Im a fan of the Wonderswan Color versions of most of the early stuff. Japanese or not.
Im a fan of the Wonderswan Color versions of most of the early stuff. Japanese or not.
It wasn't Square that rushed out the PSX ports, it was Tose Ltd. They're a game development outsourcing company, and they've done nearly all of the FF ports.
I do believe CTDS has MOST of the extras you mention, Kupo. I'm not going to say all, but I know it has a menu to view things like bestiary completion, items found, cinematics, ending descriptions, etc. If it weren't for the ever so slight audio differences (could be my imagination) and the reduced resolution (again, could just be me), I'd say it's a truly perfect port.
Too bad Europe has nothing to do with me over here in USA.
The sluggish menus really made the game kind of annoying to play. Im used to flying through the menus (FF4 is my favorite FF game so I play it way too much).
on the gba one you try to do that and click the wrong crap.
annoyance ensues, followed by saying screw it and turning the game off
The insane amount of lag with spells was fixed but there is more menu lag. The US version is actually better because lag during spells and attacks are much better than lag when choosing options in battle. No GBA version is worth it though. It's too bad because the bonus dungeon was actually better than the FF bonus dungeon with specific character parts. Also all the other characters who joined but didn't die are able to be used(everyone but Tellah.)
Yea Origins was pretty good, since they basically stayed true to the original game(It's how remakes should be, damn square, why can't this damned company learn what works, and what doesn't, then work around that). The item collection logs, and such were great additions as well, and don't interfere with the actual game mechanics(these are the good type of additions, adding super OPed crap or what not are bad types of additions to remakes).
Yeah... I need to track another copy down. The one I used to have went missing.
But yes, as I said in another part of the thread it is an excellent update from what I remember. It polished everything up without changing the old. I hated Dawn of Souls because it got rid of the "Spells per Day" type system and Origins retains that.
If a god is willing to prevent evil, but not able, then he is not omnipotent. If he is able, but not willing, then he must be malevolent. If he is both willing and able, then why is there evil? If he is neither able or willing then why call him a god?
I don't think it was that drastic, but would seem to take a lot of the challenge of out of the game. Being able to constantly cast NUKE/FLARE on enemies instead of having to ration them out removes a key strategy in the original FF1.