SMB is the better game
AKIMW is the better game
So close I can't pick one
I haven't played AKIMW enough to vote
It can be frustrating because SEGA never tried to go down the same path as the first AK, always bending the genre for future installments. Still, while I do wish for a straight on AKIMW follow up, I really do appreciate all the inventiveness that went into the other games. THE LOST STARS gets a bad rap because people were expecting another AKIMW, but really, it plays like WONDER BOY on psychedelics. I think the colors, large sprites, and uniqueness of worlds is some of the best on 8-bit. HIGH-TECH WORLD is a real lark - there'll never be another game like it (unless you count the Japanese game it's reprogrammed from). Any game that has an actual multiple choice test in the middle of it is one that earns my respect. SHINOBI WORLD is actually a really polished and addicting platformer. The short length is the only detriment to an otherwise awesome game.
And you haven't played WONDER BOY III? Forget about AKIMW and snap that one up immediately. It gets my vote for best 8-bit game. The thought and design that went into that one still amazes me.
"Enduro" is a symbolic journey through life via the media of a race.
If a god is willing to prevent evil, but not able, then he is not omnipotent. If he is able, but not willing, then he must be malevolent. If he is both willing and able, then why is there evil? If he is neither able or willing then why call him a god?
True, both games are essentially the same because they have the same levels (more or less). But WONDERBOY on the Sega Master System is worlds better in terms of graphics and superior background music. Hudson had to compose different theme music which pales in comparison to the Wonderboy theme. These differences make WONDERBOY a MUCH better experience for me. Also, c'mon ... Master Higgins is no Wonderboy!
I haven't played Alex Kidd in Miracle World. Let me "fix" this and then return to this thread...
Oh gawd, Super Mario BY FAR. There is no Alex Kid game that comes even close in quality. And I'm saying that as a Sega fanboy (see avatar). Alex Kid is a horrible character, and his games suck. How Sega ever thought he was a good choice for a mascot is beyond me.
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Puttin our personal biases aside is like a judge telling the jury in a criminal case to "ignore that last statement". It's sort of impossible to do so completely in either instance.
SMB was the first game that I personally owned. Lots of memories. It's an amazing game.
I didn't own AK:MW until I was much older, so I don't have any warm fuzzier for it. I really liked playing it, but by the time I picked it up the PS1 and N64 were sucking up most of my gaming time.
I can't say with 100% certainty which is the "better" game. I really feel that both were great titles worthy of their place in the canon of excellent, iconic and influential games. It's too bad that the Master System didn't receive much love here in the US. It was a powerful machine for its time.
I can understand your preference for Wonderboy over Adventure Island. I can. However, the following comment blows my mind:
You, sir, could not be more wrong. Master Higgins has a million times (give or take a hundred thousand or so) the character of Wonderboy. Might I ask you which Japanese video game legend Wonderboy was based on? While you're pondering this in vain, let me tell you who he wasn't based on: Takahashi Meijin, that's who! That's because Master Higgins is the video game avatar for the legendary Master of 16 Shots. So, what I am assuming that you meant to write was that, " Wonderboy is no Master Higgins," right?
All Hudson/Master Higgins fanboying aside, wiggyx is right about the impossibility of setting bias or nostalgia aside in judging the merits of a retro video game- especially as pertains to Super Mario. With that said, Alex Kidd wasn't doing much of anything for me when I gave it a spin a few minutes ago. Maybe the game picks up as you play it, but the whole jump n' punch boxes and enemies thing was underwhelming the living daylights outta me. There are times that I don't "get" a game, but I can see how others could. This ain't one of those times.
Last edited by treismac; 05-04-2012 at 03:43 PM.
Is it the Sonic games themselves or the image/marketing/spirit that accompanied Sonic's reign as Sega's mascot that you loathe? To be honest, it is hard for me to separate Sonic from Sega, even though I was very aware of pre-Sonic Sega back in the days of the 2600. Like it or not, he has become the embodiment of Sega's rise and fall in video games (at least in North America).
Add me to the list of SMB fans. I like AKMW, but I don't have to play rock paper scissors to beat SMB.
I played Super Mario Bros first, my family had a couple of different 2600s up until that point, and I was about as interested in playing those games as Super Mario Bros. I bought a Master System first because of its Arcade adaptations, and bought Wonderboy back in the day as my Mario Bros fix. Wonderboy's somewhat slippery movement controls never quite clicked with me and I moved on to what I consider better games in Quartet, Zillion, Shinobi and others.
I only ever actually played Alex Kidd when emulation took off in the late 90s, and only owned it once I recollected the Master System and started picking up games. I instantly saw it as a much more evolved game than Super Mario Bros, more directly comparable to Mario 3 in gameplay complexity. I like the gameplay diversity better in Alex Kidd, but would rather play a dozen or so other games before it or Super Mario Bros ever comes to mind.
I'm not sure where that places me on the poll, because I haven't finished Alex Kidd, and I'm pretty sure I've only finished Super Mario Bros once way back when I was eleven years old. So I don't know if Alex Kidd hits a stride in later levels or just offers more of the same from what the first few offer (like Super Mario Bros). I guess I'll call them equal.
Also, at the OP, Alex Kidd and the Master System and Super Mario Bros and the NES were released nation wide in the US in 1986. I just don't know how far each penetrated into various chains and electronics shops, journalist histories make it seem like the NES was huge, but that happened later.
Alex Kidd in Miracle World.
The gameplay is solid, the variety is huge, the aesthetics are fantastic, it's more fun in the long run and the cheap parts aren't much worse than the cheap parts in SMB.
I also prefer those characters, but don't hate Sonic or Mario. I think that Opa Opa is probably the coolest game character ever imagined.
Last edited by Black_Tiger; 05-08-2012 at 11:27 AM.
I'm going with Alex Kidd on this one, if we're just comparing Miracle World vs. SMB 1. It would be a different story if it were Miracle World vs. SMB 3.
Miracle World, for one, has better graphics. SMB 1's graphics look quite blocky, Miracle World's are more natural looking. Miracle World also has better presentation. SMB 1 feels too much like a piece of software in its presentation. Miracle World has more varied gameplay with the buggy and peticopter levels, as well as a currency and item system.
Dare I say that competition with Miracle World was one of the things that made Nintendo further improve on the Mario games. I
Real collectors drive Hondas, Toyotas, Chevys, Fords, etc... not Rolls Royces.