The Genesis probably doesn't have a blitter at all. Reportedly the SNES doesn't and some cartridges have implemented a basic blitter as an assist chip.[/QUOTE]
Well, according to this Genesis emulator programming change-list, it looks like the Genesis does have a blitter:
http://www.aep-emu.de/PNphpBB2-file-...c-t-19870.html
Performing shifting and masking operations on a 68000 CPU draws far too many cycles for it to be anywhere close to being efficient. That had already been proven on the earlier 6809. As for DMA, that's just direct memory access for whatever piece of hardware for the purposes of freeing up CPU cycles.