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Thread: Anticlimactic endings in video games

  1. #41
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    The ending for Quest 64 is as half-finished as the rest of the game. For the most part, it's just a still shot of a castle with text scrolling over it. Sure, it wasn't the "Congraturation" of the NES era, but it definitely wasn't up to the standards of its own era.

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    Great Puma (Level 12) Tempest's Avatar
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    I beat Karnov several times back in the day, I never thought it was any tougher than other NES games of the time.

    Interestingly the Japanese intro/ending are still in the US version of the game. I accidentally triggered the ending once by giving my NES a static shock. The text was all jumbled, but the image was there. It was really cool, but I could never figure out how to trigger it again. I never knew what it was exactly until a few years ago when I saw it on the web.

    Rogue Galaxy's ending really ticked me off considering how good the rest of the game was. Not only was it sort of MEH, but most of it is told as a all text epilogue explaining what they did. Would it have killed them to throw in the 2 min cut-scene?

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    Kirby (Level 13) j_factor's Avatar
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    Shadow of the Beast. In contrast to the rest of the game, the final boss is pretty easy. After you beat him, you get a "congratulations". I did not make it through this hard as hell game to fight a wimpy boss and get a congratulations screen.

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    The Longest Journey's conclusion was quite... unexpected and anti-climatic. It's followup, Dreamfall, might also be considered so, though it was more of a cliffhanger... a cliffhanger we're still waiting for a resolution to all these years later.

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