts of the US (namely California and neighboring southern states), and says nothing about Canada, or the rest of the world.

Based on what I was told by Videogames New York, they will be shipping pre-order units to vendors over the next two weeks, and then plus the added time it will take for those vendors to ship out their pre order stocks to customers. Canadians who preordered the thing probably not see it until the middle of June.

And keep in mind, this is all JUST preorders. It won't hit retail for at least another month.

So yeah. Can't say I'm surprised, but once again Hyperkin manages to fuck things up.

I believe they explicitly stated June 6th. Either way, eBay is currently rife with Retron5 scalpers.

treismac
05-25-2014, 11:08 PM
... eBay is currently rife with Retron5 scalpers.

I can't understand being anxious enough over the release of this clone to the point of paying scalper fees. Then again, if you have boxes of unplayable games and no working retro systems or crts, it would make be a bit more understandable.

Regardless if I ever buy one, I really hope Hyperkin hits it out of the park with this one- even if it takes a few revisions and/or OS updates. If this clone delivers in spades and sells well, the future of clones will be brighter for all of us, which is a good thing for everyone in the hobby. Even the most diehard purists have to wonder if their ancient systems and tube tvs will hold up ten or twenty years from now.

Satoshi_Matrix
05-25-2014, 11:32 PM
Well, let me just say this as a teaser for my full in depth review: I've been very carefully watching media footage of captured games, and I've already determined discrepancies between what the RetroN5 outputs vs the original hardware, both in terms of audio and in some cases video as well. The Retron5 isn't 1:1 with the original hardware for any of the consoles its emulating. In fact, even the results from the Ouya's jumble of emulators from various devs have managed to show more accuracy for certain games than the RetroN5, which is dedicated to only run these emulators.

I'm not gonna get into details just yet, as I neither have the console to stress test myself nor can I confirm with absolute certainty the problems I've noticed are present in the final version as opposed to in a prototype state.

TheChristoph
05-26-2014, 12:55 PM
So yeah. Can't say I'm surprised, but once again Hyperkin manages to fuck things up.

Jesus, dude. Why not say something like "Hyperkin appears to have been taken off-guard by their apparent success"? You really have pre-judged the shit out of this device, and while a lot of it is warranted, sentences like that really make you look like you have a massive hate-on for it.

Satoshi_Matrix
05-26-2014, 04:28 PM
Jesus, dude. Why not say something like "Hyperkin appears to have been taken off-guard by their apparent success"? You really have pre-judged the shit out of this device, and while a lot of it is warranted, sentences like that really make you look like you have a massive hate-on for it.

Uh. WHAT? Dude. Have you been following this? Like, at all?

The reason I criticize Hyperkin for their botched launch of the thing is because it's Hyperkin's own fault. After literally eight months of preparations and constant delays, the Retron5 is launching disorganized. Also, you say that I have prejudged the RetroN5? Uhh...nope.

The only things I've stated about it are things that are completely factual. I've been careful not to speak on things I can't verify until I get it myself like the wireless controller.

Far from hating on the Retron5, I'm rather looking forward to it and answering the still dozens of looming questions around it.

Tanooki
05-26-2014, 06:09 PM
I can't understand being anxious enough over the release of this clone to the point of paying scalper fees. Then again, if you have boxes of unplayable games and no working retro systems or crts, it would make be a bit more understandable.

Regardless if I ever buy one, I really hope Hyperkin hits it out of the park with this one- even if it takes a few revisions and/or OS updates. If this clone delivers in spades and sells well, the future of clones will be brighter for all of us, which is a good thing for everyone in the hobby. Even the most diehard purists have to wonder if their ancient systems and tube tvs will hold up ten or twenty years from now.

I agree with you, and know that over at NintendoAge if you said that you'd be messageboard castrated by a trio of posters there trolling the board on how emulator consoles should never be allowed that they suck for various reasons. They're basically playing the interracial baby in the south hatred angle of the 1960s over this thing. Hardware should only run hardware (carts) and emulators should only run roms(stolen downloads.) It would be amusing if it hadn't crossed from pathetic into insulting and boring to the point of wanting to stab your eyes out. ;)

I hope they get this thing going and since it is open ended to fix up problems it would take them just issuing upgrades on their website you can pop on a SD card to iron out anything they can (and likely have) screwed up. A guy from Luna Games in San Diego pointed out Camerica games (gold cart games like Micro Machines) won't work. Yet others have pointed out that SNES bootlegs (like a self made Megaman & Bass cart) will work. NES makes sense as it's a memory mapper nightmare, but SNES is just mostly hi and lorom, little else except well documented chipped games we know work like Starfox, Mario RPG, MMX2 and 3.

stardust4ever
05-26-2014, 06:48 PM
I'm a bit bummed about Camerica not working. I have a decent collection of unlicensed carts and do find replay value in many of them even if other gamers think they suck. I'm also wondering about color dreams, AVE, etc... Hopefully better mapper support comes in an update.

Really worried about the rumors the Retron5 is nerfing the save files on SNES games. That **** is not acceptable and needs to be patched ASAP. My SMRPG ain't going near the Retron as I'm near the end of the game with a fresh battery I swapped myself.

Satoshi_Matrix
05-26-2014, 06:55 PM
That's one of the advantages flash carts and the Ouya have over the original carts. SNES batteries are pretty notorious for crashing, even by slightly tilting the carts.

Because of that, when I play an SNES RPG, I always do so on the Ouya. Next time I go to play Final Fantasy 5 or something, I'll know my last several hours of progress won't be gone suddenly because I looked at the cart funny.

That's why I feel largely indifferent to what the current state of any saves on my SNES carts are, even EarthBound where I 100%'d it at level 99.

The question I still wonder about the savestates is if they can be easily shared with someone else by putting them to an SD card.

mert8431
05-27-2014, 02:30 PM
Uh. WHAT? Dude. Have you been following this? Like, at all?

The reason I criticize Hyperkin for their botched launch of the thing is because it's Hyperkin's own fault. After literally eight months of preparations and constant delays, the Retron5 is launching disorganized. Also, you say that I have prejudged the RetroN5? Uhh...nope.

The only things I've stated about it are things that are completely factual. I've been careful not to speak on things I can't verify until I get it myself like the wireless controller.

Far from hating on the Retron5, I'm rather looking forward to it and answering the still dozens of looming questions around it.

Well deserved criticism too. I'm looking forward to the console as well. I'm glad I ended up pre-ordering it last year on Amazon as it looks like I'll be saving almost 70 bucks because of it.

Nice job on the Super Retro Trio, by the way.

treismac
05-27-2014, 09:38 PM
I agree with you, and know that over at NintendoAge if you said that you'd be messageboard castrated by a trio of posters there trolling the board on how emulator consoles should never be allowed that they suck for various reasons. They're basically playing the interracial baby in the south hatred angle of the 1960s over this thing. Hardware should only run hardware (carts) and emulators should only run roms(stolen downloads.) It would be amusing if it hadn't crossed from pathetic into insulting and boring to the point of wanting to stab your eyes out. ;)

You know, there are issues worth debating and getting heated over, and the virtues of original hardware over emulation and not mixing the two just ain't one of them. For what it's worth, more than a few times NA members have encouraged emulation on the weekly hi score competition threads to other members who don't own that week's game. Of course, those threads are by their very nature the domain of actual gamers who actually play video games, so it shouldn't be too shocking that the gaming end is valued over the gaming means.

JSoup
05-27-2014, 09:54 PM
I sort of find it surprising that NA and other collector communites still pitch a fit over how people play their games. Used to be, right here on DP, the view on emulation was "That's a great game, I hope you enjoy it, btw rot in hell pirate scum." We gradually saw the shift in opinion from that to either 1) emulation is something we need to embrace to a certain point or 2) this isn't worth bitching about, everyone shut up.

On the other hand, I can see why NA, CAG and Goozex would be all up in arms about anyone being accepting any form of emulation. All three sites feed of the need for acquisition, if their users suddenly decide that playing is more important than owning, profits are going to go poof real damn quick. If my infinite money machine was being threatened, I'd probably pitch a fit too.

treismac
05-28-2014, 01:37 AM
I sort of find it surprising that NA and other collector communites still pitch a fit over how people play their games.

Whinging is a big part of what makes the internet go 'round, JSoup. That and kittens, of course.

Gameguy
05-28-2014, 02:54 AM
I sort of find it surprising that NA and other collector communites still pitch a fit over how people play their games. Used to be, right here on DP, the view on emulation was "That's a great game, I hope you enjoy it, btw rot in hell pirate scum." We gradually saw the shift in opinion from that to either 1) emulation is something we need to embrace to a certain point or 2) this isn't worth bitching about, everyone shut up.

On the other hand, I can see why NA, CAG and Goozex would be all up in arms about anyone being accepting any form of emulation. All three sites feed of the need for acquisition, if their users suddenly decide that playing is more important than owning, profits are going to go poof real damn quick. If my infinite money machine was being threatened, I'd probably pitch a fit too.
I thought most collector sites were mostly against emulation because they didn't want to be viewed as supporting copyright infringement, mostly for fear of being shut down. It wasn't about collector status, at least it wasn't originally.

Satoshi_Matrix
05-28-2014, 02:56 AM
We gradually saw the shift in opinion from that to either 1) emulation is something we need to embrace to a certain point or 2) this isn't worth bitching about, everyone shut up.

LOL. Try either approach on NA and see what happens.

http://www.starpolisher.com/wp-content/uploads/2011/04/Ticking-Time-Bomb.jpg

Those guys sure love rational thinking!

JSoup
05-28-2014, 03:41 AM
I thought most collector sites were mostly against emulation because they didn't want to be viewed as supporting copyright infringement, mostly for fear of being shut down. It wasn't about collector status, at least it wasn't originally.

I've been told that, but I never bought it. A site isn't going to be shutdown for saying "we're cool with emulation, thank you for asking" unless they were actually hosting stuff to download, and even that's not something to strictly worry about these days. I don't really think other communities are on about it due to collector status, so much as collector funds. People who don't buy games, aren't spending money and that's bad for the people who wheel and deal to get by.


LOL. Try either approach on NA and see what happens.

http://www.starpolisher.com/wp-content/uploads/2011/04/Ticking-Time-Bomb.jpg

Those guys sure love rational thinking!

Oh, I know. NA is good for various things, expressing thoughts that aren't supported by the masses isn't one of them.

Tanooki
05-28-2014, 10:42 AM
You know, there are issues worth debating and getting heated over, and the virtues of original hardware over emulation and not mixing the two just ain't one of them. For what it's worth, more than a few times NA members have encouraged emulation on the weekly hi score competition threads to other members who don't own that week's game. Of course, those threads are by their very nature the domain of actual gamers who actually play video games, so it shouldn't be too shocking that the gaming end is valued over the gaming means.

I agree entirely. I just find it sad and stunning how different the exact same thread is at both sites. I do not enjoy the one over there because of a trio of trolls harassing, insulting and digging repeatedly at people who actually have some interest in the thing and it's sad. NA is pretty pro-emulator, when it comes to gamer activities like the weekly challenge and that's a fact. I do like the gamer element there most of all because they are civil about things, its when the clash of gamer and over the top collector ram together stuff gets interesting.



By the way word has it a database an NA member started up about what works and not with homebrew and reproduction bootlegs has been brought to the attention of Hyperkin and their online tech rep said on facebook where it popped up to them they'd be patching into the first(hopefully I'd think) firmware upgrade to get games failing to run to work. I'd think if they cared that much about modern projects and bootlegs that Camerica failures would be fixed too.


JSoup well said in both posts since my last. And I don't buy into the emulation due to ROMS argument, that's just an excuse, and in a very rare case a fact when some try dropping a stupid rom link they get castrated most deservedly for it. It's really down to the dollar and nothing more or less. Once people start caring more about the game itself than the stuff it comes on or the hardware that drives it, those tens of thousands of dollars in value of gaming crap value wise will go up in smoke and that won't be tolerated by the investors. I personally don't put much into it, I get things wisely so if it does fizzle I'm in for the enjoyment not the price so it's no loss. It's why I've always had a rule of never pay more than old retail (which forever was like $20-30 handheld and $40-50 console.) I'll go higher if it's all flip cash as it's not my loss, but out of pocket, never, because games are being treated like commodities and it can't last.

Tron 2.0
05-30-2014, 05:41 AM
Gamerlogic on youtube just put up a video of the retron 5 recently for any one that is curious.
http://www.youtube.com/watch?v=2AaCHDBgzOs

stardust4ever
05-30-2014, 08:37 AM
Gamerlogic on youtube just put up a video of the retron 5 recently for any one that is curious.
http://www.youtube.com/watch?v=2AaCHDBgzOs

Earthbound = "Unknown Cartridge" :oops:

Tanooki
05-30-2014, 08:22 PM
Got to hold the sealed box of one today and read the back of it. Total cocktease really. Guy who owns the shop about a mile from me carries hyperkin stuff and he had a poster up in the window which surprised me, went in and saw it, and he talked about having an order in already. I was talking about it with him a bit then wanted to get it and was denied, only one they bothered to mail him so it will be a demo unit. Grr... I don't like the price hike, but really with the little kid I have those hotsaves are worth the expense so I can game again more freely.

mert8431
05-31-2014, 12:03 AM
Earthbound = "Unknown Cartridge" :oops:

I'll have to give Earthbound another go now that I loaded the first firmware update on the system. It actually fixed Mega Man X3 which I tried on the live stream prior to the update and it wasn't working.

Update: the system update fixed the issue with Earthbound showing up as unknown.

BTR
05-31-2014, 03:37 PM
Hello everyone,

I've been looking at this thread and Game Logic's youtube channel, both revealed a lot of useful information, But as a gamer who mainly has PAL games, I'm wondering how these run on the Retron 5.

Just to specify this a bit more, I'm thinking of:
PAL games with ~17% less speed compared to the NTSC version and black bars
PAL games that have been partially optimized, e.g. speed up to match the NTSC release but the black bars are still present (e.g. Sonic 3)
PAL games that have been fully optimized (Ecco 2, Misadventures of Flink)

To get the best experience out of these, the Retron 5 would need:
- an option to change the height of the output
- an option to change the speed

Are there options to change these two factors?

Some thoughts I've had:

Hyperkin put up offical videos on Youtube, but these show Mario 1, 3 and World. 1 and World have been optimized. Not sure aboutMario 3.

There's a force original resolution option. I guess that's there to force fully unoptimized games to run in fullscreen? Or is there another possible use for this? The Retron 5 only has HDMi output, and as far as I know that is unsuited to output the low resolutions of 8 and 16bit consoles. But what about games that are alrey fullscreen?

There is this ingame speedup option, but it is too fast and disables sound. I couldn't find an option to change the speedup to ~17%

There's a screen referesh rate option. Does that only change the number of frames the Retron 5 sends to the TV or will this also affect game speed?

There's a screen size option, but only with one lever (probably changing x and y size at the same time)

Leo_A
05-31-2014, 04:04 PM
There are speed up and screen size options, so hopefully you'll be able to take some corrective steps for a PAL release that wasn't optimized to get a result that better approximates the intended experience.

Nice to see a patch, but the real test of their commitment is yet to come. Not a surprise that they kept working on the software as this first batch was in production. If they provide a few updates in the coming months, I'll be very pleased. Customer support isn't exactly something that they've concerned themselves with in the past.

stardust4ever
05-31-2014, 05:42 PM
PAL games with ~17% less speed Why the hell is this misinformation about 17% difference in speed still being distributed online?

NTSC is 20% faster than PAL.
PAL is 16.7% slower than NTSC.

The ratio of speeds is 5/6 = 83.33% and 6/5 = 120.00%

The very fact that % difference is used as a measurement is highly inaccurate, because a difference and a ratio are two very different things.

The Wikipedia articles on PAL and NTSC quote this figure as plus or minus 17.5% for years which is wrong, and every article and review on the internet quotes this misinformation as fact. Even Satoshi quoted the 17.5% figure in some of his reviews.

Sorry, but it just peeves the hell out of me every time somebody quotes that 17.5% figure.

Satoshi_Matrix
05-31-2014, 06:58 PM
There's a 17% difference in speed of the processors. 1.66Mhz vs 1.79. That's where I got my figures from, I dunno about everyone else. PAL gaming is terrible from my perspective. Thank god Europe finally came out of the dark ages and now uses PAL 60, which is moreorless an apology for their horrible 50Hz standard PAL format that's pledged them for so long.

In regards to the NES though, it does cause some problems as the handful of PAL exclusives that are worth a damn play too quickly on a NTSC system. But hey, this is where emulation comes in and kicks the crap out of the original hardware in terms of usefulness.

For example, on Ouya, you can play PAL NES games at proper PAL speed through HDMI to an NTSC tv. This is the only way to play games like Elite without severe glitching.

I assume the Retron5 will also do this, but I suppose only time will tell.

Drclaw411
05-31-2014, 10:13 PM
People commenting on NintendoAge...I'm an active member there as well, and I can tell you that they are a great resource in terms of buying games for a good deal. I love that website. I've been hooked up with "bro prices" for games on multiple occasions, and i've managed to get some rare homebrews that otherwise I never would have found. That being said, i'm not a typical collector. My collection is much more of a very personalized library than a typical collection. What I mean by this is I play all the games I buy, and I don't buy games i'm not interested just because I don't have it. My want list features one of the rarest games of all time as well as some extremely common stuff.

So while I love the original hardware, I don't find it an absolute must if something else can provide and equal or better experience. But when I (on a few occasions) mentioned that I don't understand why which machine I happen to be using to play my games is that big of a deal, I was torn a new one both in the comments and via pm. Did this bother me? Not really, although it did kind of confuse me as to why people give a shit about what console I personally will be using in my home to play my games.

Will I stop going to NA? Hell no, I love that site. I invite everyone here to join us over there, it's a fantastic resource and most people are pretty cool. But yes, there is a small handful who consider themselves to be "uber-purists" who will think much less of you for purchasing this, or any close.

My Amazon order is scheduled for delivery on June 6th. I love my NES, i've had it most of my life, but I can't wait to finally beat fucking battletoads. Bring on those save states.

Tanooki
05-31-2014, 10:23 PM
NA on the whole is nice and I too have got the 'bro price' and even a mod (JD) there sent me the retrozone Kid Dracula for free as a surprise recently just to be nice as I had been trying to bag it for over a year with no bites. For all the good there, you have some bad, but that can be anywhere. I don't get the harassment either as it's no ones business at all what the hell you use to play a game on, especially to go as far as being dickish in a PM about it, just like it's not their business if someone makes like for like bootleg games or labels of US games because it's only hypocritically ok to do it with PAL and Asian stuff. I just take it as it is what it is, fight a few battles I feel a need to and otherwise just let it ride as it's not worth being banned over it. There's no reason to stand on priniciple if it falls on deaf ears entirely. You're right it is an excellent resource, and if you are ever curious about even the more bizarre or unique things from odd merchandise, variants of stuff, technical stuff, programming, various regions, it's the right place as it's a catch all.

You got the total right mentality there, and good choice with battletoads. Argh I want to punch the guy who invented that speeder stage in the nuts. I can handle the game on the whole, but getting through that thing (the last parts with high and low walls) 20 years ago and now I can't do but very randomly and I usually get fed up with it fast because of that.

BTR
06-02-2014, 12:57 PM
Sorry about the wrong PAL and NTSC difference I've used, should have kept it simple by stating that I'm interested in speed compensation mechanics.

Anyway, I found this video on youtube, quite a few NES games have been tested:
http://www.youtube.com/watch?v=bf5KehYHi2c

I'll take the liberty to copy&paste the results list. All credit goes to the people uploading that video and doing the testing of course


(H) -- Homebrew
(L) -- Licensed
(P) -- Pirate
(R) -- Reproduction
(U) -- Unlicensed

Working
Aladdin (L)(PAL)
Asterix (L)(PAL)
Banana Prince (L)(PAL)
Battle Kid: Fortress of Peril (H)(NTSC)
Castlevania III: Dracula's Curse (L)(NTSC)
Contra (L)(NTSC)
Death Race (U)(NTSC)
Die Schlumpfe "Smurfs" (L)(PAL)
Die Schone und das Biest "Beauty & Beast" (L)(PAL)
Drac's Night Out (R)(NTSC)
Funblaster Pak (U)(PAL)(HES)(Piggy)
Golf (L)(NTSC-J)(FamicomBox)
Hammerin' Harry (L)(PAL)
Impossible Mission II (U)(NTSC)(SEI) -- "Unknown cartridge" -- Plays fine
Linus Spacehead's Cosmic Crusade (U)(NTSC)(Aladdin Deck Enhancer)
Little Red Hood (U)(PAL)(HES)
Little Samson (L)(NTSC)
Mega Man 4 (L)(NTSC)
Micro Machines (U)(NTSC)
Mighty Bomb Jack (P)(NTSC-J)
New Ghostbusters II (L)(PAL)
Ninja Ryukenden II (P)(Unknown) -- "Unknown cartridge" -- Plays fine
Pac-Man (U)(PAL)(HES)(Piggy)
Pesterminator (U)(NTSC)(Blue)
Rodland (L)(PAL)
Rush'n Attack (P)(Brazil)
Shinobi (U)(NTSC)
Sunman (R)(NTSC)
Super Mario Bros. 3 (L)(NTSC)
The Fantastic Adventures of Dizzy (U)(PAL)(Plug-Thru)
The Simpsons: Bart vs the World (P)(Brazil)
The Trolls in Crazyland (L)(PAL)

Loaded with problems/errors
Action 52 (U)(NTSC) -- Boots up fine, loads intros to games but crashes when you try to start each game
Lode Runner (P)(Brazil) -- "Unknown cartridge" -- Plays music only, screen is white
Trolls in Treasure Island (U)(NTSC) -- Intro plays fine. World map is garbled and cannot proceed

Did not work
Battletoads (P)(Brazil) -- "No Cart Inserted"
Caltron 6 in 1 (U)(PAL)(Brazilian version) -- "ERROR - Failed to Dump ROM"
Cosmic Spacehead (U)(PAL)(Black Cart) -- "No Cart Inserted"
Dragon Feet (H)(NTSC) -- "No Cart Inserted"
Jurassic Boy (U)(NTSC) -- "No Cart Inserted"
Kung Fu (P)(Brazil) -- "No Cart Inserted"
Maxi 15 (U)(NTSC) -- "No Cart Inserted"
Mega Rockman II (P)(Brazil) -- "No Cart Inserted"
Mr. Gimmick (L)(PAL) -- "ERROR - Cartridge Power Fault"
Quattro Arcade 4 in 1 (U)(NTSC) -- "No Cart Inserted"
Study Hall (H)(NTSC) -- "No Cart Inserted"
Super Mario Bros. Special (R)(NTSC) -- "No Cart Inserted"
Super Mario Bros/Tetris/Nintendo World Cup (L)(PAL) -- "No Cart Inserted"
Super Mario Brothers (L)(Asian) -- "No Cart Inserted"
Virus Cleaner (H)(NTSC) -- "No Cart Inserted"
VS. Excitebike (R)(NTSC) -- "No Cart Inserted"
War in the Gulf (U)(Brazil) -- "No Cart Inserted" CCE games will not fit in the system so I had to use a 60-72pin adaptor.

Tested on 6-1-14
(32 - homebrew &reproductions)

Did not work
2 in 1 Geminim/Siamond (H) -- "No Cart Inserted"
8-Bit Xmas 2011 (H) -- "No Cart Inserted"
8-Bit Xmas 2012 (H) -- "No Cart Inserted"
8-Bit Xmas 2013 (H) -- "No Cart Inserted"
Action 53 (H) -- "No Cart Inserted"
Airball (R) -- "No Cart Inserted"
Assimilate (H) -- "No Cart Inserted"
Battle Kid 2: Mountain of Torment (H) -- "No Cart Inserted"
Chuck Yeager's Fighter Combat (R) -- "No Cart Inserted"
Chunkout 2 (H) -- "No Cart Inserted"
Donkey Kong Pie Foundry (R) -- "No Cart Inserted"
Dragon Leap (H) -- "No Cart Inserted"
Free Fall (R) -- "No Cart Inserted"
Gemventure (H) -- "No Cart Inserted"
Happy Camper (R) -- "No Cart Inserted"
Homebrew World Championships 2012 (H) -- "No Cart Inserted"
Mike Ditka's Big Play Football (R) -- "No Cart Inserted"
Mystic Pillars (H) -- "No Cart Inserted"
Nomolos: Storming the Castle (H) -- "No Cart Inserted"
Pirate Booty (R) -- "No Cart Inserted"
Sara Parker's Pool Challenge (R) -- "No Cart Inserted"
Sneak 'n Peek (H) -- "No Cart Inserted"
Super Maruo (R) -- "No Cart Inserted"
Super NeSnake 2 (H) -- "No Cart Inserted"
Tecmo Super Bowl 2014 (R) -- "No Cart Inserted"
The Grind (H) -- "No Cart Inserted"
Ultimate Frogger Championship (H) -- "No Cart Inserted"
VS. Castlevania (R) -- "No Cart Inserted"
VS. Duck Hunt (R) -- "No Cart Inserted"
VS. Hogan's Alley (R) -- "No Cart Inserted"
VS. Super Mario Bros. (R) -- "No Cart Inserted"
War on Wheels (R) -- "No Cart Inserted"


Quite a few PAL games there, too bad I don't really own a lot of NES games (like...2 so far), so I'm not able to judge of these run speed compensated or not. Will have to keep looking for different sources of information.