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Thread: Long intro's are the worst

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    Cherry (Level 1) kafa111's Avatar
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    Default Long intro's are the worst

    Gah, am i the only one who hates those intros, even if they give a good story. For example shenmue, i mean it's an awesome intro but, too long and i cant skip it, i mean all i really want to do is feed that cat in a box.
    Another one i dislike is time stalkers, i never bothered to watch it after the first time, so i cant even remember what it is. But if i want to play the game i end up quitting because the intro is far too long.
    Raymen 2 also has a long intro, especially if your messing around and put a different language then your own to start.

    I guess this should be a topic where we post long intros we dislike?
    meoooooowers

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    I tried to start playing mario tennis for the GBA a few nights ago. I am dead serious when I say I sat there hitting the A button through dialog for 22 min. before I decided to just go to bed and turn it off.

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    Gotta love old school 8 and 16-bit games for the simple fact their intros were short, sweet and to the point.

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    Sword of Mana was really bad with this; it takes forever to get going. The game it was remaking, Final Fantasy Adventure, tosses you right into the game.

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    At least you only need to deal with them when starting a new game. What pisses me off is the parade of intros and splashscreens on boot that every game these days seems to have.
    I don't understand why I have to be told what middleware and codecs the developers used every goddamned time I fire up the game. What are they trying to sell me?

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    Strawberry (Level 2) allyourblood's Avatar
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    Quote Originally Posted by kedawa View Post
    At least you only need to deal with them when starting a new game. What pisses me off is the parade of intros and splashscreens on boot that every game these days seems to have.
    I don't understand why I have to be told what middleware and codecs the developers used every goddamned time I fire up the game. What are they trying to sell me?
    Agreed. So your game used Havok. What the heck does that have to do with me? At least let us hit a button to blow by all this garbage.

    I also hate having to watch forced ads and previews on blu-rays and DVDs. I just paid money for this. Why should I have to be subjected to non-skippable advertising?!

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    Quote Originally Posted by j_factor View Post
    Sword of Mana was really bad with this; it takes forever to get going. The game it was remaking, Final Fantasy Adventure, tosses you right into the game.
    FFAdventure has better gameplay even when Sword of Mana finally picks up. SoM isn't a bad game, it's just not as good as the original. Too bad we didn't get that cell phone game which was just better graphics of FFA and in color.

    Atleast game companies did one thing right this gen. Cutscenes are now able to be skipped. There weren't any(or atleast I don't think there were) PSX RPGs that you can skip an anime movie, CG video, or cutscene if you've beaten the game and were only blasting through the game to get, say, Excalibur 2 in FF9. Only a few games on the PS2 allowed you to skip the cutscenes. Now it's rare to play a game that you can't skip cutscenes.
    Last edited by kupomogli; 07-26-2011 at 10:59 PM.
    Everything in the above post is opinion unless stated otherwise.

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    Not only can they be skipped, some can even be paused. It blows my mind that for decades it never occurred to anyone in the game development community that I may have to answer the phone or take a wiz during a cutscene that I don't want to miss.

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    Golden Sun on the GBA has probably one of the longest intros ever. Parts of it are interactive but most of it is just pushing through the reams of text.

    Thinking of it, Shining Force III is slightly guilty of this but it's all good context.

    NiGHTS: Journey of dreams is a pain for not having skippable cut-scenes. Especially as they're usually filled with that stupid owl and/or the blah children.
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    Well you're not going to like Persona 4.

    It's about 2 hours before you get into what the real game's like.
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    while the game is amazing, Okami's intro was WAAAAAAAAAAAAAAAAY too long (and unskippable!)

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    The Legend of Zelda: A Link to the Past on the GBA..you can't bypass the intro by pressing start..

    On the SNES version you can, but on the GBA version you can't

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    Black on the Xbox has far too long FMV intro that can't be skipped.

    Annoyed me so much that it took 3 or 4 attempts at playing it over a year or two before I happened to have enough patience one time to have played far enough to get to the first save point, where I was finally able to avoid it when firing the game up each time.

    It ended up being an excellent game and I wish there was a current gen sequel to it (Probably my 4th favorite fps of the last console generation, behind Half-Life 2 and the two Brothers in Arms titles). But the long and boring intro sequence sucked the urge to play out of me each time and almost kept me from experiencing the game itself.

    Such things should always be skipable.
    Last edited by Leo_A; 07-28-2011 at 10:20 PM.

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    Mister Mosquito was the worst with that shit. Long boring intro that you couldn't skip, every single time you played it. It didn't matter if you were starting a new game, or continuing from a saved game, you had to endure it every single time.

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    Cherry (Level 1) kafa111's Avatar
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    Quote Originally Posted by Emperor Megas View Post
    Mister Mosquito was the worst with that shit. Long boring intro that you couldn't skip, every single time you played it. It didn't matter if you were starting a new game, or continuing from a saved game, you had to endure it every single time.
    never turn off your ps2 >
    meoooooowers

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    Way too many PS2 titles take forever before you can start the game.
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    Quote Originally Posted by atarikurt View Post
    I tried to start playing mario tennis for the GBA a few nights ago. I am dead serious when I say I sat there hitting the A button through dialog for 22 min. before I decided to just go to bed and turn it off.
    Mario Gold Advance Tour wasn't much better in this regard.

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    Quote Originally Posted by kedawa View Post
    At least you only need to deal with them when starting a new game. What pisses me off is the parade of intros and splashscreens on boot that every game these days seems to have.
    I don't understand why I have to be told what middleware and codecs the developers used every goddamned time I fire up the game. What are they trying to sell me?
    I don't understand it either. It's not like gamers are at the store deciding which game to purchase and think, "oh, this one uses the Gamebryo engine, awesome!"

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    Banana (Level 7) Zing's Avatar
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    Quote Originally Posted by allyourblood View Post
    I also hate having to watch forced ads and previews on blu-rays and DVDs. I just paid money for this. Why should I have to be subjected to non-skippable advertising?!

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    Yeah, I can understand it with movies, but not with games. I really don't care what engine you used. I think it's even worse when like ten companies made the game and each have their own logo/splash screen.

    Civilization V is bad as well. Why can't there just be a loading bar? It was cool the first five times I booted up the game, but then it got irritating.

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