A four player online/offline Diablo clone FPS set in a futuristic Mad Max world with randomly generated terrain and over 500,000 unique items, um, yeah i'm buying this game on concept alone.
Quotes from article:
Basically, one player will start up a game and the remianing players will visit that world with their persistent characters. All loot and leveling will be reflected when the visiting characters returns to their own gameAs you head out to the omnious canyons, the game generates a unique instance for the road ahead. While the general path remains consistent, things like barriers, caves, bunkers, towers, enemies, and explosive cacti will be different every time you return. Sometimes there will be a cave to explore. Other times it'll simply be a blank wall. All of this occurs with absolutely no loading whatsoever. In fact, players will never see a single load screen once they've entered the game.Roland and Mordecai hop in a desert buggy and take off in the direction of the tracking signal. Upon entering a vehicle, the view pulls out to third-person and you can decide whether to man the wheel or turret while leaving the other role to the AI or a human player. Unlike most FPSs, you're not shoehorned into being the driver all of the time. Gearbox is putting special focus on properly fuctioning driving AI. "The AI actually understands the terrain that it's driving on as well what type of things equal cool", says Hurley.Gearbox has enlisted famous concept artist Ron Cobb, who's resume includes designs for Star Wars, Alien, Raiders of the Lost Ark, and Conan the Barbarian.
I gotta say as soon as I saw the cover I was like "no way", this game sounds too good to be true, but man 10 pages of text and pics and this is the best sounding game in ages.
You should see the bosses, enemies, and the amount of detail put into the weaponry, looks like someone is finally making "the game".