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Thread: Problem gameboy games on Advance?

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    Default Problem gameboy games on Advance?

    According to the nintendo website it reads:

    "A very small number of older games may not function properly on the Game Boy Color, Game Boy Advance, or Game Boy Advance SP. Common symptoms include scrambled images, missing graphics, or sound problems. "

    http://www.nintendo.com/consumer/sys...ilitychart.jsp

    However it doesn't list any indicator of what games would have issues. I was wondering if anybody here knew of any specific games with issues or of a list of all games with problems. Thanks in advance.

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    Wow, I didn't know about this. I play a lot of old Gameboy games on the GBA and if there were problems I probably would have attributed them to the original games being buggy.

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    the only one I can think of is the terrible, terrible Tarzan game for gbc. It has a loud audio whine on gba but not gbc.

    I only have it because when I bought Zelda dx the seller threw it in as packing material/no givebacks

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    I would hate to have to go back to using a gameboy / gbc for any games because I love the backlight. Gameboy player is solid too.

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    I know that Donkey Kong Land 1-3 all have graphical glitches on GBC, namely some of the graphics looking shredded. It does not impair gameplay though, other than looking fugly.

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    Quote Originally Posted by teh_L0ki View Post
    I would hate to have to go back to using a gameboy / gbc for any games because I love the backlight. Gameboy player is solid too.
    There was a backlit version of the Gameboy Pocket...

    ... in Japan.

    I've never had any problems with GB games on the GBA, except that I really hate the GBA's button placement (I have an original GBA, not the SP).

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    Wisdom Tree games wont work at all unless something is done to "activate" the pins inside the GBP and GBA. The systems will think it's a GBA game when it's not, all due to some notches on the cart.
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    Wisdom Tree made Gameboy games?

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    Road Rash is one of the few games which refuses to work on the Advance. IIRC it only manages to load a bit of the introduction before giving up.

    And as mentioned earlier, Tarzan is another one.

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    Rampart for Gameboy Color has MASSIVE audio issues on the GBA/SP. The gameplay is fine but there's non-stop static from the audio.

    Which sucks because it's a really good version of Rampart.
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    Quote Originally Posted by Edmond Dantes View Post
    Wisdom Tree made Gameboy games?
    Indeed...unfortunately.

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    I guess what I plan to do is just keep trying the older games on the sp and unless I notice a problem I won't bother purchasing another system. If I get some problems though I'll pick up a gameboy color or a classic gameboy.

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    the only GB/GBC game I have that doesn't work on the GBA is Kirby Tilt n' Tumble, but only because on all models except for the AGB-001 original, the cartridge slot is upsidedown.
    check out my classic gaming review site: http://satoshimatrix.wordpress.com/

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    Quote Originally Posted by Satoshi_Matrix View Post
    the only GB/GBC game I have that doesn't work on the GBA is Kirby Tilt n' Tumble, but only because on all models except for the AGB-001 original, the cartridge slot is upsidedown.
    Just run it on the Nintendo Gamecube and have fun.

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    Quote Originally Posted by Sysop View Post
    Just run it on the Nintendo Gamecube and have fun.
    Same goes for the Game Boy Camera (the noise interference on the camera's video is inane.)

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    The GBC game Pocket Music, which was released after the GBA was around, works only on a GBC. Putting it in a GBA or GB Player gives you a message that says it's designed for Game Boy Color only.

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    I disagree on Kirby Tilt n' Tumble being incompatible on the GBA.

    It plays just fine on the initial model of the Game Boy Advance and loads just fine on the SP models, although with the change in location of the cartridge port, no one would actually want to play it because the controls are reversed.

    So it seems to me like it deserves a special notation to describe it's special situation in a compatibility list since it's fully playable on one model of the GBA, and technically, it still loads in the other and runs, although it's unplayable due to the orientation of the cartridge slot.

    It doesn't belong in the same category as something where it's code doesn't run correctly on the GBA, or doesn't run at all. In this game's case, the software runs just fine and it's a physical issue with the SP that causes the issue.
    Last edited by Leo_A; 03-16-2011 at 06:43 PM.

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    Quote Originally Posted by Sysop View Post
    Just run it on the Nintendo Gamecube and have fun.
    What? You would have to tilt your gamecube all over the place unless we are talking about a modded gamecube or some such.

    Quote Originally Posted by Leo_A View Post
    I disagree on Kirby Tilt n' Tumble being incompatible on the GBA.

    It plays just fine on the initial model of the Game Boy Advance and loads just fine on the SP models, although with the change in location of the cartridge port, no one would actually want to play it because the controls are reversed.

    So it seems to me like it deserves a special notation to describe it's special situation in a compatibility list since it's fully playable on one model of the GBA, and technically, it still loads in the other and runs, although it's unplayable due to the orientation of the cartridge slot.

    It doesn't belong in the same category as something where it's code doesn't run correctly on the GBA, or doesn't run at all. In this game's case, the software runs just fine and it's a physical issue with the SP that causes the issue.
    No offense, but Satoshi_Matrix already basically explained how it only runs on the original gameboy advance. Although I do agree with you that this isn't a case of incompatible code.

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    No offense taken, I agree that he explained it pretty well and almost didn't bother to reply since there wasn't much need for further explanation.

    But I think it was worth elaborating, just in case anyone is considering creating a compatibility list, that the game does in fact play on the SP (And the Game Boy Player, for that matter). So despite the physical orientation of the cartridge slot, Nintendo hasn't somehow locked the game out and the software will operate just fine on the SP and GBP (Although no one would actually want to play it for obvious reasons).

    They've managed to disable certain things over the years, like the video cartridges when played on the GBP and some other things, so it seemed worthwhile to clarify a bit further that the software does run. It deserves a special notation on its incompatibility for anyone that may decide to try to create a database of problem games, since there's no issues with the code itself.
    Last edited by Leo_A; 05-10-2015 at 12:24 AM.

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    Sachen games are usually incompatible with anything newer than whatever was around when it was released. I have one of their mono 4 in 1s from the mid 90s which doesnt work on a GBC or up. And Beast Fighter, which is also a mono game - even though it was released in 2000 - does work on a GBC, but not a GBA.. unless you use a Game Genie, then it works maybe 1 out of 10 times. Sachen is weird.

    (oh and the music in the original mono Pac-Man doesnt play properly on my GBC, but not a GBA. not sure what that's about. apparently that problem was fixed on later model GBCs though)

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