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Thread: Tecmo Super Coach 2008-09 (NES - v1.4 - FINAL)

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    Insert Coin (Level 0) Maynard_G_Krebs's Avatar
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    Default Tecmo Super Coach 2008-09 (NES - v1.4 - FINAL)

    [UPDATE - 02 . 15 . 09] VERSION 1.4 - FINAL

    >> FIXES:

    - A couple player name misspelling corrections.
    - Fixed the R&S Shoot Formation QB Scramble play (Notably on NWE/DET).

    >> CHANGES:

    - Added Jstout's AC/PC Hack
    - Added Jstout's Player Condition Hack
    - Globally decreased by one notch QB AC.
    - Globally increased by one notch K RS.
    - Globally increased by one notch K AKB.
    - Jeid's Roster Spreadsheet update included (Version 1.4).
    - MASSIVE graphical branding of "Tecmo Super Coach" throughout with NEW Chalkboard motif, among a ton of other graphical updates, changes, and additions. SPECIAL THANKS to Elway for all of his great graphic work.

    **As always, these changes can be opened using the same game save file currently being used without losing data.

    RECOMMENDATION: For best results, play this Rom using 6-to-7 MIN QUARTERS.

    >> THE MAJOR CHANGES:

    A. Current NFL roster overhaul (2008-09)
    B. Complete playbook response overhaul
    C. Removal of individual ability boosts
    D. Removal of the boost blitz, replaced with a standard ability blitz / defensive back shutdown
    E. Player ability points universally altered to suit the coaching format
    F. Strategic situational play calling
    G. Playbook RUN and PASS slot fusion (**see below)

    **Playbook Changes: I've taken four plays from each RUN #4 and PASS #1, and exchanged them for one another, so that there are equal rushing/passing plays per each of those slots. I'm also exchanging two plays from each RUN #3 and PASS #2, for extremely heavy-based/variety-based teams, such as Arizona and the like. The latter of the two new option play slots will actually allow for a Reverse play to make sense in a playbook. These changes have been made to help make CPU play-calling less predictable, and to add offensive playbook identity to a team.

    >> HACKS USED:

    A. Shorter FGs
    B. More accurate FGs
    C. Shorter Punts
    D. Punt coverage boost decreased
    E. Quickness used as MS for INT and Fumble recoveries
    F. QB AC/PC split
    G. Player Condition updated each play
    H. Kicking meters removed

    [ View the attached READ ME file for a complete Tecmo Super Coach gameplay breakdown! ]

    DOWNLOAD LINK: http://www.knobbe.org/mx/viewtopic.php?f=34&t=11787


  2. #2
    Bell (Level 8) Nirvana's Avatar
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    Haha. And I thought I was crazy for constantly updating my NFL 2k5 roster...

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    Insert Coin (Level 0) Maynard_G_Krebs's Avatar
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    yeah, there's a little bit of a cult following for Tecmo Super Bowl. Gaming programmers and the like who grew up in my era (80s) worship this game, for obvious reasons. Those who cannot look past PS3 graphics won't ever fully appreciate the genius that is Tecmo Super Bowl. But if you're a fan of coaching, if you're a fan of the mental-game of football, and if you're a fan of smoking a [insert choice agent here], drinking a beer, and eating some food while playing a videogame--Tecmo Super Coach is right up your alley.

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    Apple (Level 5) tubeway's Avatar
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    I find the box art confusing to look at. Usually don't see the faces and majority of body of players covered up by logos and such.

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    Insert Coin (Level 0) Maynard_G_Krebs's Avatar
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    i spent three months on the game changes and 15 minutes on the box art (which is in formatting like the originals). Nevertheless, I think your review priorety might be a little out of whack.

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    Apple (Level 5) tubeway's Avatar
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    Quote Originally Posted by Maynard_G_Krebs View Post
    i spent three months on the game changes and 15 minutes on the box art (which is in formatting like the originals). Nevertheless, I think your review priorety might be a little out of whack.
    It wasn't a review, as I don't even like football. Simply a commentary on the box art, Mr. Defensive.

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