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Thread: Arcade Games That Were Significantly Changed on Home Consoles?

  1. #21
    ServBot (Level 11) tom's Avatar
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    Pac-Man on VCS
    even the names of the items changed.
    Still like it though, good game (I never knew the arcade version to compare back then)

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    ServBot (Level 11) Edmond Dantes's Avatar
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    In all honesty I've never gotten the hate for Atari Pac-Man. Yeah the Atari 2600 port was... different, but its not like the game was unplayable.

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    Quote Originally Posted by Edmond Dantes View Post
    In all honesty I've never gotten the hate for Atari Pac-Man. Yeah the Atari 2600 port was... different, but its not like the game was unplayable.
    It was abysmal...just terrible. Look at the 2600 version of Mrs. Pac-Man to get an idea of just how inexcusably terrible Pac-Man really was. Or hell, just look at Pac-Man.

    Heck, this is a homebrew version on the Fairchild Channel F that's better, which is inexcusable:

    http://www.youtube.com/watch?v=QjFSjEp1tQU

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    Great Puma (Level 12) Tempest's Avatar
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    Great! Keep them coming, I'm learning quite a bit here. The NES Capcom translations I knew about, but a lot of this is news to me.

    Tempest
    --- www.AtariProtos.com ---
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    Golden Axe for the Genesis is changed somewhat from the arcade game. extra levels and a duel mode (think survival mode). Think they changed a few other minor things that escape me right now.

    Alien Storm also got a few changes including extra levels and some different animations for the player character specials.

    And for the record; I think Lynx Ninja Gaiden is much more enjoyable than NES NG. Maybe because I actually made it to the last boss one time but died. I can't hardly do anything in the NES game without meeting bloody death.
    Quote Originally Posted by bangtango View Post
    If you have trouble figuring out the meaning of "Multiplayer", "Time Trial" or "Campaign" without the manual, I probably don't want you doing my income taxes for me and I don't want you dating my daughter either.

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    Insert Coin (Level 0) Crocket's Avatar
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    I'd bring up the PSX versions of the Marvel vs. games, but the TC was hoping for systems before that era so nix that.

    -Mercs for the Genesis had an original mode that included redone levels and places to buy items.

    -Yie Air Kung fu for the Famicom is different from its arcade counterpart.

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    Great Puma (Level 12) Tempest's Avatar
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    Quote Originally Posted by Crocket View Post
    I'd bring up the PSX versions of the Marvel vs. games, but the TC was hoping for systems before that era so nix that.
    Aww what the heck, go for it!

    Tempest
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    Quote Originally Posted by Crocket View Post
    -Yie Air Kung fu for the Famicom is different from its arcade counterpart.
    Oh, dear lord don't get me started on that crap. What a horrible version of of Yie Ar Kung Fu. I always get excited when I see the title of the software on a multicart and then remember how bad the Famicom version is.

    While we're talking Konami, the NES version of Rush N' Attack has a brief opening sequence and and ending sequence that differs from the arcade as well as secret areas within levels that are not present in the arcade version.
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


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    Cadash - The home versions were different, and I believe one or the other wouldn't show how much you leveled up?

    Renegade - The arcade original was just a single screen beat-em-up but the nes version was a full fledged game in the same context as Double Dragon.

    Robocop - A vastly changed game that said it was based on the #1 arcade hit.

    That is all I can think of right now. Hope I didn't mention any that someone else has. Great topic!

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    Banana (Level 7) Neil Koch's Avatar
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    The NES version of Renegade isn't a side scrolling beat em up. It's on a single screen like the arcade. Maybe you were thinking of Target: Renegade?

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    Cruis'n USA was a pretty big let down.
    .............

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    Quote Originally Posted by Emperor Megas View Post
    Quote Originally Posted by Edmond Dantes View Post
    In all honesty I've never gotten the hate for Atari Pac-Man. Yeah the Atari 2600 port was... different, but its not like the game was unplayable.
    It was abysmal...just terrible.
    I agree with Edmond Dantes. If Pac-Man for the Atari 2600 were released under a different name, it'd be considered a fun classic.

    As it is, it's a totally playable, fun game. But because it doesn't look like arcade Pac-Man, it gets made fun of.

    I guess back then, when people bought 2600 Pac-Man, they wanted Pac-Man, not a Pac-Man clone. What I don't understand is, people saw the screenshot on the back of the box and bought it anyway, so I don't know why they were disappointed when they played it. Did people think the game would magically look different than the screenshot when they brought it home?
    Last edited by Rob2600; 09-29-2011 at 12:10 PM.

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    Strangely 2600 Pac Man was probably one of if not my first game to play. Its not the best ever but I have fond memories of it and I still love the sound effects for the 2600 version.
    Quote Originally Posted by bangtango View Post
    If you have trouble figuring out the meaning of "Multiplayer", "Time Trial" or "Campaign" without the manual, I probably don't want you doing my income taxes for me and I don't want you dating my daughter either.

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    Quote Originally Posted by Tempest View Post
    Aww what the heck, go for it!

    Tempest
    Thanks dude.

    Going back to Golden Axe there's these two ports.

    -The Master System version has no co-op and you can only select Ax Battler(Tarik in this port). To kind of make up for that, you can select if you want Ax Battler to posses the magic of Gillius or Tyris.

    -There's a PC Engine CD port that includes some FMV sequences, but from what I've seen the port looks pretty bad. It also doesn't have a co-op mode.

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    Pear (Level 6) retroman's Avatar
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    No one has said anything about E-SWAT for the Sega Genesis, way different than the arcade

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    Quote Originally Posted by retroman View Post
    No one has said anything about E-SWAT for the Sega Genesis, way different than the arcade
    Savageone did.

    Quote Originally Posted by savageone View Post
    Total Carnage on the GB - I'm pretty sure the only thing the game has in common is it is supposed to be Total Carnage. Then again I never made it past the 10 minute hump.

    ESWAT on the Genesis - I'm not sure if it is just loosely based on the arcade or if it's actually a sequel. A lot is the same, a lot is different.
    Also, Ghouls & Ghosts on Sega Master System had some really interesting differences from any other version including more armor types and "stores" that you could enter to buy items.
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


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    Strawberry (Level 2) Compute's Avatar
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    The arcade version of Pitall II is a completely different game.

    I'd also say that the arcade versions of Pinbot and High Speed were VERY different from their NES counterparts. The arcade versions aren't even a video game!
    See my latest arcade repair at the Holodeck 2 Arcade Repair Blog: http://holodeck2arcade.blogspot.com

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    Street Fighter 2010: The Final Fight for the NES is nothing like Street Fighter or Final Fight.

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    Quote Originally Posted by Robocop2 View Post
    Strangely 2600 Pac Man was probably one of if not my first game to play. Its not the best ever but I have fond memories of it and I still love the sound effects for the 2600 version.
    Yeah, I never had a 2600 but I knew a lot of kids who did, and we were just glad to be able to play Pac Man, never mind how shoddy the port was.

    Then a kid got Ms. Pac Man and we were like "WOW, this is so much better!"

    2600 was hardly the worst version I ever played anyway. I had an LCD game watch version of Pac Man, now that was pretty terrible. I still had a lot of fun with it though. Pac Man Fever, it wasn't just a song, lol


    ANYWAY back to games with significant changes in home release... Mortal Kombat on the SNES, typical blood changed to sweat nonsense, but also all the fatalities were changed to less graphic finishing moves. Genesis version was also toned down but could be restored with the famous ABACABB code or by using the DULLARD code and changing it in the debug menu.

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    The home versions of Michael Jackson's Moonwalker are much different compared to the arcade version.

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