Well I love the unlock system, offers replay value to a Genre that by nature offers little in single player, SFIV, Tekken Tag and Mortal Kombat Deception are probably the high points to me in the beat em up genre, or at least the three fighters ive put more time into the single player then anything in this gen or last.
zomg I have a sig
Ok, I'm going to add my opinion on this topic. I think that locking the in-game characters is a good thing. For myself, I enjoy playing through the game with every character and getting rewarded for it. Also, you can just set the difficulty to very easy and destroy this game, so it shouldn't take too long. Also, Seth does not have SNK Boss Syndrome, Gill in SF3: 3rd Strike had SNK Boss Syndrome, Gill is harder on the easiest setting in SF3: 3rd Strike than Seth in SFIV on the easy (not easiest) setting.
Getting the characters I want wasn't a problem, just set the # of rounds to 1 and set the difficulty on easiest, it's not as but a pain in the ass then. And fortunately I have no interest in getting those super-duper shoto-guys.
What irks me right now is I have to wait until Microshaft decides they want to sell the costumes I want.
I think the worst case of locking I've ever seen was with Vanishing Point on the Dreamcast. It was actually a fun game with great graphics (though the concept was flawed)... but if I recall correctly, you had TWO cars available at the start, and ONE track. Everything else was locked. Some of the fun things you had to unlock included:
- Mirror mode (individually unlocked for each track)
- Reverse mode (again, each track unlocked separately)
- Mirror & Reverse together (of course, separately)
- ALL of the two player modes. NONE of them were available from the start!
- And of course, all the other cars, tracks, mini-games, etc
That shit really pisses me off. I mean, locking a couple cars and some tracks is fine, but important game modes? Come on, that's just being a dick.
--Zero
If the system is suddenly changed and everyone starts doing this, then suddenly go back to the old way, people will complain. My sheeple comment is meant that people are easily blinded by corporations. Corporations got us used to this stupid thing called unlockables, and we blindly followed.
Why are people whining about unlockables. If there were no unlockables in games there's no motivation to be a better player at times. Besides complaining about unlockables you get from just playing the game is even more silly.
I'm not that old but I remember being excited back in my middle school/high school days when i unlocked a new character for perfoming well in said game. Is this concept lost on people today.
Harden the fuck up.
http://www.youtube.com/watch?v=unkIVvjZc9Y
If you were in middle school playing an unlockable that's pretty much all you've been used to. But for those of us who are older, SFII for the SNES in 1992 had no unlockables, and that was pretty much as perfect a fighting game as I ever played. There were no unlockables back in the day, and we did fine without them.
I'm going to the fridge to unlock a sandwich and a Dr. Pepper. Peace!
"What is a man? A miserable little pile of secrets! But enough talk... Have at you!"
My feedback thread: http://www.digitpress.com/forum/showthread.php?t=93213
I agree, most of the newer fighters do have new unlockables. But I don't like unlockable characters, and never will. I just feel it's not needed. I don't buy the motivation arguement either. As a teen I probably played SFII more in 1992 than the average teen will with SFIV. My motivation was simply to beat the game on hard without losing a round, while getting as many perfects as I can. Different endings were my motivation.
Actually, you got it from the wall street journal... How very "anti-corporation" of you. Good thing you keep sticking it to the man.
http://www.macmillandictionary.com/N...06-sheeple.htm