According to http://boomtown.net/en_uk/articles/art.view.php?id=1125, the Xbox version of Return to Castle Wolfenstein has three "downloadable" levels that are already present on the game DVD; using Live simply unlocks those levels, as opposed to physically downloading them onto the Xbox hard drive.
I was skeptical about the content-download feature to begin with. How much content would be made available? For how long would developers continue to produce new content? Would the content be available indefinitely, or would it eventually go offline? Was the content developed after the game's release, or being posted online instead of placed on the game disc? It all reeked of squeezing the gamer for extra cash, much like GameCube/Game Boy Advance connectivity: "Buy two versions of this game to unlock three new levels in each!" And now my suspicions are confirmed.
My lovely and talented editor at GameSpy, Mr. BenT, Ph.D, Esq., has already ranted about the evils of unlockables, and I'd say that with this news, the phenomenon is officially out of control. While the best PC titles give gamers the tools to create their own content, console publishers are now using what could be a similarly wonderful feature to nickel-and-dime their customers. I suppose that's to be expected with the controlled online environment of Xbox Live as opposed to the freewheeling (emphasis on FREE) Internet.
Thoughts? Anyone? Bueller? Bueller?
-- Z.