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Thread: Marvel vs Capcom 3

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    Quote Originally Posted by Drexel923 View Post
    ... Also reports from Kotaku are saying just above 30 characters...that is no where near enough. If they just added onto MvC 2 they could have had double that roster's size...
    If this turns out to be true I'll be passing for sure. I was hoping for 100ish but at least 80. If they can't at least give us what we had in MvC2 they shouldn't bother with 3. I enjoyed MvC2 but I wasn't a huge fan but just looking at the list I'm having a hard time picking who they should leave out, let alone who they should include instead.

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    My hope is that they are saying "30+" just for now. I predict that roster grows immensely before release. If you remember when MvC2 came out the roster was pretty scarce until all of the unlockables were found out. There is no way they can get by with a 3v3 fighting game with just 30-40 characters, and Capcom knows this.

    EDIT: I expect more info at E3.
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    Quote Originally Posted by ubersaurus View Post
    Yeah, but unless you want to wait like 3 years for the game, sprites are out. I don't see capcom going back to those just because of the cost involved vs. the return on the game. Especially since they'd likely have to go back and redo all the old sprites since they are so low res.

    No, I think it was pretty obviously going to be done with 3D models. And come on, all this tatsunoko hate? Do you people even like video games?
    I already waited 10, 3 more is nothing. :P

    TvC's control scheme sucked (dumbing down for the Wii was not a good idea) and I just couldn't get into it. It felt more like a standard SF title than a Marvel VS. title and I greatly prefer the latter.

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    Quote Originally Posted by portnoyd View Post
    I already waited 10, 3 more is nothing. :P

    TvC's control scheme sucked (dumbing down for the Wii was not a good idea) and I just couldn't get into it. It felt more like a standard SF title than a Marvel VS. title and I greatly prefer the latter.
    What, the four buttons? It works great! And that's only one less attack button than Marvel 2 had, dude :P Everyone that I have had try that game was wary of the four button scheme and thought it would just be dumbed down until they actually played it; I've seen nothing but praise for the controls. Unless you're using the wiimote ones, in which case what the hell is up with that?

    I also disagree on your second point, the game felt like an evolution of the pre-Marvel 2 vs. games. The air dashing, the push blocking, bursts, chain combos, none of that is SF standard. Hell, even the pacing is hardcore fast compared to the SF series. I really don't even know, dude, are you sure you got Tatsunoko?
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    Quote Originally Posted by ubersaurus View Post
    What, the four buttons? It works great! And that's only one less attack button than Marvel 2 had, dude :P Everyone that I have had try that game was wary of the four button scheme and thought it would just be dumbed down until they actually played it; I've seen nothing but praise for the controls. Unless you're using the wiimote ones, in which case what the hell is up with that?

    I also disagree on your second point, the game felt like an evolution of the pre-Marvel 2 vs. games. The air dashing, the push blocking, bursts, chain combos, none of that is SF standard. Hell, even the pacing is hardcore fast compared to the SF series. I really don't even know, dude, are you sure you got Tatsunoko?
    I have TvC and an arcade stick for the Wii. I was very let down by the game. Very stifled and not as good as it could be and at times, even too fast.

    There are no punches and no kicks, it's just attacks. That's what I mean dumbed down. The inability to call an assist defensively basically makes them links in combos and nothing more. I was really looking for the MvC3 I would never get and this didn't feel anything like it. The whole 3D thing also rained on my parade, which makes me weary about MvC3 even though I liked SF4.

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    Quote Originally Posted by portnoyd View Post
    I have TvC and an arcade stick for the Wii. I was very let down by the game. Very stifled and not as good as it could be and at times, even too fast.

    There are no punches and no kicks, it's just attacks. That's what I mean dumbed down. The inability to call an assist defensively basically makes them links in combos and nothing more. I was really looking for the MvC3 I would never get and this didn't feel anything like it. The whole 3D thing also rained on my parade, which makes me weary about MvC3 even though I liked SF4.
    I'm ok with not being able to call defensive assists; I felt they were too prevalent and spammable in Marvel 2. Tatsunoko has enough defensive options anyway, and I really hope they bring over the ones from it into the new Marvel game. As far as the attacks, attacks are attacks, regardless of whether it is punches, kicks, or pimpslaps. I felt they adapted the fighting game characters to the layout well, and all the new characters were built around them well. Perhaps best of all, no one in that game played like anyone else, which to me is far more preferable to a large cast of shotoclones.

    I found the game to be fun enough that it has been in regular rotation on our game nights since the Japanese release back in 2008. I think too many people expected something different, whether it is the controls, the characters, or the console, and don't give the game a shot on its own merits.
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    Quote Originally Posted by ubersaurus View Post
    I'm ok with not being able to call defensive assists; I felt they were too prevalent and spammable in Marvel 2. Tatsunoko has enough defensive options anyway, and I really hope they bring over the ones from it into the new Marvel game. As far as the attacks, attacks are attacks, regardless of whether it is punches, kicks, or pimpslaps. I felt they adapted the fighting game characters to the layout well, and all the new characters were built around them well. Perhaps best of all, no one in that game played like anyone else, which to me is far more preferable to a large cast of shotoclones.
    As trite as it sounds, the way assists were handled in MvC2 really made the game for me. They were spammable (is the delay timer when you can call the assist longer in TvC? It seems it) but equally punishable, very flexible for offense and defense and you got a selection as well (not to say all of them were even close to useful). When I saw the changes made in TvC, I already put the game down a notch.

    Punches and kicks are what I'm used to and you should be too. :P

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    I can't believe it.

    THEY'RE NOT GOING TO REUSE THE SAME FUCKING SPRITES FROM FIFTEEN YEARS AGO?! BLASPHEMY.
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    What's so wrong with that? It worked for MvC2 on XBL/PSN and Megaman 9/10.

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    Quote Originally Posted by portnoyd View Post
    What's so wrong with that? It worked for MvC2 on XBL/PSN and Megaman 9/10.
    Megaman is also not very detailed and designed to invoke nostalgia from the NES games :P And Marvel 2 was just a straight up port with some filters.

    But I remember a lot of people, myself included, giving Capcom shit for just recycling sprites for the CvS and MvC series. Competition among other sprite based fighters like BlazBlue and KOF though (and hell, even 3rd strike) mean that if the sprites aren't damn good then people will just gripe about that, too.

    Also yeah, the assist timer in TvC is longer so they can't be abused, but on the upshot, you can only hurt an assist before and during their attack. Once they are doing their little taunt, they are invincible. If it were like in marvel where you can just wail on them then there would be no reason to ever summon them :P
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    Quote Originally Posted by portnoyd View Post
    What's so wrong with that? It worked for MvC2 on XBL/PSN and Megaman 9/10.
    It's surprise. They're not being lazy and are making new images. Capcom's used the same sprites since the Vs series first debuted in the 90's. SNK, at least, tries to tweak and change characters and backgrounds, and adds new characters over the years. Capcom... doesn't.

    In fact, SVC Chaos has better graphics than every single VS game prior to MVC2. SNK spent more time on a single game than Capcom had in more than six years.
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    Quote Originally Posted by ubersaurus View Post
    Megaman is also not very detailed and designed to invoke nostalgia from the NES games :P And Marvel 2 was just a straight up port with some filters.
    Still, 2D can still sell, new or used and abused. :P Anyway, if 3D sprites play like MvC2 sprites then I won't complain.

    Quote Originally Posted by ubersaurus View Post
    Also yeah, the assist timer in TvC is longer so they can't be abused, but on the upshot, you can only hurt an assist before and during their attack. Once they are doing their little taunt, they are invincible. If it were like in marvel where you can just wail on them then there would be no reason to ever summon them :P
    But that's half the fun! You can wail on them but you also put yourself at risk beating on them. Covering and punishing assists well can really make the difference between winning and losing. It's such a great mind game. Seeing what TvC did makes it seem like they wanted the focus off tag/assist battles and more on the heads up play. Not that it's a bad thing but that's one reason why I think MvC2 is great.

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    In the start for the Capcom black shaded characters I can see Frank West, Wesker, Chun-Li and Felicia hopefully West makes a return!

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    Really like to see dante..
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    There was absolutely no chance this game was going to be 2D. Anyone who thought so was deluding themselves.

    Seriously, why would they make it 2D? The only reasons would be A) to reuse a bunch of ancient low resolution sprites that would have looked like total crap in a full-price retail game in 2011 or B) to appease the fanboys who are scared of change.

    With 3D models, there is far more versatility. They can easily steal motions for other characters (even just simple fall and walk animations and such), modify existing animations to speed up development, change the look of a character without having to redraw everything, and release new costumes that they can sell over XBLA. This also allows them to use cinematic camera angles during things like super combos, win poses, etc.

    I remember everyone shitting their pants when SF4 was going to be 3D, and that turned out alright... kept the gameplay intact, and brought the series to a newer audience who likely wouldn't have bought in to a new 2D game.

    If you don't want it to be different, then just keep playing MvC2.

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    Quote Originally Posted by Drexel923 View Post
    Also reports from Kotaku are saying just above 30 characters...that is no where near enough. If they just added onto MvC 2 they could have had double that roster's size.
    Quote Originally Posted by jcalder8 View Post
    If this turns out to be true I'll be passing for sure. I was hoping for 100ish but at least 80. If they can't at least give us what we had in MvC2 they shouldn't bother with 3.
    Quote Originally Posted by GrandAmChandler View Post
    My hope is that they are saying "30+" just for now. I predict that roster grows immensely before release. If you remember when MvC2 came out the roster was pretty scarce until all of the unlockables were found out. There is no way they can get by with a 3v3 fighting game with just 30-40 characters, and Capcom knows this.
    Apparently theres this new revolutionary technique that companies are using this gen called DLC. Well, revolutionary if you like actually paying more for the game you already bought.

    While I'm pretty sure there will be more than 30 characters at launch, it just wouldn't be a proper Capcom fighting game without some DLC character milking. It's either that or future versions of the same game(Super MVC3, Super Alpha Turbo MVC3 Extended Cut, etc) with added characters.
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    I don't think capcom has even touched on DLC characters in any of their fighters, just new outfits and stuff. Seriously though, 30+ characters is plenty if it is a 2v2 game. 3v3 I could see them bumping that up, but 80-100 characters? Really? That game would be broken as shit.
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    I assume it's 30 characters now, and then they'll just add about as many as they find time for / enough Capcom characters to match whatever they liscense from Marvel.

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    Quote Originally Posted by Cryomancer View Post
    I assume it's 30 characters now, and then they'll just add about as many as they find time for / enough Capcom characters to match whatever they liscense from Marvel.
    That's what I'm hoping for, Capcom could make this something really speacial. I'm just hoping that they retain the cartoony feel of the earlier titles, I'd much prefer bright comic styled characters over "realistic" styles.

    The real question is weather Capcom will make it worthwhile, or are they gonna take us for a ride?
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    Quote Originally Posted by portnoyd View Post
    Part of the endearing part of MvC2 is it took pretty every character from the Marvel line of fighting games (Xmen COTA through MvC1) and pasted them into the game. Redoing them all in 3D just kinda ruins that.

    As much as I'm excited for it, I am leary just because it's not 2D.
    If you want a million characters and don't care about balance you can just play Mugen, you know.

    Quote Originally Posted by ubersaurus View Post
    I don't think capcom has even touched on DLC characters in any of their fighters, just new outfits and stuff. Seriously though, 30+ characters is plenty if it is a 2v2 game. 3v3 I could see them bumping that up, but 80-100 characters? Really? That game would be broken as shit.
    No kidding. There's no way it could have that many characters and be even vaguely balanced. They obviously had a huge amount of difficulty balancing the number of characters in MVC2, much less going higher than that.

    Anyway, KOF has always worked well with 30-40 characters in 3v3.

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