If this game was a chick, I'd probably try to have sex with it, and I will probably try anyway. My fiancee can commence being jealous right about now.
-Rob
The moral is, don't **** with Uncle Tim when he's been drinking!
trailer for Mega Man 9 is out.
http://www.gametrailers.com/player/36182.html
My Gaming Collection (Now at Google Drive!)
This may be old but if you guys are looking to kill some time before MM9 comes out, I recommend these:
http://gamingrockson.blogspot.com/20...man-games.html
http://gamingrockson.blogspot.com/20...mets-love.html
Hmmm, been a while since I played any PC fangames. Back then, They were all made in Klick & Play.
I've been a bit more interested in the rom hacking scene, which has come a LONG way. There's some awesome hacks out there, notably "Rockman Neo," "Megaman Ultra," and "No Constancy." No Constancy is rather difficult.
And let's not forget ol' Stinkoman 20X6. (I hope the last level will finally be done one of these days.)
"There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)
Who wants to bet somehow, someone will find a way to get the rom data for MM9 and put it on nes repro carts, etc?
My Gaming Collection (Now at Google Drive!)
I think somebody will try to reproduce it via editing an existing Mega Man title ... and probably be marginally successful
... but on the programming nuts & bolts level, I'm sure that this game isn't ACTUALLY coded in the programming language of an NES game, thus making ripping a ROM of it downright impossible.
"And the book says: 'We may be through with the past, but the past ain't through with us.'"
Well, only time will tell. Like I've said before, everything we've seen so far is possible on NES, so there's still a chance.
To get the rom hacks to work, you need to obtain both the IPS patch and the rom it was made for. That means either the US or Japanese version, check the hack info to find out which, then use an IPS patcher to do the mod (I use IPSWin). Or, some sources host the hacked roms. Due to the usual regulations, I can't help you more than that.
As everyone's mentioned already.. the big question in my mind is if this is done using actual NES coding or is it made to just "look" like it with the ability to a) make it flicker free and b) throw in some "extra" oomphs when needed (smoother animation, scaling, all sorts of little tricks, etc.)
That's what I'm wondering If it's the later who's to say we won't see some crazy stuff (while still maintaining that NES look/feel) in later parts of Dr. Wileys stage
I don't know. It's seems slightly backwards if they're shooting for a classic NES look and feel but then sprinkle in things that the NES could not do. It just sounds weird to me if Capcom is thinking "Let's make a new Mega Man game just like the ones on the NES. But not really." I just can't shake the feeling that if the game isn't coded for the NES and is only simulating it then it will only feel like the old games in a vague sense. We'll be able to sense the differences.
This is cute/funny. http://i35.tinypic.com/o9iivm.png
Chun-Li as a reporter? Where did I see that before? Hm?
http://www.gametrailers.com/game/9142.html
In the 2nd stage video, listen to the guy talking. Sounds like: "We have an editor, and also online functionality"
Yet in the "walkthru," they claim "no next-gen features, focused on original MM1-style gameplay."
Heh, keeping us guessing.
Last edited by NayusDante; 07-16-2008 at 03:57 PM.
behold, the nes style megaman 9 boxart!
http://www.1up.com/do/blogEntry?bId=...UserId=5379721
Brings back memories, huh, guys? http://gamingrockson.blogspot.com/20...mockl-job.html