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Thread: Is there anyone like me at all who just cant get into Genesis games?

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    drowning in medals Ed Oscuro's Avatar
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    The SNES sprite looks like Cammy with the red badge in the wrong place.

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    Quote Originally Posted by j_factor View Post
    The Genesis sprite is a reasonable approximation of how she was drawn in the comics. The SNES sprite looks like an Amazon woman.
    No, that's just "Capcom style". Several of their fighting games from the era featured that chunky build.

    I grew up disliking the Genesis, but these days I admit that it was a mistake. Sure, it has a fair load of crapware... but there's some hidden gems, as well.
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    Quote Originally Posted by Urzu402 View Post
    i cant seem to get into Genesis games. mainly because most games use like oversized sprites for main characters
    You must be thinking of the TurboGrafx-16:

    Last edited by Rob2600; 11-30-2009 at 01:14 AM.

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    It's rather interesting that you singled out oversized sprites as a reason you prefer SNES. Even though that distinguishes Genesis games from SNES games, are you sure that's really the reason? Could it have something to do with the darker graphics, and the FM sound?

    Whether or not a game is good, playing a different system than you're accustomed to does take some adjustment. If you want a hint, play Castlevania Bloodlines for a good while and then move onto other games.

    This would definitely help me. When I get a system I never owned back in the day, I need one "breakthrough game" to help condition me towards the "feel" of the system. In other words, if I got an Atari 2600, I couldn't go right into it's hidden gems. I'd need to play some games more like what I'm used to, like Pitfall! first, to adjust me to the graphics, sound, and controller of the system.
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    what games have you tried, its possible you grabbed a buncha bullshit games...?

    try out rocket knight adventures, arlisia dragoon, mystic defender, contra, battletoads, maximum carnage....

    I dunno, whats wrong with big sprites?

    what about gaiares, phelios, street fighter? Mickey Mouse Castle of Illusion was mention, and thats a good one too....
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    Kirby (Level 13) j_factor's Avatar
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    Quote Originally Posted by Kitsune Sniper View Post
    No, that's just "Capcom style". Several of their fighting games from the era featured that chunky build.
    It's not just Capcom, I've seen it in other games too, like Super Double Dragon. (Even if it were "the Capcom style", Capcom made a lot of games for SNES, so it still fits.) And there's also the fact that the SNES resolution is more squarish, so when you're playing it on a TV the image is more stretched horizontally. Thus making everything appear a bit shorter and fatter. Here is Mutant Apocalypse again, but resized to a 4:3 ratio.



    Those thunder thighs are even chunkier than before.
    Last edited by j_factor; 11-30-2009 at 04:01 AM.

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    drowning in medals Ed Oscuro's Avatar
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    Quote Originally Posted by Rob2600 View Post
    You must be thinking of the TurboGrafx-16:

    http://wiimedia.ign.com/wii/image/ar...400885-000.jpg
    Well played.

    The Shadow for SNES has some pretty big sprites - nothing outrageous like SMW II bosses though.

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    I too don't like the Genesis. I grew up on a SNES and got my first genny a few years ago. I liked sonic, but not many of the other games I had have such lasting potential for me. I recently got some RPGs though, so i may change my mind. I generally think it's the sound, it's too tinny. Also the controller response is god awful IMO. Even when i play with the smaller rerelease controllers its terrible

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    I feel I need to mention how (as a counter-argument) SNES games just felt "slower" to me in general. Compare Ghouls & Ghosts to its SNES equivalent and while the SNES may have graphics & sound, it just doesn't feel as "peppy". Some other games that follow this example? How about Out of this World (load times in a cartridge?? Seriously??), Super SF2, and I'm sure there are others I'm neglecting.
    That's where blast processing made all the difference!

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    Quote Originally Posted by j_factor View Post
    The Genesis sprite is a reasonable approximation of how she was drawn in the comics. The SNES sprite looks like an Amazon woman.
    Could be an artifact of the horizontal resolution stretching to fill the screen. This could be checked by playing the game via emulation "unstretched" to see if it looks right that way.

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    it could also be disproportioned spriteds too or something i just cant explain.....

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    Why is the genesis awesome? Well....

    Adventures of Batman & Robin
    Aerobiz Supersonic
    Air Buster
    Aladdin
    Alisia Dragoon
    Alex Kidd in Enchanted Castle
    Altered Beast
    Beyond Oasis
    Castle of Illusion
    Castlevania Bloodlines
    Comix Zone
    Contra: Hard Corps
    Cool Spot
    Crusader of Centy
    Dr Robotnik's Mean Bean Machine
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    Ecco the Dolphin
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    Earthworm Jim
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    Elemental Master
    Eternal Champions
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    Gauntlet IV
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    Ghostbusters
    Ghouls N Ghosts
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    Granada
    Gunstar Heroes
    Jurassic Park
    Kid Chameleon
    King's Bounty
    Landstalker
    Lightening Force
    M.U.S.H.A.
    Mega Bomberman
    Mega Turrican
    Micro Machines
    Mysitc Defender
    Out of this World
    Phantasy Star II
    Phantasy Star IV
    Pirates Gold
    Pitfall the Mayan Adventure
    Punisher
    Quackshot starring Donald Duck
    Ranger-X
    Red Zone
    Revenge of Shinobi
    Ristar
    Rocket Knight Adventures
    Rolling Thunder 2
    Shadow Dancer
    Shadowrun
    Shining Force
    Shining Force 2
    Shinobi III
    Soldiers of Fortune
    Sonic
    Sonic 2
    Sonic 3
    Sonic & Knuckles
    Sonic Spinball
    Spider-man
    Splatterhouse 2
    Splatterhouse 3
    Star Control
    Streets of Rage
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    Strider
    Thunderforce II
    Thunderforce III
    Toejam & Earl
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    Toy Story
    Truxton
    Valis III
    Vectorman
    Vectorman 2
    Warsong
    Wiz n Liz
    World of Illusion
    X-Men
    X-Men 2
    Zombies ate my Neighbors

    Those are just some of my favorites. There's an absolute plethora of gaming fun to be had with this system. I could go on and on, but those are my picks out of all the games I can see from here. What should you take away from this list? Well, try them all and tell me the you're unable to get into the system then.
    Last edited by -hellvin-; 12-01-2009 at 01:52 PM.

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    Quote Originally Posted by j_factor View Post
    Try Wiz 'n Liz. Not because it's the best Genesis game, but the sprites are tiny.

    Actually I never thought Genesis sprites were bigger than SNES on average. I think that's the first time I've even heard that. I've always found that the SNES often has "fatter" sprites.

    Here's a quick example of what I'm talking about. This is a screenshot from X-Men 2 (Genesis), showing Psylocke:



    And this is a screenshot from X-Men: Mutant Apocalypse (SNES), also showing Psylocke.



    The Genesis sprite is a reasonable approximation of how she was drawn in the comics. The SNES sprite looks like an Amazon woman.
    The Genesis sprite looks like a Rob Liefeld abomination, which is, sadly, how a lot of X-Men comics were drawn in the 1990s.

    I think Kitsune is right: the Super NES sprite is bigger because it's by a Capcom artist who has a thing for relatively large and realistically muscular women. It's supposedly the same guy that came up with Cammy and Alien vs. Predator's Linn Kurosawa. Maybe it's Daigo Ikeno, but I don't remember.
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    Both pics with the correct pixel aspect ratio of NTSC:



    In the snes one, she's even wider/fatter than you think, while the Genesis one is skinnier after the correction (assuming that pic was the *real* res of the Genesis game, and not using low res (256x224) and just simply scaled to 320x240 like some people/emulators tend to do.)

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    I didn't like Genesis much at all when I was younger, but lately I like it better than SNES due to the fact that there are better shmups that run much faster due to the faster processor.
    Currently catching up on PSN, WiiWare, Wii U E-Shop and Xbox Live Arcade exclusives I missed.

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    Quote Originally Posted by Gentlegamer View Post
    Could be an artifact of the horizontal resolution stretching to fill the screen. This could be checked by playing the game via emulation "unstretched" to see if it looks right that way.
    The first shot was unstretched, then my post after that shows it stretched (which is how it looks when you play it normally). Since almost all SNES games use that resolution, that kind of stretching is prevalent on SNES (some Genesis games use that resolution too, but a minority), which would account for an overall appearance of "fatter" sprites.

    Quote Originally Posted by old_skoolin_jim View Post
    I feel I need to mention how (as a counter-argument) SNES games just felt "slower" to me in general. Compare Ghouls & Ghosts to its SNES equivalent and while the SNES may have graphics & sound, it just doesn't feel as "peppy". Some other games that follow this example? How about Out of this World (load times in a cartridge?? Seriously??), Super SF2, and I'm sure there are others I'm neglecting.
    That's where blast processing made all the difference!
    I'm not sure how much of that is due to "blast processing". Nintendo have a general proclivity towards "slower" games (and I guess they design their hardware accordingly ). Whenever I play a game like Super Mario World (which I still like, mind you), I find myself holding down the run button the entire time. To me it would be better if they dispensed of the run button and just made him move that fast.

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    Mutant Apocalypse Psylocke always annoyed me due to her tiny head. I mean, look at it. It's a proto-Bayonetta. And they drew her way too beefy.

    I don't really care for Genesis Psylocke either. A little TOO spindly.

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    Quote Originally Posted by old_skoolin_jim View Post
    I feel I need to mention how (as a counter-argument) SNES games just felt "slower" to me in general. Compare Ghouls & Ghosts to its SNES equivalent and while the SNES may have graphics & sound, it just doesn't feel as "peppy". Some other games that follow this example? How about Out of this World (load times in a cartridge?? Seriously??), Super SF2, and I'm sure there are others I'm neglecting.
    That's where blast processing made all the difference!
    I will say that in a lot of cases, when the same game was released for both systems, the Genesis port usually played a lot faster (though this might be in my head). I always remember playing NBA Jam on my Genesis and it feeling more like the arcade version. Same for Mortal Kombat (along with other reasons besides speed of play). Sometimes, the "slower" pacing of the SNES was better, of course, but when I want a game that moves fast for both systems, I tend to go Genesis.
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    I think *some* of this slower/faster business is just in your guy's head. 99% of these games run on a 60hz tick basis. It's one thing to "slowdown" in a game, it's quite something else to *purposely* use a lower fixed point number for movement/scrolling. That has nothing to do with the processor itself. That would be a design decision by the programmer or such.

    And j_factor, you've got the wrong res size for that stretched snes image. You've over stretched it :P
    Last edited by tomaitheous; 11-30-2009 at 04:24 PM.

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    the slowness felt in snes games is also due to a slightly more loose controller on the snes

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