Sure I like the 3D Zeldas but I REALLY would prefer a new 3/4 perspective Zelda ala LTTP/Links Awakening/4-Swords. The last one was Minish Cap and that was another sub-par Capcom offering. And of course GC 4-Swords was a total tease
I would love to see a new Nintendo-developed 3/4 version on the 3DS but alas I doubt that will ever happen.. it'll be Zelda 64 and then probably another 3D one.
Mario 64 was boring and clumsy. The way I prefer to play Mario (like a sonic game) wasn't really possible, and I got tired of it. Sonic Adventure kept the fast paced crap when it transitioned to 3D. Before that, Crash Bandicoot, etc. on playstation provided faster paced platforming like I hoped Mario would have had. I'm one of those people that plays Mario games with the dash button held down most of the time.
Metroid Prime lost all of the Metroid charm. It wasn't awful, but it wasn't worth waiting for like a decade after Super Metroid to get that game. The new metroid coming out will probably finally fix things. Not having infinispacejump, and screw attack alone made it a bummer. Cheesy FPS platform jumps made it worse. Then you just auto-lock onto enemies, smash the button in, and win. Sleepy time.
Ocarina of Time always sucked. Ever since the day we all got the stupid game and put it in our N64s. You've got the fairy going HEY LISTEN, it spoon feeds you what to do, you're a whiney mongoloid half the time, and a majority of the dungeons are uninspiring and boring. Zelda has gotten worse since. Wind Waker might have been alright if it wasn't cel-shaded and obnoxious looking.... Majora is a no-go, and Twilight Princess may be the easiest Zelda game ever made. I had to restart the game and die once just to see what dying looked like, because I beat it without dying.
I did like some of the boss battles though. It's the best of the 3D zeldas, but its too goddamn easy.
Mega Man legends had cartoony action, funny characters, smooth gameplay (sometimes the camera sucked, but what else is new), and pretty unique power ups. Those skates were neat.
and it pretty successfully added RPG elements to an action game.
In terms of retaining what was established by prior titles, Sonic Adventure and Mega Man Legends were pretty big failures (that's not to say they were even aiming for that goal, though). I mean, they basically give it away right in the titles with key words like "Adventure" and "Legends". Those words just about always mean that the game in question is leaning more towards the adventure/RPG end of the spectrum rather than the straight action through and through of the earlier Mega Man and Sonic games. In Legends case, though, they were basically forced to develop the game by Sony, and they never intended for it to be a part of the main or X series. There's no argument to be made in favor or against the idea that it ruined anything.
With Sonic Adventure, well, I think it was a bit of a mistake myself. I think it's dumb that there's a whole city full of people to talk to and such and that you have to locate the stages. And even when you get to a legitimate action stage, there's not much "action". Just wide expanses to hold up through as you look at the fancy-shmancy Dreamcast graphics, running past all enemies and hazards with ease if you please. I think Sega realized they took the "adventure" aspect way too far, so that's why SA2 is a much more structured game (although the Knuckles and Rouge stages are bloody awful).
I thought Mega Man Legends was great, and I'm not even a Mega Man fan. But when someone says Mega Man sucked in 3D I don't think of Legends, I think of X7, which was garbage.
My initial impressions of Super Mario 64 and Final Fantasy VII when they came out were that they were horribly ugly games (polygon counts just weren't high enough to render humanoid characters halfway decently) and I they totally didn't interest me. It took me 8 or 9 years to finally give them a decent chance, and now I think they're among the best games in their respective franchises.
Nobody has mentioned Worms yet (unless I missed it, which is very possible). There's a series where 3D was enough of a failure that the newer games in the series are all 2D! If only that would happen more often!
I liked the whole "open world" aspect of SA, you could go and fuck around in all sorts of areas in the game. Having it change depending on which character you used was also kind of cool. I always wanted a "true" sequel (SA2 was okay but it had a bunch of changes from the first) but then I got Sonic 06, so I can see why so many people didn't like Adventure.
I'm literally the only person in the world who enjoyed Worms 3D, I'm sure of it.
And don't bring up that stupid girlie Aladdin rip off! Shantea?
I don't remeber anyone saying it but if I missed it sorry. Pac-Man, is not even close to the same game 3D, Mario at least has some semblence to other Mario titles. The Pac-Man World games aren't really terrible but compared to the originals they can't compare. Granted he did start wanning before 3D with adventure and platform games.
Where's my chippy? There's my chippy.
WUT?!?
When has Spyro EVER been in 2D? GBA? Even then those over the top still gave the semblance of 3D. Those were 2Dish only due to system limitations of the handheld they were on.
If you're referencing later titles that were cross platformed, thats again not a fair comparison as system limitations come into play. I'd not expect a perfect port of a 360 title on my DS.
Because it makes no attempt to be great, it is therefore extremely great.
Some of My Game Collection Mah Mac n' Cheese Blog
I don't know if any one mentioned heroes of might and magic series kinda turned to garbage when it hit 3d. I.E Heroes 5.
Retro is king