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Thread: Mega Man port to 2600

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    Great Puma (Level 12) skaar's Avatar
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    Default Mega Man port to 2600

    <Sothy> its the internet <Sothy> who cares

    Quote Originally Posted by Daltone View Post
    This is a classic gaming site and the most active thread is a load of people wanking off to my little pony.

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    Interesting. Any other info about the game? I wonder if it includes all the stages, or if it's available on a cart. For better or worse, it illustrates big differences between the NES and 2600- as if everyone already didn't know.

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    Great Puma (Level 12) skaar's Avatar
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    It was a link from a friend on Facebook - I have no info on anything to do with the project but figured it was worth sharing on here... hoping someone on here would go "Oh yeah, that's this project..." etc
    <Sothy> its the internet <Sothy> who cares

    Quote Originally Posted by Daltone View Post
    This is a classic gaming site and the most active thread is a load of people wanking off to my little pony.

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    If that is an actual port on the 2600 rather than something like a flash program made to look like it, then I'm amazed!

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    Great Puma (Level 12) skaar's Avatar
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    Quote Originally Posted by stonic View Post
    The programmer is David Galloway and he talked about it 2 years ago here:

    http://www.digitpress.com/forum/showthread.php?t=100079

    Thanks Stonic!
    <Sothy> its the internet <Sothy> who cares

    Quote Originally Posted by Daltone View Post
    This is a classic gaming site and the most active thread is a load of people wanking off to my little pony.

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    If he could take that game and port it to the Supercharger, he could make it even better!
    Proud owner of a Neo 25 Neo Geo Candy Cab!

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    Alex (Level 15) boatofcar's Avatar
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    Love the soundtrack! Is that music possible on a real 2600? And if so, why didn't we hear stuff like that in games back in the day?

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    Quote Originally Posted by megasdkirby View Post
    If he could take that game and port it to the Supercharger, he could make it even better!
    Actually, it would probably ruin the game. At the moment, it's a 32k ROM using 128k extra RAM (Super Chip). The SuperCharger only has 6k worth of RAM to load from tape.

    Frankly, I'd like to see the author invest more time to learning how to program the game from scratch rather than using batari Basic... At the very least he'd be able to get rid of the horizontal black lines through the "pixels" that make up the level.

    --Zero

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    Pac-Man (Level 10) smork's Avatar
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    It's kinda got a Game & Watch feel to it. Nice.

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    Really awesome. That's all I have to say.

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    I would kill for this ! yay

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    I thought I should add that the demo was released a few days ago:

    http://www.atariage.com/forums/index...l=megaman+2600

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    Great Puma (Level 12) slapdash's Avatar
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    Ah, nice! Thanks for pointing that out!
    Russ Perry Jr, 2175 S Tonne Dr #114, Arlington Hts IL 60005
    Got any obscure game stuff?

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