Expensive as it was a very late release (1996, as 16-bit was slowing down let alone for a flop add-on like the 32X).
Expensive as it was a very late release (1996, as 16-bit was slowing down let alone for a flop add-on like the 32X).
Currently Playing: Super Mario RPG (Wii VC), Ghostbusters (Wii), DJ Hero (360, 5* All songs on Expert), Mario Kart Wii
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Could very well be. Depends on the sort of chip they used to store the game data, I guess. If it's some sort of (E)EPROM, there's probably nothing to worry about. If it's SRAM, though, it'd lose its data when the battery went dead. Of course, given the fact that over 20 years has passed since that cart was made, it'd likely be flat by now, but I'm pretty sure I've seen NES carts like Legend of Zelda which still manage to hold saved games, so who knows. Just thought I'd throw it out there, in any case...
-Adam
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Luckily 2 MB covers like 95% of the Genesis library. (I remember looking through the Genesis ROM set, and I recall less than 20 games over that.)
Although I'm guessing in this cart's development, 95% wouldn't have been enough, they'd want full support (I don't know if they'd excuse one-offs like Virtua Racing).
Oh definitely. I can only think of 4 or 5 games off the top of my head that used mappers over 2mb (toy story, phantasy star 4, I think quarterback club though that may be a 2mb mapper, and one of the basketball games).
I think it would've been more than enough at the time, though I think the write time killed it. Didn't someone mention that it took 15 or 25 minutes to put it together? If it wasn't a 30 second flash, I can't imagine many customers would want to wait for more than a few minutes.
Still such a fascinating concept of the time
Currently Playing: Super Mario RPG (Wii VC), Ghostbusters (Wii), DJ Hero (360, 5* All songs on Expert), Mario Kart Wii
The write time for the cartridge was fast, it was only the CD burning that was slow. As they were getting the carts ready for market new games were coming out that were larger than the cart could handle, namely Maximum Carnage. It's all described in the article you quoted the link to earlier.