Log in

View Full Version : Games that should not have sequels



njiska
12-12-2005, 02:03 AM
After i read this rumour (http://www.kotaku.com/gaming/shadow-of-the-colossus/shadow-of-the-colossus-2-going-to-ps3-142380.php)i was pissed. Shadow of the Colussus was a great unique game, but it's the games one of a kind charm that makes it special.

It's the ultimate case of you against the world, David Slaying Goliath and pure passion. Yet a sequel could never be as good because it's a minimalist game and anythign you add would potenitally ruin what makes the game special.

Shadow should not, and does not need a sequel, yet if the rumour is true (and knowing Sony that's possible) then dark times lie ahead.

Some games just shouldn't have sequels, just like some movies shouldn't.

Shadow is a great recent example but what other games shouldn't have sequels.

Katamari Damacay also comes to mind. Despite the fan out cry We Love Katamari was not nessecary and if you need any further proof of that just look at what the game's creator had to say.

D is another a game that didn't need a sequel. D2 was a spectacular game, but it wasn't really a sequel to D, at least not a true one.

I'm sure there are plenty more.

Kuros
12-12-2005, 02:29 AM
Mario Party totally didn't need a sequel. Yea, it was a cool game when it was first created, but did it really need a sequel or 6 sequels?

The first game of the series was the only good one IMO, the rest are just rehashes and rehashes and rehashes.

Damaramu
12-12-2005, 02:31 AM
No more Army Men games ever.

mr_pollock
12-12-2005, 02:50 AM
Katamari Damacy didn't need the sequel.

Grand Theft Auto

and uhh

Snapple
12-12-2005, 02:52 AM
Dr. Mario

mr_pollock
12-12-2005, 02:59 AM
Syphon Filter

InsaneDavid
12-12-2005, 03:09 AM
Final Fantasy :P

The 7th Guest didn't need a sequel and by all accounts The 11th Hour was a game that no one really wanted to make but cash + creating a product series a studio could stand upon seemd to be more important.

Myst didn't need any sequels since it was terribly overrated to begin with.

Grandia should never have had sequels made, especially since they totally threw out the world created in the original (my all time favorite RPG). To this day I still can't believe that people go on and on about Grandia II when compared to the original it was an ubereasy joke of a game.

Arqueologia_Digital
12-12-2005, 03:10 AM
Final Fantasy :P
Not a bad idea... :evil:

Matías

Jumpman Jr.
12-12-2005, 09:00 AM
I think Tetris was done to its potential on the origional.

XianXi
12-12-2005, 09:05 AM
Mario Party totally didn't need a sequel. Yea, it was a cool game when it was first created, but did it really need a sequel or 6 sequels?

The first game of the series was the only good one IMO, the rest are just rehashes and rehashes and rehashes.

I love Mario Party, I play them for the mini games. I have all 7. To each his own I guess.

XianXi
12-12-2005, 09:07 AM
Bust a move, most overdone series, ever.

Close runner up, Adventure Island.

Ed Oscuro
12-12-2005, 09:34 AM
Myst didn't need any sequels since it was terribly overrated to begin with.
Hell no. The sequels made the franchise! You've never played Riven or seen Uru: Ages Beyond Myst in action, I'm assuming.

I think most any game can do fine with a sequel. Add some new stuff and a deep enough game - even those with a "finished" storyline - can draw you back in again. I don't know what the deal is for the sequel to Shadow, but you can always have stories in the same continuum.

Personally, I'm hoping something along the lines of Killer 7 will appear (except this time, give us some CQC, damnit! More blood, too...I mean the vials...)

Kamino
12-12-2005, 11:19 AM
Bubsy. Oh wait, we didnt need the first one.
Aero the acrobat
Mario party
John Madden Football
POKEMONI'll admit, I played red/blue in the day, and it wasn't that bad of a game! The ENDLESS SEQUELS are not appreciated.
Banjo Kazooie
Also: Startropics could have continued much better, i think, but Startropics 2 killed it.
Also: I wish toejam and earl 2 hadn't been so lame, maybe we would have seen #3 before xbox then...heh.

njiska
12-12-2005, 11:35 AM
Myst didn't need any sequels since it was terribly overrated to begin with.
Hell no. The sequels made the franchise! You've never played Riven or seen Uru: Ages Beyond Myst in action, I'm assuming.

I think most any game can do fine with a sequel. Add some new stuff and a deep enough game - even those with a "finished" storyline - can draw you back in again. I don't know what the deal is for the sequel to Shadow, but you can always have stories in the same continuum.

Personally, I'm hoping something along the lines of Killer 7 will appear (except this time, give us some CQC, damnit! More blood, too...I mean the vials...)

Myst did not warrent a sequel, however the sequel it got more then worthwhile. Riven Made the series great and Uru brought it in new directions. It's kind of a rare case of an unwanted sequel actually being worthwhile.

Ed Oscuro
12-12-2005, 11:53 AM
Myst didn't need any sequels since it was terribly overrated to begin with.
Hell no. The sequels made the franchise! You've never played Riven or seen Uru: Ages Beyond Myst in action, I'm assuming.
Myst did not warrent a sequel, however the sequel it got more then worthwhile. Riven Made the series great and Uru brought it in new directions.
Hmm, looks familiar...


It's kind of a rare case of an unwanted sequel actually being worthwhile.
Not so. Everybody - anybody who was into adventure gaming at the time, from those just getting into it, to those who still felt betrayed by Infocom's disappearance from the market, was interested in this game. I had no way to play Riven myself, but I was still captivated.

As for Myst warranting or not warranting a sequel, remember that graphical adventure games on CD-ROM were pretty new. Myst has a lot of corny "look at this" graphical doodads and is pretty uneven, and they probably hid away too much of the storyline in the initial installment (plus the actors sucked at all their parts except Rand's Atrus, no offense Rand and Robyn - though actually Rand hated playing Atrus). In short, it was promising for the time, but not at the level where you could say "wow this is great stuff." Riven changed all that.

Also, @ Kamino: I thought TJ&E was pretty good. Not amazing, but it certainly moved more units than the first one did...

DKTheArcadeRat
12-12-2005, 03:04 PM
I am going to have to say........ DDR.

I mean, COME ON!

Lemmy Kilmister
12-12-2005, 03:13 PM
Square should have never made Chrono Cross.


Grandia should never have had sequels made, especially since they totally threw out the world created in the original (my all time favorite RPG). To this day I still can't believe that people go on and on about Grandia II when compared to the original it was an ubereasy joke of a game.

A part of my soul dies when people have the gumption to say Grandia 2 was better then the original. :shameful:

CreamSoda
12-12-2005, 03:28 PM
Note: some of these have been said but I share the same opinion...

-Final Fantasy(the spinoff's, aka X2, All the FFVII stuff, ect). IMO FFVII is a great game and a classic(even if it is abit overrated). But the Advent Children movie, the cell phone games in Japan, that one game starring Vincent, ect. Are ruining the legend of FFVII and making me hate it more and more with each spinoff/movie/whatever.

-Halo. LOL Well atleast make a sequel that lives up to the first one...

-Pokemon, I did when they were new, and still consider Pokemon Red/Blue to be one of the best handheld games ever(I put them together cause they are basicly the same). But seriously, this was an awesome little RPG, Huge world to explore, tons of replay value, plenty of secrets/glitches, limited multiplayer battling and trading/ect. I consider Pokemon Blue to still be my top handheld game(don't laugh!). But then the whole thing became a fad of cards/movies/endless game spinoffs that seemed to get worse with each sequel!

-Devil May Cry, I know part 3 was pretty awesome. But I think DMC would have been better as a stand alone game, and plus DMC2 wouldn't have tarnished the name so badly.

-DDR, seriously enough is enough already!

-Soul Calibur, this game blew me away in every catagory! A 10/10 fighter indeed. However I found both SC2 and 3 to pretty much just be a rehash to an "expansion pack". The just feel like copy's with a few things added, and are not enough to impress.

-Worms, This is one of my very favorite strategy/multiplayer games ever! It is a brilliant game, but once you own one you own them all! I have Armageddon on Dreamcast and I really don't have any reason to go forward or back in the series. Worms:3D is still the same thing just in cough3Dcough, and with a crappy camera.

Note: Sorry if I offended anyone with my views here, just expressing my 10 cents.

njiska
12-12-2005, 03:39 PM
Myst didn't need any sequels since it was terribly overrated to begin with.
Hell no. The sequels made the franchise! You've never played Riven or seen Uru: Ages Beyond Myst in action, I'm assuming.
Myst did not warrent a sequel, however the sequel it got more then worthwhile. Riven Made the series great and Uru brought it in new directions.
Hmm, looks familiar...


It's kind of a rare case of an unwanted sequel actually being worthwhile.
Not so. Everybody - anybody who was into adventure gaming at the time, from those just getting into it, to those who still felt betrayed by Infocom's disappearance from the market, was interested in this game. I had no way to play Riven myself, but I was still captivated.

As for Myst warranting or not warranting a sequel, remember that graphical adventure games on CD-ROM were pretty new. Myst has a lot of corny "look at this" graphical doodads and is pretty uneven, and they probably hid away too much of the storyline in the initial installment (plus the actors sucked at all their parts except Rand's Atrus, no offense Rand and Robyn - though actually Rand hated playing Atrus). In short, it was promising for the time, but not at the level where you could say "wow this is great stuff." Riven changed all that.

Also, @ Kamino: I thought TJ&E was pretty good. Not amazing, but it certainly moved more units than the first one did...

Actually that was a case of me making a mistake because i was trying to rush the post during my break. It should have read unwarrented not unwanted. I too wanted Riven and got it, just like every Myst game after it, at launch. But Mysts story didn't warrent a sequel, at least it didn't to me. I though everything was reasonably settled after freeing Atrus (and yes Rand miller was amazing in that role).

The gameplay warrented another game with similar gameplay, just not a direct sequel.

Now Riven did manage to continue the story and do so in a non-cheesy or bastardized fashion and that was very impressive. Riven brought the history of the D'ni more into to story and then things got very interesting.

ice1605
12-12-2005, 04:36 PM
POKEMONI'll admit, I played red/blue in the day, and it wasn't that bad of a game! The ENDLESS SEQUELS are not appreciated.


I quite agree with you. None of the new Pokemon games even hold a candle to the old ones, which are the best in the series.

s1lence
12-12-2005, 04:47 PM
Any DDR game
Any Pokemon or the pokemon clones that all have a million sequels.

Mario Party or any of the shit party games.

Haoie
12-12-2005, 05:10 PM
I'd note there's a big difference between not needing a sequal for a specific title, and wishing that the sequal was better [which implies that the sequal wasn't as pleasing as the original].

On that vein I'm thinking Alundra 2. It would've been a nice continuation of the first, however 2 was by all means, sucky.

A lot of what's been mentioned fits into wishing the sequal was better.

SuperShark
12-12-2005, 06:16 PM
DDR, no more sequals please! Just give us some expanion sets with new songs and junk that will run off of one of the already existing titles and the Xbox Hdd

Pokemon, Honestly, I loved the red and blue games. really fun. But then they went on and on and on and on and on, and when will it stop with the newer and crapier games and more and more and more pokemon! I loved when there were 151, and some more if you looked are enough, but 3,962 just may be a bit too much for 'Gotta catch 'Em All'. Stop the pokemadness.

Mario Party, just one or two to a system is enough, that is until they actualy start making theem so diffrent each release that haveing multiple releases is worth it.

and I know I could come up with more, but I just wanted to make a short 2 min post.

And BTW Jumpman Junior, there have been a couple good Tetris sequals. The 2 I can think of are Tetris Plus in the arcades (and MAME) and Tetris worlds is worth getting just for the custom soundtracks option.

Crush Crawfish
12-12-2005, 09:44 PM
Prince of Persia: Sands of Time & Brave Fencer Musashi are two that come to mind immediately for me. They're both amazing games, but the sequels are just so completely horrible that I would have preferred them to never have been made.

I also think that most incredibly unique games (stuff like Killer 7, Cubivore, Shadow of the Colossus, etc.) shouldn't get sequels as well. They just wouldn't feel as unique any more.

InsaneDavid
12-12-2005, 09:45 PM
Myst didn't need any sequels since it was terribly overrated to begin with.
Hell no. The sequels made the franchise! You've never played Riven or seen Uru: Ages Beyond Myst in action, I'm assuming.

Yes I have, I owned and played them all - even after Cyan said over and over again that Riven would be the final game in the series. The whole "open a door and it closes another passage" crap was far too overdone in Riven, game took about two days to complete.

Uru was a freaking bust, how can you say that game was good? The whole community interaction angle was what was going to make it stand above the earlier games. However "Uru Live" didn't even make it out of alpha before it was scraped. Guess Peter Gabriel got a bit too much scratch so the game was released underfeatured.

Now a game that NEEDED a sequel was Loom, and while it sold well the originally planned two sequels ("Forge" and "The Fold") were killed before they even began simply because no one wanted to work on them, even Brian Moriarty (creator of Loom) was too busy working on early stages of The Dig to do anything with Forge. Mike Stemmle and Sean Clark were doing eary production work on Forge but left it to do Sam & Max Hit the Road instead. THOSE were adventure games.

As for DDR - DDR on the XBox is just stupid, a game so heavily based in Japanese popculture on a console the Japanese dispise? Anyway, I say bring on more DDR games however stop with all this American poppy crap they've included in the last few releases. After DDRMAX2 (DDR 7th Mix) in the arcade it went all downhill. My favorite DDR games still stand as DDR 3rd Mix and DDR 4th Mix, well worth importing for the PS1. At least Beatmania is getting an official US release soon.

Will also say that I agree about Tetris, there have been some truly awful sequels. However if you say stop at the first then you mean the old wide distrubution PC version. My favorite versions of Tetris have always been the Tengen NES release, V-Tetris on the Virtual Boy (because it's so damn relaxing to play) and The Next Tetris on the PlayStation because it kept the traditional gameplay alive and made it a blast for multiplayer.

Daltone
12-12-2005, 09:52 PM
Myst didn't need any sequels since it was terribly overrated to begin with.
Hell no. The sequels made the franchise! You've never played Riven or seen Uru: Ages Beyond Myst in action, I'm assuming.

Yes I have, I owned and played them all - even after Cyan said over and over again that Riven would be the final game in the series. The whole "open a door and it closes another passage" crap was far too overdone in Riven, game took about two days to complete.

Uru was a freaking bust, how can you say that game was good? The whole community interaction angle was what was going to make it stand above the earlier games. However "Uru Live" didn't even make it out of alpha before it was scraped. Guess Peter Gabriel got a bit too much scratch so the game was released underfeatured.

Now a game that NEEDED a sequel was Loom, and while it sold well the originally planned two sequels ("Forge" and "The Fold") were killed before they even began simply because no one wanted to work on them, even Brian Moriarty (creator of Loom) was too busy working on early stages of The Dig to do anything with Forge. Mike Stemmle and Sean Clark were doing eary production work on Forge but left it to do Sam & Max Hit the Road instead. THOSE were adventure games.


I couldn't agree more.

Joker T
12-12-2005, 09:53 PM
Tom Clancy games in general and Tony Hawk I love the series but I think this game has had a sequel to many.

tom
12-14-2005, 02:15 PM
ZELDA

devilman
12-15-2005, 09:03 PM
Tomb Raider & Super Monkey Ball.

suckerpunch5
12-15-2005, 10:32 PM
Please, oh please, never make a sequel to "Sprung."

Yago
12-15-2005, 11:57 PM
Ikari Warriors 2: Victory Road. What the heck was up with this piece of crap?

DonMarco
12-16-2005, 01:26 AM
http://www.dontpressstart.com/pro/works/NinDS_IkarugaDS.jpg

I made that back about a year ago. I mean, I remember the old Treasure as a company that said they would never make sequels. Then they did Advanced Guardian Heroes. And later on, Super Gunstar Heroes (remember the PSP fakes?)...

So I figured that the DS made perfect sense. I won't even get into the controls, as anyone who's played Ikaruga for 10 seconds can probably figure them out. On top of that... Ugh. You got these great games, on great systems doing great things. Crimping them into the GBA or even the DS is possible, but should you? Isn't it like dancing on the graves of them good ol' memories?