Originally Posted by
A Black Falcon
Genesis
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On-Cart FRAM: Sonic the Hedgehog 3
On-Cart EEPROM: NBA Jam, NBA Jam T.E., Blockbuster World Video Game Championship II (NBA Jam T.E. portion), Charles Barkley's Shut Up and Jam! 2, College Slam, Unnecessary Roughness '95, NFL Quarterback Club, NFL Quarterback Club '95, Frank Thomas Big Hurt Baseball, Rings of Power, NHLPA Hockey '93, Wonder Boy in Monster World, Evander 'Real Deal' Holyfield's Boxing, Greatest Heavyweights of the Ring, Sports Talk Baseball, Mega Man: The Wily Wars (Genesis, JP/EU release only, only the second release ([alt] rom) of the Japanese version uses EEPROM; the original Japanese version uses SRAM. The European version uses EEPROM only.), (The following games were only released in PAL territories) Micro Machines 2, Micro Machines Turbo Tournament '96, Micro Machines Military, Brian Lara Cricket '96, Shane Warne Cricket.
All other US/EU-released games with on-cart saving have SRAM, as far as I know. I'd love to be proven wrong and have it shown that more titles used FRAM than just Sonic 3! As for Japan-only titles, I have no information that any of them use anything other than SRAM, so I will assume that that is what they all use, barring any information to the contrary.
Sega 32X
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On-Cart EEPROM: NBA Jam T.E., NFL Quarterback Club
On-Cart FRAM: Knuckles Chaotix, Virtua Racing Deluxe (Japanese version only, US and European versions do not have any kind of saving)
All other games with saving have batteries as far as I know.