The debates about the Wii and its motion controls are well documented here. There have been some seriously heated debates about the controls, so heated that threads have been closed because of it. I'm not posting this to fan those flames but to get an idea what other people's thoughts are about the future of motion controls: how long will it be before motion controls are for the "hardcore" gamer?
As many of us have seen, the standard controller for playing games have steadily changed over the years. We started out with spinning paddles and single buttons, moving up to joysticks a few years later. In the late 70's/early 80's we saw game systems like the Intellivision and Odyssey 2 try to tout their complex controls as being "more fun" as you have more options (and possibly a hand cramp, at least with the INTV). The NES came out, also being praised as a family system which had a controller with two action buttons. Sega Genesis had three to six if you count the six-button fighting pad. The SNES had six buttons right out of the box. Saturn had eight. PSX also had eight but then had ten if you count the analog sticks' capabilities. N64 had nine total. Last generation's buttons hung around the six to ten mark with every controller having two analog sticks.
So now the Wii is here to bring console gaming back to its roots. You have a motion control scheme that, when well implemented, is easy to pick up and use as the motions are pretty intuitive. Swing the remote to swing a bat, do a putting motion to hit a virtual golf ball into a cup, strike toward the screen to punch, move the wrist to point a crosshairs or arrow to "click" something-all stuff most people can do without practice.
What happens when the next generation comes around and the motion control concept becomes more mainstream? The controls get refined, more precise. Developers get a better grip on how to implement the motion controls and make tighter games. Now instead of a little wiggle to whack a golf ball straight and true you really need to go through a regular swing and hope you don't hook or slice. Or instead of swinging a bat at the right time and speed to hit a baseball out of the park you have to know where you're positioned and make sure your bat is in the right place to not whiff. Could the games and controls become too realistic to the point where Wii Sports players could no longer play against those who are actually better at the sport? Will we in say two to four game generations be looking at going back to a joystick and button as it will attract a "casual" market?
Just something I've been pondering since the last debate, figure I'd share and I'm interested to see what others think.