So I have the originals.
Clearly the best.
However, I also have SM All-Stars for SNES, which is great. Over the years, I've never noticed any differences besides graphical updates.
Here's my issue.
I just bought the new release of it for the Wii. Has anyone else noticed that the mechanics for Super Mario Bros. is not the same at all? At first, I thought I just needed to get used to seeing it on my LCD rather than an old Tube TV.. but it's not that at all.
There is a very obvious difference in Mario's step. For instance. When you jump with him, and hold forward, to jump forward.. Something is different. It's more difficult to land in the planned locations. Not that it's actually more difficult.. but when you're used to playing a game for over 20 years, changing the arc of his jump, or the distance he covers in a forward jump throws a wrench in the gears.
We can debate this all day, or try to debunk it based off of the TV used, or the WiiMote's delay time, being that it isn't wired. But I have the Virtual Console version, and it's perfect. Same as the original.
Here's the final test situation that made it 100% clear to me that the mechanics changed. The best description I can make is that it makes Mario feel heavier. More weighty. In stage 1-1, get to the bricks that have three on the bottom and one above the center one with the fireflower in it. It was a simple task to jump under the top brick, hit it, release the fireflower, and then jump up and slightly to the side of that brick from underneath, while pressing the direction of the flower to sort of back jump up onto that same brick. It's a classic, very well known and used method in MANY Mario games.
Notice anything? It doesn't really work. Well... it does, but it's a mega-pain in the ass. It left a bad taste in my mouth, and bothers me for some reason.
Has anyone else picked up on this yet? Is my copy defective? Maybe I'm just losing my mind. But I can't imagine why Nintendo would ever change something like this.