Any hypothesis on exactly what "Mario Madness" was supposed to represent?
Any hypothesis on exactly what "Mario Madness" was supposed to represent?
i'm mad as hell and i'm not going to take this anymore
And don't bring up that stupid girlie Aladdin rip off! Shantea?
More than likely to label it as a different game from the Japanese release of Super Mario Bros. 2. That's what I've always thought anyway. When it made its way back to Japan it was released as Super Mario USA, which I'm sure we all know.
It's an affliction caused by eating too many smiling radishes. In fact, you defeat Wart in the end by cramming veggies down his gullet, giving him a fatal case of Mario Madness.
I always thought it was a weirdly placed advertising slogan. "Hey, this game is totally Mario Madness!"
I never really noticed that before. What's funny is, I don't think I've ever used Mario in that game.
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Same reason that other games had nonsense taglines. Observe:
Authentic Arcade Edition, because we all know Blaster Master/Metafight was never in arcades.
A lot of things didn't make sense with that game.
namely why they would take a totally different game replace the sprites and call it a mario game.
IT'S MARIO MADNESS!
then again, not a lot of game covers back then made much sense...
Closet Monsters: Custom and Retro Game Plushies Obesolete.etsy.com
I always figured it meant, "Hey, now there are 2 Mario games on the NES...it's MARIO MADNESS!"
"Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...
Same here! I could never really use Luigi in any level since his jumping style was sooooo ridiculous. I did, however, use him in one level (I think it was 5-1) and his crazy jump helped me get across nice and easy. Toad was also a last choice for the opposite...his jumping was too short. It was either Mario or, most of the time, the Princess..
Mika: Where are you taking me, Gillian?
Gillian: To look at videos on YouTube...
Mika: *sigh* No more videos of a drunk Harry dancing with a dead Snatcher...
Giliian: Nope, it's better...Its LiquidPolicenauts YouTube Videos!
Gillian: And after that, you should also visit
The Policenauts Paradise and Snatcher Shrine
Luigi was the best for every world except the ice world, where the princess was best.
I can't say that I've ever thought anything of "Mario Madness" being there. It does roll off the tounge better than "More Mario than you can shake a stick at" though. I just always saw it as one of those phrases.
"Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...
As skaar said, the whole game was basically a hallucination. Makes sense to me.
I hated using Toad, I only used him when I needed to dig really fast. I used Luigi when I had to jump really high but he was too squirrelly for me to control easily. Otherwise it was the Princess all the way. I could see no real reason to use Mario, although I did a few times out of loyalty since it was his game after all.