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Thread: Developer Panel Asks Whether AAA Games Are Too Long [Slashdot]

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    Lightbulb Developer Panel Asks Whether AAA Games Are Too Long [Slashdot]

    Gamespot reports on a discussion at the Develop 2011 conference in which a panel of game designers debated whether recent big-budget releases like Heavy Rain and L.A. Noire were too long for a typical gamer's taste. Quoting: "'Gamers are losing patience,' said [Alexis Kennedy of Failbetter Games], when asked about his own experiences with Heavy Rain, 'so many people don't reach the end and lose the full impact of the story.' He wasn't complimentary of its narrative either, questioning the benefit of basing a game on long-form narrative such as film, resulting in a 'bastardized' storyline that doesn't quite work. ... The likes of social and casual games, particularly the cheap games available on mobile, have changed the expectations of gamers, the panel concluded. Since gamers are paying less money, there's less need to create 10-hour-plus gaming experiences, because consumers no longer feel shortchanged."

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    They're just now realizing that games aren't 20 hour movies?

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    DP ServBot seems to be posting more new topics now than before, is it trying to get more Meseta now that it's been added to the forum?

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    Not long enough? Most are too short!
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    Too short! Far too short!

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    Gamers are losing patience? Projection.


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    For $60/game I expect well in excess of ten hours of gameplay.

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