And Our Number-One Disappointment Of 2007:
Wii's third-party software lineup.
Chris: Seriously, third parties. I can forgive the fact that you came into E3 2006 having not given a second thought to what kinds of games you might make for Wii, and that meant you were going to miss Christmas '06. But after that show, you should have immediately buckled down and committed to having some top-quality games on shelves for this year's holiday. You and I both know that you're not putting nearly as much effort into your Wii software as you are with the Xbox 360/PlayStation 3 stuff, so you don't get to complain, ever, when your games don't sell as many copies. Sure, it takes some hard work and ingenuity to come up with games that hit that target demographic, but this isn't rocket surgery. (Note to self: make a quick cash-in budget title for Wii, call it
Rocket Surgery, get the interns to code it up next week.)
Susan: The Wii's popularity proved to be a double-edged sword for gaming in general. True, it introduced an entirely new audience to the joys of gaming, but a seemingly unending stream of publishers ported whatever they had on hand in an effort to cash in on the console's success. This amount of shovelware hasn’t been seen since the omnipresence of the Atari 2600, which leads us to wonder, what Wii title will find its way to a New Mexico landfill?
Earnest: I think it's awesome that the Wii is selling so well, expanding the industry and everything Reggie keeps telling us they're doing. But with a library comprised of 95% horrible crap, are we expanding the industry in the right direction?