Hmmm...I remember it being blurry and slightly visible. I remember scanning and blowing it up to try to get a better look, even. Weird.
-Rob
The moral is, don't **** with Uncle Tim when he's been drinking!
EDIT: Sorry I made the other topic because I knew this isn't the right spot for it to be here.
Last edited by Sieur Leo; 01-29-2008 at 04:14 PM.
From a scan I took of the American book. You can see where they shoddily blacked out the text.
-Rob
The moral is, don't **** with Uncle Tim when he's been drinking!
I think William Gibson's next novel is right here.
This thread just reminded me of his book Pattern Recognition:
"...Hubertus Bigend offers Cayce a new contract: to uncover who is responsible for distributing a series of autonomous, artistic film clips via the internet. Cayce had been following the film clips and participating in an online discussion group theorizing on the clips’ meaning, setting, and other aspects."
Havn't read that one. I thought you meant a "what if" alternate past where Link could get the boomberang.
Also, wasn't Case the guys name in Neuromancer? Is there a reason he used 2 different names in different novels spelled differently?
Yeah, so these last 4 posts....What?
-Rob
The moral is, don't **** with Uncle Tim when he's been drinking!
I always puzzled about this, I have an official Nintendo game guide, and according to it, neither of the two quests have such a cave. I think it was just a prototype picture for the game. Similarly, I viewed the back of the game box for Super Mario Bros 3, and there is a screenshot of a level that does not exist in the game. Additionally, the door that has a viewable lock on it is moved on the map (there is also a thing beneath it, so it is not accessible to move that way, if that makes sense), levels 3 and 4 are switched on the maps, and the picture game (flower-mushroom-star) and castle are switched as well. I think these are merely prototype photos, or maybe shots that never made it into the final productions. Still, they are mysteries and probably will never be revealed, if not they are just prototype photos.
Have you checked the Mario 3 "Lost Levels" to see if it's there?
http://www.themushroomkingdom.net/smb3_lost.shtml
"Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...
But doesn't the flute/whistle, when played near the Pols Voices, still stun them? If so, that would mean the information is still relevant even if you can't use a microphone.
...
Wait, does that mean in the 3DS eShop re-release of Zelda I that you can use the microphone to attack the Pols Voices? I sure hope they programmed that into the emulator!
I don't play any version other than FDS anymore but I'm reasonably sure the recorder doesn't do a bloody thing.
If I recall, the overseas version never removed the programming for the microphone weakness; they merely added code to add a weakness to arrows. If the 3DS emulation maps the mic to the 2P mic so the emu treats it like it's the actual FC mic then.... well I guess you'll have to try it.