I've heard over and over how the Genesis with its "Blast Processing" was able to create "faster" games than the Super Nintendo. Going purely by the hardware specs, this appears to be true. Yet, I recall playing a few SNES games that made use of speed in the "blast processing" sense of scrolling the screen and moving sprites.
Super Metroid: Using the Speed Booster, Samus can run very quickly, scrolling screen very fast, as fast if not faster than Sonic the Hedgehog
Smash TV: This game had dozens of sprites on each screen, each moving quickly. When the game is finished, it starts over . . . and everything is twice as fast, with no slowdown!
Can you give examples of the Super Nintendo moving things at super speed?