I can't help but wonder if todays game publishers go a little ape shit in regards to not paying attention to realistic system specifications. I know that PC technology is a running dart board but it seems like those who can't fork over the big bucks every 6 months are literally left with turning off a ton of options from the get go.
Do these programmers go, "ah fudge it - I don't have enough time to figure out how to make this efficient - let the consumer just buy a faster computer"?
Perhaps this is why the console ports will always continue to outsell the PC ports.
Any thoughts?