Ed Oscuro
06-22-2005, 02:52 AM
I checked out my "Recent Games" list for SNES9x (the emu I was playing Front Mission: GH on), and noticed it'd been quite a while since I loaded up any other title. Yes, it's that good! One of the more recent ones was Dead Dance (which is Tuff E Nuff here in the states, I guess? Some people mentioned a few of these games over in the Import Discussion forum here (http://www.digitpress.com/forum/viewtopic.php?t=58240)). I don't believe this topic has been done before. A couple games on my mind mostly just from the B section of the SFC catalogue:
Bishin Densetsu Zoku.
Huh, interesting (I think it's based off an anime series). You have these horrible Mode 7 driving sequences where you weave all about trying to find a route to the exit and not get destroyed colliding with traffic head-on (lots of morons on the road) or caught on those concrete barriers at the side of the road (lots of hairpin turns; man, the Man really hates me). After doing some of this garbage in the story mode (there's also a Vs. mode with just fighting), you get to duke it out. As usual, character designs that look awesome in the cutscenes look like pure garbage when animated.
Dead Dance
Chunky characters and a bit too much lag after hits for my liking. Also, the story sequence thing at the beginning looks like crap. The music and backgrounds are pretty good, though.
Battle Master
Some SFII-style ripoff areas, and not nearly enough animation. Some of the characters look nice (when standing still), I guess. There's a decent variety of attacks and they use the full set of buttons (shoulder buttons too). Haven't played much out of this one, because it's just so very much not promising.
Battle Tycoon
YAY, a cheap SFC fighter that doesn't look horrible. If you're allergic to anime art styled things, you'd really better stay away from this title. For the rest of us, then, it's a great looking fighter with what appears to be a ton of options, maybe even some RPG elements (like stats to fiddle with before a fight). You start off in a city and you can choose to go various places to accomplish things. Hmm. Bought the game from GaijinPunch a while ago; glad I made it.
Super V.G. (Variable Geo)
Heh, I remember being nonplussed by this title; looking at it again I see that it doesn't look too bad (all the fighters are women, too, hooray). The move set seems limited (that or it relies on combo...I'm pretty bad at this fighting thing)
Brutal: Paws of Fury
Well, taking the dive into potential FURRY MADNESS, I see this isn't too bad graphically (Prince Leon is hillarious; lions with afros are obviously awesome). The backgrounds are exceptionally cool looking, if not incredibly impressive or laden with traps (from the number I've seen). However, I could only seem to get my fighter to do a small handful of attacks; pressing back + one of the shoulder buttons gave the same attack as a different button, say. What's that all about? Seems a bit shallow.
King of the Monsters (both games are on the SFC/SNES): I like this port better than the original game, if only because of the nicer graphics. If you've played this game, you know how utterly impossible the grappling system is. Impossible, and seems random. The sequel is a cool street roaming game + fighter, just a bit more like Final Fight with boss fights at the end.
Kishin Douji Zenki (okay, this isn't like SFII)
WHAT THE HELL IS GOING ON
I guess it's supposed to be something like Battle Heat (why wouldn't it be, this is a Hudson Soft game after all)? Very cool anyhow.
Makeruna Makendo(u) 2
Much better looking sprites than most of the fighters in this list, and similar to the Ranma 1/2 fighter in that regard. Still seems to have a limited animation set, but when you make contact with your opponent it feels solid. Very happy-go-lucky ambience. Makeruna Makendou, the original, was a action platformer somewhat like Valis. I think both games are pretty expensive, too.
Bishin Densetsu Zoku.
Huh, interesting (I think it's based off an anime series). You have these horrible Mode 7 driving sequences where you weave all about trying to find a route to the exit and not get destroyed colliding with traffic head-on (lots of morons on the road) or caught on those concrete barriers at the side of the road (lots of hairpin turns; man, the Man really hates me). After doing some of this garbage in the story mode (there's also a Vs. mode with just fighting), you get to duke it out. As usual, character designs that look awesome in the cutscenes look like pure garbage when animated.
Dead Dance
Chunky characters and a bit too much lag after hits for my liking. Also, the story sequence thing at the beginning looks like crap. The music and backgrounds are pretty good, though.
Battle Master
Some SFII-style ripoff areas, and not nearly enough animation. Some of the characters look nice (when standing still), I guess. There's a decent variety of attacks and they use the full set of buttons (shoulder buttons too). Haven't played much out of this one, because it's just so very much not promising.
Battle Tycoon
YAY, a cheap SFC fighter that doesn't look horrible. If you're allergic to anime art styled things, you'd really better stay away from this title. For the rest of us, then, it's a great looking fighter with what appears to be a ton of options, maybe even some RPG elements (like stats to fiddle with before a fight). You start off in a city and you can choose to go various places to accomplish things. Hmm. Bought the game from GaijinPunch a while ago; glad I made it.
Super V.G. (Variable Geo)
Heh, I remember being nonplussed by this title; looking at it again I see that it doesn't look too bad (all the fighters are women, too, hooray). The move set seems limited (that or it relies on combo...I'm pretty bad at this fighting thing)
Brutal: Paws of Fury
Well, taking the dive into potential FURRY MADNESS, I see this isn't too bad graphically (Prince Leon is hillarious; lions with afros are obviously awesome). The backgrounds are exceptionally cool looking, if not incredibly impressive or laden with traps (from the number I've seen). However, I could only seem to get my fighter to do a small handful of attacks; pressing back + one of the shoulder buttons gave the same attack as a different button, say. What's that all about? Seems a bit shallow.
King of the Monsters (both games are on the SFC/SNES): I like this port better than the original game, if only because of the nicer graphics. If you've played this game, you know how utterly impossible the grappling system is. Impossible, and seems random. The sequel is a cool street roaming game + fighter, just a bit more like Final Fight with boss fights at the end.
Kishin Douji Zenki (okay, this isn't like SFII)
WHAT THE HELL IS GOING ON
I guess it's supposed to be something like Battle Heat (why wouldn't it be, this is a Hudson Soft game after all)? Very cool anyhow.
Makeruna Makendo(u) 2
Much better looking sprites than most of the fighters in this list, and similar to the Ranma 1/2 fighter in that regard. Still seems to have a limited animation set, but when you make contact with your opponent it feels solid. Very happy-go-lucky ambience. Makeruna Makendou, the original, was a action platformer somewhat like Valis. I think both games are pretty expensive, too.