WANT!
http://kotaku.com/5050627/capcoms-am...-man-9-box-art
http://www.capcom-unity.com/johndmon...retail_package
Apparently a few WILL be available via the Capcom store. Greatest packaging ever.
WANT!
http://kotaku.com/5050627/capcoms-am...-man-9-box-art
http://www.capcom-unity.com/johndmon...retail_package
Apparently a few WILL be available via the Capcom store. Greatest packaging ever.
WTB: 2004 E3/SpaceWorld "Preview" DS system
Omg Omg Omg
Sony, we will NEVER forget nor forgive. http://www.youtube.com/watch?v=0G0LlXv-nyI
I read this on Kotaku this morning. How f'ing cool is that? Capcom is really showing some vintage NES love as of late.
"One of the ways I gauge a DS game is by recharges. "...Tycho (Penny Arcade)
Oh boy... I don't even want to know how feverish collectors are going to get over these things press-only with ~200 avaliable at the Capcom store? heh.
Though this throw-back/retro packaging was pseudo-predicted towards the middle/end of the other MM9 thread.
http://www.digitpress.com/forum/show...=118041&page=6
edit: gah, I can't find the exact place in the thread, but there was some fun hypothesizing about this happening (though I think some were hoping for a working-NES cart). However, with the realization that this would be impossible/difficult, I kind of assumed it wouldn't happen. But here we are
Very nice! 200 is pretty low. They could put it at 1000 and still sell out quickly.
So why not make 10,000-100,000? It would be so much more money for them. I thought the point of being a successful business was to make money for your company and your investors. I'm tired of fighting over limited edition promos with my fellow collectors when the real culprit for this is the big companies themselves.
Now that I'm done ranting I have to admit that this package looks very cool. I want one....or five
Last edited by The 1 2 P; 09-16-2008 at 04:11 PM.
ALL HAIL THE 1 2 P
Originally Posted by THE 1 2 P
disappointment. that is cool as well, but I thought 200 was going to be a promo for how many m$ points that game would cost.
maybe they just aren't anticipating how much this would be sought after :S? I want to be one of those 200
I hope someone rips the rom so nes reproductions can make me a megaman 9 cart that would rock pretty damned hard haha. Hopefully its a true nes rom and not just made to look similar though i wouldnt put it past them as i saw a massive multisprite enemy that didnt appear to be flickering.
For lucky best wash, use Mr. Sparkle.
DP Feedback Thread
http://www.digitpress.com/forum/show...ight=mrsparkle
It's already been confirmed that it's not written in NES code so the only conceivable way you'd see Mega Man 9 running on NES hardware is if someone took on the massive task of writing an NES bootleg of the game from scratch.
And, yes, that item is damn sweet.
I don't have a link but someone at Capcom (might have been Inafune himself) confirmed that they don't even have NES dev kits anymore. So there are two ways someone could get this game on an NES cart. One, they build a bootleg Mega Man 9 from scratch. Or two, they just dump Mega Man 9 as it is onto a rom chip and stick it in an NES cart. It won't play of course but it will technically be Mega Man 9 in a cart.
I've talked to someone in the industry who has played the game who tell me there is no way the game could run on the NES or an emulator because there are cut-scenes that appear SNES-quality in color. Other than that though, he couldn't tell that it wasn't an NES game.
http://www.gamasutra.com/view/featur..._hironobu_.php
Fully confirmed by Capcom and the game's producer.
"And the book says: 'We may be through with the past, but the past ain't through with us.'"
It never made sense to develop it on NES development kits, it was just just a unrealistic wish among MM fans because it would've been very cool if true.
But they're not going to throw programmers into a project working with hardware they've most likely never touched on development kits that haven't been used in 15 years(that probably would have to be reacquired anyways at places like Digital Press and eBay); and expect those people to reverse engineer the NES Mega Man source code across 6 titles and produce something in a programming environment they're clueless about that comes anywhere close to what experts did 15 years ago with hardware they'd been working with for the better part of a decade that they knew inside and out.
Especially not when the style and gameplay is easily enough replicated in modern ways in a programming environment they're familiar with at a far cheaper cost and using far fewer resources comparatively than the NES projects, which were major undetakings for Capcom then. And I'm sure this way is probably quicker and needs less manpower (Maybe, I have no way to know that last part).
Not to mention the added cost of developing emulators to accurately reproduce a NES title across three different platforms As far as I know, that's something Capcom has never developed, they used a free GBA NES emulator on their Capcom Mini Mix and the Mega Man Anniversay Collection was done outside Capcom and were ports of Playstation era ports (No emulation of the NES code involved), and they're not going to have access to Nintendo's VC emulator to produce this title across all three platforms like someone suggested in a earlier thread.
Last edited by Leo_A; 09-18-2008 at 06:23 PM.
Damn, that's cool. I'm not even a fan of Megaman but I'd buy that at $20.
It's a shame the disc doesn't contain the full game, but this is still very cool. I'm not normally into this sort of stuff, but I'd really like this. Unfortunately, I can see this very limited run fetching a rediculous price on eBay.
It's like Capcom actually.......cares......once again.
Now they just need to sell more of these, that's quite a collectors item.
'Why should I lie when I can dramatize?"
I have to clean my monitor now.