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Thread: Area 51's Lead Designer Admits Project Was 'F'd Up' [Slashdot]

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    Post Area 51's Lead Designer Admits Project Was 'F'd Up' [Slashdot]

    Wired has up an interview with Blacksite: Area 51's lead designer Harvey Smith. Smith is well known for his work on great games like Deus Ex and System Shock, but his latest title is getting a lot of negative press. In the interview, Smith as much as admits the team failed in their quest to make a great game. "'We got hammered so hard [by reviewers], and we deserved it ... Everyone was forced to share tech. It took eight months to get one thing working.' He wouldn't specify what that one thing was, but did note that technical problems set the team back, time and time again. Another of Smith's complaints was 'the fact that we had four days to Orange Box something,' meaning to fix and polish a level. Smith called this 'completely reprehensible.'" Kind of shocking to see this kind of honesty from the games industry.Read more of this story at Slashdot.
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    Great Puma (Level 12) heybtbm's Avatar
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    Talk shit about your companies 2-week old game? That's a firing.
    "One of the ways I gauge a DS game is by recharges. "...Tycho (Penny Arcade)

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    Strawberry (Level 2) Wolfrider31's Avatar
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    Owch. That's kind of refreshing actually. Given the boy's pedigree I can see where his frustration is coming from. I wonder what kind of water he's jumping into back at work though.

    I sense a story about his body washing up on someone's ocean front property.
    Order Pier Solar at www.piersolar.com

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    Great Puma (Level 12) heybtbm's Avatar
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    Quote Originally Posted by heybtbm View Post
    Talk shit about your companies 2-week old game? That's a firing.
    ...and I was right:

    http://kotaku.com/gaming/parting-ways/
    "One of the ways I gauge a DS game is by recharges. "...Tycho (Penny Arcade)

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