The SNES sprite looks like Cammy with the red badge in the wrong place.
The SNES sprite looks like Cammy with the red badge in the wrong place.
It's rather interesting that you singled out oversized sprites as a reason you prefer SNES. Even though that distinguishes Genesis games from SNES games, are you sure that's really the reason? Could it have something to do with the darker graphics, and the FM sound?
Whether or not a game is good, playing a different system than you're accustomed to does take some adjustment. If you want a hint, play Castlevania Bloodlines for a good while and then move onto other games.
This would definitely help me. When I get a system I never owned back in the day, I need one "breakthrough game" to help condition me towards the "feel" of the system. In other words, if I got an Atari 2600, I couldn't go right into it's hidden gems. I'd need to play some games more like what I'm used to, like Pitfall! first, to adjust me to the graphics, sound, and controller of the system.
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what games have you tried, its possible you grabbed a buncha bullshit games...?
try out rocket knight adventures, arlisia dragoon, mystic defender, contra, battletoads, maximum carnage....
I dunno, whats wrong with big sprites?
what about gaiares, phelios, street fighter? Mickey Mouse Castle of Illusion was mention, and thats a good one too....
It's not just Capcom, I've seen it in other games too, like Super Double Dragon. (Even if it were "the Capcom style", Capcom made a lot of games for SNES, so it still fits.) And there's also the fact that the SNES resolution is more squarish, so when you're playing it on a TV the image is more stretched horizontally. Thus making everything appear a bit shorter and fatter. Here is Mutant Apocalypse again, but resized to a 4:3 ratio.
Those thunder thighs are even chunkier than before.
Last edited by j_factor; 11-30-2009 at 04:01 AM.
I too don't like the Genesis. I grew up on a SNES and got my first genny a few years ago. I liked sonic, but not many of the other games I had have such lasting potential for me. I recently got some RPGs though, so i may change my mind. I generally think it's the sound, it's too tinny. Also the controller response is god awful IMO. Even when i play with the smaller rerelease controllers its terrible
I feel I need to mention how (as a counter-argument) SNES games just felt "slower" to me in general. Compare Ghouls & Ghosts to its SNES equivalent and while the SNES may have graphics & sound, it just doesn't feel as "peppy". Some other games that follow this example? How about Out of this World (load times in a cartridge?? Seriously??), Super SF2, and I'm sure there are others I'm neglecting.
That's where blast processing made all the difference!
it could also be disproportioned spriteds too or something i just cant explain.....
Why is the genesis awesome? Well....
Adventures of Batman & Robin
Aerobiz Supersonic
Air Buster
Aladdin
Alisia Dragoon
Alex Kidd in Enchanted Castle
Altered Beast
Beyond Oasis
Castle of Illusion
Castlevania Bloodlines
Comix Zone
Contra: Hard Corps
Cool Spot
Crusader of Centy
Dr Robotnik's Mean Bean Machine
Dynamite Headdy
Ecco the Dolphin
Ecco: Tides of Time
Earthworm Jim
Earthworm Jim 2
Elemental Master
Eternal Champions
Fireshark
Flashback
Flicky
Forgotten Worlds
Gain Ground
Gaiares
Gauntlet IV
General Chaos
Ghostbusters
Ghouls N Ghosts
Golden Axe
Golden Axe II
Granada
Gunstar Heroes
Jurassic Park
Kid Chameleon
King's Bounty
Landstalker
Lightening Force
M.U.S.H.A.
Mega Bomberman
Mega Turrican
Micro Machines
Mysitc Defender
Out of this World
Phantasy Star II
Phantasy Star IV
Pirates Gold
Pitfall the Mayan Adventure
Punisher
Quackshot starring Donald Duck
Ranger-X
Red Zone
Revenge of Shinobi
Ristar
Rocket Knight Adventures
Rolling Thunder 2
Shadow Dancer
Shadowrun
Shining Force
Shining Force 2
Shinobi III
Soldiers of Fortune
Sonic
Sonic 2
Sonic 3
Sonic & Knuckles
Sonic Spinball
Spider-man
Splatterhouse 2
Splatterhouse 3
Star Control
Streets of Rage
Streets of Rage 2
Streets of Rage 3
Strider
Thunderforce II
Thunderforce III
Toejam & Earl
Toejam & Earl: Panic on Funkatron
Toy Story
Truxton
Valis III
Vectorman
Vectorman 2
Warsong
Wiz n Liz
World of Illusion
X-Men
X-Men 2
Zombies ate my Neighbors
Those are just some of my favorites. There's an absolute plethora of gaming fun to be had with this system. I could go on and on, but those are my picks out of all the games I can see from here. What should you take away from this list? Well, try them all and tell me the you're unable to get into the system then.
Last edited by -hellvin-; 12-01-2009 at 01:52 PM.
The Genesis sprite looks like a Rob Liefeld abomination, which is, sadly, how a lot of X-Men comics were drawn in the 1990s.
I think Kitsune is right: the Super NES sprite is bigger because it's by a Capcom artist who has a thing for relatively large and realistically muscular women. It's supposedly the same guy that came up with Cammy and Alien vs. Predator's Linn Kurosawa. Maybe it's Daigo Ikeno, but I don't remember.
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Both pics with the correct pixel aspect ratio of NTSC:
In the snes one, she's even wider/fatter than you think, while the Genesis one is skinnier after the correction (assuming that pic was the *real* res of the Genesis game, and not using low res (256x224) and just simply scaled to 320x240 like some people/emulators tend to do.)
I didn't like Genesis much at all when I was younger, but lately I like it better than SNES due to the fact that there are better shmups that run much faster due to the faster processor.
Currently catching up on PSN, WiiWare, Wii U E-Shop and Xbox Live Arcade exclusives I missed.
The first shot was unstretched, then my post after that shows it stretched (which is how it looks when you play it normally). Since almost all SNES games use that resolution, that kind of stretching is prevalent on SNES (some Genesis games use that resolution too, but a minority), which would account for an overall appearance of "fatter" sprites.
I'm not sure how much of that is due to "blast processing". Nintendo have a general proclivity towards "slower" games (and I guess they design their hardware accordingly ). Whenever I play a game like Super Mario World (which I still like, mind you), I find myself holding down the run button the entire time. To me it would be better if they dispensed of the run button and just made him move that fast.
Mutant Apocalypse Psylocke always annoyed me due to her tiny head. I mean, look at it. It's a proto-Bayonetta. And they drew her way too beefy.
I don't really care for Genesis Psylocke either. A little TOO spindly.
I will say that in a lot of cases, when the same game was released for both systems, the Genesis port usually played a lot faster (though this might be in my head). I always remember playing NBA Jam on my Genesis and it feeling more like the arcade version. Same for Mortal Kombat (along with other reasons besides speed of play). Sometimes, the "slower" pacing of the SNES was better, of course, but when I want a game that moves fast for both systems, I tend to go Genesis.
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I think *some* of this slower/faster business is just in your guy's head. 99% of these games run on a 60hz tick basis. It's one thing to "slowdown" in a game, it's quite something else to *purposely* use a lower fixed point number for movement/scrolling. That has nothing to do with the processor itself. That would be a design decision by the programmer or such.
And j_factor, you've got the wrong res size for that stretched snes image. You've over stretched it :P
Last edited by tomaitheous; 11-30-2009 at 04:24 PM.
the slowness felt in snes games is also due to a slightly more loose controller on the snes