Keep in mind, the average over 3-4 years for consumer electronics is 15%.
The 99% says the Sony 1% is bullshit.
http://www.gamespot.com/news/6216691...0-wii-27-study
Keep in mind, the average over 3-4 years for consumer electronics is 15%.
The 99% says the Sony 1% is bullshit.
http://www.gamespot.com/news/6216691...0-wii-27-study
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I am still running my launch day PS3 60GB without any problems at all.
So, if we discount the -1% on the potential bullshit factor,
with the -1% statistic completely off the table with no argument, and the decided gold-standard that we're adhering to is the more quantifiable Squaretrade sample survey data, please explain to me how a 10% reported rate of hardware failure can be considered "significant" especially when within that same sample data the XBOX 360 failure rate is more than double that statistic and the industry standard is 15%?
Last edited by Frankie_Says_Relax; 10-19-2011 at 05:35 PM.
"And the book says: 'We may be through with the past, but the past ain't through with us.'"
The Vita is fully backwards compatible with PSP software. Of course, you can't use your UMD's on it for obvious reasons. But every PSP download on PSN, including UMD downloads, PSN arcade games, Mini's, Turbo-Grafx-16 games, Neo Geo games, and anything else I'm forgetting that the PSP plays, will all be playable on the Vita.
Last edited by Leo_A; 10-19-2011 at 09:02 PM.
So you guys can argue about whether or not theoretical people have had issues with the PS3 all you want: I'm on my third unit, which would be my fourth if I didn't pay to have my 60 gig fixed. I had to mail it to Chicago because when I contacted Sony to confirm that I'd get a backwards compatible unit in return for my busted backwards compatible unit, they couldn't guarantee it.
I lost one to the YLOD and my girlfriend's died so completely that it wouldn't even switch on. Utterly inert.
And no, Frankie, we don't smoke, we dust every week, the consoles sit out in the open with no vents covered and plenty of ventilation, there are no children pouring juice into them, etc.
I'll wait until all the inevitable kinks are worked out of the Vita. I haven't had the best reliablility experience this generation.
*sigh*
I didn't deny that PS3s break down (YLOD, etc.) and I wasn't about to challenge you or anybody who has had issues with their PS3.
I'm personally on my second 60GB PS3! (FYI Sony presently guarantees a model-for-model replacement on all hardware repairs, so 60GB BC owners rest easy if repair is needed)
Ultimately, electronics break down via regular, standard usage.
Hell, EVERYTHING breaks, there is no perpetual anything.
I'm on my 6th XBOX360, 4th PS2, I lost count of how many PS1s I owned during that system's peak popularity, and I take excellent care of my hardware.
I merely challenged the notion that some type of extraordinary hardware failure is or ever was a quote-unquote "significant" issue in the history of the system akin to what we've seen in other systems (especially its contemporary the XBOX360)
Sony happened to officially be on record with a statistic of -1 percent failure rate pre-2007.
I didn't make that statistic up but if some sample data from a 3rd party company of 2000-something PS3 owners in 2009 says differently, fine, we'll use that data. No problem.
That data still doesn't add up to something statistically "significant", and that's not my opinion, that's a by-the-numbers fact.
Now, NES1, PS1, PS2, XBOX 360, those are some systems that come to mind when discussing systems designed with significant flaws which ultimately required a drastic hardware revision with some measure of intent to alleviate hardware failure via regular usage.
"And the book says: 'We may be through with the past, but the past ain't through with us.'"
I'm pretty sure that the standard definition of statistically significant is 5%. Being at 10% would be easily significant in that case. Just because other similar hardware has a higher rate doesn't change the fact that the PS3 suffered a high rate of early failures.
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Alright, fine.
5% is a dictionary definition of mathematical significance, therefore PS3s have a high failure rate.
It's hard to argue with that in the face of any other data pertinent or otherwise, so, consider that my complete and total concession on the subject.
I'm done derailing/debating semantics.
On with the Playstation Vita discussion, please.
"And the book says: 'We may be through with the past, but the past ain't through with us.'"
The only data that has been presented is what Bojay posted. If you have a link to data that shows contrary, post it. Getting upset because people disagree with you isn't the way to debate a point.
On the topic of the Vita, have any jpn stores announced preorders yet?
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I think you have your facts confused.
The Vita will be compatible with all PSP games, mini's, and PS One classic available for download now at the very least. Sony has already stated that select PSP games will have the option of updated control using the dual analog sticks along with the standard emulation upscaling and smoothing effects. In addition their have been talks about some sort of program for those with extensive UMD libraries which I don't honestly think will go anywhere but there it is.
That being said the end of Febuary is a lot sooner then I expected and I can't wait.
OMG... I'll never stop playing Stardust with twin stick controls. Halp!
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QFT
Frankie says Relax unless its defending Sony?
Anyway, Im a bit on the fence regarding the Vita, it looks great but I just feel like the handheld experience is somewhat dead, companies seem to want to push what I would regard as console game experience on a handheld device. I personally would prefer to play those types of games on my big TV
Seemingly.
Frankie, I like you and everything, but what's this weird consumer allegiance to a multinational corporation that doesn't care if you live or die? Every time Sony screws up you're first in line urging everyone to remain calm. Remaining calm is all well and good when dealing with individuals, like obnoxious extended relations and bitchy customers, but the only sane attitude to adopt when dealing with companies is loud and sustained belligerence. Helps keep them in line, and limits the impact of carefully designed marketing campaigns.
For example, I once watched that whole, "My girlfriend thinks Uncharted 2 is a movie" commercial, and bought into it. Didn't get laid for a month. If I'd remembered that the commercial was designed by psychologists and marketers to sell me shit I didn't need, I would have been much better off. I also would have saved fifteen dollars on the "Sony Cares About Me" T-shirt I bought, which only really works ironically.
The hurt in your butt was pretty apparent with your sighs and stammering, Franklin Of Relaxation.
Mixing in the statistical definition of 'significant' doesn't really help in this case, and besides which there is no fixed percentage that is considered significant. That depends on sample size. So statistically speaking there is a significant number of hardware failures, which really just means that with the sample sizes available we can conclude that the failure rate is significantly different than zero. And if we had the data we could say that it was XX% +/- X%.
Frankie is pointing out that the layman's usage of 'significant', or in this case maybe the industry's usage, would be more accurately stated as 'remarkable' or 'out of the ordinary'. The industry standard for acceptable failure rate is 15% (I don't know if that number is right, just what I've heard, and what Frankie said page 2), so below that is not 'remarkable' or 'out of the ordinary' or 'significant' (a poor word choice given that it has defined meaning in statistics, but seems to be something companies use). So the report we have on PS3 failure rates has failure rates below what are considered remarkable in the industry. That's what I believe Frankie was saying, and all he was saying. So what is it that people are disputing here? That the warranty company's number of 10% is wrong? Or that the industry standard of 15% is wrong?
Personally I think 15% is unacceptably high for an industry standard, and it is great for customers to complain to help keep companies honest, so to speak. I also believe that the PS3 failure rates longer term will be much higher than that because of the heat, lousy thermal paste, and bad solder. But consumers have been trained not to expect stuff to last anymore so nothing will ever come of it.
Unacceptably high? It's a consumer tolerance level, directed bottom up outside of errors or miraculous and efficient design. It's not a standard really, it's an average failure rate crossing many fields of devices. You could potentially engineer things to be nigh everlasting, but are you ready to drop 2k monies or even more on a cell phone that lasts forever when most people get a new one in a year or two anyway?
Nintendo is a stand out in this case because they are top performers both in regard to reliability and price. The PS3 is probably Sony's most reliable gaming platform yet. And that is somewhat sad for them, honestly.
Thanks @skaar for taking a break from moderating pony pics to make me laugh my ass off.
Last edited by Icarus Moonsight; 10-20-2011 at 10:00 AM.
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