View Full Version : Arcade ports better than the originals
XYXZYZ
06-20-2005, 09:19 PM
Usually arcade ports are simply downgraded versions of the original games, and leave me with a disappointed feeling. But sometimes arcade ports are better than the arcade game itself. Usually because, I think in the case of the NES for example, that when the console is just so much weaker than the arcade boards they tried to redesign the whole thing into a good game on it's own rather than just make the same game with inferior graphics, sound and features. Consider the following NES ports-
Double Dragon
I actually enjoy playing the NES port of Double Dragon over the arcade game (Not that I dislike the arcade game) because I think the control is a little better and there's more stuff to do; navigating through the cave in mission three, ride elevators and whatnot in mission 4, and it's shorter. The arcade game tends to get a little repetitive to me.
Same goes for Double Dragon II, the NES game had lots of stuff to do- the helicopter, the train, the mansion, jumping around on gears and conveyor belts in level 7, the arcade game was pretty much Double Dragon all over again.
Contra
I'm probably just biased here considering how much I loved Contra on the NES, it just seems a little more... focused. They're actually quite similar except the NES port seems to have a little more strategy involved. And the game is a little longer, for example stage 3 in the arcade game was "jump up a few steps, shoot the boss a couple times and you're in stage 4." The NES version was more eventful. Plus, a side scrolling platformer with a vertical monitor? The NES' horizontal orientation had a more natural feel to it.
Bionic Commando
I'm pretty sure the arcade game came first, and the NES game may be more of a sequel than a port considering you have to save Super Joe (The hero of the arcade game) but they share the same name so I'll consider it a port. The Bionic Commando NES game (Or Hitler No Fukkatsu or whatever you want to call it) was alot more involving than the arcade game, you had to chose paths, find "key" items, collect weapons and deal with those transmitter communications. And you got to see Adolf Hitler's face explode in with all the wanton gore an 8-bit machine could display in 4 colors.
Ninja Gaiden
This one is obviously not really a port, but it's certainly worth mentioning. Fantastic platformer with one of the best stories in a video game (I think) that's a lot more fun than an average beat-em up. Of course, if you want a beat-em up Ninja Gaiden wasn't too bad.
Strider
I'm not really sure about this one; while I like how the progression of the game goes along with a pretty cool story, and you have more items and weapons and stuff along with a little more exploration element, the play control wasn't half as good as the arcade game. But I do find it to be just a little more fun to play.
UN Squadron\Area 88
I loved the arcade game and the SNES port was even better; you got to have multiple special weapons, choose paths, a much bigger selection of planes which you could buy and switch out in the middle of the game...Capcom gave you a lot of fun stuff to do as compensation for the inferior graphics and sound.
As you can see, most of the ports I can think of are for the NES, because that's the only console I was really familiar with during that time. I'm hoping the rest of you can add to this with Sega, C64 or Amiga, etc. arcade ports.
What do you think, sirs?
crazyjackcsa
06-20-2005, 09:33 PM
Soul Calibur. 'nuff said.
The-Bavis
06-20-2005, 09:59 PM
When I read the topic title, I thought, "NES Strider - haw haw what a crappy port..." I just don't think I gave it a fair shot after seeing how very different it was from the sleek and sexy arcade version.
Blitzwing256
06-20-2005, 10:43 PM
section Z was a big advancement as well (even if the nes version didn't actualy have a "Section Z" per say)
sharp
06-20-2005, 10:55 PM
When I read the topic title, I thought, "NES Strider - haw haw what a crappy port..." I just don't think I gave it a fair shot after seeing how very different it was from the sleek and sexy arcade version.
The Genesis/Megadrive version was really ok.
Gamereviewgod
06-20-2005, 11:08 PM
Most people would agree that Contra is better on the NES. There should be a thread in Classic Discussions about it. I started it, and it was pretty much agreed upon.
Tron 2.0
06-21-2005, 03:06 AM
Any body here have thoughts on Solomon's Key?
Every time i see it mention the reponse is the, NES version was better 'then the arcade one :hmm:
klausien
06-21-2005, 06:00 AM
Any body here have thoughts on Solomon's Key?
Every time i see it mention the reponse is the, NES version was better 'then the arcade one :hmm:
On the same note, I've always felt that Mighty Bomb Jack was better than the arcade as well.
Mayhem
06-21-2005, 06:03 AM
Aside from Area88 on the SNES, I would say Spy Hunter on the C64. MILES more playable and fair...
Graham Mitchell
06-21-2005, 07:07 AM
Any body here have thoughts on Solomon's Key?
Every time i see it mention the reponse is the, NES version was better 'then the arcade one :hmm:
From what I could tell, the arcade version played pretty identically to the NES version, but looked way better. I haven't compared them side-by-side, but ever since I played the arcade version (in the MAME club!!!), I immediately decided it was better, and I haven't played the NES version since.
When I read the topic, the first thing I thought was "U.N. Squadron". Have you guys noticed that most of what you're mentioning are Capcom games? There's this running theme with Capcom in that period where several home releases were significantly more fleshed-out than their arcade counterparts. Look at Willow for a freaking rediculous example. 1943 is another example. I had actually heard that Nintendo was requiring some third-party developers to spruce up their arcade titles in order to give people a reason to purchase them instead of just going to the arcade to play them, but no one has really confirmed that.
chrisbid
06-21-2005, 08:30 AM
i think quite the opposite, when they messed with the arcade formula on NES games, it annoyed me. Q-bert has an ending, Gyruss has bosses, Double Dragon is one player only, Donkey Kong only has three boards, etc etc.
Nintendo seemed to be anti-arcade in the day, and ironically, it was the arcade that put nintendo on the map, and gave them instant name recognition when the NES was released. Sega took the "bring the arcade home" approach with the SMS and the Genesis, and while that strategy didnt win them a ton of market share (the genny didnt pull ahead until the release of Sonic), it made a fan of me, and provided a model for SNK
ironically (part 2), the SNES didnt really take off until capcom ported street fighter II
ClubNinja
06-21-2005, 09:44 AM
I think arcade Ninja Gaiden is junk compared to the NES rendition.
XYXZYZ
06-21-2005, 10:21 AM
ironically (part 2), the SNES didnt really take off until capcom ported street fighter II
It didn't? I remember it being pretty hot from the start. Certainly enough to impact Sega's market anyway.
Dangerboy
06-21-2005, 10:21 AM
Don't forget Konami's TMNT II NES and TMNT IV on the SNES. Extra levels, more bad guys, and some re-worked fighting groups were always cool.
I also thought how Namco added the optional "Texture" Mode to the PSX versions of StarBlade Alpha and Cybersled ruled.
And let's not forget every Tekken since 3 having something goofy to play along with it. :D
XYXZYZ
06-21-2005, 10:48 AM
I seem to be alone in the "I don't like TMNT 2" camp. I loved the arcade game, but just didn't enjoy the NES port half as much; the play control changed into something I didn't like. The arcade was a mindless 4-player button masher, where as the NES port was less forgiving in the combat system, if you took that approach. And if you played it "properly", well, I'd rather play Doube Dragon II or something.
Bahh, well, okay, I admit I did have fun playing it with a friend. But I guess there's not a heck of alot you can do to a beat-em up for vast improvements.
IntvGene
06-21-2005, 11:03 AM
The PC version of Rampart was better than the original as it had all of the best parts of the arcade game along with some new cannons, etc.
http://www.the-underdogs.org/game.php?id=2011
Moon Patrol
06-21-2005, 11:18 AM
Astayanax was actually a pretty decent port to the NES. I recall playing it a lot, though the story never made a lot of sense to me.
Slimedog
06-21-2005, 11:45 AM
Pretty much all arcade ports of the current generation are better on the console. Developers pack in all sorts of extra modes and goodies that add depth and challenge to games. Just another nail in the arcade coffin.
Raccoon Lad
06-21-2005, 11:59 AM
The SMS ports of:
Captain Silver
Enduro Racer
Bubble Bobble
all exeeded the arcade originals.
Putney
06-21-2005, 12:55 PM
I'd have to add in Double Dragon 2 on NES. It wasn't until the world of MAME that I was actually able to spend a decent amount of time with the arcade version and once I did, it just felt like the first game remade with new graphics.
The NES version was much longer and just had much more variety I think...it's come to be one of my favorite NES games.
MERCS on Genesis was much deeper than the arcade version.
Neil Koch
06-21-2005, 01:32 PM
Even though the graphics aren't as good, I like the Genesis version of Golden Axe better than the arcade version... the aracde mode is longer and you have some extra modes.
The DC version of Zombie Revenge has some extra modes and tamagotchi-style stuff you could do with the VMU.
davidbrit2
06-21-2005, 02:24 PM
The Contras
Smash TV for SNES (I just like it better for some reason)
Super Monkey Ball
Outrun 2
Keyboardmania II
Drummania
Okay, I guess I'm getting kind of out-there. ;-)
TheRedEye
06-21-2005, 03:19 PM
i think quite the opposite, when they messed with the arcade formula on NES games, it annoyed me. Q-bert has an ending, Gyruss has bosses, Double Dragon is one player only, Donkey Kong only has three boards, etc etc.
Nintendo seemed to be anti-arcade in the day, and ironically, it was the arcade that put nintendo on the map, and gave them instant name recognition when the NES was released. Sega took the "bring the arcade home" approach with the SMS and the Genesis, and while that strategy didnt win them a ton of market share (the genny didnt pull ahead until the release of Sonic), it made a fan of me, and provided a model for SNK
ironically (part 2), the SNES didnt really take off until capcom ported street fighter II
Yeah man, Nintendo back in those days was a council of evil men who sat around making sure their arcade ports weren't as good as they could be. They once killed a man for trying to bugfix Ikari Warriors! They were truly awful people with cruel, heartless intentions, and they were losing BILLIONS of dollars a year in their war against arcade games. Then one day James Bond came through the ceiling with a copy of Street Fighter 2 and killed them all and now they're the profitable and happy company we know today!
You should know what the hell you're talking about before you spout off such goddam nonsense. Only one of the four games you mentioned was developed by Nintendo, and it was a hurried launch title in 1983 using primitive devkits and very limited ROM space.
Kid Ice
06-21-2005, 06:18 PM
Contra indeed
Soul Calibur indeed
Tekken 3
I always liked 2600 Space Invaders better than the arcade
klausien
06-21-2005, 06:28 PM
Look at Willow for a freaking rediculous example.
Blasphemy! The arcade version of Willow is fantastic. One of those games I always wished would be ported to the SNES. I would take Mega Man fused with Strider over a Zelda clone anyday.
The best example of this on the NES was probably Rygar. One of the best NES games ever, much better than the arcade version. Anyne agree?
Graham Mitchell
06-21-2005, 10:52 PM
Look at Willow for a freaking rediculous example.
Blasphemy! The arcade version of Willow is fantastic. One of those games I always wished would be ported to the SNES. I would take Mega Man fused with Strider over a Zelda clone anyday.
Oh, I adore the arcade version. But the NES version is a deeper game, that's difficult to deny.
Hey, White Knight, Rygar for the NES is one of my all time favorites.
evildead2099
06-21-2005, 11:32 PM
I also disagree re: TMNT arcade -> TMNT (NES) because of how the fighting mechanics changed. Still a great port nevertheless.
Contra & Double Dragon are good calls.
Most newer coin-ops have turned out better once ported to home consoles.... Obvious examples are Soul Calibur I & II. Debatable examples are Street Fighter Alpha 3 (DC + PSX ports feature excellent world tour modes and more fighters than the coin-op).
Ed Oscuro
06-22-2005, 12:50 AM
I think arcade Ninja Gaiden is junk compared to the NES rendition.
Different games, though, see the Lynx port of NG...
Also, about Super Joe in Bionic Commando (NES) - I'm quite sure you play as Super Joe in BC. It's the Game Boy version where you have to save him (certainly that version).
And yes...the arcade version is poorly made compared to the NES version. Neat graphics and great music but some really odd map design.
Tron 2.0
06-22-2005, 06:29 AM
Any body here have thoughts on Solomon's Key?
Every time i see it mention the reponse is the, NES version was better 'then the arcade one :hmm:
From what I could tell, the arcade version played pretty identically to the NES version, but looked way better. I haven't compared them side-by-side, but ever since I played the arcade version (in the MAME club!!!), I immediately decided it was better, and I haven't played the NES version since.
Interesting just thought i might ask and see the reponse.
I'll have to try mame my self one day, or import it for the ps2 on that Tecmo collection.
I've notice few ppl have 'mention the arcade version of NinjaGaiden.
While it's nothing like the, NES version i like it for it was a beatem-up. Still the down side was it had limted continues :angry:
XYXZYZ
06-23-2005, 12:48 PM
Also, about Super Joe in Bionic Commando (NES) - I'm quite sure you play as Super Joe in BC. It's the Game Boy version where you have to save him (certainly that version).
In NES Bionic Commando you played that spikey haired guy. (His name was RADD, I think, or maybe that was the name of the organization he was working for) And Super Joe was the old Clint Eastwood lookin' guy. Don't you remember tapping into the BADD's communication signals, "WE'RE MOVING SUPER JOE TO AREA 11 NOW." -?
Flack
06-23-2005, 01:25 PM
I always thought the NES version of Excitebike was better than the arcade. It was basically identical in every way except it also came with a level editor -- bonus!
mfsteve
06-23-2005, 02:19 PM
I seem to be alone in the "I don't like TMNT 2" camp. I loved the arcade game, but just didn't enjoy the NES port half as much; the play control changed into something I didn't like. The arcade was a mindless 4-player button masher, where as the NES port was less forgiving in the combat system, if you took that approach. And if you played it "properly", well, I'd rather play Doube Dragon II or something.
Bahh, well, okay, I admit I did have fun playing it with a friend. But I guess there's not a heck of alot you can do to a beat-em up for vast improvements.
i'm with you on this one. while the nes tmnt 2 had longer and more varied levels i still i like the arcade version better. the fighting mechanics totally changed the game for me and it basically came down to doing the combo attack by A+B together in order to kill the foot soldiers in one hit. still at the time i loved tmnt 2 cause it was the closest i could get to the arcade at home.
Dire 51
06-24-2005, 05:02 AM
Bionic Commando
I'm pretty sure the arcade game came first, and the NES game may be more of a sequel than a port considering you have to save Super Joe (The hero of the arcade game) but they share the same name so I'll consider it a port.
Also, about Super Joe in Bionic Commando (NES) - I'm quite sure you play as Super Joe in BC. It's the Game Boy version where you have to save him (certainly that version).
In NES Bionic Commando you played that spikey haired guy. (His name was RADD, I think, or maybe that was the name of the organization he was working for) And Super Joe was the old Clint Eastwood lookin' guy. Don't you remember tapping into the BADD's communication signals, "WE'RE MOVING SUPER JOE TO AREA 11 NOW." -?
Let me see if I can set a few things straight here...
Super Joe was the star of the original Commando, and he was the one that had to be saved in the NES game. Radd (or Ladd, depending on who you talk to) Spencer was the hero of both the arcade and NES games.
I guess you could consider the NES game a sequel to the arcade... there is no story given in the arcade game that I know of (except for a brief bit of text during the ending that goes on about how evil has been defeated, we must still be vigilant, blah blah blah), but since the NES game is NOTHING like the arcade, it's reasonable to assume that the story is different for both and that the NES game is the sequel.
Or is the NES game the sequel to Commando? Wait, that was MERCS... or was it? But then what was the GameBoy BC the sequel to? Or was it a prequel? What about Elite Forces for the GBC? Does that even count?
CAPCOM!!! WHY CAN'T YOU KEEP YOUR STORIES STRAIGHT?!!? WHAT HAVE YOU DONE?!!? AAAAHHH!!!
http://i22.photobucket.com/albums/b302/dire51/hitlerhead.gif
Ackman
06-24-2005, 12:20 PM
I just cannot agree with the ninja gaiden and golden axe remarks, that's just crazy O_O
oh the wonder that is double dragon 2 nes, double dragon 3 on the nes is also heaps better than the arcade version lol a steaming pile of kack is better than the arcade version too
Ackman
06-28-2005, 07:55 AM
topic needs a bump :D
DeputyMoniker
06-28-2005, 09:21 AM
I always liked NES Punch-out more than the arcade. Maybe because I had been playing it for months at home before I discovered it at the arcade. I was already used to Mac being non-clear and I already liked all the characters I had grown to hate. LOL
tony_good
06-28-2005, 11:34 AM
Although I personally disagree, some swear that the SNES port of Mr. Do! is better because it allows 2-player simultaneous play.
I'm not so sure I can really disagree, because I rarely if ever play 2-player games unless it's a SF arcade.
Ninja Gaiden was a completely different game for the NES, and WAY better than the lackluster arcade title.
I could have sworn there was something missing from the NES version of Excitebike... Anyone?
Wow, I cannot believe Gyruss was not mentioned. Comparing the Gyruss arcade version to the NES version, I'd have to say each have their own advantages. But I feel the NES version triumphs.
Arcade version: Much harder, more accuracy is required
NES version: Every planet has a boss. Added an extra weapon, a cheat code or two, and the wonderful 8bit sound and animation.
If you have never heard or played this game, I highly recommend it.
ccovell
06-15-2007, 09:50 AM
And play the FDS version of Gyruss... it has much better music, opening and ending cinemas than the NES version.
CreamSoda
06-15-2007, 10:02 AM
Most of these games have been mentioned, but I definetly agree....
-Double Dragon(NES)
Maybe it's based on nostalgia, but I found DD on the NES to be a much better game. And overall more enjoyable. Not to mention it was nice to be able to play Double Dragon in my own home.
-Contra(NES)
I think we can all agree on this, I was pretty dissapointed when I found out the XBLA port was from the arcade version.
-Tekken 3(PSX)
Aside from the graphical hit, the PSX version was great. With the remixed music/added features/ect, Not to mention the PSX port was pretty close to the arcade game. IMO
-Soul Calibur(DC)
Talk about an improvement~! Everything in the Dreamcast version was better then the arcade game. To this day it's still one of my favorite DC games, and the graphics have aged well also.
TheWesker
06-15-2007, 10:49 AM
No Bubble Bobble love? I like the NES version better for some reason!
bangtango
06-15-2007, 11:28 AM
I never actually played Ninja Gaiden, Contra, Rygar or Bionic Commando in the arcade. Any fool knows they were all great on the NES, though. From the sounds of things, I'll probably skip those on the odd chance I see them in an arcade somewhere (not likely around here).
Even though the graphics and sounds are inferior, I'd have to say I enjoy playing an NBA Jam game at home more than I do in an arcade.
As for Double Dragon, the Genesis version is pretty much an arcade port minus some poor sound effects and enemies that are actually faster than the arcade version. I'd rather play the Genesis version than the NES one, any day of the week, it has the two player mode to boot. So that means I'd also rather play Double Dragon in the arcade than on the NES. As for Double Dragon II, I liked the NES version a lot but I wouldn't call it better than the arcade one. Just different. The arcade version is simply a rehash of the first game, sure, but I thought the first game was so well done that I didn't mind playing it through again and why were they (Technos) going to "fix" what wasn't broken?
CosmicMonkey
06-15-2007, 11:42 AM
From what I've read it would appear that the ports of Metal Slug 6, Samurai Spirits: Tenkaichi Kenkakuden, Hokuto no Ken and KoF XI on the PS2 are better than on the original Atomiswave hardware.
Can anyone confirm this please?
diskoboy
06-15-2007, 02:06 PM
I agree with Rygar.
The NES version blew the Arcade version out of the water. The arcade was just a simple hack n' slash. The NES version had RPG elements, which made it a helluva lot more playable.
From what I've read it would appear that the ports of Metal Slug 6, Samurai Spirits: Tenkaichi Kenkakuden, Hokuto no Ken and KoF XI on the PS2 are better than on the original Atomiswave hardware.
Can anyone confirm this please?
I've never played Hokuto no Ken, but I can confirm the others are indeed better on the home ports, along with KoF:Neowave.
airraid
06-15-2007, 04:27 PM
to the OP:
I wouldn't use the word port. if it's a port, than it's using the same assets as the arcade game with absolute minimal changes.
I'd call these adaptions or translations, not ports.
k8track
06-15-2007, 06:09 PM
I could have sworn there was something missing from the NES version of Excitebike... Anyone?
Yes. According to the print version of Digital Press #64 (Jan/Feb 2006), pg. 13, the arcade version has bonus rounds where you jump "yellow frowny-face trucks". The NES lacks these bonus rounds. Dave G. says at the end of his review to be on the lookout for the GOLD bike, but I'm not sure all that entails. (BTW, I also prefer the home version of Dave G. to the arcade version of Dave G. I don't know what that means.)
The first game that popped into my head upon reading the subject line was NES Rygar. Glad to see so many people on board. What an incredible reinterpretation. It wasn't until years later that I found out the arcade version bore little similarity to the NES one, which of course I prefer.
Two other games that I prefer the home versions of would be Super Breakout for the 2600 and Venture for Colecovision. And believe it or not, I would say that I prefer the Intellivision version of Burgertime over the arcade (it's definitely the best of all the home versions, in my opinion).
BydoEmpire
06-15-2007, 07:28 PM
I always liked 2600 Space Invaders better than the arcade
I was going to say that - it had a lot of fun and unique game options, too.
I really do like the Tutankham arcade game, but I always enjoyed playing the 2600 port more. Not sure if it's a "better game" in the traditional sense, but I have more fun with it. The arcade game is a bit too difficult.
Hm, I'm not sure you can classify NES Punch Out as a strict port, since the games are pretty different. But if so, then I'd have to say the NES version is better. To be fair, I only played the arcade game once or twice.
XYXZYZ
06-15-2007, 07:57 PM
Certainly, The PunchOut arcade game is just frustrating after playing the NES game.
Hawksmoor
06-15-2007, 09:02 PM
I have to agree with airraid; I think it's silly to compare the arcade and console itterations of games like Rygar, Bionic Commando, Punch Out, and Ninja Gaiden when they're almost nothing like one another. It's also a mistake to call them ports since they're so different.
Nicholas Onimura
06-15-2007, 09:05 PM
I'm surprised no one mentioned these two SNES ports (maybe because they're both obscure titles): Sunset Riders and Super Buster Bros. (Super Pang for anyone non-US). The Sunset Riders SNES port was as great, if not better, as the arcade original. And the original was awesome, being a Wild West-style Contra. Buster Bros. on the SNES was better than the arcade version, what with different stages on every difficulty giving it TONS of replay value.
And yes, the NES ports of PunchOut!!, Contra, Bubble Bobble, and TMNT are all awesome.
~Nick
j_factor
06-15-2007, 10:31 PM
I didn't think the SNES port of Sunset Riders was any better than the arcade version. It's a good port, but I don't recall any improvements. And actually, I found it a little annoying that the bullets were changed to colorful spheres. I guess the SNES version of the wild west involves cowboys using bubble guns.
Rob2600
06-15-2007, 10:31 PM
Killer Instinct Gold for the Nintendo 64 is an enhanced version of the Killer Instinct 2 arcade game. Punch-Out!! for the NES is far superior to the original arcade version.
I don't understand the Ninja Gaiden arcade game backlash. Where I lived in northern NJ, it was popular. The graphics were great and the game play involved ninjas beating people up! At the very least, it was better than Bad Dudes, Renegade, and RoboCop.
TMNT II: The Arcade Game for the NES featured great graphics and music, but was too repetitive. Its game play consisted of taking a few steps and fighting five Foot soldiers, taking a few steps and fighting five Foot soldiers, taking a few steps and fighting five Foot soldiers... Still, it was one of the best looking NES games.
I appreciate the ambition of Rygar for the NES, but I never really liked it. The various elements didn't gel together quite as well as they did in a game like Metroid.
Neil Koch
06-16-2007, 02:06 AM
Yeah, I'd be interested in hearing how the SNES version of Sunset Riders was better than the arcade. IIRC, wasn't the SNES version actually edited to take out blood and some of the "saucier" elements?
Anyway, I like the Genesis version of Golden Axe better than the arcade. Even though the graphics aren't as good, the added levels in the arcade mode and the addition of the duel mode make up for it.
evildead2099
06-16-2007, 12:53 PM
Street Fighter Alpha 3 was better on the PSX and Dreamcast than it was in arcades. The primary reason? World tour mode!
chrisbid
06-16-2007, 03:10 PM
Yeah man, Nintendo back in those days was a council of evil men who sat around making sure their arcade ports weren't as good as they could be. They once killed a man for trying to bugfix Ikari Warriors! They were truly awful people with cruel, heartless intentions, and they were losing BILLIONS of dollars a year in their war against arcade games. Then one day James Bond came through the ceiling with a copy of Street Fighter 2 and killed them all and now they're the profitable and happy company we know today!
You should know what the hell you're talking about before you spout off such goddam nonsense. Only one of the four games you mentioned was developed by Nintendo, and it was a hurried launch title in 1983 using primitive devkits and very limited ROM space.
what?
removing the posturing from your post, the only counter point you make is about DK, while japanese version was launched in 83, there were more than 2 years between the famicom and NES versions, and in fact there was a rerelease in the form of the 2-in-1 DK Classics. There was plenty of time to simply add a level and some arcade animations/cinemas.
and while your outlandish exaggeration of Nintendo is retarded, they indeed had the power to approve or deny any licensed third party games with the seal of quality. while there is no absolute proof out there that nintendo was forcing developers to make story driven games, there is plenty of circumstantial evidence across the NES library. the same kindof control scea had with the PSX and PS2 when it came to 2D games.
and yes, Street Fighter II was the SNESs first killer app. up until it came out, most people had a genesis or were still satisfied with the NES.
BydoEmpire
06-16-2007, 03:15 PM
Street Fighter Alpha 3 was better on the PSX and Dreamcast than it was in arcades. The primary reason? World tour mode!I'd agree with that - World Tour mode was awesome.
TurboGenesis
06-16-2007, 11:55 PM
Gradius II
Just like Contra, Gradius II on the Famicom(NES) was changed from the arcade original. I am feel that the changes were good. It is still Gradius II in essence but it can almost stand as its own game.
I am also agree with:
Bionic Commando
Rush'n Attack
Contra
Super C(ontra)
Section Z
Trojan
zektor
06-17-2007, 02:11 AM
I do find that many of the games that I like more than the arcade versions are the games that I had played BEFORE I played (or even knew existed) the arcade game. There are a few exceptions like Double Dragons (NES)....but many are like this. Bottom line is that people tend to get emotionally attached to their first experience of an intriguing game....wherever it is played first.
Tron 2.0
06-17-2007, 03:23 AM
Street Fighter Alpha 3 was better on the PSX and Dreamcast than it was in arcades. The primary reason? World tour mode!
Nope neither of them were good as the Saturn version.
Saturn version had the animation quick load times and was easy, to play with on it's controll pad.
evildead2099
06-17-2007, 04:03 AM
Nope neither of them were good as the Saturn version.
Saturn version had the animation quick load times and was easy, to play with on it's controll pad.
No one said that the Saturn port wasn't any good, or that the PSX / DC ports were superior to the Saturn port.
I'd rather play a graphically flawed version of SFA3 if it meant that I'd have access to World Tour Mode (which is the very reason why I have no reason to purchase the Street Fighter Alpha Anthology that was recently published for the PS2).
SMS Renegade is better than the arcade. (http://www.youtube.com/watch?v=yN_uE5H-EGs)
Daltone
06-17-2007, 10:24 AM
Mario Kart Arcade is much, much better than any of the recently released home versions - especially when playing with friends. It's a shame that it's £1 a race, even if you win. That's just extortionate.
Has anyone played the Half Life 2 arcade game (this it's subtitled 'Survivor')? I really want to see what it's like.
Captain Wrong
06-17-2007, 12:18 PM
If the SNES Gradius 3 didn't have slowdown, I'd give it the edge just because I like the option to customize the weapons.
Tron 2.0
06-17-2007, 11:39 PM
No one said that the Saturn port wasn't any good, or that the PSX / DC ports were superior to the Saturn port.
I'd rather play a graphically flawed version of SFA3 if it meant that I'd have access to World Tour Mode (which is the very reason why I have no reason to purchase the Street Fighter Alpha Anthology that was recently published for the PS2).
Ok i tried, SFA3 befor on the PS1 and i wasn't impress. I just couldn't stand it's load times and a lack of a good d-pad at the time.
Not like i can blame capcom for trying since the, PS1 didn't have the ram to back it up.
Btw saturn version has a "world tour mode as well... of corse these days it go's for alot.
I'm just glad i got a copy of it... when it was frist release befor the price hike.
evildead2099
06-18-2007, 05:20 AM
Btw saturn version has a "world tour mode as well
No kidding? Wow, I'd never have guessed. When video game magazines previewed SFA3 for the PS1, they lauded the game's inclusion of world tour mode as if it was the first time that such a feature had ever been incorporated into a fighting game.
Thanks for filling me in. Now, it's inevitable that I'll track down and play the Saturn version of SFA3.
Ed Oscuro
06-18-2007, 08:02 PM
I didn't think the SNES port of Sunset Riders was any better than the arcade version. It's a good port, but I don't recall any improvements. And actually, I found it a little annoying that the bullets were changed to colorful spheres. I guess the SNES version of the wild west involves cowboys using bubble guns.
Yeah, the arcade version's a bit better. Powerful early '90s Konami arcade hardware does a nice job with that title.
The SNES version definitely seemed better than the Genesis version, however.
j_factor
06-19-2007, 01:23 AM
The SNES version definitely seemed better than the Genesis version, however.
I dunno... the Genesis version is so weirdly different that they almost don't directly compare.
diskoboy
06-19-2007, 02:31 AM
I'm amazed no one has said the Dreamcast versions of either Mr. Driller or Marvel Vs. Capcom 2 are better than their arcade counterparts.
I think MvC2 on the DC blows away the arcade version. Lucky Japanese got online play...
And also - all the PS1 Tekken games are better than the arcade versions.
XYXZYZ
06-19-2007, 02:44 PM
If the SNES Gradius 3 didn't have slowdown, I'd give it the edge just because I like the option to customize the weapons.
Also, the arcade game was hard as hell, even on the easiest setting. The SNES game doesn't have as may bullets flying at you.
ubersaurus
06-19-2007, 03:01 PM
I'm amazed no one has said the Dreamcast versions of either Mr. Driller or Marvel Vs. Capcom 2 are better than their arcade counterparts.
I think MvC2 on the DC blows away the arcade version. Lucky Japanese got online play...
And also - all the PS1 Tekken games are better than the arcade versions.
In my experience the DC and Arcade versions of Marvel 2 are exactly the same. Most people point to it as one of the best home ports of an arcade game, ever.
The only real difference is that the home one has a training mode ;p
As for Driller I don't recall if there were any differences. What would those be?
j_factor
06-20-2007, 01:38 AM
The differences for Mr. Driller are that the DC version has a time attack mode and a survival mode. It's also compatible with the microphone.
MvC2, I really liked on DC just because of how well-suited it was to the DC controller. I don't know of anything else that's special about the DC version.
Anthony1
06-24-2007, 01:44 AM
I think the NES version of Tecmo Bowl is much better than the Arcade version. They are two different animals of course, but they share the same name.