Results 1 to 15 of 15

Thread: Kid Icarus NES Save Battery?

  1. #1
    Pear (Level 6) wingzrow's Avatar
    Join Date
    Apr 2005
    Posts
    1,285
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default Kid Icarus NES Save Battery?

    Does anyone know why kid icarus has a place to put a save batter on the chip? I was cleaning mine and noticed you could solder a save battery onto it if you wanted to.




  2. #2
    Strawberry (Level 2)
    Join Date
    Feb 2007
    Location
    Appleton, Maine
    Posts
    540
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Maybe they just used the pcb of another game when they ran out or something.

  3. #3
    Strawberry (Level 2)
    Join Date
    Feb 2003
    Location
    Racine, WI
    Posts
    457
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by gokugohandave View Post
    Maybe they just used the pcb of another game when they ran out or something.
    That's what I was going to say.
    My Game Collection, Doubles Are For Sale: http://www.rfgeneration.com. User name is Shaggy. I will entertain any other reasonable offer.

  4. #4
    Pretzel (Level 4) Orion Pimpdaddy's Avatar
    Join Date
    Aug 2008
    Location
    night sky
    Posts
    822
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    They may have intended to have a save feature, but were unable to develop it in a cost-effective way before launch.

  5. #5
    Great Puma (Level 12) jb143's Avatar
    Join Date
    Nov 2007
    Location
    St. Louis
    Posts
    4,250
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    69
    Thanked in
    62 Posts

    Default

    Do other kid icarus's not have the same board layout? It's extremely common in circuit boards to have "missing" components like that. It's cheaper to design and manufacture 1 board that will work for multiple products than to do 1 of each.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

  6. #6
    Pretzel (Level 4) Mr. Smashy's Avatar
    Join Date
    Feb 2004
    Location
    Edmonton, Alberta
    Posts
    945
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    A battery save would have been nice. The password system in Kid Icarus is pretty ridiculous.

  7. #7
    Strawberry (Level 2) Game Freak's Avatar
    Join Date
    Jan 2009
    Location
    New England
    Posts
    464
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    BOTH Kid Icarus and Metroid had save batteries on their Japan releases. Perhaps when they were porting them to America, they initially intended to use save batteries, but forewent their use in order to save on manufacturing costs. It's all good for the players, right?

  8. #8
    Strawberry (Level 2) dendawg's Avatar
    Join Date
    Jun 2004
    Location
    A van down by the river
    Posts
    502
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    hawtxdawg360

    Default

    Quote Originally Posted by Game Freak View Post
    BOTH Kid Icarus and Metroid had save batteries on their Japan releases. Perhaps when they were porting them to America, they initially intended to use save batteries, but forewent their use in order to save on manufacturing costs. It's all good for the players, right?
    Were they re-issued as carts in Japan? AFAIK they were both FDS games, correct?
    Don't go away mad....just go away!

  9. #9
    Kirby (Level 13) megasdkirby's Avatar
    Join Date
    Oct 2003
    Location
    Bayamon, Puerto Rico
    Posts
    5,264
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    10
    Thanked in
    9 Posts
    Xbox LIVE
    megasdkirby
    PSN
    megasdkirby

    Default

    Would it be technically possible that, by adding a battery and correct configuration to the game, new options will appear on the game screen? I am pretty sure this has to be written on the game programming itself, but believing that it is, would this be possible?
    Proud owner of a Neo 25 Neo Geo Candy Cab!

  10. #10
    Strawberry (Level 2) Game Freak's Avatar
    Join Date
    Jan 2009
    Location
    New England
    Posts
    464
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by dendawg View Post
    Were they re-issued as carts in Japan? AFAIK they were both FDS games, correct?

    Ah my mistake. Kid Icarus on the FDS still had "save slots" nonetheless. Since the FDS never made it to the US, they wanted to use batteries i guess.

  11. #11
    Great Puma (Level 12) jb143's Avatar
    Join Date
    Nov 2007
    Location
    St. Louis
    Posts
    4,250
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    69
    Thanked in
    62 Posts

    Default

    Quote Originally Posted by megasdkirby View Post
    Would it be technically possible that, by adding a battery and correct configuration to the game, new options will appear on the game screen? I am pretty sure this has to be written on the game programming itself, but believing that it is, would this be possible?
    I doubt that they did it that way but it would probably take more than just adding a battery. The way most engineers would handle something like this (I don't know about for games though) would be to set a pin either high or low(cutting a trace). The only way to really know for sure would be to look at the code. It wouldn't just work though since a cart uses ram that a disc wouldn't have.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

  12. #12
    Insert Coin (Level 0)
    Join Date
    Aug 2006
    Posts
    65
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by megasdkirby View Post
    Would it be technically possible that, by adding a battery and correct configuration to the game, new options will appear on the game screen? I am pretty sure this has to be written on the game programming itself, but believing that it is, would this be possible?
    A battery backup wouldn't be compatible with floppy drive code.
    The only thing that could theoretically work is to get the game to boot with the previous "continue" status still in RAM. It's doubtful though.

    From the photo, I see a chip labelled LH5164D3.
    From a google search, it looks like LH5164 is an 8KB SRAM chip. So it does have cart memory and the game is obviously programmed to use it. But we don't know what it gets used for.

    You'd have to hope that the game uses the cart RAM (not console) for storing the "continue" status. Also, you have to hope that when it boots, the game will check for this "continue" status rather than automatically launching a new game.

    If both of those things are true, then you also have to hope that the game doesn't automatically wipe the whole cart RAM when it boots. It probably does.
    What happens when you hit reset in this game? If it loses the save, then that would prove this won't work.

    You'd have to be really lucky for all these things to work out, but it's possible. If so, you probably would need to replace the SRAM chip with a low power version (designed to be used with battery backup). There's also a couple diodes required in addition to the battery.


    If someone was really determined they could disassemble the code and modify it, but that's much more complicated.

  13. #13
    Insert Coin (Level 0) b1aCkDeA7h's Avatar
    Join Date
    Mar 2009
    Location
    Central NJ, USA
    Posts
    199
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Any NES game that had a ridiculous password system was likely a Famicom Disk system game. The best examples I can think of are Kid Icarus, Metroid, and Castlevania 2.

    I think the first battery save NES game was Legend of Zelda. As a whole, the password system was made, I think, as a cost effective measure as it is one less material component for production.

    Remember, this was during the period when Nintendo of America was off their rocker and extremely strict to game developers, who had to bend over backwards to even get games here, and were limited in the number of games they could bring over here per year (five per publisher if memory serves). Some companies were smart enough to get around the game limit though (Ultra anyone?).

    Save features converting to passwords were just the tip of the iceberg when it comes to how gimped some NES games came, regardless of how classic and good they are.

  14. #14
    Insert Coin (Level 0)
    Join Date
    Aug 2006
    Posts
    65
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    As a whole, the password system was made, I think, as a cost effective measure as it is one less material component for production.
    Definitely. For battery backup you need:

    bigger PCB (which makes it more expensive)
    couple of diodes and maybe a capacitor (cheap stuff)
    battery
    low power version of the RAM chip (prob more expensive than a standard type)

    The cost is more reasonable if it's a game that already needs RAM anyway. If it only needs RAM to allow a save feature, it probably cost way more than it was worth.


    They ended up doing this on 16-bit era games, where they'd have 8KB of cart RAM on a system with 64-128KB in the console. So clearly in those cases the RAM wasn't needed except for the save feature. But by that time an 8KB SRAM probably didn't cost so much anymore.

  15. #15
    Cherry (Level 1) channelmaniac's Avatar
    Join Date
    Jun 2008
    Location
    Dallas, Tx Metromess
    Posts
    203
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    The chip that is in there is a low-power version.

    The -15L signifies 150ns access time Low power. It requires 25uA max power to retain data. (uA = microamps)

    If you can find a -15LL version of the chip then it would be 2uA max power to retain data and the battery would last even longer.

    Do the checks mentioned to see if the cart will run without wiping the memory then try to put the missing diodes and battery in and see if it will store the game data. Be sure to let it sit for a couple of days just to make sure it is storing it.

Similar Threads

  1. Wario Land 4 Won't Save - Did it Use a Battery?
    By wingzrow in forum Technical and Restoration Society
    Replies: 3
    Last Post: 05-17-2012, 02:44 PM
  2. FREE - NES Save Battery Replacement
    By NCrouther in forum Buying and Selling
    Replies: 2
    Last Post: 12-08-2009, 10:20 PM
  3. Genesis games with battery save
    By Barbarianoutkast85 in forum Classic Gaming
    Replies: 8
    Last Post: 10-07-2007, 07:43 PM
  4. How long will the save battery last in DS games?
    By philosophyst in forum Modern Gaming
    Replies: 15
    Last Post: 08-28-2007, 10:58 AM
  5. GBA battery save problems
    By Leo_A in forum Technical and Restoration Society
    Replies: 5
    Last Post: 08-12-2005, 02:25 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •