Results 1 to 18 of 18

Thread: Home Consoles vs. Arcade: A Bit More Specific...

  1. #1
    ServBot (Level 11) Aswald's Avatar
    Join Date
    Jul 2002
    Posts
    3,731
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default Home Consoles vs. Arcade: A Bit More Specific...

    I know I brought this up not too long ago, but the answers weren't exactly what I needed.

    It was my fault for not being specific enough. This is what I should've asked:


    Was there ever a time when a home console came out that it matched THE MOST ADVANCED arcade game of that year? If not, by how much did it fall short- or, in the unlikely event that it was ahead, by how much? For both the ColecoVision and Atari 5200, as well as the Arcadia 2001, I'd imagine Zaxxon was the yardstick. You could even bring up the Vectrex, if you are talking about a 1982 vector game.


    Clearly, this is a question for the more technically-minded here.
    Interesting stuff, here (COMPLETELY unbiased opinion, hehhehheh):

    http://griswaldterrastone.deviantart.com/

  2. #2
    Pac-Man (Level 10) mailman187666's Avatar
    Join Date
    Feb 2006
    Location
    MA
    Posts
    2,050
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    11
    Thanked in
    10 Posts

    Default

    I think the first and best REAL arcade conversions were on dreamcast. I'm not sure how close Vectrex or anything else was....but in all my years, home consoles matched the arcade durring the dreamcast, especially with its fighting games.

  3. #3
    Kirby (Level 13) diskoboy's Avatar
    Join Date
    Jan 2003
    Location
    Nash-vegas, TN.
    Posts
    5,212
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    Diskoboy74

    Default

    Actually, I think this began in the C-64/Apple 2 days.

    You would constantly see better games on the Commodore, than some arcade games, at the time. But to avoid lawsuits, they'd change the gameplay or graphics just enough... Gorf, Kickman, and Wizard of Wor on the C-64 were almost exactly like their arcade counterpart. If I remember correctly, some versions of WoW even came with a speech synth attachment.

    And there was one game on the Apple 2, it was a Battlezone type tank game, it had a more futuristic setting, it clearly blew away even Battlezone (this was 1982, I believe - I think the game was called 'Stellar 7')

  4. #4
    Strawberry (Level 2) Technosis's Avatar
    Join Date
    Jun 2006
    Location
    Ontario, Canada
    Posts
    419
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    This is a really good question. I think for the most part, up until maybe the Dreamcast era or so, the console games were usually inferior to the arcade games they were based upon. Often I can't think of a good reason for it. The classic gaming magazines of the day used to always say that this was because "coin-ops were programmed to play a single game, while the consoles had to play multiple titles".

    It's interesting that you mention Zaxxon on the ColecoVision, because if you'll play the game on MAME or track down a coin-op, you'll see that the second level on the ColecoVision version differs completely from the arcade version. Play action wise, and graphically I definitely prefer the coin-op. Same goes for Donkey Kong on the ColecoVision. While much more advanced than say the 2600 version, its still lacking the elements that make the arcade game great. I consider it a very watered down (and slimmed down) version of the coin-op. Even the NES didn't get a complete Donkey Kong since it was missing the conveyor level.

  5. #5
    Kirby (Level 13) cyberfluxor's Avatar
    Join Date
    Aug 2005
    Location
    Chesapeake, VA
    Posts
    5,560
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Aswald View Post
    Clearly, this is a question for the more technically-minded here.
    http://onnetworks.com/videos/play-va...ath-of-arcades
    Sega Genesis man!
    Last edited by cyberfluxor; 08-21-2007 at 09:38 PM.
    [Website] [Gallary] [Games List] [DP Feedback]

  6. #6
    Cherry (Level 1) XxHennersXx's Avatar
    Join Date
    Mar 2007
    Posts
    248
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by cyberfluxor View Post
    shit's inaccurate

  7. #7
    Kirby (Level 13) cyberfluxor's Avatar
    Join Date
    Aug 2005
    Location
    Chesapeake, VA
    Posts
    5,560
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by XxHennersXx View Post
    shit's inaccurate
    I couldn't help myself, had to post it!

    Genesis > $$ Neo-Geo $$
    Genesis = Arcade @ home experience



    I don't hate the Genesis or the Nintendo and many other systems they mention and they do an alright job at times, but their views are not just inaccurate but screwed up interpretations of the history of gaming. Just watch if you can those other two videos, it's just so bad and out of touch with reality.
    Last edited by cyberfluxor; 08-21-2007 at 10:15 PM.
    [Website] [Gallary] [Games List] [DP Feedback]

  8. #8
    Strawberry (Level 2) ccovell's Avatar
    Join Date
    Apr 2007
    Location
    Japan
    Posts
    554
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Arcade games have almost always been more advanced, not because they were "dedicated to one game", but because since they were going to be sold to arcades for a thousand bucks, they could put any hardware they wanted in -- plenty of RAM, ROMs, etc.

    Consoles had to be affordable, so they'd always skimp on the RAM and hardware goodies. Take a look even at the Dreamcast/NAOMI(?) hardware -- apparently they're identical, but the home version has half the RAM/VRAM to save on cost.

  9. #9
    drowning in medals Ed Oscuro's Avatar
    Join Date
    Nov 2002
    Posts
    16,556
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by ccovell View Post
    Arcade games have almost always been more advanced, not because they were "dedicated to one game", but because since they were going to be sold to arcades for a thousand bucks, they could put any hardware they wanted in -- plenty of RAM, ROMs, etc.
    Thread over! I certainly can't say anything else.

    One can talk about the Coleco with its "just like last year's arcade games but at lower resolution" releases (no knock on the system - it's nice to look at), but some of the genres traditionally needed far more powerful hardware than was available at home - a good example of this are 3D games (Space Harrier up to Galaxy Force), which often took a long time to get ported correctly (in GF's example, a Sega Ages release should finally give the world a correct full-speed release).

    At the moment arcade hardware seems to be mostly off-the-shelf low-cost and well-documented PC parts, since there's a lot of flexibility and attention to graphics in those systems. I can think of at least one Taito game from 1995 that used PC hardware, but a number of new multi-purpose cabinets are using PC hardware.

  10. #10
    Cherry (Level 1) XxHennersXx's Avatar
    Join Date
    Mar 2007
    Posts
    248
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by cyberfluxor View Post
    I couldn't help myself, had to post it!

    Genesis > $$ Neo-Geo $$
    Genesis = Arcade @ home experience



    I don't hate the Genesis or the Nintendo and many other systems they mention and they do an alright job at times, but their views are not just inaccurate but screwed up interpretations of the history of gaming. Just watch if you can those other two videos, it's just so bad and out of touch with reality.
    the girl with the tattoos and glasses though is freaking hot and she can dog the neo-geo as much as she wants in my book.

  11. #11
    Strawberry (Level 2) Moo Cow's Avatar
    Join Date
    Apr 2006
    Posts
    547
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by XxHennersXx View Post
    the girl with the tattoos and glasses though is freaking hot and she can dog the neo-geo as much as she wants in my book.
    ...no she's not.
    My feedback
    http://www.digitpress.com/forum/showthread.php?t=99982
    Looking to sell Valkyrie Profile for the Playstation. PM me if you're interested.

  12. #12
    ServBot (Level 11) Aswald's Avatar
    Join Date
    Jul 2002
    Posts
    3,731
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Quote Originally Posted by Technosis View Post
    This is a really good question. I think for the most part, up until maybe the Dreamcast era or so, the console games were usually inferior to the arcade games they were based upon. Often I can't think of a good reason for it. The classic gaming magazines of the day used to always say that this was because "coin-ops were programmed to play a single game, while the consoles had to play multiple titles".

    It's interesting that you mention Zaxxon on the ColecoVision, because if you'll play the game on MAME or track down a coin-op, you'll see that the second level on the ColecoVision version differs completely from the arcade version. Play action wise, and graphically I definitely prefer the coin-op. Same goes for Donkey Kong on the ColecoVision. While much more advanced than say the 2600 version, its still lacking the elements that make the arcade game great. I consider it a very watered down (and slimmed down) version of the coin-op. Even the NES didn't get a complete Donkey Kong since it was missing the conveyor level.

    Well, I didn't mean the CV Zaxxon...to the best of my (increasingly older) memory, Zaxxon- the arcade version- was the most technically-advanced game of 1982.


    One problem, I'd imagine, was back in those days considerable strides were made in graphics and sound. This is not too hard to understand, since just a few years before we were still playing simplistic black and white games. Therefore, unless the CV or 5200 was well ahead of the Zaxxon arcade machine, they were already behind- or doomed to be within a year.

    These days, however, it's different. Graphics, sound, and memory are so advanced in home games- you could fit hundreds of the old arcade games on one CD (or is it DVD now?) for the Playstation or X-Box. You would have to go very, very, far indeed for there to be any noticeable difference between arcade and home formats. This was not so back in the day.

    Also, arcades have another, predictable problem- it's almost impossible for an arcade game to have anything that has not been done before. There used to be a lot of virgin territory out there; hey- check it out- a game with this little orange guy jumping on a pyramid to change colors! Let's call it...Q*Bert! So that area of advancement has pretty much run dry. It is ironic that the once-considred-to-be-inferior home format has the edge here, because it is so much more flexible. RPGs, for example. Games like chess, and any game which, by their very nature, require complexity and many hours to play. Arcade games must be fairly easy to learn, and not last too long, due to economic considerations: an arcade isn't going to stay in business very long if that machine you pay $2,000 for only makes about 75 cents a day because some kid can play for 8 hours straight on it for a quarter (which is why owners liked Ms. Pac-Man so much more than Pac-Man).
    Interesting stuff, here (COMPLETELY unbiased opinion, hehhehheh):

    http://griswaldterrastone.deviantart.com/

  13. #13
    drowning in medals Ed Oscuro's Avatar
    Join Date
    Nov 2002
    Posts
    16,556
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Aswald View Post
    You would have to go very, very, far indeed for there to be any noticeable difference between arcade and home formats.
    Well, that's the law of diminishing returns, I suppose. That doesn't mean that arcade hardware (like Taito's cabinet running Half-Life, or other systems) don't have pumped-up specs compared to a home console.

  14. #14
    Kirby (Level 13) diskoboy's Avatar
    Join Date
    Jan 2003
    Location
    Nash-vegas, TN.
    Posts
    5,212
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    Diskoboy74

    Default

    Quote Originally Posted by Aswald View Post
    Well, I didn't mean the CV Zaxxon...to the best of my (increasingly older) memory, Zaxxon- the arcade version- was the most technically-advanced game of 1982.
    That can be debated.... You also have Robotron: 2084.

    Hundreds of sprites on the screen at once, excellent blitter particle effect, etc, and with all that going on, the game never slows down once... And it didn't recieve it's first home translation until 2 years after it's release. Zaxxon was released soon after the arcade game became popular.

  15. #15
    Strawberry (Level 2)
    Join Date
    Dec 2005
    Location
    Stockholm, Sweden
    Posts
    409
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Aswald View Post
    Also, arcades have another, predictable problem- it's almost impossible for an arcade game to have anything that has not been done before. There used to be a lot of virgin territory out there; hey- check it out- a game with this little orange guy jumping on a pyramid to change colors! Let's call it...Q*Bert! So that area of advancement has pretty much run dry. It is ironic that the once-considred-to-be-inferior home format has the edge here, because it is so much more flexible. RPGs, for example. Games like chess, and any game which, by their very nature, require complexity and many hours to play.
    Ah, but chess and adventure games have been available for home formats as long as there has been such a thing as home formats. That hasn't changed.

    By the laws of evolution, arcade games have evolved into occupying whatever niche is still open to them. Due to their custom hardware nature, they still have some advantages over home formats. If you want to land an airliner with an authentic rudder and throttle sitting in a nice seat with a cockpit view made up of three screens side by side, you must go to an arcade. And that is the dominant trend in arcade games nowadays; bigger cabinets with custom parts such as dance pads, steering wheels or multiple screens.

  16. #16
    Cherry (Level 1) XxHennersXx's Avatar
    Join Date
    Mar 2007
    Posts
    248
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Moo Cow View Post
    ...no she's not.
    I just happen to have a thing for girls with tattoos glasses and strange hair styles.

  17. #17
    ServBot (Level 11)
    Join Date
    Oct 2004
    Location
    Columbus/OHIO
    Posts
    3,070
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default hmmm...

    The 3DO was probably the closest. Hech, I think it cost more than the arcade machines of the time. You might make an arguement for the Laseractive LD games too.

  18. #18
    Link (Level 18) Sothy's Avatar
    Join Date
    Jul 2002
    Location
    IM IN UR BASE, KILLIN UR D00DZ!!@
    Posts
    10,100
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts
    Xbox LIVE
    Sothy

    Default

    I dont like tattoos on chicks but ya she is cute.

    Course Im a Velma guy. Daphne is vapid and uninteresting.


    <@Carey85> I-75 is the second busiest freeway in the country behind I-95
    <@NE146> u r

Similar Threads

  1. Replies: 55
    Last Post: 10-03-2011, 03:04 PM
  2. Arcade vs. Home Consoles.
    By Aswald in forum Classic Gaming
    Replies: 25
    Last Post: 06-25-2007, 08:15 PM
  3. Questions about Neo Geo home consoles
    By mhsy2a in forum Classic Gaming
    Replies: 8
    Last Post: 03-18-2004, 11:04 PM
  4. Neo Geo Home consoles- specs needed
    By christianscott27 in forum Classic Gaming
    Replies: 5
    Last Post: 10-21-2003, 12:39 PM
  5. a few home consoles for sale LAST DAY !
    By autobotracing in forum Buying and Selling
    Replies: 6
    Last Post: 03-12-2003, 03:18 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •