There are tons of early 90's arcade games I'd love to play
"Aliens" & "X-men" are a couple of the biggest...but the one I want most
TURBO OUTRUN
Sega, why was this not included in "Coast 2 Coast"?? ::shakes fist::
There are tons of early 90's arcade games I'd love to play
"Aliens" & "X-men" are a couple of the biggest...but the one I want most
TURBO OUTRUN
Sega, why was this not included in "Coast 2 Coast"?? ::shakes fist::
Possibility is infinity! You must be satisfied!
You just can't handle my jawusumness responces. -The Sizz
I can name any Satellaview exclusive, and the chances of it being re-released are slim to none. BS Zelda, BS F-Zero Grand Prix 2, BS Marvelous, BS Tantei Club, Satella-Q, R no Shosai, DynamiTracer, Treasure Conflix, Koi Ha Balance, Radical Dreamers, Konae-Chan no DokiDoki Pengin Kazoku, PikoPiko Pairetsu, the Kirby no Omachahako line, BS Fire Emblem... I can go on with those forever.
SegaSonic the Hedgehog (the arcade game), because Sega doesn't seem to want to work around the idea that it controlled with a trackball.
X-Men (6-player arcade game), because... well, besides the licensing issues, this game was designed to run on 2 monitors.
Any/All the Virtual Boy and 64DD releases.
They just hold the exclusive rights to the James Bond license for videogames, which was what killed the rerelease of Goldeneye on XBLA. Activision wanted Nintendo's approval so as to not anger them by sublicensing the James Bond license to Rare/Microsoft to allow a N64 classic to appear on a console of a Nintendo competitor, and Nintendo didn't want to see it happen and didn't give the project it's blessings.
The offer to release it on the Virtual Console at the same time to appease Nintendo by letting them earn some money off it didn't even persuade them to give Activision their blessing. But just to be clear, Nintendo (And Activision) have no ownership of this N64 classic. But without the IP license to James Bond, there was nothing Rare could do with it since it's critical to the game.
Doesn't strike me as much of a problem. Would just have to be ran under emulation, something I suspect is more likely to ever happen then to see Saturn classics starting to get ported to modern consoles. But Sega has never shown much interest in emulating the Sega CD, Sega 32X, or Sega Saturn, so I doubt it will ever happen.
Last edited by Leo_A; 11-13-2009 at 01:57 AM.
Most of them?
Magic of Scheherazade 2.
This one had an ad in a gaming magazine I owned a very long time ago yet it never got released, so I'm assuming it won't ever get a rerelease either. I love the original and ths is probably the only promotional released I'd buy if one was to ever surface. Who knows if there's even a beta copy of the game available. I doubt it.
It's a bloody outrage that I can't play Beat 'em and Eat 'em or Custer's Revenge on my XBLA/VC.
steel battalion
Valis series
Gaiares
X-men (Arcade)
Simpson's (Arcade)
Cool Spot
Even with Panzer Dragoon Saga's source code being lost, it is technically possible to reverse engineer and/or rebuild the data. Working Designs had to do something similar with Magic Knight Rayearth, the rumor being that both Rayearth and PDS were on the same harddrive. I think the original House of the Dead also might have been lost at the same time.
The problem, of course, is that doing something like that is time consuming and expensive. Only somebody as crazy devoted as Victor Ireland would go through the headache of doing it rather than writing it off and moving on. So is it impossible? No. Is it likely? Also no.
I know about Sega Saturn emulation on GameTap (Was actually looking around their list of titles after I made that post), but I was talking about Sega itself. They've never touched anything except 8 bit and Genesis emulation in any of their own classic compilation projects for console titles that they've contracted developers like Digital Eclipse to program.
Capcom's two Dungeons & Dragons arcade games, Tower of Doom and Shadow Over Mystara. In order for them to re-release these, they'd have to get a D&D license, which is probably not a priority for Capcom (In fact, it's a little strange that they had one in the first place).
While I'm mentioning lost Capcom games, Alien vs. Predator (arcade) is likely another that we'll never see re-released.
Thank God for MAME.
--Zero
Sega Saturn USB DataLink - www.GamingEnterprisesInc.com
NES, Atari 7800, Genesis, SNES, Saturn, Nintendo 64, Dreamcast, PlayStation 2, GameCube, Atari Flashback 2, Limited Edition Red Wii, PS3 Slim, GBC, GBA, GBASP, DS Lite, and PSP 3000.
Magic Knight Rayearth came out in Japan in August 1995. Part of its source (not the entire thing) was lost not long after that, and rebuilding its code is part of why it took so long to come out here (WD doesn't exactly have a huge programming staff), but not the sole reason. Panzer Dragoon Saga's source couldn't have been lost until after it was released, in 1998. There's no way it was the same time.
What the hell happened to Kid Icarus!?!? THATS a game that needs to see a re-release, of course in 2D only, 3D would kill it like it has ALL classic games except maybe Metal Gear.