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Thread: The BEST unknown SNES game the world needs to know about (NEW four-player thoughts on page 3)

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  1. #1
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    Wow, what a fun game, even after playing one game I want a real copy.

    I've always liked mini golf, in real life and in games. Shame that they don't make many anymore.

    Why not just make a reproduction cartridge? I'd buy it, if it were translated.

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    ServBot (Level 11) Steven's Avatar
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    Quote Originally Posted by Kiddo View Post
    Apologies for hopping into a Satellaview-related thread late!

    On the note of the Powerpak: From what I recall of the "hardware testing" for the BS Zelda hack projects, The Powerpak does not detect Satellaview-format headers, which look pretty different from standard SNES ROM headers. This actually -shouldn't- be too a major problem, except the Powerpak -requires- a valid SNES ROM header to boot up a ROM - it on it's own will refuse to boot a ROM with what it sees as problems with it's header. This is why the ROM would boot up on a Tototek but not a Powerpak.

    d4s's Excitebike patch probably modifies the header into a standard SNES ROM header, which would explain it's powerpak-compatibility handily.

    So! Permission to link your review on Satellablog? This is a game I kinda neglected due to... not really being much into Golf.

    The Satellaview is full of solid games which have mostly fallen into obscurity.

    You are free to link my review to Satellablog
    Hmm, how would one modify the header into a standard SNES ROM header? Can anyone do this for this game, like d4s did for Excitebike? Also, does anyone here have the Everdrive? If so, please test if BS Golf runs on it and report back. Much appreciated in advance.


    Quote Originally Posted by Tupin View Post
    Wow, what a fun game, even after playing one game I want a real copy.

    I've always liked mini golf, in real life and in games. Shame that they don't make many anymore.

    Why not just make a reproduction cartridge? I'd buy it, if it were translated.

    Yeah, right? It's a fun game indeed

    No one I know of has been able to convert this game onto a real cartridge. If they had, I would buy it in a second. I guess at this point, our options are:

    A). Hope someone modifies the header into a standard SNES ROM header (if you own the PowerPak)

    B). Hope that Super Fighter Team (or someone else) will consider releasing it proper in 2012

    C). Buy a Tototek flash cart (since it's been confirmed to work on that). Awaiting word on Everdrive's compatibility

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    I've changed headers through hex before - to start with, here's some info on Satellaview ROM headers.

    http://wiki.superfamicom.org/snes/sh...llaview+Header

    Compare and contrast with a standard SNES header;

    http://romhack.wikia.com/wiki/SNES_header

    And if you understand ROM Hacking enough it'd be possible to make the changes yourself.

    Assuming this is the only issue this game has with running on the Powerpak (Hearing that it runs on the Tototek makes me believe this is the case), then it shouldn't be too difficult to get it working on there, or making a "repro cart" of it (although since we're talking about Satellaview downloads, the term "Repro cart" is a misnomer for them, since you're not actually recreating how the game was originally distributed.)

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    If it's anything like Kirby's Dream Course, which it appears to be, count me in.
    RIP bargora, you will be greatly missed.That is how we do things on Giedion Prime.

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    Alrighty, who is up to making the needed changes to make this run on the powerpak. It sounds like more than a few people know how to do it. I for one, will donate $10 to the person who is able to make the changes. Anyone else?

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    Quote Originally Posted by MachineGex View Post
    Alrighty, who is up to making the needed changes to make this run on the powerpak. It sounds like more than a few people know how to do it. I for one, will donate $10 to the person who is able to make the changes. Anyone else?

    Count me in for $10 paypal to the person who can make the necessary changes for it to work on PowerPak as well.

    That's $20 so far between me and MachineGex. I'm sure others will be willing to pitch in as well.

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    Oh ho ho! If there's money on the line, then, well, wait for me!

    EDIT:

    http://kiddocabbusses.tryhappy.net/S...er%20hack).smc

    This is the first attempt. Before I uploaded it, I ran it through BSNES; although that doesn't simulate the Powerpak's Header pickiness, I wanted to try it to make sure the game would work at all (Sometimes a Satellaview ROM requires hacks much more complex than a simple header edit). Fortunately, it seemed to run OK. Now, anyone got a Powerpak to try this on?

    This would probably be easier if the Powerpak guys made a "Header Tester" app for computers tailored for use with their cart. Aw, well!
    Last edited by Kiddo; 02-28-2011 at 10:25 PM.

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