Not high, just Japanese. :P They had a long, fruity explanation for it, but that's basically what it boils down to, yeah. Originally the game was supposed to have a time system, which would change things based on how much time had passed, and certain actions/decisions would affect things elsewhere in the world, and so on. In concept, there would always be new things left to discover. They had all these ridiculous ambitions a la Earthbound 64, and just like with that project, it ended up being a disaster.