I just picked up a copy of R6LV2 so that my buddies with PS3's can play online with me. I also have COD4 on PS3 since that is a great game on any system, but all the folks I work with have PS3 so I got it on that vice XBox 360... so to play with people I know, i had to compromise and get them on PS3 vice 360. I normally would get them on 360 though because the online game play is far superior to PS3s.
I started COD4 a few months back, and online and in local its awesome. The major draw back is the lack of story mode in coop, similar to Halo or R6LV2. The online invite system is great, even on PS3 which isnt strong with online play/content. The lack of coop story mode, even locally really chaps my rear red.
I started R6LV2 yesterday, and the online and local coop mode is great. However, the invite system REALLY sucks. I hate it... they really let this part go downhill, which to me is a surprise being built using the UNREAL engine (which I know is graphics, but the UNREAL games major selling point is online play). Having to start a game, invite people, hope they realize they get the message, get to the sub menu under the pause menu, etc... what a nightmare.
I really wish they would have thought this through a bit more. Both COD4 and R6LV2 are good, but they should take lessons from each other in the future:
1. Use online play invite and waiting area like COD4
2. Allow Coop mode like R6LV2
Thoughts?