Originally Posted by
Ze_ro
One thing that I think you need to keep in mind is that doing artwork for a 2D game gets much more difficult as the scope of the game increases, whereas that isn't necessarily so for a 3D game. Take fighting games for instance... If you were working on Street Fighter 3, and the boss tells you that they've decided to add a new move for Ibuki and they want you to draw all the animation frames for it... so you have to go and draw maybe 100 pictures of Ibuki, and maybe a few other pieces of art depending on how the move works. On the other hand, imagine you were working on Virtua Fighter 2, and you are given the same task for Jeffrey. Now, the 3D model is already done, there's no art to draw. All you have to do is come up with a few spatial coordinates that describe where his legs and arms and such go.
This complexity can get far worse too... For a long time, developers have been trying to make games more immersive, so that you can feel like you're actually there. Well, what do you do when you want someone to be able to explore world, but you're using 2D graphics? You end up with something like Myst... the world can still look amazing, but you're restricted to only seeing things that people actually drew artwork for. With a 3D engine, you can let people see every nook and cranny without creating a whole lot of extra work. In fact, some whole genres today wouldn't be possible without 3D (first person shooters for example).
I think one of the real problems with 3D is that you really don't get any actual 3D... you just get a 2D representation of 3D. Only a couple of systems have managed to get depth perception to actually work, and they were either failures (Virtual Boy), required extra hardware (SMS, Vectrex), or were far too expensive to market to consumers (Virtuality's arcade machines). It's really too bad that VR has essentially disappeared, because I think that really could be a revolution in gaming, and unlock the potential that 3D has.
There's actually a second problem that I have with 3D graphics that I think is far more significant than people would think... and that's that 2D artists can see their work as they make it, and they know exactly what to do to make it better. 3D artists don't usually have that ability, as they're stuck trying to draw a texture to be applied to a polygon, or altering some vertex coordinates to make something look smoother. These days we have the tools to see the object while this is being done, but there's still a seperation between the 3D artist and his work that doesn't exist between a 2D artist and his work.
--Zero